Difference between revisions of "Checkpoint"

ADVERTISEMENT
From Diablo Wiki
Jump to: navigation, search
m
 
(47 intermediate revisions by the same user not shown)
Line 9: Line 9:
  
  
The D3 Team had talked [http://www.diii.net/blog/comments/diiinet-jay-wilson-video-interview] about allowing players to resume a new game at the last checkpoint reached if they wish it, which turned into players being able to travel to checkpoints through a [[Waypoint]] menu.
+
Checkpoints are designed to save players time and effort when they die, allowing their character to quickly rejoin the party and continue the battle. Players restart at the last checkpoint they passed through, fully equipped and recovered in health. Checkpoints are common enough that a character seldom requires more than a minute to run from one to the site of their death.
  
Checkpoints overwrite each other, so the player may only have a single checkpoint active at any given time.
 
  
==Convenient Travel Options==
+
==List of Checkpoints==
  
Checkpoints are designed to save players time and effort when they die, allowing their character to quickly rejoin the party and continue the battle. Players restart at the last checkpoint they passed through, fully equipped and recovered in health. Checkpoints are common enough that a character seldom requires more than a minute to run from one to the site of their death.
+
===Act I===
  
Checkpoints are necessary in Diablo 3 since there are no [[town portal]] scrolls or spells. This is a design decision to force more honest/nervy play, by removing the easy monster escape of a town portal.
+
'''Quest:''' [[Fallen Star]]
  
Since there are no town portals, the [[D3 Team]] has made waypoints more common and improved their function and UI design. Waypoints will be the primary way players move between town and the field. [[Jay Wilson]] detailed this concept in an October 2009 interview:[http://diablo.incgamers.com/blog/comments/jay-wilson-exclusive-full-transcript/]
+
*Entrance to [[Tristram]]
 +
*Just as you reach [[Old Tristram Road]]
 +
*As you enter [[The Old Ruins]]
 +
*After returning to Tristram from the Ruins and speaking with [[Captain Rumford]]
  
::'''''Diii.net:''' How will we sell items easily in town, since there are no more town portals? How do you pop back quickly and easily without slowing down the gameplay?''
 
::'''Jay Wilson:''' Waypoints are a little bit more frequent and your bag space is a little bit bigger.
 
  
::'''''Diii.net:''' It’s going to be Diablo 2 in style? There won’t be pets you can send back, or NPC merchants out in the wild, or any other odd features?''
+
'''Quest:''' [[The Legacy of Cain]]
::'''Jay Wilson: No.
 
  
A bit more about waypoints was shared via Blizzard's [[Twitter]] feed in January 2010. [http://diablo.incgamers.com/blog/comments/blizzard-on-witch-doctor-pets-and-waypoints/]
+
*Approaching [[Adria's Hut]]
 +
*Entrance to [[Cathedral]] - level 1
 +
*End of Cathedral - Level 1 at entrance to [[Leoric's Passage]]
 +
*When [[Headcleaver]] is dead
 +
*Handing in quest
  
::Updated waypoint design and UI implemented. Waypoints will function similar to Diablo II.
 
  
 +
'''Quest:''' [[A Shattered Crown]]
  
In addition to waypoints and checkpoints, the D3 Team has talked about adding some mechanism to allow characters to travel instantly from town to the location of the other characters in the game. This would work something like a one-way town portal, letting a newcomer to the game get right into the action, but not working as a way to travel to and from town for exploitative reasons.
+
*In Cellar of the Damned - After killing Haedrig's wife, [[Mira]].
 +
*Just outside Tristram at the end of the bridge into [[The Weeping Hollow]].
 +
*Just beyond the gates of the [[Cemetery of the Forsaken]].
 +
*Inside the entrance to the [[Chancellor's Tomb]] - Just after you have killed [[Manglemaw]].
 +
*After returning the crown to [[Haedrig]] in Tristram.
  
