Difference between revisions of "Template:Keys"

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(Find the Keys and Plan)
 
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==Find the Keys and Plan==  
 
==Find the Keys and Plan==  
  
The first stage in unlocking the Infernal Machine players have to gather the keys.  The four [[keywardens]] are located randomly somewhere in their levels, and may require some searching to locate. Remember that this entire event is [[Torment-only]] and the keywardens may not appear on lower difficulty levels, and will never drop a key below Torment difficulty.
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The first stage in unlocking the [[Infernal Machine]] is gathering the keys.  These can be obtained only from four [[keywardens]], each of which is located somewhere in a special area in each act. This entire event is [[Torment-only]] and only possible on Torment 1 or higher difficulty. Keywardens will not be seen on lower difficulty levels.
  
Key (and Demonic Organ) drop odds per difficulty level:
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Players without the Infernal Machine plan (new accounts or new in a [[Season]]) will get the plan as a drop from the first Keywarden they kill at level 70.
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*The [[Key of Regret]] may drop from [[Odeg the Keywarden]] in Act I - [[Fields of Misery]].
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*The [[Key of Putridness]] may drop from [[Sokahr the Keywarden]] in Act II - [[Dahlgur Oasis]].
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*The [[Key of Terror]] may drop from [[Xah'Rith the Keywarden]] in Act III - [[Stonefort]].
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*The [[Key of Fright]] may drop from [[Nekarat the Keywarden]]in Act IV - [[Gardens of Hope 2nd Tier]].
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** Nekarat's location changed from Silver Spire Level 1 in [[Patch 2.2]].
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The keys, plans, organs, and machines are all [[Bind to Account]] so must be collected by each player individually. A character may have more than 1 of each key at a time, but each key is consumed by the crafting process, so players will need multiple copies of each key to build the multiple Infernal Machines required to explore each portal area and gather all the materials required to craft the [[Hellfire Ring]] or [[Hellfire Amulet]].
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In D3v2 and RoS, all Keywardens have one key they will always drop, plus a small random chance to drop another key. They can even drop two of the same key.<ref>[http://diablo.incgamers.com/blog/comments/keys-key-wardens Which keys key wardens drop] - Blizzard CM, 02/07/14</ref>
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Key drop odds per difficulty level:
 
* [[Torment I]]: 25%
 
* [[Torment I]]: 25%
 
* [[Torment II]]: 28%
 
* [[Torment II]]: 28%
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* [[Torment VI]]: 50%
 
* [[Torment VI]]: 50%
  
 
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[[Patch 2.2]] changed all key drops to apply globally, thus each Keywarden killed will drop a key for every player (of at least level 60) in the game, regardless of that player's proximity. Keywardens can thus be [[split farmed]] with players spreading out into different acts, and letting each other know if each KW drops a key, or not. When one does, players can teleport to the one who got the kill, since keys do not show on the map as legendary drops they are hard to find without a guide.
==Keywardens==
 
 
 
In D3v2 and RoS, all Keywardens have one key they usually drop, but they have a small random chance to drop additional keys of any type. They might even drop two of the same key, from time to time.<ref>[http://diablo.incgamers.com/blog/comments/keys-key-wardens Which keys key wardens drop] - Blizzard CM, 02/07/14</ref>
 
 
 
===Diablo 3===
 
 
 
* The [[Key of Destruction]] may drop from [[Odeg the Keywarden]] in the Act I [[Fields of Misery]].
 
* The [[Key of Hate]] may drop from [[Sokahr the Keywarden]] in Act II - [[Dahlgur Oasis]].
 
* The [[Key of Terror]] may drop from [[Xah'Rith the Keywarden]] in Act III - [[Stonefort]].
 
* The Infernal Machine Blacksmithing Plan (and random keys) will drop from [[Nekarat the Keywarden]] in Act IV - [[Silver Spire]] Level 1.
 
 
 
 
 
===Reaper of Souls===
 
 
 
*The [[Key of Bones]] may drop from [[Odeg the Keywarden]] in Act I - [[Fields of Misery]].
 
*The [[Key of Gluttony]] may drop from [[Sokahr the Keywarden]] in Act II - [[Dahlgur Oasis]].
 
*The [[Key of War]] may drop from [[Xah'Rith the Keywarden]] in Act III - [[Stonefort]].
 
*The [[Key of Evil]] may drop from [[Nekarat the Keywarden]]in Act IV - [[Gardens of Hope 2nd Tier]].
 
  
 
<gallery>
 
<gallery>
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</gallery>
 
</gallery>
  
The keys, plans, organs, and machines are all [[Bind to Account]] so must be collected by each player individually. A character may have more than 1 of each key at a time, but each key is consumed by the crafting process, so players will need multiple copies of each key to build the multiple Infernal Machines required to explore each portal area and gather all the materials required to craft the [[Hellfire Ring]] or [[Hellfire Amulet]].
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__NOTOC__
 
__NOTOC__
 
<noinclude>[[category:Templates]]</noinclude>
 
<noinclude>[[category:Templates]]</noinclude>

Latest revision as of 14:57, 30 August 2019

Find the Keys and Plan[edit source]

The first stage in unlocking the Infernal Machine is gathering the keys. These can be obtained only from four keywardens, each of which is located somewhere in a special area in each act. This entire event is Torment-only and only possible on Torment 1 or higher difficulty. Keywardens will not be seen on lower difficulty levels.

Players without the Infernal Machine plan (new accounts or new in a Season) will get the plan as a drop from the first Keywarden they kill at level 70.

The keys, plans, organs, and machines are all Bind to Account so must be collected by each player individually. A character may have more than 1 of each key at a time, but each key is consumed by the crafting process, so players will need multiple copies of each key to build the multiple Infernal Machines required to explore each portal area and gather all the materials required to craft the Hellfire Ring or Hellfire Amulet.

In D3v2 and RoS, all Keywardens have one key they will always drop, plus a small random chance to drop another key. They can even drop two of the same key.[1]

Key drop odds per difficulty level:

Patch 2.2 changed all key drops to apply globally, thus each Keywarden killed will drop a key for every player (of at least level 60) in the game, regardless of that player's proximity. Keywardens can thus be split farmed with players spreading out into different acts, and letting each other know if each KW drops a key, or not. When one does, players can teleport to the one who got the kill, since keys do not show on the map as legendary drops they are hard to find without a guide.

  1. Which keys key wardens drop - Blizzard CM, 02/07/14