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'''Goatmen''' are simple demonic creations that attack in great numbers. The name "goatman" is a colloquial name, and their original name is '''Khazra'''. The demonic specification of Goatmen is that they are [[Animals]].
+
'''Goatmen''' are simple demonic creations that attack in great numbers. The name "goatman" is a colloquial name, and their original name is '''Khazra'''. The demonic specification of Goatmen is that they are [[Beasts]].
  
 +
See also [[Malformed]] for the Goatmen that appeat in Act 3.
  
==Diablo III Goatmen==
 
{{Monsterbox
 
|game= Diablo III
 
|portrait= Mon-goatman1.jpg
 
|portrait-width= 155px
 
|name= Goatman
 
|classif= Animals
 
|family= Goatman
 
|role= Cannonfodder
 
|life= Unknown
 
|mana= N/A
 
|armor= Unknown
 
|resist= Unknown
 
|armament= Axe
 
|dps= Unknown
 
|dmg_low= Unknown
 
|dmg_high= Unknown
 
|range= [[Melee]]
 
|speed= Fast
 
|movement= Fast
 
|modifier= N/A
 
|spells= N/A
 
|found= [[Leoric Highlands]]
 
}}The only type of goatman yet named in [[Diablo III]] are '''Moon Clan Warriors''', but it's certain there will be {{iw|Goatman various clans of Goatmen}}, as there were in [[Diablo I]] and [[Diablo II]].
 
  
 +
==Subtypes==
  
[[Image:Mon-goatman-camp.jpg|thumb|250px|left|Goatman camp.]]The goatmen foot soldiers seen thus far are much as they were in ''Diablo II''. They mill around in medium-sized packs, wielding huge two-handed polearms, and attack quickly, but not very effectively. The D3 goatmen have quick footspeed and a fast swing, but they pause for a long time between attacks. Their death sounds seem to be improved over how they were in D2, though they're not quite as delightfully bleaty and goaty as they were in D1, when their enticing noises put them amongst everyone's favorite monsters to kill.
+
'''Melee'''
  
 +
*Moon Clan Warrior
 +
*Dark Moon Clan Warrior
  
[[Goatmen Shaman]] are a new type of goatman in D3, though it's not yet known what types of buffs or resurrection spells they might possess.
+
'''Ranged'''
  
 +
*Moon Clan Impaler
 +
*Dark Moon Clan Impaler
  
Goatmen are now found in camps, and in the [[WWI 2008]] [[Gameplay_WWI2008| gameplay movie]] a vast mob of them comes running out from behind a tent like the one pictured to the left.
+
'''Shaman'''
  
 +
*Dark Moon Clan Shaman
  
  
===Known Goatman Types===
+
'''In Alphabetical Order'''
* Warrior (generic goatman)
+
 
* Archer (unconfirmed in D3)
+
 
* [[Goatman Shaman]]
+
 
* [[Goatman Spearthrower]]
+
==Dark Moon Clan Impaler==
 +
[[File:Dark moon clan impaler.jpg|right|thumb|200px|Dark Moon Clan Impaler]]
 +
 
 +
*Appears in Act I - [[Cave of the Moon Clan]] (2), [[Southern Highlands]], [[Northern Highlands]], [[Highlands Passage]], [[Highlands Crossing]] and [[Leoric's Hunting Grounds]]
 +
*Ranged physical attack (Spear)
 +
<!--
 +
<mob>Dark Moon Clan Impaler</mob>-->
 +
 
 +
 
 +
==Dark Moon Clan Shaman==
 +
[[File:Moon clan shaman.jpg|right|thumb|200px|Dark Moon Clan Shaman]]
 +
*Appears in Act I - [[Cave of the Moon Clan]] (2), [[Highlands Passage]], [[Southern Highlands]], [[Highlands Crossing]], [[Northern Highlands]] and [[Leoric's Hunting Grounds]]
 +
*Melee physical attack (weapon and head)
 +
*Ice Orb ranged attack which inflicts cold damage and chills you, slowing your movement
 +
<!--
 +
<mob acr="4290">Dark Moon Clan Shaman</mob>-->
 +
 
 +
 
 +
==Dark Moon Clan Warrior==
 +
[[File:Moon clan warrior.jpg|right|thumb|200px|Dark Moon Clan Warrior]]
 +
*Appears in Act I - [[Cave of the Moon Clan]], [[Highlands Passage]], [[Southern Highlands]], [[Highlands Crossing]], [[Northern Highlands]] and [[Leoric's Hunting Grounds]]
 +
*Melee physical attack (two-handed axe)
 +
<!--
 +
<mob>Dark Moon Clan Warrior</mob>-->
 +
 
