Difference between revisions of "The Warden"
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− | '''The Warden''' is a mini-boss in | + | '''The Warden'''<!--({{wl|[http://diablonut.incgamers.com/npc/98879-the-warden db]}})--> is a [[Superunique]] [[Skeleton]] mini-boss found in [[The Cursed Hold]] in [[Act I]]. |
+ | [[Image:Thewarden.jpg|thumb|right|250px|The Warden in combat.]] | ||
+ | [[File:Cursed hold map.png|thumb|right|250px|[[The Cursed Hold map]]]] | ||
+ | He is involved in the quest [[The Imprisoned Angel]] and will appear after all the spirits of the prisoners have been released for [[Queen Asylla]]. | ||
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− | [[ | + | There are no achievements associated with killing him. |
+ | <!--<mob>The Warden</mob>--> | ||
+ | The Warden is the target of a [[Bounty]], [[Kill the Warden]]. | ||
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− | + | ==The Warden Fight == | |
− | + | The Warden spawns in the middle of a cross-shaped intersection of flooring within the Hold, with steep drop-offs which [[Savage Fiend]]s will climb up to attack the player. The spawning of the Warden will be preceded by an omnipresent voiceover within the game, where he says "Am I alone here? Must I do this myself? So be it. Face me, and repent". Once the voiceover ends, the Warden will pop up in the center of the cross-shaped area to attack the player. | |
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+ | He possess [[Jailer]] (as you'd expect) and [[Molten]] affixes but still, if you're the appropriate level here he and his few minions ([[Savage Fiend]]) shouldn't present a problem. Even so it is best not to engage him in the centre of the intersection. | ||
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− | + | ==Gallery== | |
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− | ::The | + | <gallery> |
+ | File:The warden3.jpg|[[Molten]] trails | ||
+ | File:The warden2.jpg|Can't be a jailer without [[Jailer]] | ||
+ | File:The warden1.jpg|As with all mobs with Molten, on death they explode | ||
+ | File:The warden4.jpg|It's wise to stand clear of the explosion | ||
+ | </gallery> | ||
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− | + | The Warden's battle begins at 9:25 of the first video, and continues into part two. | |
+ | <center> | ||
+ | {| | ||
+ | | <youtube>yMjknAZtztQ</youtube> | ||
+ | | <youtube>GvNopDJ3DoY</youtube> | ||
+ | |} | ||
+ | </center> | ||
+ | {{Monster navbox|bosses}} | ||
− | + | [[Category:Undead]] | |
+ | [[Category:Superuniques]] | ||
+ | [[Category:Skeletons]] | ||
+ | [[Category:Monsters]] | ||
+ | [[Category:Bosses]] | ||
+ | [[Category:Act I]] | ||
− | + | __NOTOC__ | |
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Latest revision as of 02:28, 13 May 2014
The Warden is a Superunique Skeleton mini-boss found in The Cursed Hold in Act I.
He is involved in the quest The Imprisoned Angel and will appear after all the spirits of the prisoners have been released for Queen Asylla.
There are no achievements associated with killing him.
The Warden is the target of a Bounty, Kill the Warden.
The Warden Fight[edit | edit source]
The Warden spawns in the middle of a cross-shaped intersection of flooring within the Hold, with steep drop-offs which Savage Fiends will climb up to attack the player. The spawning of the Warden will be preceded by an omnipresent voiceover within the game, where he says "Am I alone here? Must I do this myself? So be it. Face me, and repent". Once the voiceover ends, the Warden will pop up in the center of the cross-shaped area to attack the player.
He possess Jailer (as you'd expect) and Molten affixes but still, if you're the appropriate level here he and his few minions (Savage Fiend) shouldn't present a problem. Even so it is best not to engage him in the centre of the intersection.
Gallery[edit | edit source]
The Warden's battle begins at 9:25 of the first video, and continues into part two.
Monsters of Diablo III[e] Beasts Beasts: Superunique Demons Demons: Superunique Humans Humans: Superunique Undead Undead: Superunique Objects Bosses Boss Mods Monster Info Fanmade |
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Beasts | Bat - Beast - Blood Hawk - Demonic Hellflyer - Electric Eel - Khazra - Lacuni - Lamprey - Quill Fiend - Rockworm - Sand Monster - Sand Shark - Sand Wasp - Scavenger - Spider - Spiderling - Swarm - Withermoth - Wood Wraith - |
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Demons |
Armored Destroyer - Dark Berserker - Deceiver - Fallen - Ghoul - Hellion - Thrall |
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Undead |
Accursed - Bone Reaver - Brigand - Dune Dervish - Ghost - Ghoul - Grotesque - Morlu Caster - Risen Dead - Skeleton - Skeleton Mage - Unburied - Wraith - Wretched Mother |
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Primary Quest Uniques |
Act One Bosses:
Araneae -
Skeleton King -
The Warden -
The Butcher
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Uniques Modifiers |
Strong CC (Limit 1): Knockback -- Nightmarish -- Vortex -- Jailer | ||||
Removed Modifiers |
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Act One Uniques | Araneae - Web Spit | Leoric - Summon Skeleton, Teleport Strike, Triple Cleave | The Butcher - Smash, Grappling Hook, Spear, Frenzy Charge | ||
Act Two Uniques | Maghda - Forcefield, Summoning Ritual, Punish, Moth Dust, Teleport. | Zoltan Kulle - Fiery Boulder, Time Bubble, Ceiling Collapse, Energy Twister,Vanish, Creepy Laugh | Belial - Phase One: Triple Fireball, Summon Vipers. Phase Two: Poison Meteors, Ground Pound, Lightning Strike, Lightning Breath. | ||
Act Three Uniques | Ghom - Acid Slime, Sneeze, Gas Cloud, Chomp. | Siegebreaker - Triple Hit, Charge, Leg Stomp, Grab and Throw. | Cydaea - Pain Bolts, Web Trap, Spider Pits. | Azmodan - Bellyflop, Laser Attack, Falling Corpses, Demon Gate, Pool of Destruction, Globe of Annihilation. | |
Act Four Uniques | Rakanoth - Cleave, Teleport Strike, Blade Strike, Volley, Summon Minion. | Izual - Frost Nova, Frozen, Summon Minions. | Diablo - Phase One: Claw Rip, Charge, Hell Spikes, Shadow Vanish Grab, Curse of Destruction, Ring of Fire, Ground Stomp, Curse of Anguish, Curse of Hatred. Phase Two: Shadow Clone. Phase Three: Overdrive, Lightning Breath. |
Monster Info |
Monsters Basics -
Bosses -
Boss Modifiers -
Champions -
Quest bosses -
Teeth of Diablo -
Fan-made monsters
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