Difference between revisions of "Electrified"

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(Created page with 'Electrified bosses are Diablo 3's version of Lightning Enchanted bosses. These bosses emit sparks when struck, add lightning damage to their attacks, and presumably resise li…')
 
 
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[[Electrified]] bosses are Diablo 3's version of Lightning Enchanted bosses. These bosses emit sparks when struck, add lightning damage to their attacks, and presumably resise lightning damage as well, though that's not yet been tesed.  
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[[Electrified]] is a [[Boss Modifier]] that spawns randomly on Champions and Bosses in Diablo III.
  
Their sparking properties were observed with awe at Blizzcon 2009 and 2010, for the sheer amount of blueish sparks they spit out like miniature arc reactors. The sparks don't seem to be very damaging, at least not early in the game, and are more about an impressive visual than a dangerous attack.  
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[[File:Boss-electrified-sml.jpg|thumb|350px|Sparks galore, as seen in the [[beta]] test.]]
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This causes Champions and the boss (but not the minions) to emit sparks when struck. These sparkle out and deal lightning damage to nearby players and pets, and can be dangerous to melee attackers with high attack rate and/or low resistances.
  
The sparks do not spit out in just four directions, as they did in Diablo II. They course out almost like blood being poured from a wound, with something of a disco light show to them as they move around in circles and send out long strands in various random directions, while the boss is taking damage.
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Only the Champions or the Boss itself is electrified by this modifier; minions do not spark. (They did gain the lighting resistance, before that feature was removed in v1.03.)
  
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'''Electrified'''
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* '''Monster Level Minimum: '''20
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* '''Available to: '''Champions and Bosses, but not boss minions.
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* '''Damage Type: '''[[Lightning]].
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* '''Additional Resistances:''' 'None. (Bonus Lightning resistance was removed in [[Patch 1.0.3]].)
  
[[File:Boss-electrified1.jpg|center|thumb|600px|Electrified boss putting out massive sparks.]]
 
  
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==Strategy==
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These monsters were fearsome during development and into beta test when they emitted vast fields of damaging sparks. The property was toned down in the final release, sending out fwer sparks and creating less graphic load, and the function was reduced as well, with the sparks changed to no longer triffer other [[Elite Affixes]] such as [[Vampirific]].
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As of v1.08 these enemies are of little notice to ranged attackers, though they can be painful for melee fighters as the sparks work much like [[Reflects Damage]]. It's even possible for the same boss to gain both of those modifiers, making them very painful at melee range.
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==Development Changes==
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[[File:Boss-electrified1.jpg|thumb|250px|Early version was massive.]]
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The sparking property of this modifier was first seen at Blizzcon 2009 and 2010, when the spark output was truly massive. You can see an example from those days in the screenshot to the right, and it looks more like a huge lightning ball than a series of smaller, discrete charges.  The entire monster was engulfed in an orb of lightning, from which thousands of charges were emitted.
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This graphic was toned down during development, perhaps because the visual was simply too much and largely obscured the monster itself.
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===Beta Changes===
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During the Beta test the function was modified again, with more spread given to the sparks, and the sparks now coming from a sort of electrical core within the boss or champion.  This becomes quite obvious when the monster is killed, and the "core" remains behind for several seconds, continuing to pump out sparks just as quickly as when the boss was still alive.
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In addition, the sparks now spread out much more widely, making no spot particularly deadly from lots of sparks, but not leaving many totally safe spots either.
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[[File:Boss-electrified-lingering1.jpg|center|thumb|600px|Electrical cores linger after their Champion hosts are destroyed.]]
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==Stacking with Multishot?==
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The most dangerous boss modifier for much of Diablo 2's history was an MSLE, a boss with both the Multishot and Lightning Enchanted modifiers. These enemies pumped out huge stacks of charges, making each bolt a larger, glowing spot of instant-death for most characters.
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Eventually, it was discovered that this huge damage was a bug, and that while Multishot was supposed to increase the number of bolts, it wasn't supposed to increase it by ''that'' nuch. Once the bug was fixed, in D2 v1.10 and later, MSLEs became no more dangerous than regular LE bosses. This change was fair, but did take a lot of the challenge/fear out of the game.
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With that history, fans were curious to see how the MSLE combo would play out in Diablo III. Multishot was a Boss Modifier during development, confirmed last in August 2010.[http://blues.incgamers.com/Posts/1/1/4/10/6548/diablo-iii-health-globes]
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<blue>It's not really new information. The BC'09 demo had champions and rares and a bunch of affixes. But yes, a rare can roll an Electrified and Multi-shot affix already, as well as a third... maybe Teleport! The most annoying of all affixes! At least as a lower level barbarian... </blue>
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That referred to the earlier version of [[Teleport]], when it caused monsters to randomly bamf to a new location every few seconds. As for MSLE, not in Diablo III. At some point between August 2010 and May 2012, [[Multishot]] was removed from the game. No official explanation has ever been given for its absence.
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==Media==
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<gallery>
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File:Boss-electrified-grotesque-3.jpg|Electrified [[Grotesque]] boss.
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</gallery>
  
