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This page lists all ''Diablo III'' coverage; previews, interviews, designer diaries, forum post, and more. Anything from the D3 team that's substantial enough to warrant a news post on Diii.net gets an entry on this page. Larger interviews and other features are archived in this section one month after they go online, to ward off link rot.
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This page lists all ''Diablo III'' coverage; previews, interviews, pictures, videos, designer diaries, forum post, and more. Anything from the [[D3 Team]] that's substantial enough to warrant a news post on [[Diii.net| Diablo: IncGamers ]] gets an entry on this page. Larger interviews and other features are sometimes archived in this section one month after they go online, to ward off link rot.  
  
==August 2008==
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* If you're interested in updating this page, please check out the [[Media Coverage/Guidelines]] first.
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* Jump back to the earlier years of Media Coverage, archived to keep down the page size. Links right below here.
  
{{int}} August 12, 2008. [http://multiplayerblog.mtv.com/2008/08/12/diablo-iii-storyline/ Jay Wilson] on returning characters from D1 and D2, and the Diablo series continuing past D3. Mtv MP Blog.
 
{{int}} August 11, 2008. [http://multiplayerblog.mtv.com/2008/08/11/diablo-iii-gender-debate/ Jay Wilson] on male and female options for each character. Mtv MP Blog.
 
{{int}} August 10, 2008. [http://multiplayerblog.mtv.com/2008/08/07/diablo-iii-cow-level/ Jay Wilson] on the chances of a D3 Secret Cow Level. Mtv MP Blog.
 
{{int}} August 7, 2008. [http://vault.ign.com/View.php?view=Articles.Detail&id=35 Jay Wilson] talks about D3's characters and the game's state of progress. Vault Network.
 
{{pic|s}} August 7, 2008. [http://www.diii.net/n/681956/new-d3-concept-art New piece of concept art] posted by SonsoftheStorm.com.
 
{{blz}} August 6, 2008. [http://www.diii.net/n/681893/bashiok-secret-cow-level Bashiok on] the Secret Cow Level and game balancing in general.
 
{{blz}} August 6, 2008. [http://www.diii.net/n/681653/bashiok-barb-too-magical Bashiok on] whether the D3 Barbarian is "too magical."
 
{{blz}} August 6, 2008. [http://www.diii.net/n/681647/bashiok-blizzard-achievements-in-d3 Bashiok on] Blizzard's newly-announced "achievements" and how they will work on Diablo 3.
 
{{blz}} August 6, 2008. [http://www.diii.net/n/681638/bashiok-quick-answers Bashiok gives] numerous quick answers on the separateness of D3's acts, night/day cycle, boss-specific fatalities, and more.
 
{{pre}} August 5, 2008. [http://gamesblog.ugo.com/index.php/gamesblog/more/diablo_iii_development_update/ UGO] on chat trades and Battle.net fees.
 
{{int}} August 5, 2008. [http://multiplayerblog.mtv.com/2008/08/05/diablo-iii-necromancer/ Jay Wilson] on the fact that the Necromancer is gone. MTV
 
{{int}} August 4, 2008. [http://multiplayerblog.mtv.com/2008/08/04/diablo-iii-designer-turns-tables Jay Wilson] discusses player-modified D3 screenshots and the game's art direction. MTV
 
{{blz}} August 3, 2008. [http://www.diii.net/n/680598/bashiok-on-the-barbarian-statue Bashiok on] the Barbarian statue.
 
{{pre}} August 1, 2008. [http://www.gamesradar.com/pc/diablo-iii/preview/diablo-iii/a-20080801111854458065/g-2008063084756359080 GamesRadar] on D3, and a short QA session.
 
{{int}} August 1, 2008. [http://multiplayerblog.mtv.com/2008/08/01/blizzard-accounts-achievements/ Jeffrey Kaplan] on Diablo 3 Achievements, "Blizzard Account" and fan's "Blizzard level". MTV
 
  
=July 2008=
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If you are new to Diablo or Diablo III development, you can read up on the topic here:
{{int}} July 31, 2008. [http://multiplayerblog.mtv.com/2008/07/31/diablo-iii-designer-talks-colors/ Jay Wilson] on colour and WoW influences. MTV.
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* '''[[Diablo 3 Basics]]''' - The light source of all known Diablo III data in one fact sheet.
{{int}} July 31, 2008. [http://kotaku.com/5031732/art-apocalypse-blizzards-wilson-talks-diablo-iii-design-decisions Jay Wilson] on art design and player petitions. Kotaku.
 
{{int}} July 31, 2008. [http://kotaku.com/5031684/what-activision-can-and-cant-change-about-blizzard Jay Wilson] on Diablo III's revenue model.
 
{{blz}}  July 31, 2008. [http://www.diii.net/n/679441/bashiok-on-d3s-improved-bnet-experience Bashiok on] D3's plans for an improved Battle.net experience.
 
{{pic|s}} July 29, 2008. [http://www.diii.net/n/678665/barbarian-figurine Barbarian figurine] announced.
 
{{blz}}  July 29, 2008. [http://www.diii.net/n/678598/bashiok-on-boss-damage-visuals Bashiok on] boss damage visuals.
 
{{int}} July 27, 2008. [http://www.computerandvideogames.com/article.php?id=193951 Rob Pardo] on game design (general). CVG.
 
{{pic|s}} July 26, 2008. [http://www.diii.net/n/677315/new-screenies five new screenshots] including monster and world art.
 
{{int}} July 25, 2008. [http://uk.pc.ign.com/articles/893/893781p1.html Leonard Boyarsky] on the importance of lore in the game. IGN.
 
{{pre}} July 25, 2008. Australian PC Powerplay Magazine.  Scanned pages [http://www.diii.net/gallery/showphoto.php?photo=1241&cat=576 one], [http://www.diii.net/gallery/showphoto.php?photo=1240&cat=576 two], [http://www.diii.net/gallery/showphoto.php?photo=1239&cat=576 three], [http://www.diii.net/gallery/showphoto.php?photo=1238&cat=576 four], [http://www.diii.net/gallery/showphoto.php?photo=1237&cat=576 five], [http://www.diii.net/gallery/showphoto.php?photo=1236&cat=576 six], [http://www.diii.net/gallery/showphoto.php?photo=1235&cat=576 seven].
 
{{int}} July 24, 2008. [http://www.computerandvideogames.com/article.php?id=193852 Brian Morrisroe] speaks about art design with CVG.
 
{{int}} July 23, 2008. [http://www.computerandvideogames.com/article.php?id=193951 Rob Pardo] on Blizzard's game design philosophy. CVG.
 
{{blz}}  July 23, 2008. [http://www.diii.net/n/676400/bashiok-on-everything Bashiok on] everything: character movement, dungeon design, returning characters, and more.
 
{{blz}}  July 22, 2008. [http://www.diii.net/n/675981/blizzard-cares-about-corpses Bashiok] on Blizzard caring about corpses.
 
{{int}} July 19, 2008. [http://www.developmag.com/news/30184/QA-More-on-how-Activision-Blizzards-merger-impacts-its-studios Activion CFO Tom Tippl] on the Activision/Blizzard merger]. DevelopMag.com
 
{{blz}} July 17, 2008. [http://www.diii.net/n/674066/bashiok-corpses-and-more Bashiok on] vanishing corpses and corpse skills, and does D3 = MMO?
 
{{int}} July 16, 2008. [http://www.diii.net/articles/673865/the-d2-team-comments-on-d3-part-ii Mike Huang], D2 developer gives his impressions of D3.
 
{{int}}  July 14, 2008. [http://www.developmag.com/news/30184/QA-More-on-how-Activision-Blizzards-merger-impacts-its-studios Activision CFO Thomas Tippl] on the Activision / Blizzard merger.
 
{{blz}} July 13, 2008. [http://www.diii.net/n/674066/bashiok-corpses-and-more Bashiok] on corpses.
 
{{blz}} July 12, 2008.[http://www.diii.net/n/672276/more-from-bashiok Bashiok] on health globes and party play.
 
{{blz}} July 11, 2008. [http://www.diii.net/n/671871/bashiok-speaks Bashiok] on a variety of issues.
 
{{blz}} July 9, 2008. [http://www.diii.net/n/671187/news-blitz-wednesday-july-9th Bashiok] on respecing.
 
{{int}} July 8, 2008. [http://multiplayerblog.mtv.com/2008/07/07/blizzard-on-diablo-mmo-hopes-new-franchises-and-more/ Paul Sams]. Mtv's MP blog.
 
{{int}} July 7, 2008. [http://www.diii.net/articles/670644/the-d2-team-comments-on-d3 Ben Boos], D2 artist gives his impressions of D3.
 
{{int}} July 4, 2008. [http://www.diii.net/n/669697/max-schaefer-on-diablo-3 Max Schaefer] Diablo creator gives his opinion of ''Diablo III''.
 
{{int}} July 4, 2008. [http://www.eurogamer.net/article.php?article_id=165005&page=2 Mike Morhaime]. Eurogamer.
 
{{blz}} July 3, 2008. [http://www.diii.net/n/669431/pking-played-down Bashiok] on Blizzard's approach to controlling PKing.
 
  
=June 2008: World Wide Invitational=
 
''Diablo III'' was announced at Blizzard's [[WWI 2008|World Wide Invitational]] in Paris, on June 28, 2008. A storm of media coverage ensued, with every gaming media outlet on the Internet reporting the announcement. The biggest sources of info from the WWI were the four hour-long Diablo 3 panels, along with [http://www.blizzard.com/diablo3/media/#movies three movies] Blizzard released, the [http://www.diabloii.net/articles/668036/diablo-3-faq D3 FAQ], and over one hundred [http://www.diii.net/gallery/showgallery.php?cat=546 screenshots] and pieces of [http://www.diii.net/gallery/index.php?cat=540 concept art]. 
 
  
==Blizzard's WWI Panels==
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<center>
{{pan}} June 29, 2008. [[WWI 2008: D3 Design Fundamentals Panel]].
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<b style="font-size:150%;">Media Coverage Archive:</b><br>
{{pan}} June 29, 2008. [[WWI 2008: D3 Game Design Panel]].
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<b style="font-size:125%;">[[Media Coverage: 2008|2008]] - [[Media Coverage: 2009|2009]] - [[Media Coverage: 2010|2010]] - [[Media Coverage|2011]]</b>
{{pan}} June 29, 2008. [[WWI 2008: D3 Lore and Environmental Art Panel]].
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</center>
{{pan}} June 29, 2008. [[WWI 2008: Denizens of Diablo Panel]].
 
  
==WWI Interviews==
 
  
{{vid int}} June 29, 2008. [http://trailer.onlinewelten.com/videos,id4103,blizzard_interview_with_rob_pardo.html Rob Pardo]. Onlinewelten.
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<br>
{{int}} June 29, 2008.[http://uk.pc.ign.com/articles/885/885139p1.html Video: Rob Pardo].  IGN,
 
{{vid int}} June 29, 2008. [http://www.gamespot.com/video/930659/6193139/diablo-iii-interview Video: Rob Pardo]. Gamespot.
 
{{vid int}} June 29, 2008. [http://www.diii.net/articles/668955/diiinet-diablo-3-interview-session IncGamers with D3 team] (bad sound)
 
{{int}} June 30, 2008. [http://blogs.guardian.co.uk/games/archives/2008/06/30/blizzard_interview_diablo_3_console_version_a_possibility.html Paul Sams].  Guardian UK.
 
{{int}} June 30, 2008. [http://pc.gamespy.com/pc/diablo-iii/885172p1.html Leonard Boyarsky]. Gamespot.
 
{{int}} June 30, 2008. [http://kotaku.com/5020721/the-man-behind-diablo-iii-talks-plot-lore-and-battlenet Jay Wilson]. Kotaku.
 
{{int}} July 1, 2008. [http://blogs.guardian.co.uk/games/archives/2008/07/01/diablo_3_interview_random_areas_coop_and_the_rest.html Leonard Boyarsky]. Guardian UK.
 
{{int}} July 1, 2008. [http://www.1up.com/do/newsStory?cId=3168498 Leonard Boyarsky]. 1up.com.
 
