Difference between revisions of "Skeleton"

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[[Image:Mon-skeleton1.jpg|frame]]
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'''''Are you looking for the [[Skeleton (lore)]]?'''''
[[Image:Mon-skeleton3.jpg|frame]]Skeletons are [[Undead]].
 
  
As iconic as zombies, animated human skeletons have been featured in all of the Diablo games, and just about every other fantasy RPG ever made. In D3, plain skeleton warriors are joined [[Skeletal Shaman]], [[Skeletal Archers]], and [[Skeletal Shieldman]], and possibly other types not yet revealed. These skeleton varieties spawn in mixed packs and work together with much better AI than they've shown in the previous games in the series.
 
  
=Lore=
 
  
The official bestiary has an entry on skeletons, from which the following excerpt is taken:
+
As iconic as [[zombie]]s, animated human '''skeletons''' have been featured in all of the Diablo games, and just about every other fantasy RPG ever made. In [[Diablo 3]], plain skeleton warriors are joined [[Skeletal Summoner]]s, [[Skeletal Archer]]s, [[Skeletal Shieldman|Skeletal Shieldmen]], [[Skeletal Executioner]]s and more. These skeletons spawn in mixed packs and work together with much better AI than they've shown in the previous games in the series.
  
'':Despite the fact that skeletons seem mischievous or imbecilic, they are nothing to scoff at. We should neither dismiss them from our consideration, nor ignore the problem they represent. It is far past the time for serious inquiry into their exact nature. Since I am overly qualified on many subjects pertinent to this area of inquiry, apparently it falls to me to rectify this lack of understanding. After completing many months of long, arduous study, I now present the information I have gleaned from my research into these unholy monstrosities.
+
This "plain" sort of Skeleton with a sword is quite straight forward, and is mostly only dangerous in large packs, or together with other skeletal types. Avoid being surrounded, and kill other high priority targets first. They typically have a somewhat slow movement speed, normal swing speed, and low damage.
  
'':Contrary to what I had assumed, a reanimated skeleton is actually constructed from bits and pieces of any number of different skeletons, not a single one. Their diverse composition gives them the ability to form and reform, and makes them easily summoned, permitted there is adequate raw material at hand. Still, this is not to say that a skilled necromancer could not call forth a cadre of skeletal warriors to do his bidding anywhere he chooses. He merely requires less effort to construct a skeleton army in a graveyard than in the middle of a forest.
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[[File:Skeleton-armored2.jpg|right|thumb|150px|Well-armored.]]
 +
Skeletons are [[Undead]] [[monster]]s.
  
'':Furthermore, I have come to believe that a skeleton's intelligence is limited by the power and scope of the spell used in the creature's creation. Theoretically one could have a single astute skeleton servant or a rather dense army of a hundred for the same expenditure of magical energy. I am at a loss to explain the average skeleton's somewhat ludicrous mental predisposition, however. Perhaps the implausibility of its own existence makes the skeleton think it hilarious to hide in a barrel, cackling intermittently for some three hundred years until a victim happens by?
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==Skeleton Subtypes==
  
 +
'''Act I'''
  
=Media=
+
* Dark Skeletal Archer
 +
* Returned
 +
* Returned Archer
 +
* Returned Executioner
 +
* Returned Shieldman
 +
* Returned Summoner
 +
* Royal Henchman
 +
* Skeletal Archer
 +
* Skeletal Executioner
 +
* Skeletal Shieldbearer
 +
* Skeleton
 +
* Tomb Guardian
 +
* Tortured Summoner
  
[http://www.diii.net/gallery/showgallery.php?si=skeleton&x=0&y=0&limit=&thumbsonly=0&perpage=24&cat=all&ppuser=&thumbcheck=0&page=1&sortby=&sorttime=&way=&cat=all See screenshots and concept art of skeletons] in the Image Gallery.
 
