Difference between revisions of "User:Azymn/Magic Missile"
(→Experimental) |
(→Magic Missile Draft) |
||
Line 1: | Line 1: | ||
{{User:Azymn/Template:SkillCrumb|Wizard|Arcane|I|Magic Missile}} | {{User:Azymn/Template:SkillCrumb|Wizard|Arcane|I|Magic Missile}} | ||
− | = | + | =Overview= |
[[Image:Wiz-magic-missile1.jpg|thumb|300px|Magic missiles impact.]] | [[Image:Wiz-magic-missile1.jpg|thumb|300px|Magic missiles impact.]] | ||
''Magic Missile'' is an active attack spell in the [[Wizard]]'s [[Arcane Skill Tree]]. The 'Magic Missile' spell fires missile(s) of energy at your enemies causing arcane damage to them. Critical hits from arcane damage silence targets for a short time. | ''Magic Missile'' is an active attack spell in the [[Wizard]]'s [[Arcane Skill Tree]]. The 'Magic Missile' spell fires missile(s) of energy at your enemies causing arcane damage to them. Critical hits from arcane damage silence targets for a short time. | ||
Line 7: | Line 7: | ||
The information below is based on the playable demo build at [[BlizzCon 2008]]. It is likely that there will be more than one rank of this spell in the final version, and is subject to all kinds of reviews, changes, and balancing before then. | The information below is based on the playable demo build at [[BlizzCon 2008]]. It is likely that there will be more than one rank of this spell in the final version, and is subject to all kinds of reviews, changes, and balancing before then. | ||
− | + | __TOC__ | |
− | |||
− | == | + | =Prequisites= |
+ | There are no prerequisites for this skill. | ||
+ | |||
+ | =Base Effects/Costs= | ||
{| {{table}} | {| {{table}} | ||
| align="center" |'''Skill Level''' | | align="center" |'''Skill Level''' | ||
Line 24: | Line 26: | ||
|} | |} | ||
− | + | =[[Synergies]]= | |
{| {{table}} | {| {{table}} | ||
| align="right" |'''[[Arcane Damage]]''' | | align="right" |'''[[Arcane Damage]]''' | ||
− | | align="left" |Increases arcane damage | + | | align="left" |Increases arcane damage dealt |
|- | |- | ||
| align="right" |'''[[Efficient Magics]]''' | | align="right" |'''[[Efficient Magics]]''' | ||
Line 33: | Line 35: | ||
|- | |- | ||
| align="right" |'''[[Penetrating Spells]]''' | | align="right" |'''[[Penetrating Spells]]''' | ||
− | | align="left" |Reduces enemy | + | | align="left" |Reduces enemy arcane resistances |
|- | |- | ||
| align="right" |'''[[Arcane Weakness]]''' | | align="right" |'''[[Arcane Weakness]]''' | ||
− | | align="left" | | + | | align="left" |Extends duration of arcane damage |
|- | |- | ||
| align="right" |'''[[Arcane Speed]]''' | | align="right" |'''[[Arcane Speed]]''' | ||
− | | align="left" |Reduces | + | | align="left" |Reduces cooldown |
|- | |- | ||
| align="right" |'''[[Arcane Distortion]]''' | | align="right" |'''[[Arcane Distortion]]''' | ||
− | | align="left" | | + | | align="left" |Slows affected opponents |
|- | |- | ||
| align="right" |'''[[Improved Magic Missile]]''' | | align="right" |'''[[Improved Magic Missile]]''' | ||
− | | align="left" |Increases the number of missiles | + | | align="left" |Increases the number of missiles and damage dealt |
|- | |- | ||
| align="right" |'''[[Mana Burst]]''' | | align="right" |'''[[Mana Burst]]''' | ||
− | | align="left" |Increases the damage | + | | align="left" |Increases the damage dealt if mana is full when casting |
|- | |- | ||
| align="right" |'''[[Spell Speed]]''' | | align="right" |'''[[Spell Speed]]''' | ||
− | | align="left" |Increases | + | | align="left" |Increases projectile speed |
|- | |- | ||
| align="right" |'''[[Conjured Power]]''' | | align="right" |'''[[Conjured Power]]''' | ||
− | | align="left" |Increases | + | | align="left" |Increases damage based on caster's vitality. |
|- | |- | ||
| align="right" |'''[[Magical Impact]]''' | | align="right" |'''[[Magical Impact]]''' | ||
− | | align="left" |Increases | + | | align="left" |Increases damage based on equipped weapon damage. |
|- | |- | ||
| align="right" |'''[[Lightning Speed]]''' | | align="right" |'''[[Lightning Speed]]''' | ||
− | | align="left" | | + | | align="left" |Increases casting speed |
|- | |- | ||
| align="right" |'''[[Lethal Energy]]''' | | align="right" |'''[[Lethal Energy]]''' | ||
− | | align="left" |Increases chances of critical hit | + | | align="left" |Increases chances of critical hit |