{{int}} July 2, 2008.[http://www.1up.com/do/newsStory?cId=3168515 Rob Pardo]. 1up.com.
 
{{vid int}} July 5, 2008. [http://www.wegame.com/watch/Diablo_3_Interview_with_Keith_Lee/ Keith Lee], Diablo 3 Lead Producer. Gamespot.
 
  
==Additional WWI Reporting and Features==
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<br>
All posted June 28-30, 2008.
 
  
* {{vid int}} [http://www.worldofwar.net/wowtv/media/336/WWI_Walkabout_Movie/ convention hall tour and fan interviews] IncGamers.
+
==January 2012==
* {{pic|s}} [http://www.diabloii.net/gallery/showgallery.php?cat=544 WWI Event Photos]
+
 
* {{pre}} [http://www.actiontrip.com/previews/diabloiii.phtml Action Trip] on Diablo 3 at the WWI.
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{{blz}} January 4, 2011 -- Bashiok [http://diablo.incgamers.com/blog/comments/preaching-to-the-unconverted forum posts about "concentrated coolness" as well] as [[Achievements]], characters levels, and more.
* {{pre}} [http://www.videogamer.com/features/article/03-07-2008-455.html Video Gamer] on Diablo 3 questions Blizzard needs to answer.
+
 
* {{pre}} [http://www.eurogamer.net/article.php?article_id=167096 EuroGamer] on Diablo 3 at the WWI.
+
{{int}} January 4, 2011 -- [http://diablo.incgamers.com/blog/comments/pc-gamer-preview-new-shots PC Gamer posts an updated Diablo 3 preview], including [[Blue]] quotes and two new screenshots.
* {{vid}} [http://ve3d.ign.com/videos/30948/PC/Diablo-III IGN video reactions] to WWI and D3.
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* {{pre}} [http://pc.ign.com/articles/888/888189p1.html IGN's Ten Commandments of D3].
+
{{blz}} January 5, 2011 -- [http://diablo.incgamers.com/blog/comments/gamespot-interviews-leonard-boyarsky Leonard Boyarsky interview] with Gamespot.
 +
 
 +
{{blz}} January 5, 2011 -- [http://diablo.incgamers.com/blog/comments/blizzards-diablo-15-anniversary-feature Blizzard marks Diablo's 15th Anniversary] by releasing a new video telling [[Diablo 3 History|the game's history]]. (Their version of several key events differs widely from that of [[Max Schaefer]] and other long-departed principles of Blizzard North.)
 +
 
 +
{{blz}} January 6, 2011 -- [http://diablo.incgamers.com/blog/comments/leaked-diablo-iii-game-manual-pictures Leaked images show some pages] from the [[Diablo III Manual]].
 +
 
 +
{{blz}} January 7, 2011 -- [http://diablo.incgamers.com/blog/comments/followers-viability Blizzard provides an update] on the development of the [[Followers]] to make them useful, but not too strong, in difficulties higher than [[Normal]].
 +
 
 +
{{vid}} January 16, 2011 -- [http://diablo.incgamers.com/blog/comments/exploding-palm-and-grenade-rune-videos Datamined videos showing the runestone effects] in [[Exploding Palm]] and [[Grenade]].
 +
 
 +
{{blz}} January 19, 2011 -- [http://diablo.incgamers.com/blog/comments/blue-on-potential-auction-house-shenanigans Bashiok insists that Blizzard will not] cheat or hack the [[RMAH]] system in Diablo III.
 +
 
 +
{{blz}} January 20, 2011 -- [http://diablo.incgamers.com/blog/comments/diablo-3-progress-report-2 A slow month for Diablo 3 content] is greatly-enlivened by Jay Wilson's blog post explaining the major changes to the game's [[interface]] and the removal and modification of other major systems.
 +
 
 +
 
 +
==December 2011==
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 +
{{blz}} December 1, 2011 -- [http://diablo.incgamers.com/blog/comments/real-money-auction-house-coming-to-the-diablo-3-beta Blizzard announces that a trial version] of the [[RMAH]] will soon be implemented into the [[Diablo 3 Beta]] test.
 +
 
 +
{{blz}} December 1, 2011 -- [http://diablo.incgamers.com/blog/comments/blue-on-magic-find-in-parties-and-the-wow-d3ce-pet Bashiok makes inconclusive comments] on the [[Magic Find]] issue of a party freeloader.
 +
 
 +
{{blz}} December 2, 2011 -- [http://diablo.incgamers.com/blog/comments/no-diablo-3-beta-keys-with-pre-orders-planned Blizzard says they have no] plans to distribute [[Diablo 3 beta]] keys with pre-orders.
 +
 
 +
{{blz}} December 3, 2011 -- [http://diablo.incgamers.com/blog/comments/blue-on-skill-dot-and-tool-tip-simplifications Bashiok posts useful information] about skill [[Damage over Time]] and imminent skill [[tooltip]] simplification.
 +
 
 +
{{blz}} December 8, 2011 -- [http://diablo.incgamers.com/blog/comments/dont-freak-out-simplified-diablo-3-tooltips-on-the-way Blizzard announces upcoming] "simplified" [[tool tips]] in Diablo III. [http://diablo.incgamers.com/blog/comments/blue-defends-the-simplified-tool-tips Five days later Bashiok replies] to negative feedback.
 +
 
 +
{{blz}} December 9, 2011 -- [http://diablo.incgamers.com/blog/comments/battlenet-balance-named-live-soon Blizzard reveals] "[[Battle.net Balance]]" as the official term for a player's balance of currency that can be gained or spent on the Diablo III [[RMAH]]. Funds can also be spent on Blizzard games, merch, WoW subscriptions, and more.
 +
 
 +
{{blz}} December 10, 2011 -- [http://diablo.incgamers.com/blog/comments/an-always-move-button-suggestion-approved A fan suggests an "always move" button] in the game, and the developers like the idea enough to add it in. More details in [[Interface#.22Always_Move.22_Button|the Controls article]].
 +
[[File:Black-soulstone13.jpg|thumb|400px|[[Azmodan]] in the opening cinematic.]]
 +
{{vid}} December 11, 2011 -- [http://diablo.incgamers.com/blog/comments/diablo-3-opening-cinematic-revealed The Diablo III Opening Cinematic] debuts, to great fan excitement. Fan reaction is largely positive, with a vote [http://diablo.incgamers.com/blog/comments/vote-what-did-you-think-of-the-diablo-iii-intro-cinematic showing that 65% love or like] the video. Only the lack of a [[release date]] with the video mars the happy glow.
 +
 
 +
{{int}} December 13, 2011 -- [http://diablo.incgamers.com/blog/comments/blizzard-founders-interviewed-from-spike-vgas Mike Morhaime and Frank Pearce] speak from the Spike TV Video Game Awards Show.
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{{blz}} December 15, 2011 -- [http://diablo.incgamers.com/blog/comments/clarifying-delay-and-more-beta-keys Bashiok explains what's still] being developed, and why an open beta test is not in the cards.
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 +
{{blz}} December 15, 2011 -- The BattleTag system is announced]. All Battle.net gamers must create a [[BattleTag]] one to play Diablo III Beta, and soon all other Blizzard games. Early feedback is positive, with some complaints about the [http://diablo.incgamers.com/blog/comments/battle-net-battle-tag-feedback extensive and mysterious banned word list].
 +
 
 +
{{int}} December 16, 2011 -- [http://diablo.incgamers.com/blog/comments/leonard-boyarsky-interview Leonard Boyarsky interviewed] by GamePlanet NZ.
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 +
{{blz}} December 17, 2011 -- [http://diablo.incgamers.com/blog/comments/beta-still-down-blue-items-no-longer-drop-early-on Blizzard announces a change] to item drop rates in the [[Beta]], and claims blue (magical) [[items]] will be much scarcer early on. Player testing does not[http://diablo.incgamers.com/forums/showthread.php?818259-Patch-8-Observations-3D-Audio-Added-Lore-Journals-(Spoiler)-Blue-Drops-Not-Changed] bear this out.
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 +
{{blz}} December 18, 2011 -- [http://diablo.incgamers.com/blog/comments/blizzard-posts-on-rmah-issues Blizzard clarifies several] issues with the [[Auction House]] and Battle.net function.
 +
 
 +
{{blz}} December 19, 2011 -- [http://diablo.incgamers.com/blog/comments/blizzard-holiday-fun-images Blizzard reveals their] holiday images for 2011, with two new pieces of art featuring Diablo characters.
 +
 
 +
{{blz}} December 20, 2011 -- [http://diablo.incgamers.com/blog/comments/meet-deckard-cain-elder Amazing news as the origin] of [[Deckard Cain]]'s name is revealed, fifteen years after the fact.
 +
 
 +
{{com}} December 23, 2011 -- The "[[accessibility]] vs. [[dumbed down]]" debate kicks into a higher gear [http://diablo.incgamers.com/blog/comments/accessibility-blizzards-new-core-value/ with discussion of World of Warcraft's ongoing changes] to make the game more accessible to players, and what that design theory means for Diablo III.
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 +
{{blz}} December 26, 2011 -- [http://diablo.incgamers.com/blog/comments/blue-on-rmah-fees Bashiok responds to criticism] of the [[RMAH]] fee system in Diablo 3 by stressing that costs are as low as Blizzard can make them.
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 +
{{blz}} December 26, 2011 -- [http://diablo.incgamers.com/blog/comments/d3s-gore-inaccessible Bashiok says that there is not] any less-gore option in Diablo III, to the surprise of many [[accessible]]-bashing players.
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 +
{{vid}} December 27, 2011 -- [http://diablo.incgamers.com/blog/comments/rain-of-vengeance-rune-effects-videos A movie shows all five runestone effects] of the [[Demon Hunter]]'s [[Rain of Vengeance]] skill.
 +
 
 +
{{blz}} December 27, 2011 -- [http://diablo.incgamers.com/blog/comments/blue-on-d3-region-unlocking-global-rmah-issues-and-more Bashiok shares new info] on [[region locking]] in Diablo III.
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 +
{{int}} December 30, 2011 -- Two [[Sword of Justice]] [http://diablo.incgamers.com/blog/comments/diablo-comic-creators-interviewed creator interviews].
 +
 
 +
<br>
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 +
==November 2011==
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Coming soon.
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<br>
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==October 2011==
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Coming soon.
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<br>
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==September 2011==
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{{blz}} September 7, 2011 -- Bashiok [http://blues.incgamers.com/Posts/1/1/4/10/117066/friends-and-family-test-and-nda#postId_304900 says] closed beta is close to release, F&F beta has begun, no NDA.
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 +
<br>
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 +
==August 2011==
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<br>
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==July 2011==
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 +
{{oth}} July 16, 2011 -- New [http://diablo.incgamers.com/blog/comments/new-followers-info-from-pc-gamer information about many of the skills] for the [[Followers]] is revealed by PC Gamer magazine.
 +
 
 +
{{blz}} July 15, 2011 -- [[@Diablo]] all-but [http://diablo.incgamers.com/blog/comments/diablo-all-but-confirms-a-diablo-iii-armory confirms an Armory system] for Diablo III. Fans expect it to be revealed on August 1st, with the other [[Battle.net]] features.
 +
 
 +
{{com}} July 14, 2011 -- The [[Diablo Podcast]] [http://diablo.incgamers.com/blog/comments/the-diablo-podcast-22-a-dungeon-journal-for-d3 discusses World of Warcraft's Dungeon Journal], and the ramifications for such a system in Diablo III. Plus much debate about the benefits that [[UI]] [[mods]] have brought to WoW, and what their total absence from Diablo III might mean for the game's [[interface]].
 +
 