  
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[[category:bosses]]
 
[[category:bosses]]
 
[[category:monsters]]
 
[[category:monsters]]
[[category:boss Modifiers]]
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[[category:Boss Modifiers]]
  
{{Monster navbox}}
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{{Monster navbox|modifiers}}

Latest revision as of 22:13, 14 June 2013

Electrified is a Boss Modifier that spawns randomly on Champions and Bosses in Diablo III.

Sparks galore, as seen in the beta test.

This causes Champions and the boss (but not the minions) to emit sparks when struck. These sparkle out and deal lightning damage to nearby players and pets, and can be dangerous to melee attackers with high attack rate and/or low resistances.

Only the Champions or the Boss itself is electrified by this modifier; minions do not spark. (They did gain the lighting resistance, before that feature was removed in v1.03.)

Electrified

  • Monster Level Minimum: 20
  • Available to: Champions and Bosses, but not boss minions.
  • Damage Type: Lightning.
  • Additional Resistances: 'None. (Bonus Lightning resistance was removed in Patch 1.0.3.)


Strategy[edit | edit source]

These monsters were fearsome during development and into beta test when they emitted vast fields of damaging sparks. The property was toned down in the final release, sending out fwer sparks and creating less graphic load, and the function was reduced as well, with the sparks changed to no longer triffer other Elite Affixes such as Vampirific.

As of v1.08 these enemies are of little notice to ranged attackers, though they can be painful for melee fighters as the sparks work much like Reflects Damage. It's even possible for the same boss to gain both of those modifiers, making them very painful at melee range.


Development Changes[edit | edit source]

Early version was massive.

The sparking property of this modifier was first seen at Blizzcon 2009 and 2010, when the spark output was truly massive. You can see an example from those days in the screenshot to the right, and it looks more like a huge lightning ball than a series of smaller, discrete charges. The entire monster was engulfed in an orb of lightning, from which thousands of charges were emitted.

This graphic was toned down during development, perhaps because the visual was simply too much and largely obscured the monster itself.


Beta Changes[edit | edit source]

During the Beta test the function was modified again, with more spread given to the sparks, and the sparks now coming from a sort of electrical core within the boss or champion. This becomes quite obvious when the monster is killed, and the "core" remains behind for several seconds, continuing to pump out sparks just as quickly as when the boss was still alive.

In addition, the sparks now spread out much more widely, making no spot particularly deadly from lots of sparks, but not leaving many totally safe spots either.

Electrical cores linger after their Champion hosts are destroyed.


Stacking with Multishot?[edit | edit source]

The most dangerous boss modifier for much of Diablo 2's history was an MSLE, a boss with both the Multishot and Lightning Enchanted modifiers. These enemies pumped out huge stacks of charges, making each bolt a larger, glowing spot of instant-death for most characters.

Eventually, it was discovered that this huge damage was a bug, and that while Multishot was supposed to increase the number of bolts, it wasn't supposed to increase it by that nuch. Once the bug was fixed, in D2 v1.10 and later, MSLEs became no more dangerous than regular LE bosses. This change was fair, but did take a lot of the challenge/fear out of the game.

With that history, fans were curious to see how the MSLE combo would play out in Diablo III. Multishot was a Boss Modifier during development, confirmed last in August 2010.[1]

It's not really new information. The BC'09 demo had champions and rares and a bunch of affixes. But yes, a rare can roll an Electrified and Multi-shot affix already, as well as a third... maybe Teleport! The most annoying of all affixes! At least as a lower level barbarian...

That referred to the earlier version of Teleport, when it caused monsters to randomly bamf to a new location every few seconds. As for MSLE, not in Diablo III. At some point between August 2010 and May 2012, Multishot was removed from the game. No official explanation has ever been given for its absence.


Media[edit | edit source]