 +
 
 +
==Moon Clan Impaler==
 +
 
 +
*Appears in Act I - [[Fields of Misery]], [[Khazra Den]], [[Southern Highlands]] and [[Leoric's Hunting Grounds]]
 +
*Ranged physical attack (Spear)
 +
<!--
 +
<mob>Moon Clan Impaler</mob>-->
 +
 
 +
 
 +
==Moon Clan Warrior==
 +
 
 +
*Appears in Act I - [[Fields of Misery]], [[Khazra Den]], [[Pillaged Home]], [[Sheltered Cottage]] and [[Southern Highlands]]
 +
*Melee physical attack (with weapon and head)
 +
<!--
 +
<mob acr="4285">Moon Clan Warrior</mob>-->
 +
 
 +
 
 +
==Named==
 +
 
 +
These superunique Khazra can be found in the following locations:
 +
 
 +
'''Act I'''
 +
 
 +
* [[Buras the Impaler]] - [[Southern Highlands]]
 +
* [[Gharbad]] - [[Southern Highlands]] (event and achievement)
 +
* [[Hrugowl the Defiant]] - [[Northern Highlands]]. Target of the bounty [[Kill Hrugowl the Defiant]]
 +
* [[Logrut the Warrior]], Fierce Moon Clan Fighter - [[Highlands Crossing]]
 +
* [[Krelm the Flagitious]], [[Fields of Misery]]. Target of the bounty [[Kill Krelm the Flagitious]]
 +
* [[Melmak the Swift]] - [[Fields of Misery]].  Target of bounty [[Kill Melmak]]
 +
* [[Nalghban the Foul]] - [[Southern Highlands]] - [[Trailing the Coven]] quest
 +
* [[Reggrel the Despised]] - [[Northern Highlands]]. Target of the bounty [[Kill Reggrel the Despised]]
 +
* [[Skehlinrath]] - [[Southern Highlands]]
  
===Known Khazra Clans===
 
* Moon Clan
 
* Night Clan (unconfirmed in D3)
 
* Blood Clan (unconfirmed in D3)
 
* Death Clan (unconfirmed in D3)
 
* Hell Clan (unconfirmed in D3)
 
  
 
==Background==
 
==Background==
 +
 
The Goatmen are a race that used to be five clans of the [[umbaru]] race from the [[Torajan]] jungles of [[Teganze]], but were separated, and later used by the [[Vizjerei]] [[mage clan]] in the [[Mage Clan Wars]] as deformed "goatmen". They engaged the Vizjerei in war for many centuries, and became completely obsessed with taking revenge on the [[sorcerer]]s, to the point of the rest of the non-transformed clans captured a Vizjerei mage, took control of their "lost" clans that were transformed to goatmen, and transformed themselves as well to better fight the mages.
 
The Goatmen are a race that used to be five clans of the [[umbaru]] race from the [[Torajan]] jungles of [[Teganze]], but were separated, and later used by the [[Vizjerei]] [[mage clan]] in the [[Mage Clan Wars]] as deformed "goatmen". They engaged the Vizjerei in war for many centuries, and became completely obsessed with taking revenge on the [[sorcerer]]s, to the point of the rest of the non-transformed clans captured a Vizjerei mage, took control of their "lost" clans that were transformed to goatmen, and transformed themselves as well to better fight the mages.
 
  
 
They paid the price of servitude to the demon [[Zagraal]] in exchange for their feral power, raiding villages and caravans to sate their bloodlust and procure sacrificial victims for their demonic master. The names of the original five clans was forgotten at this point, and they were now given the name '''Khazra''', which roughly translates as "demon" or "devil" in the umbaru tongue.
 
They paid the price of servitude to the demon [[Zagraal]] in exchange for their feral power, raiding villages and caravans to sate their bloodlust and procure sacrificial victims for their demonic master. The names of the original five clans was forgotten at this point, and they were now given the name '''Khazra''', which roughly translates as "demon" or "devil" in the umbaru tongue.
  
 +
The umbaru [[Witch Doctor]]s of lower Teganze started to rid the jungles of the Khazra, and in a truly legendary battle they defeated Zagraal. Without demonic powers, the goatmen became weak, and besides the power surge that came with [[Diablo]]'s emergence in [[Tristram]] some 20 years ago, they have been the sluggish and muddled beings we know today.
  