 +
{{blz}} July 12, 2011 -- Bashiok [http://diablo.incgamers.com/blog/comments/august-1st-will-come%E2%80%A6-the-wait-will-go-on%E2%80%A6 dashes hopes and dreams by (very ambiguously) stating] that the upcoming August 1st Battle.net system reveals will not be the last ones before the beta.
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 +
{{blz}} July 8, 2011 -- [http://diablo.incgamers.com/blog/comments/blizzard-on-high-level-barbarian-skill-cooldowns Bashiok drops the word] that the three skills in Tier Seven of the Barbarian skills all have 120 second [[cooldowns]]. Much debate ensues, including an episode of [http://diablo.incgamers.com/blog/comments/the-diablo-podcast-21-d3%E2%80%99s-endless-skill-cooldowns The Diablo Podcast], where all the guests are accepting of the system, providing the skills are powerful enough to warrant the long delay between casts. Bashiok [http://diablo.incgamers.com/blog/comments/blizzard-calms-the-masses-on-skill-cooldowns adds much more explanation] a few days later.
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 +
{{blz}} July 8, 2011 -- A [http://diablo.incgamers.com/blog/comments/diablo-iii-job-senior-producer-live-operations job opening for a Senior Producer of Live Operations] on the Diablo III team seems a promising development to many fans eager for the game's launch.
 +
 
 +
{{com}} July 8, 2011 -- The [[Diablo Podcast]] presents [http://diablo.incgamers.com/blog/comments/the-diablo-podcast-20-weekly-news-attack another weekly news attack], with Flux and Elly.
 +
 
 +
{{blz}} July 8, 2011 -- Bashiok [http://diablo.incgamers.com/blog/comments/wows-new-dungeon-guide-coming-to-d3 defends the WoW Dungeon Journal] and states that no such system will be included in the initial launch of Diablo III.
 +
 
 +
{{blz}} July 7, 2011 -- [http://diablo.incgamers.com/blog/comments/playable-d3-demo-confirmed-for-gamescom-2011 Bashiok delivers explanations] about Diablo III's controls and [[interface]].
 +
 
 +
{{blz}} July 5, 2011 -- A playable demo is (at last) [http://diablo.incgamers.com/blog/comments/playable-d3-demo-confirmed-for-gamescom-2011 confirmed for Gamescom 2011]. A day later Bashiok tentatively states that it will be the Blizzcon 2010 demo build, rather than a new 2011 game demo.
 +
 
 +
{{oth}} July 3, 2011 -- The [[D3Here]] saga comes to a rapid conclusion, when [http://diablo.incgamers.com/blog/comments/d3here-blog-gone-but-not-entirely he shuts down his blog], Flux offers to collect additional questions and transmit his replies (to preserve his anonymity), and [http://diablo.incgamers.com/blog/comments/last-round-of-d3here-answers does so in D3Here's last public outburst]. As big a story as D3Here's questions is the debate over the ethics and appropriateness of the largest Diablo 3 fansite providing a podium to D3Here, and a 100+ comment thread rages about it (sadly lost to a forum move/script change).
 +
 
 +
{{vid}} July 3, 2011 -- [http://diablo.incgamers.com/blog/comments/memories-of-blizzard-includes-some-memories-of-diablo Blizzard posts the winners] in their "Memories of Blizzard" fan video contest. One Diablo memory-holder is included.
 +
 
 +
{{com}} July 1, 2011 -- The [[Diablo Podcast]] begins their [http://diablo.incgamers.com/blog/comments/the-diablo-podcast-19-recent-news-rundown-with-elly weekly news attack podcasts] with [[Flux]] and [[Elly]] talking about recent news developments.
 +
 
 +
<br>
 +
 
 +
==June 2011==
 +
 
 +
{{oth}} June 30, 2011 -- A [http://diablo.incgamers.com/blog/comments/merch-alert-the-book-of-cain very interesting piece of merchandise], the [[Book of Cain]], appears on Amazon.com, and other Amazon portals around the world. [http://diablo.incgamers.com/blog/comments/book-of-cain-recalled The listing is pulled] from Amazon.com (but not Amazon Canada, Germany, UK, etc) just a few days later, without any explanation or public comment by Blizzard.
 +
 
 +
{{oth}} June 30, 2011 -- The [[D3Here]] saga begins, with [http://diablo.incgamers.com/blog/comments/d3-qa-tester-reveals-clever-fakery a guy claiming to be a Diablo III play-tester] answering reader questions with his alleged inside info.
 +
 
 +
{{com}} June 29, 2011 -- The [[Diablo Podcast]] delves into [http://diablo.incgamers.com/blog/comments/the-diablo-podcast-18-monk-skill-changes conversation about recent changes] to the [[Monk skills]] and his [[Spirit]] resource system.
 +
 
 +
{{pic}} June 29, 2011 -- New [http://diablo.incgamers.com/blog/comments/new-demon-hunter-artwork Demon Hunter artwork is released] via the Sons of the Storm Blizzard artist website.
 +
 
 +
{{blz}} June 28, 2011 [-- [http://diablo.incgamers.com/blog/comments/town-portals-return-sorta Bashiok reveals that Town Portals are back in Diablo III], in some limited fashion. This months after they were ruled out of the game for numerous reasons, all covered in the [[Town Portal]] article.
 +
 
 +
{{blz}} June 25, 2011 -- Blizzard's [http://diablo.incgamers.com/blog/comments/sc2-and-wow-gamescom-but-no-d3 European Starcraft 2 and World of Warcraft twitter feeds confirm] that both games will have playable demos at August's Gamescom convention. There's no word about Diablo III. (Not until weeks later, when the Polish B.net portal [http://diablo.incgamers.com/blog/comments/playable-d3-demo-confirmed-for-gamescom-2011 confirms that a playable D3 demo] will be at the show. Critics add this episode to the long, long list of Bliz Irvine PR's failures to adequately communicate important info to the fans in a timely manner.)
 +
 
 +
{{com}} June 24, 2011 -- The [[Diablo Podcast]] discusses [http://diablo.incgamers.com/blog/comments/the-diablo-podcast-17-d3-on-b-net-paid-features paid features in online gaming], RMT, and what sorts of "value added" services Diablo III might include.
 +
 
 +
{{com}} June 20, 2011 -- The Diablo Podcast discusses the WoW [[Auction House]] and speculates on Diablo III's trading system.
 +
 
 +
{{oth}} June 18, 2011 -- [http://diablo.incgamers.com/blog/comments/d3-fansite-invite-event-in-july-august-beta-start/ Word leaks of a press event] set for Blizzard Irvine in late July, at which the [[Diablo 3 Beta]] build will be play-tested and Diablo III's B.net features will be revealed. The big news will break on August 2nd, after the [[NDA]] is lifted.
 +
 
 +
{{com}} June 17, 2011 -- The [[Diablo Podcast]] delves into [http://diablo.incgamers.com/blog/comments/the-diablo-podcast-14-items-and-item-modifiers/ items and item modifiers in Diablo III]. Quite a few prefixes and suffixes have been seen thus far in screenshots, and there are big changes from Diablo II.
 +
 
 +
{{pic}} June 15, 2011 -- Diablo3.cc reports [http://diablo.incgamers.com/blog/comments/mysterious-symbols-in-blizzard-headquarters/ on the mysterious symbols] they saw affixed to the walls inside Blizzard Irvine during their recent visit. No explanations about the symbols are forthcoming from Blizzard.
 +
 
 +
{{blz}} June 15, 2011 -- [http://diablo.incgamers.com/blog/comments/blue-on-the-monks-milk/ Bashiok jokes about the] Monk's [[Spirit]] resource and it's resemblance to milk, or some other viscous liquid.
 +
 
 +
{{blz}} June 14, 2011 -- Bashiok [http://diablo.incgamers.com/blog/comments/blue-on-spirit-auras-and-shouts-rune-effects/ shares out detailed information] about the [[Monk skills]], [[combos]], and his [[Spirit]] [[resource]].
 +
 
 +
{{pic}} June 11, 2011 -- New [http://diablo.incgamers.com/blog/comments/new-soulstone-artwork/ Diablo III artwork spotted] in the Blizzard Irvine museum goes online. [[http://diablo.incgamers.com/blog/comments/the-black-soulstone/ Two days later more details]] about the "[[Black Soulstone]]" come courtesy of KuangTu of Diablo3.cc.
 +
 
 +
{{blz}} June 11, 2011 -- Bashiok is [http://diablo.incgamers.com/blog/comments/blue-on-item-upgrades-and-gear-sets/ taunted into answering some real questions], and he provides a lot of info about [[gear sets]] and other [[item]] issues.
 +
 
 +
[[File:Salvage box2010.jpg|frame|The [[Nephalem Cube]].]]
 +
{{blz}} June 11, 2011 -- Bashiok [http://diablo.incgamers.com/blog/comments/blue-on-the-salvage-cube-and/ teases about the spoilery name] of the [[salvage cube]]. Then [http://diablo.incgamers.com/blog/comments/blue-on-armor-dyes-and-the-nephalem-cube/ confirms that it is called] the [[Nephalem Cube]] a day later.
 +
 
 +
{{com}} June 10, 2011 -- [[The Diablo Podcast]] #13 features three interviews with Blizzcon attendees, all focused on their play [http://www.diablopodcast.com/the-diablo-podcast-13-blizzcon-pvm-demo/ experiences with the Diablo III PvM demo]. First time jitters were had by all.
 +
 
 +
{{oth}} June 6, 2011 -- A [http://diablo.incgamers.com/blog/comments/diablo-murloc-wow-pet-for-blizzcon-2011/ likely Blizzcon pet is spotted] on the WoW test real; it's [[Murkablo]], a [[Diablo]]-themed [[Murloc]].
 +
 
 +
{{oth}} June 6, 2011 -- The first gaming peripherals [[merch]] debut for Diablo III, with [http://diablo.incgamers.com/blog/comments/merch-alert-steel-series-diablo-iii-peripherals/ custom headphones and a sexy glowing mouse] from Steelseries. Early reviews for the $70 mouse and $120 headset [http://diablo.incgamers.com/blog/comments/d3-mouse-headset-play-test/ appear a few days later].
 +
 
 +
{{oth}} June 6, 2011 -- Flux and Wolfpaq go way indepth on Runestone changes and skill issues, on [http://diablo.incgamers.com/blog/comments/the-diablo-podcast-12-runestones/ The Diablo Podcast #12].
 +
 
 +
{{blz}} June 4, 2011 -- Official [http://diablo.incgamers.com/blog/comments/diablo-iiis-item-colors/ confirmation of the changes to item colors] in Diablo III comes from Bashiok. [[Items#Item_Quality_and_Color|Orange for legendary and set items]], yellow for rares, and no golden items at all. Some fans are unhappy with the lack of classic golden uniques, though a fan vote shows only mild outrage at the changes.
 +
 
 +
{{oth} June 4, 2011 -- Diablo III on a [[console]] rumors continue as [http://diablo.incgamers.com/blog/comments/diablo-3-coming-to-the-ps3/ Blizzard posts D3 team job openings for PlayStation 3 programmers].
 +
 
 +
{{com}} June 3, 2011 -- [[The Diablo Podcast]] discusses likely [http://diablo.incgamers.com/blog/comments/the-diablo-podcast-episode-11-guilds/ Guild and Clan support in Diablo III], with comparisons to Diablo II, WoW, and other contemporary RPGs.
 +
 
 +
{{pic}} June 2, 2011 -- Prompted [http://diablo.incgamers.com/blog/comments/the-diablo-facebook-ransom-is-paid-part-xviiii/ by fan complaints] about the lameness of the one-million likes pay off, Blizzard throws up a new piece of [http://diablo.incgamers.com/blog/comments/the-diablo-facebook-ransom-is-paid-part-xx/ Tyrael artwork on their Facebook page].
 +
 
 +
{{pic}} June 1, 2011 -- New [http://diablo.incgamers.com/blog/comments/new-demon-hunter-art-in-imaginefx-magazine/ female Demon Hunter artwork], plus news of an upcoming Diablo III art book, via [http://www.imaginefx.com/02287754333235059445/imaginefx-issue-69.html ImagineFX Magazine].
 +
 
 +
 
 +
<br><br>
 +
 
 +
==May 2011==
 +
 
 +
{{pic}} May 31, 2011 -- The [http://diablo.incgamers.com/blog/comments/diablo-facebook-one-million-likes/ Diablo Facebook page hits 1,000,000] "likes," priming fan interest for the milestone media release.  [http://diablo.incgamers.com/blog/comments/the-diablo-facebook-ransom-is-paid-part-xviiii/ Which turns out to be] five Diablo III wallpapers, all using artwork long since released. Fan disappointment ensues.
 +
 