  
[[category:monsters]]
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[[category:undead]]
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'''Act II'''
 +
 
 +
* Bone Warrior
 +
* Returned Shieldman
 +
* Skeletal Bowmaster
 +
* Skeletal Raider
 +
* Skeletal Ranger
 +
* Skeletal Sentry
 +
* Skeletal Warrior
 +
* Spine Hewer
 +
 
 +
 
 +
 
 +
'''Act III'''
 +
 
 +
* Blazing Swordwielder
 +
* Dark Skeletal Bowman
 +
* Skeletal Marauder
 +
* Skeletal Raider
 +
* Skeletal Warrior
 +
* Skull Cleaver
 +
* Skull Summoner
 +
* Swift Skull Cleaver
 +
 
 +
 
 +
 
 +
'''In Alphabetical Order'''
 +
 
 +
 
 +
===Blazing Swordwielder===
 +
 
 +
[[File:Blazing swordwielder.jpg|right|thumb|100px|Blazing Swordwielder]]
 +
 
 +
* Appears in Act III - [[The Keep Depths]]
 +
* Physical melee attack with fire damage
 +
<!--<mob>Blazing Swordwielder</mob>-->
 +
 
 +
 
 +
 
 +
 
 +
===Bone Warrior===
 +
 
 +
 
 +
[[File:Bone-warrior.jpg|right|thumb|100px|Bone Warrior]]
 +
 
 +
* Appears in Act II - [[Sewers of Caldeum]], [[Chamber of the Lost Idol]], [[Western Channel]], [[Eastern Channel]], [[Mysterious Cave]], [[Ruined Cistern]], [[Tunnels of the Rockworm]], [[Sirocco Caverns]], [[Cave of the Burrowing Horror]], [[Cave of the Betrayer]], [[The Ruins]], [[Vile Cavern]], [[Vault of the Assassin]] and [[The Forgotten Ruins]]
 +
* Physical melee attack
 +
<!--<mob>Bone Warrior</mob>-->
 +
 
 +
 
 +
 
 +
 
 +
===Dark Skeletal Archer===
 +
 
 +
* Appears in Act I - [[Warrior's Rest]]
 +
* Physical ranged attack with bow
 +
<!--<mob>Dark Skeletal Archer</mob>-->
 +
 
 +
 
 +
 
 +
 
 +
===Dark Skeletal Bowman===
 +
 
 +
[[File:Dark skeletal bowman.jpg|right|thumb|100px|Dark Skeletal Bowman]]
 +
* Appears in Act III - [[The Keep Depths]] and [[Battlefield Stores]]
 +
* Physical ranged attack with bow
 +
<!--<mob>Dark Skeletal Bowman</mob>-->
 +
 
 +
 
 +
 
 +
 
 +
===Returned===
 +
 
 +
* Appears in Act I - [[Drowned Temple]], [[The Lyceum]], [[Cathedral]], [[Warrior's Rest]], [[Watch Tower]], [[Crypt of the Ancients]], [[Defiled Crypt]] and [[The Festering Woods]]
 +
* Physical melee attack
 +
<!--<mob>Returned</mob>-->
 +
 
 +
 
 +
 
 +
 
 +
===Returned Archer===
 +
 
 +
* Appears in Act I - [[Drowned Temple]], [[Watch Tower]], [[Warrior's Rest]] and [[The Festering Woods]]
 +
* Physical ranged attack with bow
 +
<!--<mob>Returned Archer</mob>-->
 +
 
 +
 
 +
 
 +
 
 +
===Returned Executioner===
 +
 
 +
* Appears in Act I - [[Watch Tower]] and [[The Cursed Hold]]
 +
* Physical melee attack with a slow one-handed axe
 +
<!--<mob>Returned Executioner</mob>-->
 +
 
 +
 
 +
 
 +
 
 +
 
 +
===Returned Shieldman===
 +
 
 +
* Appears in Act I - [[Watch Tower]] and [[Drowned Temple]]
 +
* Physical melee attack. Blocks your attacks with shield but unblocks to attack.  The shield can be destroyed leaving the Shieldman unable to block any further attacks with it.
 +
<!--<mob>Returned Shieldman</mob>-->
 +
 