The umbaru [[Witch Doctor]]s of lower Teganze started to rid the jungles of the Khazra, and in a truly legendary battle they defeated Zagraal. Without demonic powers, the goatmen became weak, and besides power surge that came with [[Diablo]]'s emergence in [[Tristram]] some 20 years ago, they have been the sluggish and muddled beings we know today.
+
[[Vischar Orous]], Chief Librarian and Zharesh Covenant of the [[Brotherhood of the Vizjerei]] classified goatmen as ''Aries Vehemens''[http://www.diablowiki.net/Diablo_I_Manual#Goat_Men_.28Aries_Vehemens.29], lieutenants of [[Baal]]  bred for strength, endurance, and cunning. Apparently spending a lot of time in Hell, exercising in mock wars to please their masters. According to Vischar, the different clans of goatmen were  blessed with gifts from [[Baal]]. If this was the belief of Vischar, or if the Vizjerei just needed to cover up the horrible truth is unknown. (It's also possible that this is just a [[retcon]] from Blizzard).
  
  
[[Vischar Orous]], Chief Librarian and Zharesh Covenant of the [[Brotherhood of the Vizjerei]] classified goatmen as ''Aries Vehemens''[http://www.diablowiki.net/Diablo_I_Manual#Goat_Men_.28Aries_Vehemens.29], lieutenants of [[Baal]]  bred for strength, endurance, and cunning. Apparently spending a lot of time in Hell, excercising in mock wars to please their masters. The different clans of goatmen was according to Vischar blessed with gifts from [[Baal]]. If this was the beliefs of Vischar, or if the Vizjerei just needed to cover up the horrible truth is unknown. [It's also possible that this is just a [[retcon]] from Blizzard].
+
==Lore==
  
 +
Some time ago, I revealed that the khazra, or "goatmen," were originally humans until the Vizjerei corrupted them. For many years these creatures were simple and lethargic. These days have ended. Khazra attacks are widely reported and the number of fatalities is higher than anything in my records...
 +
<div style="text-align:right;">Abd al-Hazir</div>
  
Some of the history of Goatmen ('''Khazra''') is detailed in the [[Writings of Abd al-Hazir]]. They are especially named in [[Writings of Abd al-Hazir: Entry no. 0008|entry no 8]].
+
The ninth journal entry of the [[Writings of Abd al-Hazir: Entry no. 0009|Writings of Abd al-Hazir]].
  
 +
<blockquote><i>The khazra (colloquially known as "goatmen") were long thought to be natural inhabitants of our world, akin to the lacuni "panther-men" tribes of the desert and mountain regions, but I have recently discovered evidence revealing that nothing could be further from the truth. The history of the khazra is much more complex and disturbing than has been previously imagined.
 +
<br><br>
 +
[[Image:Mon-goatman-concept.jpg|thumb|300px|Khazra artwork.]]According to ancient carvings that I have succeeded in translating, the khazra were originally human, part of the Umbaru race found in the thick Torajan jungles in the Teganze region of the eastern continent. At some point in the distant past, the five clans that would come to be known as the khazra migrated to higher elevations and began developing along different lines than the clansmen they left behind. They lived in relative peace and began the transition from a hunter-gatherer society to a farming one. This state of affairs changed dramatically when they encountered the Vizjerei about two thousand years ago (if my translations prove to be correct).
 +
<br><br>
 +
This was the height of the Mage Clan Wars, and even the mighty Vizjerei mage clan was showing signs of stress brought about by the prolonged struggle. A faction of the Vizjerei resolved to construct an army using demon-possessed victims, and the peaceful Umbaru clans seemed to fit the Vizjerei's needs. It is unknown how the clans first came into contact with the Vizjerei, but within the span of a decade or so, some of the future khazra clans had turned from their peaceful existence to all-out warfare with the Vizjerei. This was surely the result of seeing their brothers being painfully transformed into savage goat-like creatures by the Vizjerei.
 +
<br><br>
 +
Though they were primitive by the standards of the Vizjerei, the umbaru clans held the powerful mages at bay through familiarity with the terrain and sheer ferocity. But this state of affairs could not hold forever. As decades of savage warfare took their toll on the umbaru's culture and minds, the clans began to search for any means to prevail over their enemies. In fact, they lost sight of anything else.
 +
<br><br>
 +
Exact details on what transpired next are scarce, but I have ascertained that at some point during the next two hundred years they decided to use the Vizjerei's strength against them. To this end, the clans actively sought to capture a mage to do their bidding. Eventually they succeeded in violently coercing one of their captives to help them not only gain control over their transformed clan mates, but to have themselves transformed as well in order to fully drive the Vizjerei out of the Teganze.
 +
<br><br>
 +
Their strategy worked, but it was not without its price. They found themselves bound in servitude to the demon Zagraal in exchange for their cursed power (note that I neither endorse nor dismiss theories of a "Burning Hell" by the use of the term demon; it is simply used here in its original intent: to describe a being of malevolent or loathsome origin). They became furious marauders, driven to raid villages and caravans to sate their bloodlust and procure sacrificial victims for their demonic master. This is also when they became known as khazra, which roughly translates as "demon" or "devil" in the umbaru tongue.
 +
<br><br>
 +
After years of this terror, their previous brothers, the Umbaru of the lower Teganze, sent their sacred [[witch doctor]] warriors to eradicate the khazra's threat to the region. Filled with otherworldly power, the witch doctors cut a swath of destruction through the khazra until they confronted Zagraal himself. In a now-legendary battle, the valiant heroes fought to the last man before finally bringing Zagraal down.
 +
<br><br>
 +
The khazra continued to wage war on humanity, but without a source of demonic power to draw from, they became weak. Despite a slight unexplained resurgence twenty or so years ago, their fury steadily drained from them until they became the sluggish and muddled beings we know today.
 +
<br><br>
 +
Addendum: While researching the various hostile wildlife that adventurers regularly encounter in their work, I have been informed that the khazra have regained some of their lost vim and vigor and are once again ferociously attacking humans. As of this writing, such reports remain uncorroborated by reliable sources.</i> </blockquote>
  