  
==References==
+
'''Quest:''' [[Reign of the Black King]]
* [http://www.diii.net/blog/comments/diiinet-jay-wilson-video-interview/ Jay Wilson Interview]
 
* [http://diablo.incgamers.com/blog/comments/jay-wilson-exclusive-full-transcript/ Jay Wilson Interview]
 
* [http://diablo.incgamers.com/blog/comments/blizzard-on-witch-doctor-pets-and-waypoints/ @Diablo Twitter]
 
  
 +
*Inside the entrance of the [[Cathedral]], Level 2 from Leoric's Passage.
 +
*Inside the entrance of the Cathedral, Level 3.
 +
*Entranceway to Cathedral, Level 4, after accepting the help of the [[Templar]] after killing [[Jondar]].
 +
*Inside the entrance of Cathedral, level 4.
 +
*Inside the entrance of [[The Royal Crypts]].
 +
*Just before entering the Ornate Door to the [[Crypt of the Skeleton King]].
 +
*After killing the [[Skeleton King]].
 +
*Returning to Tristram with the [[Stranger]].
 +
*After speaking with Cain about the Stranger.
  
 +
 +
'''Quest:''' [[Sword of the Stranger]]
 +
 +
*End of the bridge from [[Cemetery of the Forsaken]] into [[Fields of Misery]].
 +
*Outside entrance to [[Khazra Den]].
 +
*After handing in the sword shard to Deckard Cain.
 +
 +
 +
'''Quest:''' [[The Broken Blade]]
 +
 +
*As you approach the slope up from [[Fields of Misery]] to [[The Old Mill]].
 +
*After activating the Waypoint just before the [[Drowned Temple]] after talking to the [[Scoundrel]].
 +
*Just across the bridge that [[Alaric]] raises for you from the [[Drowned Temple]] to [[The Festering Woods]].
 +
*Just inside the entrance of [[Warrior's Rest]] and [[Crypt of the Ancients]].
 +
*Just back across the bridge from [[The Festering Woods]] to the [[Drowned Temple]] once you have collected the Beacons.
 +
*After entering the [[Drowned Temple]].
 +
*After killing the unique brothers in the [[Drowned Temple]].
 +
*After returning to [[Tristram]] with the sword shard.
 +
 +
 +
'''Quest:''' [[The Doom in Wortham]]
 +
 +
*As soon as you land in [[Wortham]].
 +
*After killing [[Urzel Mordreg]] outside the [[Wortham Chapel]].
 +
*After returning to Tristram through the Wortham Waypoint.
 +
*After the cutscene at the end of the quest.
 +
 +
 +
'''Quest:''' [[Trailing the Coven]]
 +
 +
*Just outside, and just inside, the entrance of the [[Caverns of Araneae]].
 +
*As you approach the [[Chamber of Queen Araneae]].
 +
*After leaving the Chamber going in to the [[Highlands Crossing]].
 +
 +
*Once you have found [[Karyna's Lost Wagon]].
 +
*Once you've opened the [[Khazra Barricade]].
 +
*As your approach [[Leoric's Hunting Grounds]] in the [[Northern Highlands]].
 +
*At the Iron Gates to [[Leoric's Manor Courtyard]].
 +
*After you've killed [[Maghda]]'s minions in the Manor.
 +
 +
 +
'''Quest:''' [[The Imprisoned Angel]]
 +
 +
*Just as you enter the [[Halls of Agony]]
 +
*Just as you go down to Level 2 of the Halls
 +
*When you reach the [[Highlands Passage]]
 +
*After speaking with [[Queen Asylla]] in [[The Cursed Hold]]
 +
*As you approach the [[Chamber of Suffering]] entrance on level 3 of [[Halls of Agony]]
 +
*After killing the Butcher and approaching the [[Cells of the Condemned]]
 +
 +
 +
 +
'''Quest:''' [[Return to New Tristram]]
 +
 +
*As you return to New Tristram to talk to [[Tyrael]]
 +
 +
 +
===Act II===
 +
 +
 +
'''Quest:''' [[Shadows in the Desert]]
 +
 +
 +
* Just as you step into the [[Hidden Camp]]
 +
* Just outside the [[Caldeum Bazaar]] into the [[Sundered Canyon]]
 +
* As you reach the pile of rocks blocking the canyon
 +
* As you step into the [[Secret Altar]] in the [[Howling Plateau]]
 +
* After you break the ritual in the [[Secret Altar]]
 +
* As you step into the [[Hidden Conclave]] in the [[Howling Plateau]]
 +
* After you break the ritual in the [[Hidden Conclave]]
 +
* As the Enchantress reveals the [[Black Canyon Bridge]]
 +
 +
 +
'''Quest''' [[The Road to Alcarnus]]
 +
 +
 +
* Just across the [[Black Canyon Bridge]]
 +
* As you reach the [[Khasim Outpost]]
 +
* Once you have killed the [[Writhing Deceiver|Deciever]]s in the Outpost
 +
 +
 +
'''Quest''' [[City of Blood]]
 +
 +
* Just as you enter the east of the [[Stinging Winds]]
 +
* As you approach [[Alcarnus]]
 +
* As you reach the [[Lair of the Witch]]
 +
 +
 +
'''Quest''' [[A Royal Audience]]
 +
 +
* As you approach [[Asheara]] for the first time in [[Caldeum Bazaar]]
 +
* After all the guards are killed in the [[Imperial Palace]]
 +
 +
 +
'''Quest''' [[Unexpected Allies]]
 +
 +
* As you enter the [[Sewers of Caldeum]]
 +
* After you have killed [[Goz'turr the Torturer]] and you approach [[Adria]]
 +
* When you return to the [[Hidden Camp]]
 +
 +
 +
'''Quest''' [[Betrayer of the Horadrim]]
 +
 +
* As you approach [[Emperor Hakan II]] in the [[Flooded Causeway]]
 +
* As you enter the [[Ruined Cistern]]
 +
* As you reach the [[Path to the Oasis]]
 +
* As you approach [[The Forgotten Ruins]]
 +
* When you return to the [[Hidden Camp]]
 +
* After speaking with [[Zoltun Kulle]] in the [[Hidden Camp|Camp]]
 +
 +
 +
'''Quest''' [[Blood and Sand]]
 +
 +
* As you enter the [[Ancient Waterway]] from the [[Dahlgur Oasis]]
 +
* As you enter the [[Western Flow Control]] from the [[Western Channel]]
 +
* As you enter the [[Eastern Flow Control]] from the [[Eastern Channel]]
 +
* After you free [[Covetous Shen]] from the barrel
 +
* As you get a few hundred yards into the [[Desolate Sands]]
 +
 +
 +
 +
 +
 +
 +
[[category:Travel]]
 