 +
{{pic}} May 29, 2011 -- The [http://diablo.incgamers.com/blog/comments/the-diablo-facebook-ransom-is-paid-part-xviii/ 18th Diablo Facebook ransom] is paid, with two pieces of not-new artwork and a screenshot as well.
 +
 
 +
{{blz}} May 25, 2011 -- [http://diablo.incgamers.com/blog/comments/the-talisman-removed-from-diablo-iii-for-now/ Bashiok reveals that] the [[Talisman]] (and [[Charms]]) are out of Diablo III for the release. The feature may return in a patch or expansion, if they can find a way to make it more compelling.
 +
 
 +
{{vid}} May 25, 2011 -- Blizzard posts a new [http://eu.blizzard.com/diablo3/world/systems/runestones.xml Runestones info page], with [http://diablo.incgamers.com/blog/comments/new-runestones-details-and-videos/ five awesome videos], each showing off one class skill in unaltered form, then with all five runestone effects. Bashiok replies to comments about them [http://diablo.incgamers.com/blog/comments/blue-comments-on-the-runestone-videos/ a day later].
 +
 
 +
{{pic}} May 24, 2011 -- The [http://diablo.incgamers.com/blog/comments/the-diablo-facebook-ransom-is-paid-part-xvii/ 17th Facebook ransom pays off] big time, with concept art of a new [[Spectral Warrior]] monster, artwork of the female [[Barbarian]], [[Caldeum]] desert artwork, and a [[PvP]] screenshot.
 +
 
 +
{{pic}} May 23, 2011 -- A new [http://diablo.incgamers.com/blog/comments/diablo-iii-item-tool-tip-gallery/ gallery of item tool tip photos is posted], via photos taken of the Blizzcon 2010 PvM demo.
 +
 
 +
{{oth}} May 21, 2011 -- [[BlizzCon 2011]] tickets go on sale the morning of the 21st and [http://diablo.incgamers.com/blog/comments/blizzcon-tix-going-going-gone/ sell out in seconds]. The same is true of the [http://diablo.incgamers.com/blog/comments/last-chance-for-blizzcon-tix-tonight/ second batch on the 25th].
 +
 
 +
{{pic}} May 19, 2011 -- The [http://diablo.incgamers.com/blog/comments/skeleton-king-facebook-reward/ 16th Diablo Facebook ransom] is paid with new images of the [[Skeleton King]].
 +
 
 +
[[File:Templar-concept1-2.jpg|thumb|250px|Templar concept arts.]]
 +
{{blz}} May 12-15, 2011 -- Diablo III's [[Followers]] system is [http://diablo.incgamers.com/blog/comments/new-follower-video/ leaked via movie], then the next day fully-revealed via [http://us.blizzard.com/diablo3/world/systems/followers.xml official website], [http://diablo.incgamers.com/blog/comments/followers-interviews-commence/ interviews] and [http://diablo.incgamers.com/blog/comments/another-interview-plus-more-screens/ interviews] and [http://diablo.incgamers.com/blog/comments/more-followers-interviews-non-english-additions/ interviews], and [http://diablo.incgamers.com/blog/comments/more-blue-posts-on-followers/ forum posts] and [http://diablo.incgamers.com/blog/comments/more-blue-posts-on-followers posts] and posts, and [http://diablo.incgamers.com/blog/comments/followers-artwork-and-interface-shots/ artwork]. Fan reaction is mixed -- most fans like the NPC design and skills system for the [[Scoundrel]], [[Enchantress]], and [[Templar]], but the fact that D3's mercs are only useful in normal difficulty is a hard pill to swallow.
 +
** [http://diablo.incgamers.com/blog/comments/vote-what-cometh-from-unicorn-day/ A vote before the system reveal] showed that 72% of fans wanted D3 mercs to be as strong or stronger than they were in D2.
 +
** A [http://diablo.incgamers.com/blog/comments/vote-d3s-item-color-choices/ vote after the system reveal] shows only a 35% approval, with most fans disappointed that mercs are only useful on normal, or that there are mercs in the game at all.
 +
 
 +
{{blz}} May 9, 2011 -- [http://diablo.incgamers.com/blog/comments/diablo-3-beta-details-announced/ The Diablo community finally] received concrete word from Blizzard regarding the Diablo III [[beta]] test during the Activision-Blizzard conference call on that same day. The timeframe given was the third quarter of 2011, later clarified by [[Bashiok]] [http://forums.battle.net/thread.html?topicId=27808130648&pageNo=1&sid=3000#9 to mean July 1st to September 30th]. Fan anticipation was acute, with a huge throng in [http://diablo.incgamers.com/blog/comments/live-diablo-iii-chat-during-todays-atvi-conference-call/ Diablo: IncGamers' live chat], but chained to reason, as shown by the consensus correct choice on [http://diablo.incgamers.com/blog/comments/vote-why-do-you-deserve-a-spot-in-the-diablo-iii-beta/ a vote asking when the beta] was likely to start. The start date was also discussed that evening on [http://diablo.incgamers.com/blog/comments/the-diablo-podcast-episode-8-beta-date-revealed/ The Diablo Podcast #8].
 +
 
 +
{{com}} May 9, 2011 -- [http://diablo.incgamers.com/blog/comments/the-diablo-podcast-7-interview-with-new-york-times-reporter-seth-shiesel/ The seventh Diablo podcast from IncGamers] surfaces, and it includes an excellent [http://www.diablopodcast.com/the-diablo-podcast-episode-7/ interview with Seth Schiesel], who was the [http://diablo.incgamers.com/blog/comments/diablo-iii-previewed-in-the-new-york-times/ author of a New York Times] [http://www.nytimes.com/2011/04/27/arts/video-games/diablo-iii-from-blizzard-a-preview.html?_r=1 interview with Jay Wilson].
 +
 
 +
{{blz}} May 8, 2011 -- [http://diablo.incgamers.com/blog/comments/blue-on-useless-traits/ Bashiok responds to a fan] about "useless" [[traits]], revealing that three traits have been removed from the game (with the possibility of more), being [[Just...Stay...Dead!]], [[Demonsbane]], and also [[Beast Hunter]], including rationale behind how Blizzard handles the traits.
 +
 
 +
{{pic}} May 8, 2011 -- [http://diablo.incgamers.com/blog/comments/the-diablo-facebook-ransom-is-paid-part-xv/ A delicious facebook update (numbering fifteen) is released] showing the amazing interpretation of [[Diablo]] from [[Glowei]], in addition to two screenshots featuring the [[Wizard]] and [[Demon Hunter]] (casting [[Fan of Knives]]) in Act I.
 +
 
 +
{{int}} May 7, 2011 -- [http://diablo.incgamers.com/blog/comments/matt-uelmens-torchlight-2-music-debuts/ Flux secures an interview] with [[Matt Uelmen]], former Blizzard [[music]] composer, now working for [[Runic Games]]. He gives some interesting insights into the process of creating music for video games.
 +
 
 +
{{blz}} May 6, 2011 -- [http://diablo.incgamers.com/blog/comments/diablo-teases-unicorn-day/ @Diablo cruelly teases about the diablo beta by offering] 5,911 winning points to someone participating in the hashtag twitter promotion. It is widely accepted specualtion that 5,911 points refers to [[Unicorn Day]], the 9th of May, where the Blizzard conference call will be held speaking in one manner or another of the Diablo III [[beta]].
 +
 
 +
{{int}} May 5, 2011 -- [http://diablo.incgamers.com/blog/comments/frank-pearce-on-mobile-phone-gaming/ In an interview with Frank Pearce], the subject of [http://networking.itbusinessnet.com/articles/viewarticle.jsp?id=1480523 mobile phone gaming emerges] where Pearce makes speculation as to what Diablo III fans may be able to look forward to in terms of apps, citing the armory and [[Auction House]] apps for [[World of WarCraft]]. General fan reaction is very positive.
 +
 
 +
{{pic}} May 4, 2011 -- [http://diablo.incgamers.com/blog/comments/blizzards-facebook-one-million-likes-artwork/ Diablo (from [[Diablo II]]) is featured] in Blizzard's Facebook one-million likes wallpaper.
 +
 
 +
{{pic}} May 3, 2011 -- [http://diablo.incgamers.com/blog/comments/all-hail-the-skeleton...-queen/ While not official game art,] Varquynne finds a pic called "Skeleton Queen" by current Blizzard artist [[Oliver Chipping]].
 +
 
 +
{{blz}} May 3, 2011 -- [http://diablo.incgamers.com/blog/comments/blue-offers-diablo-iii-interface-explanations/ Bashiok offers an explanation] on the changes to the [[skill]] hotbar on the [[interface]], and it proves to be almost as confusing to explain as [[item]] tiers.
 +
 
 +
{{pic}} May 2, 2011 -- [http://diablo.incgamers.com/blog/comments/the-diablo-facebook-ransom-is-paid-part-xiv/ The fourteenth facebook installment] is released, showing a rather odd version of the [[goatman]] in concept art, along with a pleasant screenshot of the [[Witch Doctor]] casting his [[Firebat]] [[spell]].
 +
 
 +
{{pic}} May 2, 2011 -- [http://diablo.incgamers.com/blog/comments/blizzcon-2011-diablo-is...-socketed/ Another BlizzCon graphic] featuring [[Diablo]] is shown on the Blizzard [[BlizzCon]] website; this time it is an animated flash file showing a mysterious four-sectioned hole in Diablo's animated chest. Speculation ranges from humorous to absurd.
 +
 
 +
{{int}} May 1, 2011 -- [http://diablo.incgamers.com/blog/comments/jay-wilson-diablo3.cc-interview-full-transcript/ The full interview] with [[Jay Wilson]] from diablo3.cc is posted, and expands on what was commented on before.
 +
 
 +
<br>
 +
<br>
 +
 
 +
==April 2011==
 +
 
 +
{{blz}} April 29, 2011 -- [http://diablo.incgamers.com/blog/comments/blue-on-no-item-binding-and-legendary-set-items/ Bashiok dips into the bnet forums] to speak on why BoE was dropped from the game, and also elaborates a bit on how set items will function in Diablo III, revealing that they are all of [[legendary]] quality.
 +
 
 +
{{int}} April 29, 2011 -- [http://diablo.incgamers.com/blog/comments/jay-wilson-interview-diablo3.cc/ An interview with Jay Wilson surfaces], conducted by Chinese fansite [[diablo3.cc]], discusses key bindings, [[BoE]] being dropped from the game, [[Set Items]], and more. Kuangtu also posts new photos of Jay Wilson from the interview, [http://diablo.incgamers.com/forums/showthread.php?p=7862254 which are, of course, DiabLOLed] to great effect.
 +
 
 +
{{com}} April 27, 2011 -- [http://diablo.incgamers.com/blog/comments/the-diablo-podcast-episode-4-the-blizzcon-arena-demo/ The fourth episode] of [http://www.diablopodcast.com/the-diablo-podcast-episode-4/ the Diablo Podcast] debuts, centering on the subject of the [[arena]] demo from [[BlizzCon 2010]].
 +
 
 +
{{int}} April 26, 2011 -- [http://diablo.incgamers.com/blog/comments/diablo-iii-previewed-in-the-new-york-times/ A preview emerges by] [http://www.nytimes.com/2011/04/27/arts/video-games/diablo-iii-from-blizzard-a-preview.html?_r=1 the New York Times with Jay Wilson], offering fans a commentary on trade, and also a tantalizing quote by [[Jay Wilson]] about how the game is in the final stretch. Those who are not excited are those who followed [[StarCraft II]]'s development, realizing that "the final stretch" can extend well past the horizon into cosmic space where time has no meaning.
 +
 
 +
{{pic}} April 26, 2011 -- [http://diablo.incgamers.com/blog/comments/the-diablo-facebook-ransom-is-paid-part-xiii/ The thirteenth episode of Facebook likes] reveals concept art for [[Caldeum]] guards, and a screenshot of an [[arena]] battle which is nearly identical to all the other arena screenshots.
 +
 