==Media==
 
You can find pictures in the Diablo 3 screenshot and picture gallery:
 
* [http://www.diii.net/gallery/ Diablo 3 screenshots and pictures]
 
* [http://www.diii.net/gallery/showgallery.php?cat=all&si=goatman GoatmAn-specific gallery contents]
 
* [http://www.diii.net/gallery/showgallery.php?cat=all&si=goatmen GoatmEn-specific gallery contents]
 
  
 +
==Gallery==
  
[[Image:Mon-goatman-concept.jpg|frame|center]]
+
<gallery>
 +
File:Kkrelm-the-flagitious.jpg|[[Krelm the Flagitious]]
 +
File:Melmak-the-swift.jpg|[[Melmak the Swift]]
 +
File:Moon clan impaler.jpg|Moon Clan Impaler
 +
File:Bane the terrible yellow.jpg|Rare [[Waller]]
 +
File:Tyrant the disemboweled yellow.jpg|Rare with [[Knockback]]
 +
File:Skehlinrath.jpg|Superunique [[Skehlinrath]]
 +
File:Dark moon clan shaman.jpg|Shaman's ice orb
 +
</gallery>
  
==References==
+
{{Monster navbox|beasts}}
* [[Writings of Abd al-Hazir: Entry no. 0009]]
 
* [[Diablo I Manual]]
 
  
  
{{Monster navbox}}
+
[[category:monsters]]
 +
[[category:Beasts]]
 +
[[Category:Khazra]]
  
  
[[category:monsters]]
+
__NOTOC__

Latest revision as of 00:07, 23 March 2015

Goatmen are simple demonic creations that attack in great numbers. The name "goatman" is a colloquial name, and their original name is Khazra. The demonic specification of Goatmen is that they are Beasts.

See also Malformed for the Goatmen that appeat in Act 3.


Subtypes[edit | edit source]

Melee

  • Moon Clan Warrior
  • Dark Moon Clan Warrior

Ranged

  • Moon Clan Impaler
  • Dark Moon Clan Impaler

Shaman

  • Dark Moon Clan Shaman


In Alphabetical Order


Dark Moon Clan Impaler[edit | edit source]

Dark Moon Clan Impaler


Dark Moon Clan Shaman[edit | edit source]

Dark Moon Clan Shaman


Dark Moon Clan Warrior[edit | edit source]

Dark Moon Clan Warrior


Moon Clan Impaler[edit | edit source]


Moon Clan Warrior[edit | edit source]


Named[edit | edit source]

These superunique Khazra can be found in the following locations:

Act I


Background[edit | edit source]

The Goatmen are a race that used to be five clans of the umbaru race from the Torajan jungles of Teganze, but were separated, and later used by the Vizjerei mage clan in the Mage Clan Wars as deformed "goatmen". They engaged the Vizjerei in war for many centuries, and became completely obsessed with taking revenge on the sorcerers, to the point of the rest of the non-transformed clans captured a Vizjerei mage, took control of their "lost" clans that were transformed to goatmen, and transformed themselves as well to better fight the mages.

They paid the price of servitude to the demon Zagraal in exchange for their feral power, raiding villages and caravans to sate their bloodlust and procure sacrificial victims for their demonic master. The names of the original five clans was forgotten at this point, and they were now given the name Khazra, which roughly translates as "demon" or "devil" in the umbaru tongue.

