Difference between revisions of "Kehjistan"
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− | '''Kehjistan''' is a | + | '''Kehjistan''' is a great empire in the East which include cities like [[Caldeum]], [[Viz-jun]], [[Ureh]] and [[Kurast]]. |
− | On the eastern edge of the Twin Seas lie the emerald jungles of Kehjistan. Several thousand years ago, hunter-gatherers found themselves drawn to the lush, fertile rain forests and bountiful game inhabiting Kehjistan | + | ==Background== |
+ | [[Image:Kehjistan.jpg|thumb|265px|left|Khejistan on the [[world map]].]] | ||
+ | Kehjistan has a history that goes back several thousand years. On the eastern edge of the Twin Seas lie the emerald jungles of Kehjistan. Several thousand years ago, hunter-gatherers found themselves drawn to the lush, fertile rain forests and bountiful game inhabiting Kehjistan. | ||
+ | But there was something else; Kehjistan's geography was rife with nodes of magical energies, and eventually those with innate, arcane abilities began to sense and recognize these forces, gathering in groups to settle these special areas. It was here that the original [[mage clan]]s, the [[Vizjerei]], the [[Ennead]] and the [[Ammuit]], were founded. Unfortunately the history of Kehjistan is not a peaceful one, and the [[Mage Clan Wars]] that erupted nearly destroyed the clans. | ||
− | + | Sages would come from far and wide to study and collect the rare plants and animals that make their homes in the rain forests of Kehjistan up until the first demonic war, when the jungle became far too dangerous to visit, let alone inhabit. Entire villages, even small cities were wiped out. | |
+ | The coeval capitol of Kehjistan, [[Kurast]] was now under siege by the powers of [[Hell]], and was kept safe only through powerful magical barriers that just barely held the demons at bay. | ||
+ | |||
+ | Even through the short troubled times, the nation still managed to prosper. [[Hakan I|Emperor Hakan]] was the last regent to rule the country in prosperity. As he be came ill and his son [[Hakan II]] took over, incompetence ruled the land and much fell to ruins and slum. The intolerant [[Zakarum]] religion re-emerged, and quarrelled with the mage class. | ||
+ | |||
+ | ==Kehjistan Geography== | ||
+ | Kehjistan encompasses almost one-third of [[Sanctuary]]'s eastern hemisphere. With an average rainfall of over four hundred inches per year, Kehjistan has the largest rainforests in the known world. This huge expanse of jungle feeds the [[Argentek]] river, which is the longest, widest river in Sanctuary. | ||
+ | |||
+ | Hundreds of smaller rivers and tributaries twist and turn their way through the lush tropical forests until they finally unite with the mighty Argentek. Herbalists and alchemists revere the rainforest environment for its ecological diversity. | ||
+ | |||
+ | |||
+ | ==Known Names of Kehjistani Citizens== | ||
+ | While Kehjistani seems to be speaking a language closely related to the real world Arabic, this isn't true for all names. [[Abd al-Hazir]] has a name with a direct meaning in Arabic, while many other only sound like it. This list is collected from various sources in the Diablo franchise, including [[Diablo]] II sorcerer mercenaries. From an in-world perspective, it's good to know that some of these names might just be their merc nicknames, not actual names: | ||
+ | |||
+ | [[Abd al-Hazir]] | ||
+ | - Ajheed | ||
+ | - Barani | ||
+ | - Devak | ||
+ | - Flux | ||
+ | - Geshef | ||
+ | - Hakan | ||
+ | - Haphet | ||
+ | - Jabari | ||
+ | - Jarulf | ||
+ | - Jelani | ||
+ | - Khaleel | ||
+ | - Narphet | ||
+ | - Phaet | ||
+ | - Raldin | ||
+ | - Rhadge | ||
+ | - Scorch | ||
+ | - Telash | ||
+ | - Thadar | ||
+ | - Valthek | ||
+ | - Vanji | ||
+ | - Yashied | ||
+ | - Yatiraj | ||
+ | |||
+ | |||
+ | |||
+ | |||
+ | ===Noteworthy Locations in Kehjistan=== | ||
+ | * [[Caldeum]] | ||
+ | * [[Viz-jun]] | ||
+ | * [[Kurast]] | ||
+ | * [[Lut Bahadur]] | ||
+ | * [[Alcarnus]] | ||
+ | |||
+ | |||
+ | ==References== | ||
+ | * [[Diablo I Manual]] | ||
+ | * [[Diablo II Manual]] | ||
+ | * [[Writings of Abd al-Hazir]] | ||
+ | * {{iw|Mercenary Diablo II Mercenaries}} | ||
+ | |||
+ | |||
+ | {{Location navbox|Act 2}} | ||
− | |||
− | |||
[[Category:Kehjistan]] | [[Category:Kehjistan]] |
Latest revision as of 17:32, 18 October 2012
Kehjistan is a great empire in the East which include cities like Caldeum, Viz-jun, Ureh and Kurast.