|} | |} | ||
− | + | =[[Skill Rune]] effects= | |
The Rune effects for this skill are not known at this time. | The Rune effects for this skill are not known at this time. | ||
− | + | =Notes= | |
In early levels, Magic Missile might be the Wizard's bread and butter. In later levels, it might prove invaluable as a cheap and direct means of silencing a monster for 4 seconds -- plenty of time to dispatch of them before they can cast a nasty spell on you, or raise the fallen to fight again. The difficulty will be in hitting the shaman behind the minions, since Magic Missile will strike another monster if it's between the Wizard and the targeted boss. | In early levels, Magic Missile might be the Wizard's bread and butter. In later levels, it might prove invaluable as a cheap and direct means of silencing a monster for 4 seconds -- plenty of time to dispatch of them before they can cast a nasty spell on you, or raise the fallen to fight again. The difficulty will be in hitting the shaman behind the minions, since Magic Missile will strike another monster if it's between the Wizard and the targeted boss. | ||
Magic Missile's effectiveness is increased by a variety of spells, the most noteworthy of which is Improved Magic Missile, which increases both the damage and number of missiles released on a cast. The range and spread of higher levels of Magic Missile is reminiscent of the DII Necromancer's Teeth. When an enemy dies at the hands of an Arcane spell, a purple glow is left on the corpses. | Magic Missile's effectiveness is increased by a variety of spells, the most noteworthy of which is Improved Magic Missile, which increases both the damage and number of missiles released on a cast. The range and spread of higher levels of Magic Missile is reminiscent of the DII Necromancer's Teeth. When an enemy dies at the hands of an Arcane spell, a purple glow is left on the corpses. |
Revision as of 07:10, 7 April 2009
Wizard > Arcane > Tier I > Magic Missile
Overview
Magic Missile is an active attack spell in the Wizard's Arcane Skill Tree. The 'Magic Missile' spell fires missile(s) of energy at your enemies causing arcane damage to them. Critical hits from arcane damage silence targets for a short time.
The information below is based on the playable demo build at BlizzCon 2008. It is likely that there will be more than one rank of this spell in the final version, and is subject to all kinds of reviews, changes, and balancing before then.
Prequisites
There are no prerequisites for this skill.
Base Effects/Costs
Skill Level | 1 |
Mana Cost | 8 |
Arcane Damage | 7-13 |
Silence Duration | 4 sec |
Number of Missile(s) | 1 |
Synergies
Arcane Damage | Increases arcane damage dealt |
Efficient Magics | Reduces mana cost |
Penetrating Spells | Reduces enemy arcane resistances |
Arcane Weakness | Extends duration of arcane damage |
Arcane Speed | Reduces cooldown |
Arcane Distortion | Slows affected opponents |
Improved Magic Missile | Increases the number of missiles and damage dealt |
Mana Burst | Increases the damage dealt if mana is full when casting |
Spell Speed | Increases projectile speed |
Conjured Power | Increases damage based on caster's vitality. |
Magical Impact | Increases damage based on equipped weapon damage. |
Lightning Speed | Increases casting speed |
Lethal Energy | Increases chances of critical hit |
Skill Rune effects
The Rune effects for this skill are not known at this time.
Notes
In early levels, Magic Missile might be the Wizard's bread and butter. In later levels, it might prove invaluable as a cheap and direct means of silencing a monster for 4 seconds -- plenty of time to dispatch of them before they can cast a nasty spell on you, or raise the fallen to fight again. The difficulty will be in hitting the shaman behind the minions, since Magic Missile will strike another monster if it's between the Wizard and the targeted boss.
Magic Missile's effectiveness is increased by a variety of spells, the most noteworthy of which is Improved Magic Missile, which increases both the damage and number of missiles released on a cast. The range and spread of higher levels of Magic Missile is reminiscent of the DII Necromancer's Teeth. When an enemy dies at the hands of an Arcane spell, a purple glow is left on the corpses.