 +
 
 +
 
 +
 
 +
===Returned Summoner===
 +
 
 +
* Appear in Act I - [[Drowned Temple]] and [[Crypt of the Ancients]]
 +
* Attacks with a ranged [[Arcane Orb]].  Can summon up to four Retruned at one time.
 +
<!--<mob>Returned Summoner</mob>-->
 +
 
 +
 
 +
 
 +
 
 +
===Royal Henchman===
 +
 
 +
* Appears in Act I - [[Leoric's Passage]]
 +
* Physical attack
 +
<!--<mob>Royal Henchman</mob>-->
 +
 
 +
 
 +
 
 +
 
 +
===Skeletal Archer===
 +
 
 +
* Appears in Act I - [[The Lyceum]], [[Cathedral]], [[The Royal Crypts]] and [[Watch Tower]]
 +
* Physical ranged attack with bow.
 +
<!--<mob>Skeletal Archer</mob>-->
 +
 
 +
 
 +
 
 +
 
 +
===Skeletal Bowmaster===
 +
 
 +
* Appears in Act II - [[The Unknown Depths]], [[The Storm Halls]] and [[Hall of Dusk]]
 +
* Physical ranged attack with bow.
 +
<!--<mob acr="5349">Skeletal Bowmaster</mob>-->
 +
 
 +
 
 +
 
 +
 
 +
===Skeletal Executioner===
 +
 
 +
* Appears in Act I - [[Defiled Crypt]]
 +
* Physical melee attack with a slow one-handed axe
 +
<!--<mob>Skeletal Executioner</mob>-->
 +
 
 +
 
 +
 
 +
 
 +
 
 +
===Skeletal Marauder===
 +
 
 +
 
 +
[[File:Skeletal marauder.jpg|right|thumb|100px|Skeletal Marauder]]
 +
 
 +
* Appears in Act III - [[The Keep Depths]] and [[Battlefield Stores]]
 +
* Physical melee attack with sword. Blocks your attacks with a shield but lowers it to attack.  The shield can be destroyed leaving the Marauder unable to block any further attacks with it.
 +
<!--<mob>Skeletal Marauder</mob>-->
 +
 
 +
 
 +
 
 +
 
 +
===Skeletal Raider===
 +
 
 +
* Appears in Act II - [[The Unknown Depths]], [[The Storm Halls]] and [[Halls of Dusk]]
 +
* Physical melee attack with one-handed axe. Blocks your attacks with a shield but lowers it to attack.  The shield can be destroyed leaving the Raider unable to block any further attacks with it.
 +
<!--<mob acr="5278">Skeletal Raider</mob>-->
 +
 
 +
 
 +
 
 +
 
 +
===Skeletal Ranger===
 +
 
 +
* Appears in Act II - [[Chamber of the Lost Idol]]
 +
* Physical ranged attack with bow.
 +
<!--<mob>Skeletal Ranger</mob>-->
 +
 
 +
 
 +
 
 +
 
 +
===Skeletal Sentry===
 +
 
 +
* Appears in Act II - [[Sewers of Caldeum]], [[Western Channel]], [[Eastern Channel]] and [[Ruined Cistern]]
 +
* Physical melee attack with one-handed sword.  Blocks your attacks with a shield but lowers it to attack.  The shield can be destroyed leaving the Raider unable to block any further attacks with it.
 +
<!--<mob>Skeletal Sentry</mob>-->
 +
 
 +
 
 +
 
 +
 
 +
===Skeletal Shieldbearer===
 +
 
 +
* Appears in Act I - [[Cathedral]], [[The Lyceum]], [[The Royal Crypts]] and [[The Festering Woods]]
 +
* Physical melee attack with one-handed sword.  Blocks your attacks with a shield but lowers it to attack.  The shield can be destroyed leaving the Raider unable to block any further attacks with it.
 +
<!--<mob>Skeletal Shieldbearer</mob>-->
 +
 
