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Greater Rifts (GRs, initially known as '''Tiered Rifts''') are a higher level of [[Nephalem Rift]], meant to provide a greater challenge and greater rewards for players geared well enough to take them on. Greater Rifts are timed, and *must* be completed within 15 minutes to earn rewards. All treasure in Greater Rifts, with usually a legendary item or two, comes from the [[Greater Rift Guardians|Greater Rift Guardian]] (GRG) which is an upgraded version of the regular [[Rift Guardians]].
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Greater Rifts (GRs, initially known as '''Tiered Rifts''') are a higher level of [[Nephalem Rift]], meant to provide a greater challenge and greater rewards for players geared well enough to take them on. Greater Rifts are timed, and *must* be completed within 15 minutes to earn rewards. All treasure in Greater Rifts, with usually a legendary item or two, comes from the [[Greater Rift Guardians|Greater Rift Guardian]] (GRG) which is an upgraded version of the regular [[Rift Guardians]].
[[File:Greater-rift-completion27.jpg|left|thumb|300ps|Greater Rift Complete banner.]]
[[File:Greater-rift-death1.jpg|thumb|350px|Death in a Rift = no restart at corpse.]]
'''Difficulty: '''Greater Rifts are numbered as a measure of their difficulty. A level 1 Greater Rift is very easy, equivalent to [[Normal]] difficulty (or less.) Greater Rifts scale up quickly though, and will become challenging for any player ability. Level 8 is equivalent to about Torment 1, Level 15 is equivalent to about [[Torment 3]], and Level 25 is approximately the same as [[Torment 6]]. There should be an infinite number or Greater Rift levels since each one merely increases the hit points and damage of the monsters by some percentage
'''No Respecs:''' Characters can reallocate their Paragon Points while in a Rift, but can not access their inventory or skill menus ([[respec]]) while in a Greater Rift. It is possible to return to town mid-GR, and players can respec and make repairs then, though it's not recommended since the GR is a timed race. This is a feature designed to limit exploits via equipment or skill changes, so players can't change gear or skills to be more effective against a single target before they reach the [[Greater Rift Guardian]] for instance.
'''Rewards: '''Items and gold do not drop in Greater Rifts, and there are no chests or other clickables. All treasure comes from defeating the Greater Rift Guardian, who drops a huge amount of stuff, about double that of a normal Rift Guardian, and has a very high probability of dropping at least one legendary item. (Note that the lack of gold and chests hurts the effectiveness of legendary items such as [[Goldwrap]] and [[Harrington Waistguard]] that proc up in effectiveness via gold pickups or chest/clickables opening.)
'''Shrines:''' There are virtually no [[shrines]] or [[pylons]] in Greater Rifts. Pylons are seen occasionally, but their bonuses last only 15 seconds (instead of the usual 30) and Blizzard specifically said that [[Conduit]] Pylons would not be found in Greater Rifts since they are so powerful they would skew the entire rift [[Leaderboard]] system.
'''Progress Bar:'''The progress bar in a Greater Rift increases gradually from killing trash mobs, but jumps up by larger amounts for Elite kills. (Elites drop objects that look a bit like gooey health orbs, which count for big boosts in the progress bar when collected.) This is a feature designed to keep players from simply rushing past Elites to more quickly finish the rift by killing trash mobs, as can be done in normal Nephalem Rifts, and players will fill their progress bar more quickly by killing Elites than by skipping them, except in very rare long Elite battles.