 +
{{vid}} April 25, 2011 -- [http://diablo.incgamers.com/blog/comments/the-history-of-blizzard-in-video-form/ Machinima assembles] a [http://www.youtube.com/watch?v=cdBtkZJSmd4 History of Blizzard video] which manages to cover much more than the 20th Anniversary video from Blizzard itself.
 +
 
 +
{{com}} April 25, 2011 -- [http://diablo.incgamers.com/blog/comments/the-diablo-podcast-episode-3-blizzcon/ The Diablo podcast returns] to speak about [[BlizzCon]] with fellow convention goers [http://www.diablopodcast.com/the-diablo-podcast-episode-3/ Dana, Exile, and Neinball].
 +
 
 +
{{com}} April 23, 2011 -- [http://diablo.incgamers.com/blog/comments/diablo-iii-demo-system-specs-revealed/ The demo specs were revealed] for the machines running Diablo III at G-Star in Korea. It is widely accepted that these specs have no true bearing on the final [[system requirements]] for Diablo III, as the game had yet to be optimized at that point.
 +
 
 +
{{blz}} April 22, 2011 -- [http://diablo.incgamers.com/blog/comments/diablo-and-blue-posts-to-pass-the-time/ Bashiok replies to a fan's question] about whether or not the game plays differently from 2008 to 2011, and also [[@Diablo]] comments in a sarcastic tone to a request for a new monster description, and some shallow commentary on [[lore]].
 +
 
 +
{{pic}} April 21, 2011 -- [http://diablo.incgamers.com/blog/comments/the-diablo-facebook-ransom-is-paid-part-xii/ Another facebook milestone is reached], the twelfth to be exact, revealing concept art for the [[Unburied]] monster, in addition to another screenshot featuring the [[Demon Hunter]] and her [[Entangling Shot]].
 +
 
 +
{{blz}} April 19, 2011 -- [http://diablo.incgamers.com/blog/comments/the-diablo-iii-beta-only-be-a-small-part-of-the-whole-game/ This posting by Bashiok] is rather a milestone in the development process of Diablo III as, for the first time, semi-specific details about the Diablo III [[beta]] are released.
 +
 
 +
{{blz}} April 19, 2011 -- [http://diablo.incgamers.com/blog/comments/blue-on-d3s-breakpoints/ Bashiok breaks up a slappy fan-fight] on the [[battle.net]] forums on the subject of {{iw|Breakpoints breakpoints] in Diablo III.
 +
 
 +
{{com}} April 18, 2011 -- [http://diablo.incgamers.com/blog/comments/the-diablo-podcast-episode-two/ The second DiabloCast] emerges, where [[Flux]] and [[Elly]] continue their interview with [[Max Schaefer]], this time [http://www.diablopodcast.com/the-diablo-podcast-episode-two/ pointing the mic at Torchlight] and aspects behind designing that type of game.
 +
 
 +
{{int}} April 17, 2011 -- [http://diablo.incgamers.com/blog/comments/kevin-martens-interview-atomic-gamer/ Kevin Martens performs] his spectacular voodoo [http://www.atomicgamer.com/articles/1235/diablo-iii-interview in an interview with Atomic Gamer]. [[Kevin Martens| Martens]] speaks of what makes the Diablo franchise last as long as it does, Diablo on consoles and smartphones, and more.
 +
 
 +
{{pic}} April 17, 2011 -- [http://diablo.incgamers.com/blog/comments/diablo-iii-at-g-star-pictures-and-videos/ Pictures emerge from the G-Star] Korean gaming convention, by the player [http://vaders.blog.me/80119287073 named "Vader], showing off some [[interface]] shots in addition to a [[death]] screen, and more.
 +
 
 +
{{blz}} April 16, 2011 -- [http://diablo.incgamers.com/blog/comments/blue-on-unchanging-skill-runes/ Bashiok comments on] unchanging [[skill]] [[runes]] in Diablo III after a fan voices concern that the base skill won't be represented or used within the game.
 +
 
 +
{{blz}} April 15, 2011 -- [http://diablo.incgamers.com/blog/comments/diablo-on-synergies-health-orobs-in-the-arena-and-d1s-story/ @Diablo returns to comment on] [[synergy|synergies]], [[health orb]]s in the [[arena]], and also [http://www.youtube.com/watch?v=JHwBZaiiZFA plugs a youtube video] offering a summary of [[Diablo]] I's storyline in a humorous fashion.
 +
 
 +
{{pic}} April 15, 2011 -- [http://diablo.incgamers.com/blog/comments/the-diablo-facebook-ransom-is-paid-part-xi/ The eleventh edition of facebook likes] shows off a fancy torture device, in addition to a screenshot that does not contain the torture device. However, a high-resolution shot of an as-of-yet unnamed [[Monk]] [[skill]] can be seen in the screenshot.
 +
 
 +
{{blz}} April 14, 2011 -- [http://diablo.incgamers.com/blog/comments/diablo-on-armor-dye-and-item-modifiers/ @Diablo speaks out about] [[armor]] [[dye]] and [[item]] [[modifier]]s. Not much in the way of new info, but it is revealed that not all of the armor dyes have been...revealed.
 +
 
 +
{{oth}} April 14, 2011 -- [http://diablo.incgamers.com/blog/comments/fired-diablo-iii-play-tester-reveals...-not-very-much-actually/ A "report" from a supposed playtester for Diablo III] surfaces, on 4chan of course, about details on the game. It is widely assumed to be completely fake, but Blizzard never offers a confirmation or rejection.
 +
 
 +
{{blz}} April 14, 2011 -- [http://diablo.incgamers.com/blog/comments/blue-explains-how-dungeons-are-randomized-or-not/ Bashiok covers the subject of] when and how the game is randomized, and the differences in randomization between the "overworld" and in a dungeon. He also talks smack about the cowardly [[Fallen]], ironically represented by one himself in the [[battle.net]] forums.
 +
 
 +
{{pic}} April 13, 2011 -- [http://diablo.incgamers.com/blog/comments/new-diablo-artwork-for-blizzcon-2011/ New artwork for Diablo emerges] for BlizzCon 2011, showing Big Red himself taking center stage, in all of his/her/its fiery glory.
 +
 
 +
{{blz}} April 13, 2011 -- [http://diablo.incgamers.com/blog/comments/blizzard-really-wants-you-to-promote-their-games-for-free/ Blizzard ramps up] their [http://forums.battle.net/thread.html?sid=3000&topicId=27805290420&forumId=12007&postId=278027481724#0 twitter campaign by introducing the hashtag program]. These run sporadically to mixed fan reaction, before being largely forgotten/abandoned by mid-June.
 +
 
 +
{{blz}} April 12, 2011 -- [http://diablo.incgamers.com/blog/comments/blizzcon-ticket-sale-date-announced/ The sales date for] [[BlizzCon]] tickets [http://us.blizzard.com/blizzcon/en/event-info/blizzcon-tickets is announced], so fans can be prepared to not get to buy tickets on both May 21st, and also May 25th, 2011.
 +
 
 +
{{int}} April 12, 2011 -- [http://diablo.incgamers.com/blog/comments/the-diablo-podcast-episode-one/ The incgamer's Diablo Podcast emerges] for its [http://www.diablopodcast.com/the-diablo-podcast-episode-one/ first episode], with an interview with Max Schaefer on the subjects surrounding Diablo III development by [[Blizzard North]]. The fact that D3 was originally planned as an MMORPG is greeted with a great deal of debate.
 +
 
 +
{{blz}} April 10, 2011 -- [http://diablo.incgamers.com/blog/comments/diablos-wild-friday/ @Diablo goes on a micro-post spree], following the subjects of [[Witch Doctor]] [[skill]]s and builds, balancing mechanics, and also life [[leech]] in Diablo III.
 +
 
 +
{{blz}} April 9, 2011 -- [http://diablo.incgamers.com/blog/comments/official-d3-korean-twitter-reveals-new-arena-info-the-limits-of-google-tran/ The official Korean Diablo twitter account] reveals no new information, besides that an official Blizzard twitter account exists for Korea.
 +
 
 +
{{pic}} April 9, 2011 -- [http://diablo.incgamers.com/blog/comments/the-diablo-facebook-ransom-is-paid-part-x/ The tenth edition of facebook likes] hits the wall, showing off concept art for a [[goatman]] spearman, in addition to a screenshot featuring [[Arcane Orb]] post-kablooey.
 +
 
 +
{{blz}} April 8, 2011 -- [http://diablo.incgamers.com/blog/comments/blue-on-rushing-and-obtaining-materials-without-salvaging/ Bashiok posts on the subject] of rushing (and why it may be acceptable to a point), and also comments on [[salvage| salvaging]] materials as drops instead of, well, salvage.
 +
 
 +
{{blz}} April 7, 2011 -- [http://diablo.incgamers.com/blog/comments/bashiok-on-box-art-leaks-and-maximum-level-expansion-complaints/ The Polish April Fool's box art] is denied by Bashoik and debunked by fans who recognize it as WoW fan art.
 +
 
 +
{{blz}} April 6, 2011 -- [http://diablo.incgamers.com/blog/comments/blue-on-max-clvl-60-arguments/ That same day, Bashiok emerges from his long beastly slumber] to make very elaborate arguments for the [[level]] 60 hard cap in Diablo III.
 +
 
 +
{{pic}} April 5, 2011 -- [http://diablo.incgamers.com/blog/comments/diablo-iii-box-art-leaked/ A latent April Fool's Day grenade] blows up amongst the Diablo community when a fake concept box for Diablo III appears from a Polish website. The graphic is very unimpressive, and yet somehow manages to fool a large portion of the community.
 +
 
 +
{{pic}} April 1, 2011 -- [http://diablo.incgamers.com/blog/comments/the-diablo-facebook-ransom-is-paid-part-ix/ The ninth edition of the facebook likes campaign] was a missed April Fool's opportunity, but featured another stunning concept from Brom of an [[Activated Vessel]], and another Act I screenshot.
 +
 
 +
{{oth}} April 1, 2011 -- [http://diablo.incgamers.com/blog/comments/new-horadric-cube-smartphone-ap/ April First appears in all its glory, all its horror], as Blizzard announces their [http://us.blizzard.com/diablo3/media/horadrapp/ Horadric Cube smartphone app], [http://diablo.incgamers.com/blog/comments/new-starcraft-and-warcraft-features-revealed/ in addition to] [http://us.blizzard.com/en-us/games/console/ StarCraft II on kinect], while World of WarCraft receives a [http://us.battle.net/wow/en/game/dungeon-helper/ dungeon helper] and [http://us.battle.net/wow/en/game/dungeon/tomb-of-immortal-darkness the tomb of immortal darkness]. Diablo fans around the globe wet their collective one-piece pajamas in jealousy. Later in the day, [http://diablo.incgamers.com/blog/comments/new-wow-and-sc2-patch-notes/ a set of very funny patch notes appear] for [http://us.battle.net/sc2/en/forum/topic/2325614706?page=1#0 SC2] and [http://us.battle.net/wow/en/forum/topic/2325684862?page=1#0 WoW].
 +
 
 +
<br>
 +
==March 2011 ==
 +
 
 +
{{vid}} March 31, 2011 -- [http://diablo.incgamers.com/blog/comments/new-footage-shows-many-new-rune-effects/ Another video appears] showing [[Leap Attack]], [[Ancient Spear]], [[Mirror Image]] with a crimson [[rune]], and many others. The video takes place in an [[arena]] battle.
 +
 
 +
{{vid}} March 30, 2011 -- [http://diablo.incgamers.com/blog/comments/blizzard-zombie-bears-and-fetish-warriors-revealed/ A ninja'd video from] [[BlizzCon 2010]] appears on youtube, showing off [[Blizzard]], [[Zombie Bears]], and [[Fetish Army]].
 +
 
 +
{{com}} March 29, 2011 -- [http://diablo.incgamers.com/blog/comments/vote-how-varied-was-your-diablo-ii-pvm-play-experience/ A poll appears] on Diablo: IncGamers asking players how they played the [[PVE]] game. Large numbers of them chose the option of experimentation along with several favorite [[character]]s and builds.
 +
 
