Difference between revisions of "Highlands Passage"

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The '''Highlands Passage''' is a small outdoor area within [[Diablo III]] that was seen in the [[Blizzcon 2010]] demo.  The outdoor area served as a bridging zone between the [[Halls of Agony]] and [[The Torture Chambers of the Mad King (level)|The Torture Chambers of the Mad King]].
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[[File:Highlands passage2.png|right|thumb|250px|Highlands Passage]]
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[[File:Highlands passage map.png|right|thumb|250px|[[Highlands Passage map]]]]
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The '''{{PAGENAME}}''' appears in the Highlands. It comprises a small set of bridges that lead from the [[Halls of Agony]] to the [[Cursed Hold]] which in turn sits atop level 3 of the Halls of Agony. The exact configuration isn't seen on any maps but the Halls and the Hold are obviously all linked underground in some way.
  
Though this level had a functional quest, it was clearly a very abbreviated version of something that must be fleshed out in the full game.  The final boss Cultist did not have any combat AI, and it was ridiculous to have an escort mission in a level with no turns or side routes that could be run through in 15 seconds.
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It was first revealed in the [[Blizzcon 2010]] demo.
  
==Theme/Style==
 
The area is similar in feel to the [[Leoric Highlands]] seen in the gameplay video that was released upon Diablo III's announcement.  The [[Highlands Passage]] is likely part of the same region.  The lush, open outdoors were a stark contrast to the fiery [[Halls of Agony]] from which the player emerges.  Weather effects (rain/lightning/wind) are showcased in this brief hiatus between dungeons.  Diablo III's water effects can also be seen in the waterfall and river that are featured in the background beneath the stone bridges.
 
  
<div style="display:inline; float:left; width:370px;">
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==Areas and Dungeons within {{PAGENAME}}==
[[Image:HP-StoneBridge.png |thumb |right |350px |First stone bridge.]]
 
</div>
 
  
<div style="display:inline; float:left; width:370px;">
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* [[Halls of Agony]] - level 2
[[Image:HP-StoneBridge2.png |thumb |right |350px |Second stone bridge.]]
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* [[Cursed Hold]]
</div>
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==Access to Levels==
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<div style="clear:both;"></div>
 
  
==Denizens==
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==Quests in {{PAGENAME}}==
<div style="display:inline; float:right; width:170px;">
 
[[Image:Berserker-blizzcon2010.jpg |thumb |right |150px |A cultist leader's pets - Berserkers.]]
 
</div>
 
  
<div style="display:inline; float:right; width:170px;">
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* [[The Imprisoned Angel]]
[[Image:Mon-high-cultist1.jpg |thumb |right |121px |A cultist leader in red garb.]]
 
</div>
 
  
Here, the player encounters [[cultist]]s and the [[razorback]]s that they are able to summon.
 
  
The Weaponmaker, Dargon, and a cultist leader are also found here and are part of the small quest (described below) for this area. 
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==Events in {{PAGENAME}}==
  
In the Blizzcon 2010 demo, the cultist leader did not seem fully fleshed out, since he was not a very formidable foe.  However, he was accompanied by powerful [[Berserker]]s that seemed to be [[champion]]s.
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*[[A Reputation Restored]]
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==Farming for {{PAGENAME}}==
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<div style="clear:both;"></div>
 
  
==Quests==
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==Common Monsters found in {{PAGENAME}}==
[[Image:HP-InitialArea.png |thumb |right |350px |Emerging from the Halls of Agony.]]
 
[[Image:HP-DargonAndCultist.png |thumb |right |350px |Dargon and his cultist master block the way.]]
 
  
Upon leaving the [[Halls of Agony]] and seeing the light of the outside world, you encounter an NPC known as The Weaponmaker.  A short dialogue ensues:
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*[[Dark Berserker]]
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*[[Dark Cultist]]
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*[[Dark Hellion]]
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*[[Dark Moon Clan Impaler]]
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*[[Dark Moon Clan Shaman]]
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*[[Dark Moon Clan Warrior]]
  
<blockquote>
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*[[Dark Summoner]]
'''The Weaponmaker''': “I will make an example of Dargon, that traitorous cur! Help me hunt him, and I will sell to you, instead of those zealots.”
 
