Difference between revisions of "Fallen Lunatic"
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|life= Unknown | |life= Unknown | ||
|mana= None | |mana= None | ||
− | |armor= | + | |armor= Light |
|resist= Unknown | |resist= Unknown | ||
|armament= Unknown | |armament= Unknown | ||
|dps= Unknown | |dps= Unknown | ||
− | |dmg_low= Stabbing | + | |dmg_low= Stabbing |
− | |dmg_high= | + | |dmg_high= Explosion |
|range= [[Melee]] | |range= [[Melee]] | ||
|speed= Fast | |speed= Fast |
Revision as of 13:19, 1 June 2009
Fallen Lunatics are shock troops, bound to die in melee combat while fighting for the honor of their tribe. They possess a melee attack as well as an explosive, suicidal assault.
Fallen Lunatic
Diablo III Monster [e] | |
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Fallen Lunatic | |
Classification: | Demons |
Monster Family: | Fallen |
Role: | Shock Troops |
Monster Stats Norm/Night/Hell/Inferno
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Life: | Unknown |
Mana: | None |
Armor: | Light |
Resistance: | Unknown |
Offence Norm/Night/Hell/Inferno
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Armament: | Unknown |
DPS: | Unknown |
Low Damage: | Stabbing |
High Damage: | Explosion |
Range: | Melee |
Speed: | Fast |
Movement: | Medium |
Lunatic Behavior
Though Lunatics have not yet been seen in action, their name, appearance, and the brief description offered by Blizzard makes them sound a bit like the Explosive Minions seen in Diablo II. Lunatics are said to be suicidal and explosive, but in the screenshots they hold their daggers up, Psycho-style, as though they're rushing in to stab the hero, rather than stab themselves. Perhaps they attack initially, and only go suicidal if they're nearing death?
Lunatic Lore
The Blizzard bestiary page offers this brief description of the demons.
- Lunatic - These enraged, oversized fallen creatures are bloated seemingly to the point of bursting, an impression buttressed by the fact that these insane demons rush their intended victims and then stab themselves until they explode. A more fitting name could not be found for these maniacal beings.
Monsters of Diablo III[e] Beasts Beasts: Superunique Demons Demons: Superunique Humans Humans: Superunique Undead Undead: Superunique Objects Bosses Boss Mods Monster Info Fanmade |
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Beasts | Bat - Beast - Blood Hawk - Demonic Hellflyer - Electric Eel - Khazra - Lacuni - Lamprey - Quill Fiend - Rockworm - Sand Monster - Sand Shark - Sand Wasp - Scavenger - Spider - Spiderling - Swarm - Withermoth - Wood Wraith - |
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Demons |
Armored Destroyer - Dark Berserker - Deceiver - Fallen - Ghoul - Hellion - Thrall |
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Undead |
Accursed - Bone Reaver - Brigand - Dune Dervish - Ghost - Ghoul - Grotesque - Morlu Caster - Risen Dead - Skeleton - Skeleton Mage - Unburied - Wraith - Wretched Mother |
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Primary Quest Uniques |
Act One Bosses:
Araneae -
Skeleton King -
The Warden -
The Butcher
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Uniques Modifiers |
Strong CC (Limit 1): Knockback -- Nightmarish -- Vortex -- Jailer | ||||
Removed Modifiers |
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Act One Uniques | Araneae - Web Spit | Leoric - Summon Skeleton, Teleport Strike, Triple Cleave | The Butcher - Smash, Grappling Hook, Spear, Frenzy Charge | ||
Act Two Uniques | Maghda - Forcefield, Summoning Ritual, Punish, Moth Dust, Teleport. | Zoltan Kulle - Fiery Boulder, Time Bubble, Ceiling Collapse, Energy Twister,Vanish, Creepy Laugh | Belial - Phase One: Triple Fireball, Summon Vipers. Phase Two: Poison Meteors, Ground Pound, Lightning Strike, Lightning Breath. | ||
Act Three Uniques | Ghom - Acid Slime, Sneeze, Gas Cloud, Chomp. | Siegebreaker - Triple Hit, Charge, Leg Stomp, Grab and Throw. | Cydaea - Pain Bolts, Web Trap, Spider Pits. | Azmodan - Bellyflop, Laser Attack, Falling Corpses, Demon Gate, Pool of Destruction, Globe of Annihilation. | |
Act Four Uniques | Rakanoth - Cleave, Teleport Strike, Blade Strike, Volley, Summon Minion. | Izual - Frost Nova, Frozen, Summon Minions. | Diablo - Phase One: Claw Rip, Charge, Hell Spikes, Shadow Vanish Grab, Curse of Destruction, Ring of Fire, Ground Stomp, Curse of Anguish, Curse of Hatred. Phase Two: Shadow Clone. Phase Three: Overdrive, Lightning Breath. |
Monster Info |
Monsters Basics -
Bosses -
Boss Modifiers -
Champions -
Quest bosses -
Teeth of Diablo -
Fan-made monsters
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