 +
{{blz}} March 28, 2011 -- [http://diablo.incgamers.com/blog/comments/diablo-not-ready-to-make-a-beta-announcement/ @Diablo announces that] Blizzard is not ready to make a [[beta]] announcement, despite the paradox. The community is shocked and surprised that Blizzard requires more time.
 +
 
 +
{{blz}} March 28, 2011 -- [http://diablo.incgamers.com/blog/comments/d2-ladder-reset-is-done/ Bashiok announces that] the [[ladder]] reset is completed for Diablo II.
 +
 
 +
{{int}} March 28, 2011 -- [http://diablo.incgamers.com/blog/comments/bobby-kotick-is-misunderstood/ Mike Morhaime and Frank Pearce speak about Bobby Kotick], a fellow who is adored world-wide for his compassion, intelligence, and business ethic. Morhaime and Pearce defend his good name [http://www.mcvuk.com/features/902/INTERVIEW-Blizzardx in an interview with MCV UK].
 +
 
 +
{{int}} March 27, 2011 -- [http://diablo.incgamers.com/blog/comments/blizzard-considering-a-blizzard-university/ Frank Pearce comments on the subject] of a "Blizzard University" in [http://www.gamasutra.com/view/news/33624/Pearce_Blizzard_Has_Considered_Equivalent_To_Pixar_University.php this article from GamaSutra]. It is supposed that there will be a class revolving around usage of the word "soon".
 +
 
 +
{{pic}} March 26, 2011 -- [http://diablo.incgamers.com/blog/comments/tracing-blizzards-dna/ An interesting chart showing the "lineage"] of former [[Blizzard]] employees [http://www.pcgamer.com/2011/03/24/20-years-of-blizzard-blizzards-dna-2/ is released by PC Gamer].
 +
 
 +
{{blz}} March 25, 2011 -- [http://diablo.incgamers.com/blog/comments/diablo-on-set-items-and-the-maybe-return-of-town-portals/ Bashiok speaks up on the subject of] item tiers (again), [[hardcore]] death in [[arena]], a mysterious comment on [[Town Portals]], and more.
 +
 
 +
{{pic}} March 24, 2011 -- [http://diablo.incgamers.com/blog/comments/the-diablo-facebook-ransom-is-paid-part-viii/ The facebook like campaign] reaches another milestone, and fans are greeted by concept art for [[Horrify]] and an unrelated screenshot featuring the [[Demon Hunter]] shooting a [[Bolo Shot]].
 +
 
 +
{{int}} March 22, 2011 -- [http://diablo.incgamers.com/blog/comments/max-schaefer-charge-shot/ Max Schaefer comments once more] on Torchlight, [[Diablo]] III, and consoles [http://www.charge-shot.com/2011/03/torchlight-grind-talk-with-max-schaefer.html in this interview] with Charged Shot.
 +
 
 +
{{blz}} March 22, 2011 -- [http://diablo.incgamers.com/blog/comments/when-you-receive-your-diablo-iii-beta-key/ Bashiok speaks on how to] enter the [[beta]] and how the beta keys will be given, and [[Flux]] is threatened multiple times for a very attention-grabby headline. Shenanigans ensue.
 +
 
 +
{{blz}} March 22, 2011 -- [http://diablo.incgamers.com/blog/comments/d2-ladder-reset-march-28th/ The Diablo II ladder tale] finds itself entering another chapter when it is announced that the reset will occur March 28th.
 +
 
 +
{{pic}} March 21, 2011 -- [http://diablo.incgamers.com/blog/comments/the-diablo-facebook-ransom-is-paid-part-vii/ The facebook like campaign] produces pixels again with viper concept art by Brom in addition to a screenshot of [[arena]] play.
 +
 
 +
{{int}} March 21, 2011 -- [http://diablo.incgamers.com/blog/comments/diablo-3-to-cannibalize-wow-players/ Frank Pearce speaks on the subject of] cannibalizing the [[World of WarCraft]] fanbase by releasing Diablo III in [http://www.gamasutra.com/view/news/33623/Blizzards_Pearce_Diablo_III_Could_Cannibalize_WoW_Before_Titan.php this interview with GamaSutra].
 +
 
 +
{{com}} March 21, 2011 -- [http://diablo.incgamers.com/blog/comments/diablos-fb-page-likejacked-expect-new-images-galore/ Argument ensues when the facebook] "likes" begin to quicken their pace in dramatic fashion.
 +
 
 +
{{blz}} March 18, 2011 -- [http://diablo.incgamers.com/blog/comments/diablo-on-item-tags-auction-house-boss-modifiers-and-revenge/ Bashiok posts a flurry of responses] on the subjects of alt'ing for items, trade and pvp concepts, the [[Barbarian]]'s [[Revenge]] skill, and more. @Diablo later returns to [http://diablo.incgamers.com/blog/comments/diablo-takes-its-revenge/ further clarify the use of revenge].
 +
 
 +
{{blz}} March 18, 2011 -- [http://diablo.incgamers.com/blog/comments/blue-of-few-words/ Bashiok responds to] a fairly odd question from a fan about [[character]] movement directions.
 +
 
 +
{{pic}} March 17, 2011 -- [http://diablo.incgamers.com/blog/comments/the-diablo-facebook-ransom-is-paid-part-vi/ The facebook like campaign] bears rosy sweet blooms of [[Hydra]] concept art goodness, along with a screenshot chiefly featuring [[Activated Vessel]]s.
 +
 
 +
{{blz}} March 17, 2011 -- [http://diablo.incgamers.com/blog/comments/why-we-will-never-see-a-jay-wilson-b.net-forum-post/ Bashiok speaks at (great) length] on why Diablo III developers don't comment on the forums, and general responses to questions and comments about PR. [[Flux]] is indicted on charges of shenanigans. [[Bashiok]] also [http://diablo.incgamers.com/blog/comments/blue-defends-the-end-of-dev-forum-posting/ comments on it later].
 +
 
 +
{{blz}} March 16, 2011 -- [http://diablo.incgamers.com/blog/comments/memories-of-blizzard-video-contest/ Blizzard announces their contest] where contestants must make a video detailing their memories of Blizzard.
 +
 
 +
{{com}} March 16, 2011 -- [http://diablo.incgamers.com/blog/comments/vote-will-you-compete-on-the-d3-pveladder/ Diablo: IncGamers posits to gamers] whether or not they'd play in a Diablo III ladder season, with the results being heavily skewed towards "no".
 +
 
 +
{{int}} March 15, 2011 -- [http://diablo.incgamers.com/blog/comments/max-schaefer-cgmonthly-plus-torchlights-console-controls/ Max Schaefer comments on] the threat of the looming, yet never impending, release of Diablo III getting in the way of Torchlight's success, and also speaks on how controls can and should operate on console versions of [[ARPG]]s in [http://www.cgmonthly.com/freearticles/interviews/item/18774-through-hell-by-torchlight.html this interview with cgmonthly].
 +
 
 +
{{blz}} March 15, 2011 -- [http://diablo.incgamers.com/blog/comments/blizzard-fan-fiction-2011-winners-announced/ The winners of the fan fiction contest] are revealed. In related news: Diablo stories have no representation.
 +
 
 +
{{blz}} March 15, 2011 -- [http://diablo.incgamers.com/blog/comments/blue-on-balancing-pvp-and-pve-separately/ Bashiok speaks at length] on the philosophy behind balancing [[PVP]] and [[PVE]] separately, stating that PVP balance shouldn't ever affect PVE.
 +
 
 +
{{vid}} March 14, 2011 -- [http://diablo.incgamers.com/blog/comments/the-art-controvery-returns/ The art controversy shows its colorful head] once more in the form of another edited gameplay video uploaded to youtube.
 +
 
 +
{{blz}} March 12, 2011 -- [http://diablo.incgamers.com/blog/comments/no-d3-pax-east/ Bashiok decrees that] Diablo won't be showing its face at PAX East.
 +
 
 +
{{pic}} March 11, 2011 -- [http://diablo.incgamers.com/blog/comments/the-diablo-facebook-ransom-is-paid-part-v/ The Diablo facebook campaign yields goodies] for the fifth time, showing concept art of the [[Treasure Seeker]] and a screenshot featuring the [[Monk]] in Act II. [http://diablo.incgamers.com/blog/comments/blue-on-the-treasure-seeker// Bashiok comments on the treasure seeker] later in the day.
 +
 
 +
{{blz}} March 10, 2011 -- [http://diablo.incgamers.com/blog/comments/diablo-bashiok-on-gear-set-looks/ Bashiok returns to the scene of the crime] to once again confuse fans out of their wits about the item tier system. Perhaps visual aids are in order.
 +
 
 +
{{blz}} March 10, 2011 -- [http://diablo.incgamers.com/blog/comments/diablo-on-d3-conventions-patch-changes-and-awesomeness/ @Diablo makes micro-remarks] on the subject of [[BlizzCon]], the [[Gargantuan]], [[boss]]es, and item [[nerf]]ing via patches.
 +
 
 +
{{blz}} March 9, 2011 -- [http://diablo.incgamers.com/blog/comments/blue-on-combat-rune-swapping-and-two-handed-weapons/ Bashiok comments on] combat stats such as [[dodge]], the process of swapping [[rune]]s, and [[weapon]] choices.
 +
 
 +
{{blz}} March 9, 2011 -- [http://diablo.incgamers.com/blog/comments/diablo-ii-ladder-reset/ Bashiok weighs in] on [[ladder]] resets for Diablo II.
 +
 
 +
{{pic}} March 9, 2011 -- [http://diablo.incgamers.com/blog/comments/a-better-look-at-the-ranger-demon-hunters-evolution/ Early Ranger/Demon Hunter concept art] is revealed by [[Phroilan Gardner]], repeat offender.
 +
 
 +
{{blz}} March 9, 2011 -- [http://diablo.incgamers.com/blog/comments/blizzards-twentieth-anniversary-timeline/ Blizzard shows off] the underwhelming Blizzard timeline for their 20th anniversary, being referred to by one fan as a "WarCraft wankfest".
 +
 
 +
{{blz}} March 8, 2011 -- [http://diablo.incgamers.com/blog/comments/blue-on-diablo-iiis-development-stage/ Bashiok comments on the development stage] of Diablo III, following confusion surrounding the [http://diablo.incgamers.com/blog/comments/diablo-iiis-development-is-technically-completed/ Morhaime/Pearce comments] earlier in the week.
 +
 
 +
{{blz}} March 8, 2011 -- [http://diablo.incgamers.com/blog/comments/diablo-on-clown-costumes/ @Diablo continues to confuse fans] by attempting to explain the item tier system.
 +
 
 +
{{blz}} March 7, 2011 -- [http://diablo.incgamers.com/blog/comments/blue-on-the-barbarians-tribal-tattoo/ Bashiok reveals that] the [[Barbarian]]'s signature blue warpaint will reappear as an actual [[item]] look.
 +
 
 +
{{pic}} March 4, 2011 -- [http://diablo.incgamers.com/blog/comments/new-claw-viper-concept-art/ New claw viper art] is revealed by ex-Blizzard employee [[Phroilan Gardner]].
 +
 
 +
{{pic}} March 3, 2011 -- [http://diablo.incgamers.com/blog/comments/the-diablo-facebook-ransom-is-paid-part-iv/ New screenshot and artwork] via the Facebook "likes" campaign, including the ever-creepy [[Tristram]] cathedral.
 +
 
 +
{{blz}} March 1, 2011 -- [http://diablo.incgamers.com/blog/comments/diablo-on-gems-zoom-and-blizzard-jobs/ @Diablo speaks on the subject of] [[gem]]s, zoom, and Blizzard jobs.
 +
 
 +
{{int}} March 1, 2011 -- [http://diablo.incgamers.com/blog/comments/diablo-iiis-development-is-technically-completed/ Mike Morhaime and Frank Pearce speak about] how Diablo III is technically completed [http://www.liberation.fr/medias/01012322152-la-tendance-est-aux-jeux-sur-mobile-et-reseau-social in a French interview].
 +
 
 +
{{blz}} March 1, 2011 -- [http://diablo.incgamers.com/blog/comments/blue-on-mf-exploits-in-groups/ Bashiok details arguments] surrounding [[Magic Find]].
 +
 