[[Category:Gameplay]]
 
[[Category:Gameplay]]
 
[[Category:Basics]]
 
[[Category:Basics]]
 
[[category:reference]]
 
[[category:reference]]

Latest revision as of 04:15, 1 December 2013

Checkpoints in Diablo 3 function similar to respawn points in FPS games. Players who die appear back at the last checkpoint they reached, usually at the stairs that they took to reach the current level, or the closest chokepoint that separates two outdoor levels.


Description[edit | edit source]

Checkpoints visible on the map from BlizzCon 2009 snippet of Act II.

Checkpoints are not spots on the ground that must be clicked, like waypoints. They aren't visible in the game at all, until your character passes through one, at which point a "checkpoint reached" title pops with flashing graphics.

You will notice it.


Checkpoints are designed to save players time and effort when they die, allowing their character to quickly rejoin the party and continue the battle. Players restart at the last checkpoint they passed through, fully equipped and recovered in health. Checkpoints are common enough that a character seldom requires more than a minute to run from one to the site of their death.


List of Checkpoints[edit | edit source]

Act I[edit | edit source]

Quest: Fallen Star


Quest: The Legacy of Cain


Quest: A Shattered Crown


Quest: Reign of the Black King

  • Inside the entrance of the Cathedral, Level 2 from Leoric's Passage.
  • Inside the entrance of the Cathedral, Level 3.
  • Entranceway to Cathedral, Level 4, after accepting the help of the Templar after killing Jondar.
  • Inside the entrance of Cathedral, level 4.
  • Inside the entrance of The Royal Crypts.
  • Just before entering the Ornate Door to the Crypt of the Skeleton King.
  • After killing the Skeleton King.
  • Returning to Tristram with the Stranger.
  • After speaking with Cain about the Stranger.


Quest: Sword of the Stranger


Quest: The Broken Blade


Quest: The Doom in Wortham

  • As soon as you land in Wortham.
  • After killing Urzel Mordreg outside the Wortham Chapel.
  • After returning to Tristram through the Wortham Waypoint.
  • After the cutscene at the end of the quest.


Quest: Trailing the Coven


Quest: The Imprisoned Angel


Quest: Return to New Tristram

  • As you return to New Tristram to talk to Tyrael


Act II[edit | edit source]

Quest: Shadows in the Desert



Quest The Road to Alcarnus



Quest City of Blood


Quest A Royal Audience


Quest Unexpected Allies


Quest Betrayer of the Horadrim


Quest Blood and Sand