 +
 
 +
 
 +
 
 +
===Skeletal Warrior===
 +
 
 +
* Appears in Act II - [[The Storm Halls]], [[Halls of Dusk]] and [[The Unknown Depths]]
 +
* Appears in Act III - [[The Keep Depths]]
 +
* Physical melee attack with sword.
 +
<!--<mob>Skeletal Warrior</mob>-->
 +
 
 +
 
 +
 
 +
 
 +
===Skeleton===
 +
 
 +
[[File:Skelton.jpg|right|thumb|150px|Skeleton]]
 +
* Appears in Act I - [[Cathedral]], [[Cemetery of the Forsaken]], [[Chancellor's Tomb]], [[The Royal Crypts]], [[Defiled Crypt]], [[The Weeping Hollow]] and the [[Watch Tower]]
 +
* Physical attack
 +
<!--<mob acr="5393">Skeleton</mob>-->
 +
 
 +
 
 +
 
 +
 
 +
===Skull Cleaver===
 +
 
 +
* Appears in Act III - [[Battlefield Stores]]
 +
* Physical melee attack with slow two-handed axe.
 +
<!--<mob>Skull Cleaver</mob>-->
 +
 
 +
 
 +
 
 +
 
 +
===Skull Summoner===
 +
 
 +
* Appears in Act III - [[Battlefield Stores]]
 +
* Attacks with a ranged [[Arcane Orb]].  Can summon up to four Skeletal Marauders at one time.
 +
<!--<mob>Skull Summoner</mob>-->
 +
 
 +
 
 +
 
 +
 
 +
===Skull Sword===
 +
 
 +
[[File:Sword skull.jpg|right|thumb|100px|Sword Skill]]
 +
 
 +
* Appears in Act III -  [[Battlefield Stores]] and [[The Keep Depths]]
 +
* Physical melee attack with sword.
 +
<!--<mob>Skull Sword</mob>-->
 +
 
 +
 
 +
 
 +
 
 +
===Spine Hewer===
 +
 
 +
* Appears in Act II - [[Chamber of the Lost Idol]]
 +
* Physical melee attack with slow two-handed axe.
 +
<!--<mob>Spine Hewer</mob>-->
 +
 
 +
 
 +
 
 +
 
 +
===Swift Skull Cleaver===
 +
 
 +
* Appears in Act III - [[The Keep Depths]]
 +
* Physical melee attack with slow two-handed axe.  His walking speed is faster than the Skull Cleaver.
 +
<!--<mob>Swift Skull Cleaver</mob>-->
 +
 
 +
 
 +
 
 +
 
 +
===Tomb Guardian===
 +
 
 +
[[File:Tomb guardian.jpg|right|thumb|100px|Tomb Guardian]]
 +
* Appears in Act I - [[Cathedral]], [[Cemetery of the Forsaken]], [[Chancellor's Tomb]] and [[The Lyceum]]
 +
* Attacks with a ranged [[Arcane Orb]].  Can summon up to four Skeletons at one time.  They are very easy to kill so dispense with them first to stop them summoning.
 +
<!--<mob acr="5387">Tomb Guardian</mob>-->
 +
 
 +
 
 +
 
 +
 
 +
===Tortured Summoner===
 +
 
 +
* Appears in Act I - [[The Cursed Hold]]
 +
* Attacks with a ranged [[Arcane Orb]].  Can summon up to four Returned Archers at one time.
 +
<!--<mob>Tortured Summoner</mob>-->
 +
 