 +
 
 +
<br>
 +
==February 2011 ==
 +
 
 +
{{blz}} February 26, 2011 -- [http://diablo.incgamers.com/blog/comments/blue-on-pvp-balance/ Bashiok argues for] balance in the [[PvP]] [[Arena]] play... just not too much.
 +
 
 +
{{pic}} February 22, 2011 -- [http://diablo.incgamers.com/blog/comments/the-diablo-facebook-ransom-is-paid-part-iii/ New screenshot and artwork] via the Facebook "likes" campaign.
 +
 
 +
{{com}} February 20, 2011 -- [http://diablo.incgamers.com/blog/comments/on-the-drawing-board-21-the-demon-hunters-resources-revealed/ The Demon Hunter's] dual-[[resource]]s, [[Hatred]] and [[Discipline]], are evaluated with info from the recent [[D3 Team]] interviews.
 +
 
 +
{{blz}} February 19, 2011 -- [http://diablo.incgamers.com/blog/comments/blue-on-macro-and-diablo-iiis-combat/ Bashiok on Diablo III's less] "spiky," "macro" style of [[combat]] damage.
 +
 
 +
{{int}} February 18, 2011 -- [http://diablo.incgamers.com/blog/comments/the-male-demon-hunter-debuts-plus-developer-interviews/ The male Demon Hunter at last] debuts, with screenshots, concept art, and four new developer interviews with [http://www.gamestar.de/specials/spiele/2321087/diablo_3.html Gamestar], [http://www.diablofans.com/topic/23770-diablofans-presents-the-male-demon-hunter/ DiabloFans], [http://www.gameplanet.co.nz/pc/games/156898/features/136557.20110218.Diablo-IIIs-Jason-Bender-Christian-Lichtner/ GamePlanetNZ], and [http://www.gamespot.com/pc/rpg/diablo3/news.html?sid=6299786&tag=topslot;thumb;1&mode=previews Gamespot]. His [http://diablo.incgamers.com/blog/comments/male-demon-hunter-animation-is-live/ animation is added] a few days later, and a vote finds that nearly [http://diablo.incgamers.com/blog/comments/vote-the-male-demon-hunters-look/ 80% of 2200 voters] "love" or "like" the character's look.
 +
 
 +
[[File:D3-early-bone-screenshot1.jpg|thumb|350px|2005 shot from [[Blizzard North]]'s early D3.]]
 +
{{pic}} February 17, 2011 -- [http://diablo.incgamers.com/blog/comments/the-first-screenshots-from-blizzard-norths-version-of-diablo-iii/ The first screenshots ever] leaked from [[Diablo III: Blizzard North version|Blizzard North's version of Diablo III]] appear, via Kotaku. Fan comments are legion, and largely positive. A vote on Diablo: IncGamers reveals that [http://diablo.incgamers.com/blog/comments/vote-which-d3-art-style-do-you-prefer1/ a slight majority of fans prefer the look] of the 2005 version of the game.
 +
 
 +
{{pic}} February 15, 2011 -- [http://diablo.incgamers.com/blog/comments/the-diablo-facebook-ransom-is-paid-part-ii/ The second pair of Facebook] images are released, for 25k more "likes."
 +
 
 +
{{blz}} February 12, 2011 -- [http://diablo.incgamers.com/blog/comments/new-skill-rune-effects-revealed/ @Diablo reveals a pair of] new [[runestone]] effects.
 +
 
 +
{{blz}} February 11, 2011 -- [http://diablo.incgamers.com/blog/comments/blue-on-slow-development-and-fan-discontent/ Bashiok tirelessly defends] Blizzard's very slow, iteration-heavy game design philosophy.
 +
 
 +
{{blz}} February 11, 2011 -- [http://diablo.incgamers.com/blog/comments/blizzards-twentieth-anniversary-coverage/ Blizzard kicks off their] 20th anniversary celebration with a shiny page that has no real content.
 +
 
 +
{{blz}} February 10, 2011 -- [http://diablo.incgamers.com/blog/comments/blue-2011-not-out-of-the-question-after-all/ One of the WoW community managers] answers 20 questions about what the Blizzard CMs do in their jobs.
 +
 
 +
{{blz}} February 9, 2011 -- [http://diablo.incgamers.com/blog/comments/activision-blizzard-q4-2010-investor-conference-call/ The 4Q 2010 Activision/Blizzard conference call] creates a huge controversy by seeming to rule out any Blizzard game releases in 2011. That conclusion is [http://diablo.incgamers.com/blog/comments/blue-2011-not-out-of-the-question-after-all/ disputed by Bashiok] later that day, then in a more formal forum post, [http://diablo.incgamers.com/blog/comments/blizzards-goal-is-to-release-diablo-iii-in-2011/ then by Rob Pardo] later that week. All say that D3 may still be released in 2011, and that Tom Tippl's investor legalese was misunderstood in the conference call.
 +
 
 +
{{vid}} February 9, 2011 -- [http://diablo.incgamers.com/blog/comments/jason-bender-video-interview-pvp-with-g4tv/ A short video interview] on G4TV includes zero new info from [[Jason Bender]].
 +
 
 +
{{pic}} February 9, 2011 -- [http://diablo.incgamers.com/blog/comments/the-diablo-facebook-ransom-is-paid-part-i/ The first Facebook screenshot/artwork] is released, creating some annoyance for fans who had expected never-before-seen imagery.
 +
 
 +
{{oth}} February 9, 2011 -- [http://diablo.incgamers.com/blog/comments/diablo-iii-cinematic-introduction-re-scored/ A fan re-scores] the [[Cinematic: WWI 2008|Diablo III cinematic introduction]], creating a whole different viewing experience.
 +
 
 +
{{blz}} February 9, 2011 -- [http://diablo.incgamers.com/blog/comments/blue-on-defense-and-combat-changes-in-d3/ Bashiok explains the big changes] to [[defense]], [[resistance]], and [[blocking]] in Diablo III. [http://diablo.incgamers.com/blog/comments/blue-on-defense-and-combat-changes-in-d3-part-ii/ Lots of follow-up posts] are added a couple of days later.
 +
 
 +
{{blz}} February 8, 2011 -- [http://diablo.incgamers.com/blog/comments/diablo-on-combat-text-and/ @Diablo on NPC deaths] and [[critical hit]] displays.
 +
 
 +
{{blz}} February 7, 2011 -- [http://diablo.incgamers.com/blog/comments/diablo-facebook-likes-for-looks/ The Diablo Facebook page] "looks for likes" program kicks off, promising new images for every 25,000 likes from 550k to 1 million. Updates commence at a pace of about one per week.
 +
 
 +
{{blz}} February 7, 2011 -- [http://diablo.incgamers.com/blog/comments/blizzcon-2011-announced/ Blizzcon 2011 is announced] for October 21-22, once again in the Anaheim Convention Center.
 +
 
 +
{{blz}} February 5, 2011 -- [http://diablo.incgamers.com/blog/comments/blue-on-items-matching-or-not/ Bashiok comments on how Diablo III] will avoid (or not) the "[[clown clothing]]" look that often afflicts characters in Diablo II.
 +
 
 +
{{com}} February 4, 2011 -- [http://diablo.incgamers.com/blog/comments/upon-closer-inspection-5-items-in-store-vs.-items-equipped/ How similar will the items your character] wears look to items in the inventory or on the ground? Quite similar, in most cases, as this article discusses.
 +
 
 +
{{oth}} February 2, 2011 -- [http://diablo.incgamers.com/blog/comments/demons-real-life-vs.-video-games/ Demons in real life vs. computer games]. A huge fan debate over an article by a guy who used Diablo to overcome his fear of the supernatural goes some distance towards explaining why [http://diablo.incgamers.com/blog/comments/diablo-iii-should-have-pentagrams/ Blizzard has worked to remove] all of the crosses, [[pentagram]]s, and other Christian references from WoW and D3.
 +
 
 +
 
 +
<br>
 +
 
 +
==January 2011==
 +
 
 +
{{int}} January 24, 2011 -- [http://diablo.incgamers.com/blog/comments/bashiok-explains-higher-difficulty-and-ai-improvements/ Bashiok discusses higher difficulty level monster] AI changes and improvements with [[Flux]]. The non-transcript contains some interesting tidbits.
 +
 
 +
{{pic}} January 20, 2011 -- [http://diablo.incgamers.com/blog/comments/female-monk-cosplay-action-shots/ Very cool light show photos] of [[Christina Estrada]] in her [[Blizzcon 2010]] costume contest winning female Monk [[cosplay]] outfit are discovered.
 +
 
 +
{{com}} January 20, 2011 -- [[Shrines]] enter the discussion. [http://diablo.incgamers.com/blog/comments/on-the-drawing-board-20-shrines/ Can their largely-irrelevant role in Diablo II be improved upon] this time around?
 +
 
 +
{{blz}} January 20, 2011 -- [http://diablo.incgamers.com/blog/comments/diablo-on-demon-hunter-sentries/ The Demon Hunter's new] skill, [[Sentry]] is revealed via a pair of [[@Diablo]] tweets.
 +
 
 +
{{blz}} January 19, 2011 -- [http://diablo.incgamers.com/blog/comments/blizzard-holiday-card-2010-winners-announced-plus-scandal/ Blizzard reveals the winners] of their 2010 Holiday Card Contest, and amusingly includes one entry that reused official Diablo II artwork from 2004. (Blizzard sticks the newest CM hires and interns with judging fan contests, and they tend not to know anything Blizzard did before WoW.)
 +
 
 +
[[File:Barb-fem-concept1.jpg|right|thumb|200px|Strong and sexy?]]
 +
{{blz}} January 19, 2011 -- [http://diablo.incgamers.com/blog/comments/diablo-on-character-customization-and-sexy-barbarians/ @Diablo disputes a fan's claim] that the female [[Barbarian]] is not sexy.
 +
 
 +
{{blz}} January 18, 2011 -- [http://diablo.incgamers.com/blog/comments/starcraft-2-finally-has-chat-channels/ Starcraft II finally gets chat channels], plus a retrospective of the B.net chat for all Blizzard titles.
 +
 
 +
{{com}} January 17, 2011 -- [http://diablo.incgamers.com/blog/comments/upon-closer-inspection-4-class-silhouette-previews/ Class silhouettes are compared] to the final versions and found... to represent early concept art, not the finished model.
 +
 
 +
{{blz}} January 14, 2011 -- @Diablo [http://diablo.incgamers.com/blog/comments/diablo-on-items-itamz-and-iteems/ with a burst of tweets] on [[items]], [[skills]], [[runes]], and more.
 +
 
 +
{{blz}} January 13, 2011 -- [http://diablo.incgamers.com/blog/comments/male-demon-hunter-coming-soon/ Bashiok says the] male [[Demon Hunter]] is nearly ready to reveal. Two weeks later the [http://diablo.incgamers.com/blog/comments/male-demon-hunter-coming....-next-month.-maybe/ reveal was pushed back] since his animations needed more work. [http://diablo.incgamers.com/blog/comments/gender-bender-animations/ Additional explanation came] the next day. (Yet when he was revealed, it was all in artwork and still shots that showed us nothing of his movement style.)
 +
 
 +
{{blz}} January 13, 2011 -- Bashiok [http://diablo.incgamers.com/blog/comments/runestone-info-galore/ provides detailed answers] to five questions about [[runestone]]s.
 +
 
 +
{{blz}} January 11, 2011 -- [http://diablo.incgamers.com/blog/comments/wizards-disintegrate-too-fast-for-love/ Bashiok defends the] Wizard skill [[Disintegrate]] from accusations of being overpowered and unbalanced.
 +
 
 +
{{blz}} January 11, 2011 -- [http://diablo.incgamers.com/blog/comments/blue-on-diablo-3-pet-control/ Bashiok reports that] Diablo III pets and minions won't have direct control in their AI.
 +
 
 +
{{oth}} January 9, 2011 -- [http://diablo.incgamers.com/blog/comments/the-earliest-diablo-iii-monsters/ Two monsters designed for ] in the first, [[Blizzard North]] version of [[Diablo III: Blizzard North version|Diablo III]], are revealed.
 +
 