The umbaru Witch Doctors of lower Teganze started to rid the jungles of the Khazra, and in a truly legendary battle they defeated Zagraal. Without demonic powers, the goatmen became weak, and besides the power surge that came with Diablo's emergence in Tristram some 20 years ago, they have been the sluggish and muddled beings we know today.

Vischar Orous, Chief Librarian and Zharesh Covenant of the Brotherhood of the Vizjerei classified goatmen as Aries Vehemens[1], lieutenants of Baal bred for strength, endurance, and cunning. Apparently spending a lot of time in Hell, exercising in mock wars to please their masters. According to Vischar, the different clans of goatmen were blessed with gifts from Baal. If this was the belief of Vischar, or if the Vizjerei just needed to cover up the horrible truth is unknown. (It's also possible that this is just a retcon from Blizzard).


Lore[edit | edit source]

Some time ago, I revealed that the khazra, or "goatmen," were originally humans until the Vizjerei corrupted them. For many years these creatures were simple and lethargic. These days have ended. Khazra attacks are widely reported and the number of fatalities is higher than anything in my records...

Abd al-Hazir

The ninth journal entry of the Writings of Abd al-Hazir.

The khazra (colloquially known as "goatmen") were long thought to be natural inhabitants of our world, akin to the lacuni "panther-men" tribes of the desert and mountain regions, but I have recently discovered evidence revealing that nothing could be further from the truth. The history of the khazra is much more complex and disturbing than has been previously imagined.



Khazra artwork.
According to ancient carvings that I have succeeded in translating, the khazra were originally human, part of the Umbaru race found in the thick Torajan jungles in the Teganze region of the eastern continent. At some point in the distant past, the five clans that would come to be known as the khazra migrated to higher elevations and began developing along different lines than the clansmen they left behind. They lived in relative peace and began the transition from a hunter-gatherer society to a farming one. This state of affairs changed dramatically when they encountered the Vizjerei about two thousand years ago (if my translations prove to be correct).



This was the height of the Mage Clan Wars, and even the mighty Vizjerei mage clan was showing signs of stress brought about by the prolonged struggle. A faction of the Vizjerei resolved to construct an army using demon-possessed victims, and the peaceful Umbaru clans seemed to fit the Vizjerei's needs. It is unknown how the clans first came into contact with the Vizjerei, but within the span of a decade or so, some of the future khazra clans had turned from their peaceful existence to all-out warfare with the Vizjerei. This was surely the result of seeing their brothers being painfully transformed into savage goat-like creatures by the Vizjerei.

Though they were primitive by the standards of the Vizjerei, the umbaru clans held the powerful mages at bay through familiarity with the terrain and sheer ferocity. But this state of affairs could not hold forever. As decades of savage warfare took their toll on the umbaru's culture and minds, the clans began to search for any means to prevail over their enemies. In fact, they lost sight of anything else.

Exact details on what transpired next are scarce, but I have ascertained that at some point during the next two hundred years they decided to use the Vizjerei's strength against them. To this end, the clans actively sought to capture a mage to do their bidding. Eventually they succeeded in violently coercing one of their captives to help them not only gain control over their transformed clan mates, but to have themselves transformed as well in order to fully drive the Vizjerei out of the Teganze.

Their strategy worked, but it was not without its price. They found themselves bound in servitude to the demon Zagraal in exchange for their cursed power (note that I neither endorse nor dismiss theories of a "Burning Hell" by the use of the term demon; it is simply used here in its original intent: to describe a being of malevolent or loathsome origin). They became furious marauders, driven to raid villages and caravans to sate their bloodlust and procure sacrificial victims for their demonic master. This is also when they became known as khazra, which roughly translates as "demon" or "devil" in the umbaru tongue.

After years of this terror, their previous brothers, the Umbaru of the lower Teganze, sent their sacred witch doctor warriors to eradicate the khazra's threat to the region. Filled with otherworldly power, the witch doctors cut a swath of destruction through the khazra until they confronted Zagraal himself. In a now-legendary battle, the valiant heroes fought to the last man before finally bringing Zagraal down.

The khazra continued to wage war on humanity, but without a source of demonic power to draw from, they became weak. Despite a slight unexplained resurgence twenty or so years ago, their fury steadily drained from them until they became the sluggish and muddled beings we know today.

Addendum: While researching the various hostile wildlife that adventurers regularly encounter in their work, I have been informed that the khazra have regained some of their lost vim and vigor and are once again ferociously attacking humans. As of this writing, such reports remain uncorroborated by reliable sources.


Gallery[edit | edit source]