 +
 
 +
 
 +
 
 +
===Named Skeletons===
 +
 
 +
{{Template:Named Monsters}}
 +
 
 +
'''Act I'''
 +
 
 +
* [[Brother Karel]] - [[Drowned Temple]]. Part of [[The Broken Blade]] quest
 +
* [[Brother Larel]] - [[Drowned Temple]]. Part of [[The Broken Blade]] quest
 +
* [[Brother Moek]] - [[Drowned Temple]]. Part of [[The Broken Blade]] quest
 +
* [[Caretaker McCree]] - [[Cathedral Garden]]
 +
* [[Enmerkar]] - [[Fields of Misery]]. Part of the [[Last Stand of the Ancients]] event
 +
* [[Ezek the Prophet]] - [[Drowned Temple]]. Part of [[The Broken Blade]] quest
 +
* [[Killian Damort]] - [[Cathedral]], level 4. Target of the bounty [[Kill Killian Damort]]
 +
* [[Galush Valdant]] - [[Festering Woods]]. Target of the bounty [[Kill Galush Valdant]]
 +
* [[Headcleaver]] - [[Leoric's Passage]]. Part of [[The Legacy of Cain]] quest
 +
* [[Lord Brone]] - [[Festering Woods]]. Also target of Bounty [[Kill Lord Brone]]
 +
* [[Merrium Skullthorn]] - [[Cathedral]], level 2. Also target of Bounty [[Kill Merrium Skullthorn]]
 +
* [[Skeleton King]] - [[Tristram Cathedral]]. End boss of the [[Reign of the Black King]] quest
 +
* [[Sotnob the Fool]] - [[Halls of Agony]] (2). Also target of the Bounty [[Kill Sotnob the Fool]]
 +
* [[The Warden]] - [[The Cursed Hold]]. Part of [[The Imprisoned Angel]] quest
 +
* [[Tormented Behemoth]] - [[Halls of Agony]], level 2. Part of [[A Stranger in Need]] event
 +
 
 +
 
 +
'''Act III'''
 +
 
 +
*[[Axegrave the Executioner]] - [[The Keep Depths]].
 +
*[[Boneripper]] - [[The Keep Depths]]. Part of [[Forged in Battle]] event.
 +
 
 +
 
 +
==Lore==
 +
 
 +
During the last days of King Leoric's reign, even the skeletons of the ancient dead could not rest. They took up their broken armor and weapons once more -- ready to cut down anything that yet drew breath. Though wasted and fragile, these creatures possess a twisted cleverness that makes them quite formidable.
 +
<div style="text-align:right;">Deckard Cain</div>
 +
 
 +
 
 +
==Gallery==
 +
 
 +
<gallery>
 +
File:Tormented behemoth.jpg|[[Tormented Behemoth]]
 +
Image:Mon-skeleton-king1.jpg|[[King Leoric]] milling about.
 +
File:Caretaker mccree fire attack.jpg|[[Caretaker McCree]]
 +
Image:Mon-skeletal-summoner4.jpg|A [[Skeletal Summoner]] showing off.
 +
Image:Mon-skeletal-shieldman4.jpg|The [[Skeletal Shieldman]] variant.
 +
Image:Mon-skeleton1.jpg|Regular Skeleton.
 +
Image:Mon-skeleton3.jpg|Another regular skeleton.
 +
File:Headcleaver2.jpg|Unique [[Headcleaver]]
 +
File:Merrium-skullthorn-poison-enchanted.jpg|[[Merrium Skullthorn]]
 +
</gallery>
 +
 
 +
 
 +
 
 +
{{Monster navbox|undead}}
 +
 
 +
[[category:Monsters]]
 +
[[category:Undead]]
 +
[[Category:Skeletons]]
 +
 
 +
 
 +
__NOTOC__

Latest revision as of 11:12, 27 September 2014

Are you looking for the Skeleton (lore)?


As iconic as zombies, animated human skeletons have been featured in all of the Diablo games, and just about every other fantasy RPG ever made. In Diablo 3, plain skeleton warriors are joined Skeletal Summoners, Skeletal Archers, Skeletal Shieldmen, Skeletal Executioners and more. These skeletons spawn in mixed packs and work together with much better AI than they've shown in the previous games in the series.

This "plain" sort of Skeleton with a sword is quite straight forward, and is mostly only dangerous in large packs, or together with other skeletal types. Avoid being surrounded, and kill other high priority targets first. They typically have a somewhat slow movement speed, normal swing speed, and low damage.

Well-armored.

Skeletons are Undead monsters.

Skeleton Subtypes[edit | edit source]

Act I

  • Dark Skeletal Archer
  • Returned
  • Returned Archer
  • Returned Executioner
  • Returned Shieldman
  • Returned Summoner
  • Royal Henchman
  • Skeletal Archer
  • Skeletal Executioner
  • Skeletal Shieldbearer
  • Skeleton
  • Tomb Guardian
  • Tortured Summoner


Act II

  • Bone Warrior
  • Returned Shieldman
  • Skeletal Bowmaster
  • Skeletal Raider
  • Skeletal Ranger
  • Skeletal Sentry
  • Skeletal Warrior
  • Spine Hewer


Act III

  • Blazing Swordwielder
  • Dark Skeletal Bowman
  • Skeletal Marauder
  • Skeletal Raider
  • Skeletal Warrior
  • Skull Cleaver
  • Skull Summoner
  • Swift Skull Cleaver


In Alphabetical Order


Blazing Swordwielder[edit | edit source]

Blazing Swordwielder
  • Appears in Act III - The Keep Depths
  • Physical melee attack with fire damage



Bone Warrior[edit | edit source]

Bone Warrior



Dark Skeletal Archer[edit | edit source]



Dark Skeletal Bowman[edit | edit source]

Dark Skeletal Bowman



Returned[edit | edit source]



Returned Archer[edit | edit source]



Returned Executioner[edit | edit source]



Returned Shieldman[edit | edit source]

  • Appears in Act I - Watch Tower and Drowned Temple
  • Physical melee attack. Blocks your attacks with shield but unblocks to attack. The shield can be destroyed leaving the Shieldman unable to block any further attacks with it.



Returned Summoner[edit | edit source]



Royal Henchman[edit | edit source]



Skeletal Archer[edit | edit source]



Skeletal Bowmaster[edit | edit source]



Skeletal Executioner[edit | edit source]

  • Appears in Act I - Defiled Crypt
  • Physical melee attack with a slow one-handed axe



Skeletal Marauder[edit | edit source]

Skeletal Marauder
  • Appears in Act III - The Keep Depths and Battlefield Stores
  • Physical melee attack with sword. Blocks your attacks with a shield but lowers it to attack. The shield can be destroyed leaving the Marauder unable to block any further attacks with it.



Skeletal Raider[edit | edit source]

  • Appears in Act II - The Unknown Depths, The Storm Halls and Halls of Dusk
  • Physical melee attack with one-handed axe. Blocks your attacks with a shield but lowers it to attack. The shield can be destroyed leaving the Raider unable to block any further attacks with it.



Skeletal Ranger[edit | edit source]



Skeletal Sentry[edit | edit source]



Skeletal Shieldbearer[edit | edit source]

  • Appears in Act I - Cathedral, The Lyceum, The Royal Crypts and The Festering Woods
  • Physical melee attack with one-handed sword. Blocks your attacks with a shield but lowers it to attack. The shield can be destroyed leaving the Raider unable to block any further attacks with it.



Skeletal Warrior[edit | edit source]



Skeleton[edit | edit source]

Skeleton



Skull Cleaver[edit | edit source]



Skull Summoner[edit | edit source]



Skull Sword[edit | edit source]

Sword Skill



Spine Hewer[edit | edit source]



Swift Skull Cleaver[edit | edit source]

  • Appears in Act III - The Keep Depths
  • Physical melee attack with slow two-handed axe. His walking speed is faster than the Skull Cleaver.



Tomb Guardian[edit | edit source]

Tomb Guardian



Tortured Summoner[edit | edit source]



Named Skeletons[edit | edit source]

Superunique versions of Skeleton have a chance of spawning in the following areas:

Act I


Act III


Lore[edit | edit source]

During the last days of King Leoric's reign, even the skeletons of the ancient dead could not rest. They took up their broken armor and weapons once more -- ready to cut down anything that yet drew breath. Though wasted and fragile, these creatures possess a twisted cleverness that makes them quite formidable.

Deckard Cain


Gallery[edit | edit source]