 +
{{blz}} January 8, 2011 -- [http://diablo.incgamers.com/blog/comments/torchlight-to-xbox-diablo-3-console-preview/ Torchlight X-box port announced], with info on how the controls will be converted. Insight into the Diablo III [[console]] project?
 +
 
 +
{{blz}} January 7, 2011 -- [http://diablo.incgamers.com/blog/comments/night-lighting-in-act-ii/ Bashiok on lighting differences] in the Act 2 desert.
 +
 
 +
{{blz}} January 6, 2011 -- [http://diablo.incgamers.com/blog/comments/diablos-evolving-historical-canon/ Bashiok on what's now] considered "canon" and what is not.
 +
 
 +
{{vid}} January 6, 2011 -- A [http://diablo.incgamers.com/blog/comments/huge-ninja-recorded-arena-gameplay/ giant fan-recorded video] of 17 minutes of [[Arena]] battle from Blizzcon pops up and is greeted with delight. [http://diablo.incgamers.com/blog/comments/15-more-minutes-of-arena-ninja-cam-from-blizzcon/ Another 14-minute Arena video] recorded by the same guys shows up a week later.
 +
* See the [[Gameplay Video]] page for links to all gameplay videos, official and unofficial.
 +
 
 +
{{blz}} January 5, 2011 -- [http://diablo.incgamers.com/blog/comments/diablo-on-charged-bolt-and-the-end-game/ @Diablo on Charged Bolt changes] and end game skill variety. A follow-up/explanation [http://diablo.incgamers.com/blog/comments/diablo-clarifies-difficulty-levels/ was issued the next day].
 +
 
 +
<br>
 +
 
 +
==Older News==
 +
Earlier headlines and articles are archived on the Media Coverage Archive pages:
 +
* [[Media Coverage: 2008]]
 +
* [[Media Coverage: 2009]]
 +
* [[Media Coverage: 2010]]
  
==Pre-WWI Teasers==
 
* {{oth}} [http://www.diii.net/articles/667288/the-wwi-splash-image-mystery Pre-WWI Teasers]. Teaser images and secret codes posted on Blizzard's website during the week before ''Diablo III'''s announcement. June 22-28, 2008.
 
  
 
[[category:Media Coverage]]
 
[[category:Media Coverage]]

Latest revision as of 09:28, 27 March 2012

This page lists all Diablo III coverage; previews, interviews, pictures, videos, designer diaries, forum post, and more. Anything from the D3 Team that's substantial enough to warrant a news post on Diablo: IncGamers gets an entry on this page. Larger interviews and other features are sometimes archived in this section one month after they go online, to ward off link rot.

  • If you're interested in updating this page, please check out the Media Coverage/Guidelines first.
  • Jump back to the earlier years of Media Coverage, archived to keep down the page size. Links right below here.


If you are new to Diablo or Diablo III development, you can read up on the topic here:

  • Diablo 3 Basics - The light source of all known Diablo III data in one fact sheet.


Media Coverage Archive:
2008 - 2009 - 2010 - 2011




January 2012[edit | edit source]

  • Blue Post: January 20, 2011 -- A slow month for Diablo 3 content is greatly-enlivened by Jay Wilson's blog post explaining the major changes to the game's interface and the removal and modification of other major systems.


December 2011[edit | edit source]

  • Blue Post: December 9, 2011 -- Blizzard reveals "Battle.net Balance" as the official term for a player's balance of currency that can be gained or spent on the Diablo III RMAH. Funds can also be spent on Blizzard games, merch, WoW subscriptions, and more.
Azmodan in the opening cinematic.
  • Blue Post: December 15, 2011 -- The BattleTag system is announced]. All Battle.net gamers must create a BattleTag one to play Diablo III Beta, and soon all other Blizzard games. Early feedback is positive, with some complaints about the extensive and mysterious banned word list.
  • Blue Post: December 17, 2011 -- Blizzard announces a change to item drop rates in the Beta, and claims blue (magical) items will be much scarcer early on. Player testing does not[1] bear this out.
  • Blue Post: December 19, 2011 -- Blizzard reveals their holiday images for 2011, with two new pieces of art featuring Diablo characters.


November 2011[edit | edit source]

Coming soon.


October 2011[edit | edit source]

Coming soon.



September 2011[edit | edit source]

  • Blue Post: September 7, 2011 -- Bashiok says closed beta is close to release, F&F beta has begun, no NDA.


August 2011[edit | edit source]


July 2011[edit | edit source]

  • Blue Post: July 8, 2011 -- Bashiok drops the word that the three skills in Tier Seven of the Barbarian skills all have 120 second cooldowns. Much debate ensues, including an episode of The Diablo Podcast, where all the guests are accepting of the system, providing the skills are powerful enough to warrant the long delay between casts. Bashiok adds much more explanation a few days later.
  • Blue Post: July 5, 2011 -- A playable demo is (at last) confirmed for Gamescom 2011. A day later Bashiok tentatively states that it will be the Blizzcon 2010 demo build, rather than a new 2011 game demo.
  • Other: July 3, 2011 -- The D3Here saga comes to a rapid conclusion, when he shuts down his blog, Flux offers to collect additional questions and transmit his replies (to preserve his anonymity), and does so in D3Here's last public outburst. As big a story as D3Here's questions is the debate over the ethics and appropriateness of the largest Diablo 3 fansite providing a podium to D3Here, and a 100+ comment thread rages about it (sadly lost to a forum move/script change).
  • Video: July 3, 2011 -- Blizzard posts the winners in their "Memories of Blizzard" fan video contest. One Diablo memory-holder is included.


June 2011[edit | edit source]

  • Commentary: June 20, 2011 -- The Diablo Podcast discusses the WoW Auction House and speculates on Diablo III's trading system.
  • Other: June 18, 2011 -- Word leaks of a press event set for Blizzard Irvine in late July, at which the Diablo 3 Beta build will be play-tested and Diablo III's B.net features will be revealed. The big news will break on August 2nd, after the NDA is lifted.
  • Picture: June 15, 2011 -- Diablo3.cc reports on the mysterious symbols they saw affixed to the walls inside Blizzard Irvine during their recent visit. No explanations about the symbols are forthcoming from Blizzard.
  • Other: June 6, 2011 -- Flux and Wolfpaq go way indepth on Runestone changes and skill issues, on The Diablo Podcast #12.

{{oth} June 4, 2011 -- Diablo III on a console rumors continue as Blizzard posts D3 team job openings for PlayStation 3 programmers.




May 2011[edit | edit source]

  • Blue Post: May 25, 2011 -- Bashiok reveals that the Talisman (and Charms) are out of Diablo III for the release. The feature may return in a patch or expansion, if they can find a way to make it more compelling.
Templar concept arts.
  • Blue Post: May 6, 2011 -- @Diablo cruelly teases about the diablo beta by offering 5,911 winning points to someone participating in the hashtag twitter promotion. It is widely accepted specualtion that 5,911 points refers to Unicorn Day, the 9th of May, where the Blizzard conference call will be held speaking in one manner or another of the Diablo III beta.
  • Picture: May 2, 2011 -- Another BlizzCon graphic featuring Diablo is shown on the Blizzard BlizzCon website; this time it is an animated flash file showing a mysterious four-sectioned hole in Diablo's animated chest. Speculation ranges from humorous to absurd.



April 2011[edit | edit source]

  • Blue Post: April 29, 2011 -- Bashiok dips into the bnet forums to speak on why BoE was dropped from the game, and also elaborates a bit on how set items will function in Diablo III, revealing that they are all of legendary quality.
  • Interview: April 26, 2011 -- A preview emerges by the New York Times with Jay Wilson, offering fans a commentary on trade, and also a tantalizing quote by Jay Wilson about how the game is in the final stretch. Those who are not excited are those who followed StarCraft II's development, realizing that "the final stretch" can extend well past the horizon into cosmic space where time has no meaning.
  • Commentary: April 23, 2011 -- The demo specs were revealed for the machines running Diablo III at G-Star in Korea. It is widely accepted that these specs have no true bearing on the final system requirements for Diablo III, as the game had yet to be optimized at that point.
  • Blue Post: April 22, 2011 -- Bashiok replies to a fan's question about whether or not the game plays differently from 2008 to 2011, and also @Diablo comments in a sarcastic tone to a request for a new monster description, and some shallow commentary on lore.
  • Blue Post: April 19, 2011 -- This posting by Bashiok is rather a milestone in the development process of Diablo III as, for the first time, semi-specific details about the Diablo III beta are released.
  • Blue Post: April 16, 2011 -- Bashiok comments on unchanging skill runes in Diablo III after a fan voices concern that the base skill won't be represented or used within the game.
  • Picture: April 15, 2011 -- The eleventh edition of facebook likes shows off a fancy torture device, in addition to a screenshot that does not contain the torture device. However, a high-resolution shot of an as-of-yet unnamed Monk skill can be seen in the screenshot.
  • Blue Post: April 14, 2011 -- Bashiok covers the subject of when and how the game is randomized, and the differences in randomization between the "overworld" and in a dungeon. He also talks smack about the cowardly Fallen, ironically represented by one himself in the battle.net forums.
  • Picture: April 13, 2011 -- New artwork for Diablo emerges for BlizzCon 2011, showing Big Red himself taking center stage, in all of his/her/its fiery glory.
  • Picture: April 5, 2011 -- A latent April Fool's Day grenade blows up amongst the Diablo community when a fake concept box for Diablo III appears from a Polish website. The graphic is very unimpressive, and yet somehow manages to fool a large portion of the community.


March 2011[edit | edit source]

  • Commentary: March 29, 2011 -- A poll appears on Diablo: IncGamers asking players how they played the PVE game. Large numbers of them chose the option of experimentation along with several favorite characters and builds.
  • Blue Post: March 28, 2011 -- @Diablo announces that Blizzard is not ready to make a beta announcement, despite the paradox. The community is shocked and surprised that Blizzard requires more time.
  • Blue Post: March 22, 2011 -- Bashiok speaks on how to enter the beta and how the beta keys will be given, and Flux is threatened multiple times for a very attention-grabby headline. Shenanigans ensue.
  • Blue Post: March 22, 2011 -- The Diablo II ladder tale finds itself entering another chapter when it is announced that the reset will occur March 28th.
  • Commentary: March 16, 2011 -- Diablo: IncGamers posits to gamers whether or not they'd play in a Diablo III ladder season, with the results being heavily skewed towards "no".
  • Blue Post: March 15, 2011 -- Bashiok speaks at length on the philosophy behind balancing PVP and PVE separately, stating that PVP balance shouldn't ever affect PVE.
  • Blue Post: March 9, 2011 -- Blizzard shows off the underwhelming Blizzard timeline for their 20th anniversary, being referred to by one fan as a "WarCraft wankfest".



February 2011[edit | edit source]

2005 shot from Blizzard North's early D3.
  • Blue Post: February 11, 2011 -- Blizzard kicks off their 20th anniversary celebration with a shiny page that has no real content.
  • Blue Post: February 9, 2011 -- The 4Q 2010 Activision/Blizzard conference call creates a huge controversy by seeming to rule out any Blizzard game releases in 2011. That conclusion is disputed by Bashiok later that day, then in a more formal forum post, then by Rob Pardo later that week. All say that D3 may still be released in 2011, and that Tom Tippl's investor legalese was misunderstood in the conference call.
  • Blue Post: February 7, 2011 -- The Diablo Facebook page "looks for likes" program kicks off, promising new images for every 25,000 likes from 550k to 1 million. Updates commence at a pace of about one per week.



January 2011[edit | edit source]

  • Blue Post: January 19, 2011 -- Blizzard reveals the winners of their 2010 Holiday Card Contest, and amusingly includes one entry that reused official Diablo II artwork from 2004. (Blizzard sticks the newest CM hires and interns with judging fan contests, and they tend not to know anything Blizzard did before WoW.)
Strong and sexy?
  • Commentary: January 17, 2011 -- Class silhouettes are compared to the final versions and found... to represent early concept art, not the finished model.
  • Blue Post: January 11, 2011 -- Bashiok reports that Diablo III pets and minions won't have direct control in their AI.


Older News[edit | edit source]

Earlier headlines and articles are archived on the Media Coverage Archive pages: