Difference between revisions of "Stonefort"
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Revision as of 21:43, 11 September 2014
The Stonefort is the second level in Act Three. It is a surface area atop the towering Bastion's Keep, composed of numerous narrow ridges and battlements, mixed in with larger open areas atop the castle walls.
There are no sub-dungeons or varying events or quests in this area, and all the quests and events will only load if this area is done by a player running the full quest. If a player runs this area having already completed the quest, none of the catapults need be raised and there are no NPCs to dialogue with.
Stonefort is reached through the Skycrown Battlements, or by the Stonefort waypoint, which is the first one in Act Three (other than the one in town). Stonefort is a long, zigzagging level with no major dead ends or detours, and it does not connect to any other areas. Players must use a Town Portal to exit the level.
Contents
- 1 Access to Levels
- 2 Quests in Stonefort
- 3 Events in Stonefort
- 4 Farming for Stonefort
- 5 Common Monsters found in Stonefort
- 6 Special Monsters found in Stonefort
- 7 Notable NPCs
- 8 Checkpoints
- 9 Waypoint
- 10 Lore Entries Found in Stonefort
- 11 Quotes
- 12 Trivia
- 13 Map
- 14 Associated Achievements
- 15 History
- 16 Gallery
Access to Levels
Quests in Stonefort
Stonefort houses the Turning the Tide quest in Act III, which requires players to assist NPC soldiers in raising three catapults. These three events may be shepherded individually, but experienced players generally race right past the first two, after clicking the NPCs enough to start the quests. Those catapults will raise on their own without direct player involvement, and will finish around the time a player reaches the end of the level.
The third catapult, found very near the end of the level, does require clicking to facilitate (and greatly accelerate) the lifting process, an operation cursed by the most annoying, nagging NPC in the entire game.
Events in Stonefort
Farming for Stonefort
Common Monsters found in Stonefort
- Colossal Golgor
- Demon Trooper
- Demonic Hell Bearer
- Demonic Hellflyer
- Fallen Grunt
- Fallen Mongrel
- Fallen Overlord
- Fallen Prophet
Special Monsters found in Stonefort
The following Superunique monsters can but might not always appear in Stonefort:
- Dragus - Soldier of Hell
- Xah’Rith the Keywarden - Tormentor of the Damned
Notable NPCs
Checkpoints
Checkpoints are respawn points. Players who die appear back at the last checkpoint they reached. Players can also leave the game and resume at the last checkpoint at a later date. In effect they are a 'save game' feature. The following Checkpoints appear in Stonefort
Waypoint
Waypoints are special plates on the ground that form a network of jump points allowing players to instantly teleport between them. The nearest waypoint for Stonefort appears
Lore Entries Found in Stonefort
Quotes
Quotes said by classes or followers in this zone.
- Barbarian: "??"
- Demon Hunter: "??"
- Monk: "??"
- Witch Doctor: "??"
- Wizard: "??"
- Enchantress: "??"
- Scoundrel: "??"
- Templar: "??"
Trivia
This area became much more important in Patch 1.0.5 when the Infernal Machine was added to the game, since Xah’Rith the Keywarden is found in some random location within the Stonefort level. Players can usually find him just by racing through the main portion of the level, but he may also spawn up on the various side turrets and levels, so a more thorough exploration may sometimes be required.
Map
Stonefort is like all surface areas in Diablo 3, and has a static, fixed layout that does not vary between games. There are no random events or sub-dungeons on this level, though the placement of all monsters, chests, and other clickables varies from game to game.
Associated Achievements
Stonefort is in some way involved in the following achievement(s).
Name | Points | Description | Banner |
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History
Write about events that have taken place in this area in previous games, the impact it has on Diablo III. If any of the classes hail from this region make mention of that as well as any significant NPCs that may be connected to this zone.
Gallery
Sanctuary[e] Act 1 Act 2 Act 3 Act 4 Act 5 |
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Act 1 | [e] | ||||
---|---|---|---|---|---|
Char. Level: 1 - 20
|
Khanduras |
• The Old Ruins (m) | |||
(X) = Typical character level for that area - (m) = Map of area |
Act 1 categories: Dungeons Settlements Structures Maps |
---|
Bonus Areas Cemetery of the Forsaken Fields of Misery |
Festering Woods Leoric's Hunting Grounds |
The Old Ruins Old Tristram Road |
[e]
• The Royal Crypts (m) Wortham Southern Highlands |
Blank for now. Maps are the small (m)s |
[e] |
Act 2 | [e] | ||||
---|---|---|---|---|---|
Char. Level: 12 - ? |
Kehjistan |
||||
(X) = Typical character level for that area |
Act 2 categories: Dungeons Settlements Structures Maps |
---|
Kehjistan |
[e] |
Caldeum |
[e] |
Blank for now. Maps are the small (m)s |
[e] |
Act 3 | [e] | ||||
---|---|---|---|---|---|
Char. Level: ? - ?
|
Dreadlands
|
|
|
||
(X) = Typical character level for that area |
Act 3 categories: Dungeons Settlements Structures Maps |
---|
[e] |
Bash |
Cleave |
Frenzy |
[e] |
Bash |
Cleave |
Frenzy |
[e] |
Bash |
Cleave |
Frenzy |
[e] |
Act 4 | [e] | ||||
---|---|---|---|---|---|
Char. Level: ? - ? |
' |
| |||
(X) = Typical character level for that area |
Act 4 categories: Dungeons Settlements Structures Maps |
---|
Bash |
Cleave |
Frenzy |
[e] |
Bash |
Cleave |
Frenzy |
[e] |
Bash |
Cleave |
Frenzy |
[e] |
Bash |
Cleave |
Frenzy |
[e] |
Act 5 | [e] | ||||
---|---|---|---|---|---|
Char. Level: 60 - ? |
Khanduras |
||||
(X) = Typical character level for that area |