Difference between revisions of "The Warden"

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'''The Warden''' is a mini-boss in Act I of [[Diablo III]]. He's a giant skeleton that the player must kill in order to loot ''the Warden's Key''.
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'''The Warden'''<!--({{wl|[http://diablonut.incgamers.com/npc/98879-the-warden db]}})--> is a [[Superunique]] [[Skeleton]] mini-boss found in [[The Cursed Hold]] in [[Act I]].
  
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[[Image:Thewarden.jpg|thumb|right|250px|The Warden in combat.]]
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[[File:Cursed hold map.png|thumb|right|250px|[[The Cursed Hold map]]]]
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He is involved in the quest [[The Imprisoned Angel]] and will appear after all the spirits of the prisoners have been released for [[Queen Asylla]].
  
==Summoning the Warden==
 
  
[[Image:Warden_ghost.jpg‎|frame|left|A ghost needed to summon the Warden.]]
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There are no achievements associated with killing him.
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<!--<mob>The Warden</mob>-->
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The Warden is the target of a [[Bounty]], [[Kill the Warden]].
  
The Warden must be summoned. He is a miniboss that exists inside of the [[quest]] to kill [[Leoric| the Mad King Leoric]].
 
The relevant portion of the quest line is given to players by [[Queen Asylla]], the beheaded bride of Leoric. She resides in the entryway of the Torture Chambers of the Mad King, informing the player that they must free the spirits of her former servants who will not know peace until the hero shows up to liberate them. The liberation of the ghosts is the trigger to summon the Warden.
 
  
Flux wrote about this portion of the questline during his hands-on from [[BlizzCon 2010]]<ref>[http://diablo.incgamers.com/blog/comments/hands-on-from-blizzcon-quests-and-dungeons/P3/ Hands On Page 2] - diii.net, December 17, 2010.</ref>:
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==The Warden Fight ==
  
::The player appeared in a narrow hallway, immediately before the spectral form of Queen Asylla.  
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The Warden spawns in the middle of a cross-shaped intersection of flooring within the Hold, with steep drop-offs which [[Savage Fiend]]s will climb up to attack the player. The spawning of the Warden will be preceded by an omnipresent voiceover within the game, where he says "Am I alone here? Must I do this myself? So be it. Face me, and repent". Once the voiceover ends, the Warden will pop up in the center of the cross-shaped area to attack the player.
  
::The quest was simple; you had to move through the fairly huge dungeon and find the six prisoners, then click them to set them free.  The only difficulty for this was the size of the dungeon. It was quite large, but easy to move around since the passages were wide, straight, and regular.
 
  
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He possess [[Jailer]] (as you'd expect) and [[Molten]] affixes but still, if you're the appropriate level here he and his few minions ([[Savage Fiend]]) shouldn't present a problem. Even so it is best not to engage him in the centre of the intersection.
  
==The Warden in Combat==
 
[[Image:Thewarden.jpg|frame|right|The Warden in combat.]]
 
  
The Warden spawns in the middle of a cross-shaped intersection of flooring within the torture chambers, with steep drop-offs which [[ghoul]]s will climb up to attack the player. The spawning of the Warden will be preceded by an omnipresent voiceover within the game, where he says "Am I alone here? Must I do this myself? So be it. Face me, and repent". Once the voiceover ends, the Warden will pop up in the center of the cross-shaped area to attack the player.
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==Gallery==
  
Flux also commented on this<ref>[http://diablo.incgamers.com/blog/comments/hands-on-from-blizzcon-quests-and-dungeons/P3/ Hands On Page 3] - diii.net, December 17, 2010.</ref> fight:
 
  
::The Warden wasn’t hard; I never struggled to kill him off, or to stay alive while doing so, but he was fun. The battle is shown in the gameplay movie, which you should watch now if you have somehow not yet done so. The location is the crossroads in the center of the level, and once you reached it, after freeing all of the ghosts, hordes of ghouls can scrambling up the sides of the platform, and the Warden bellowed his powerful dialogue, before appearing, ready to smash.
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<gallery>
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File:The warden3.jpg|[[Molten]] trails
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File:The warden2.jpg|Can't be a jailer without [[Jailer]]
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File:The warden1.jpg|As with all mobs with Molten, on death they explode
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File:The warden4.jpg|It's wise to stand clear of the explosion
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</gallery>
  
::The battle was best fought from one side, and a wise player stayed in the center only long enough for the spawn to begin, then retreated down one of the four paths. I did that with a [[Demon Hunter]], [[Vault]]ing through the ghouls, and had a very easy time with it. All of the enemies had to come along the narrow path towards me, which made [[Entangling Shot]] very effective at hopelessly clogging their advance, while [[Multishot]] pierced through the mob, dealing damage to dozens of enemies per blast.
 
 
::The Warden himself had a big stick and liked to hammer with it, but even when he whacked my [[Monk]] it wasn’t very heavy damage, and I had no real trouble punching the rest of his puny minions to bits.
 
 
 
==Media==
 
  
 
The Warden's battle begins at 9:25 of the first video, and continues into part two.
 
The Warden's battle begins at 9:25 of the first video, and continues into part two.
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</center>
 
</center>
  
==References==
 
  
<references/>
 
  
 
{{Monster navbox|bosses}}
 
{{Monster navbox|bosses}}
  
 
[[Category:Undead]]
 
[[Category:Undead]]
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[[Category:Superuniques]]
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[[Category:Skeletons]]
 
[[Category:Monsters]]
 
[[Category:Monsters]]
 
[[Category:Bosses]]
 
[[Category:Bosses]]
 
[[Category:Act I]]
 
[[Category:Act I]]
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__NOTOC__

Latest revision as of 02:28, 13 May 2014

The Warden is a Superunique Skeleton mini-boss found in The Cursed Hold in Act I.

The Warden in combat.

He is involved in the quest The Imprisoned Angel and will appear after all the spirits of the prisoners have been released for Queen Asylla.


There are no achievements associated with killing him. The Warden is the target of a Bounty, Kill the Warden.


The Warden Fight[edit | edit source]

The Warden spawns in the middle of a cross-shaped intersection of flooring within the Hold, with steep drop-offs which Savage Fiends will climb up to attack the player. The spawning of the Warden will be preceded by an omnipresent voiceover within the game, where he says "Am I alone here? Must I do this myself? So be it. Face me, and repent". Once the voiceover ends, the Warden will pop up in the center of the cross-shaped area to attack the player.


He possess Jailer (as you'd expect) and Molten affixes but still, if you're the appropriate level here he and his few minions (Savage Fiend) shouldn't present a problem. Even so it is best not to engage him in the centre of the intersection.


Gallery[edit | edit source]


The Warden's battle begins at 9:25 of the first video, and continues into part two.