Contents
Background[edit | edit source]
Kehjistan has a history that goes back several thousand years. On the eastern edge of the Twin Seas lie the emerald jungles of Kehjistan. Several thousand years ago, hunter-gatherers found themselves drawn to the lush, fertile rain forests and bountiful game inhabiting Kehjistan.
But there was something else; Kehjistan's geography was rife with nodes of magical energies, and eventually those with innate, arcane abilities began to sense and recognize these forces, gathering in groups to settle these special areas. It was here that the original mage clans, the Vizjerei, the Ennead and the Ammuit, were founded. Unfortunately the history of Kehjistan is not a peaceful one, and the Mage Clan Wars that erupted nearly destroyed the clans.
Sages would come from far and wide to study and collect the rare plants and animals that make their homes in the rain forests of Kehjistan up until the first demonic war, when the jungle became far too dangerous to visit, let alone inhabit. Entire villages, even small cities were wiped out.
The coeval capitol of Kehjistan, Kurast was now under siege by the powers of Hell, and was kept safe only through powerful magical barriers that just barely held the demons at bay.
Even through the short troubled times, the nation still managed to prosper. Emperor Hakan was the last regent to rule the country in prosperity. As he be came ill and his son Hakan II took over, incompetence ruled the land and much fell to ruins and slum. The intolerant Zakarum religion re-emerged, and quarrelled with the mage class.
Kehjistan Geography[edit | edit source]
Kehjistan encompasses almost one-third of Sanctuary's eastern hemisphere. With an average rainfall of over four hundred inches per year, Kehjistan has the largest rainforests in the known world. This huge expanse of jungle feeds the Argentek river, which is the longest, widest river in Sanctuary.
Hundreds of smaller rivers and tributaries twist and turn their way through the lush tropical forests until they finally unite with the mighty Argentek. Herbalists and alchemists revere the rainforest environment for its ecological diversity.
Known Names of Kehjistani Citizens[edit | edit source]
While Kehjistani seems to be speaking a language closely related to the real world Arabic, this isn't true for all names. Abd al-Hazir has a name with a direct meaning in Arabic, while many other only sound like it. This list is collected from various sources in the Diablo franchise, including Diablo II sorcerer mercenaries. From an in-world perspective, it's good to know that some of these names might just be their merc nicknames, not actual names:
Abd al-Hazir - Ajheed - Barani - Devak - Flux - Geshef - Hakan - Haphet - Jabari - Jarulf - Jelani - Khaleel - Narphet - Phaet - Raldin - Rhadge - Scorch - Telash - Thadar - Valthek - Vanji - Yashied - Yatiraj
Noteworthy Locations in Kehjistan[edit | edit source]
References[edit | edit source]
Sanctuary[e] Act 1 Act 2 Act 3 Act 4 Act 5 |
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Act 1 | [e] | ||||
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Char. Level: 1 - 20
|
Khanduras |
• The Old Ruins (m) | |||
(X) = Typical character level for that area - (m) = Map of area |
Act 1 categories: Dungeons Settlements Structures Maps |
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Bonus Areas Cemetery of the Forsaken Fields of Misery |
Festering Woods Leoric's Hunting Grounds |
The Old Ruins Old Tristram Road |
[e]
• The Royal Crypts (m) Wortham Southern Highlands |
Blank for now. Maps are the small (m)s |
[e] |
Act 2 | [e] | ||||
---|---|---|---|---|---|
Char. Level: 12 - ? |
Kehjistan |
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(X) = Typical character level for that area |
Act 2 categories: Dungeons Settlements Structures Maps |
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Kehjistan |
[e] |
Caldeum |
[e] |
Blank for now. Maps are the small (m)s |
[e] |
Act 3 | [e] | ||||
---|---|---|---|---|---|
Char. Level: ? - ?
|
Dreadlands
|
|
|
||
(X) = Typical character level for that area |
Act 3 categories: Dungeons Settlements Structures Maps |
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[e] |
Bash |
Cleave |
Frenzy |
[e] |
Bash |
Cleave |
Frenzy |
[e] |
Bash |
Cleave |
Frenzy |
[e] |
Act 4 | [e] | ||||
---|---|---|---|---|---|
Char. Level: ? - ? |
' |
| |||
(X) = Typical character level for that area |
Act 4 categories: Dungeons Settlements Structures Maps |
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Bash |
Cleave |
Frenzy |
[e] |
Bash |
Cleave |
Frenzy |
[e] |
Bash |
Cleave |
Frenzy |
[e] |
Bash |
Cleave |
Frenzy |
[e] |
Act 5 | [e] | ||||
---|---|---|---|---|---|
Char. Level: 60 - ? |
Khanduras |
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(X) = Typical character level for that area |