Difference between revisions of "Grand Inquisitor"

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[[File:Boss-grand-inquisitor.jpg|left|frame|He's in the red robe.]]
 
The [[Cultist]] Grand Inquisitor is a [[SuperUnique]] boss [[monster]] first seen in the [[Halls of Agony]], the first dungeon in the BlizzCon 2010 demo.  [[The Torture Chambers of the Mad King (quest)|The Torture Chambers of the Mad King]] quest did not require players to kill the Grand Inquisitor, but killing him was a bonus side-quest, though one without any special reward.
 
  
Despite his lofty title, the Grand Inquisitor is just a low level Cultist; one of the melee fighters with a ceremonial dagger for a weapon. He's not one of the higher level Cultist mages or summoners, and is no larger than the others of his type. He's just got a red robe and a fancy name.
 
  
The Grand Inquisitor spawned in a random location within the dungeon each game, and could be found protected by a few other melee-fighting Cultists. He was not especially difficult, nor did he stand out very clearly other than by his red cloak, and players sometimes killed him without even realizing they'd found the special boss they were searching for.
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'''The Cultist Grand Inquisitor''' <!--({{wl|[http://diablonut.incgamers.com/npc/105959-cultist-grand-inquisitor db]}})--> is a [[Superunique]] [[Dark Cultist]]. In version 1 of Diablo III, he was sometimes found on level one of the [[Halls of Agony]] of [[Act I]] but in version 2, he seems to always spawn in this location. [[The Imprisoned Angel]] is the quest that will take you to the Halls but the Inquisitor is not involved in this quest.
  
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There are no achievements attached with killing him.
  
==Final Game?==
 
  
It's not known if this boss will appear in the final game, but it seems likely. If so he's sure to be a bigger challenge, and to fill some more important role in the story and plot of Act One than he did in the Blizzcon 2010 demo.
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Cultist Grand Inquisitor has a chance of dropping the [[legendary crafting material]] [[Cultist Blood]] needed to craft the dagger [[Blood-Magic Edge]].
  
  
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<!--<mob>Cultist Grand Inquisitor</mob>-->
  
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[[File:Cultist grand inquisitor.png|600px]]
  
{{Monster navbox|boss}}
 
  
[[category:bosses]]
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[[category:cultist]]
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He has a couple of [[Boss Modifiers]], [[Boss_Modifiers#Electrified|Electrified]] causing electrical sparks to pulse across the ground, increasing when he's hit. It also means he has some resistance to lightning attacks.  He also has [[Boss_Modifiers#Extra_Health|Extra Health]].
[[category:monsters]]
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==Gallery==
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<gallery>
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File:Cultist grand inquisitor2.png|[[Dark Hellion]] too
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File:Cultist grand inquisitor3.png|[[Electrified]] modiifer
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File:Cultist_Grand_Inquisitor_2.jpg
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</gallery>
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{{Monster navbox|superuniquehumans}}
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[[category:Monsters]]
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[[category:Humans]]
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[[Category:Dark Cultists]]
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[[Category:Superuniques]]

Latest revision as of 01:53, 12 May 2014


The Cultist Grand Inquisitor is a Superunique Dark Cultist. In version 1 of Diablo III, he was sometimes found on level one of the Halls of Agony of Act I but in version 2, he seems to always spawn in this location. The Imprisoned Angel is the quest that will take you to the Halls but the Inquisitor is not involved in this quest.

There are no achievements attached with killing him.


Cultist Grand Inquisitor has a chance of dropping the legendary crafting material Cultist Blood needed to craft the dagger Blood-Magic Edge.


Cultist grand inquisitor.png


He has a couple of Boss Modifiers, Electrified causing electrical sparks to pulse across the ground, increasing when he's hit. It also means he has some resistance to lightning attacks. He also has Extra Health.


Gallery[edit | edit source]