</blockquote>
 
  
The NPC follows you across the bridges, where you eventually find Dargon and a cultist leader.  When you encounter the duo, a short exchange occurs:
 
  
<blockquote>
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==Special Monsters found in {{PAGENAME}}==
'''Dargon''': “Master, help me. The crazed weapon-maker wants my head!”
 
<br>
 
'''The Cultist Master''': “What makes you think I care for your life? Kill them, my pets.”
 
</blockquote>
 
  
Killing Dargon, the cultist leader, and his [[Berserker]]s completes the quest.
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{{Template:Special Monsters}}
  
<blockquote>
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*[[Dargon]] - ''Treacherous Cur'', Human - [[A Reputation Restored]] event
'''The Weaponmaker''': “Now that Dargon is dead, no one shall question my reputation or my resolve. Now for my goods. You’ll find none better!”
 
</blockquote>
 
  
The Weaponmaker now serves as an item vendor.
 
  
===Play, Don't Tell===
 
In the [[Crafting_Sanctuary_Panel_Blizzcon_2010|Crafting Sanctuary panel]] at Blizzcon 2010, Kevin Martens used this quest as an example of their "action storytelling".
 
  
::[[Kevin Martens]]: "In Diablo III, I want to show you guys an example in the demo so you can go and see this for yourself.  And, this is action storytelling.  So, in this case, you're going to get a little quest from this man.  He's a weaponsmith betrayed by somebody working with the evil cult.  He will tell you what he needs from you as he joins behind you.  So, he'll be talking and you can keep moving.  Then the video is going to fade to the end of the plot where you have the showdown with the villain and a cultist leader who is ultimately behind it all.  And, all of that happens while you keep playing as well."
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==Notable NPCs==
  
<div style="clear:both;"></div>
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* [[Kyr the Weaponsmith]] - Possible merchant spawn with event [[A Reputation Restored]] event
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==Checkpoints==
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{{Template:Checkpoint}}
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*When you reach the [[Highlands Passage]] from level 2 of the [[Halls of Agony]]
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==Waypoint==
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{{Template:Waypoint}}
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==Lore Entries Found in {{PAGENAME}}==
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* [[??]]
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==Quotes==
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Quotes said by classes or followers in this zone.
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*[[Barbarian]]: ''"??"''
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*[[Demon Hunter]]: ''"??"''
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*[[Monk]]: ''"??"''
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*[[Witch Doctor]]: ''"??"''
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*[[Wizard]]: ''"??"''
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*[[Enchantress]]: ''"??"''
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*[[Scoundrel]]: ''"??"''
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*[[Templar]]: ''"??"''
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==Trivia==
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-->
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==Associated Achievements==
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{{Template:Associated Achievement}}
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{{achievement header}}<achievement type="single">There Will Definitely Be Blood</achievement>
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==History==
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-->
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==Gallery==
  
==Media==
 
 
<gallery>
 
<gallery>
File:HP-InitialArea.png
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File:Highlands passage1.png|[[Kyr the Weaponsmith]] offers [[A Reputation Restored]] event
File:HP-StoneBridge.png
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File:Highlands passage2.png|[[Dark Berserker]]s
File:HP-StoneBridge2.png
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File:Highlands passage3.png|[[Dark Moon Clan Warrior]]s
File:HP-DargonAndCultist.png
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File:Highlands passage4.png|[[Dargon]], the Treacherous Cur
File:Mon-high-cultist1.jpg
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File:Highlands passage5.png|Entrance to [[The Cursed Hold]]
File:Berserker-blizzcon2010.jpg
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File:HP-StoneBridge2.png|Kyr the Weaponsmith as he was in Blizzcon 2010 demo with blue marker above his head
 
</gallery>
 
</gallery>
  
==References==
 
*[[Flux]]. [http://diablo.incgamers.com/blog/comments/hands-on-from-blizzcon-quests-and-dungeons/ Hands-On Preview: Quests and Dungeons]. 2010-12-17.
 
*B-roll gameplay footage, [[Blizzcon 2010]] press kit.
 
  
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{{Location navbox|Act 1|Dungeons}}
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[[Category:Khanduras]]
 
[[Category:Sanctuary]]
 
[[Category:Sanctuary]]
 
[[Category:Zones]]
 
[[Category:Zones]]
 
[[Category:Act I]]
 
[[Category:Act I]]
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[[Category:Act I Levels]]
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[[Category:Leoric's Hunting Grounds]]

Latest revision as of 03:07, 15 March 2014

Highlands Passage

The Highlands Passage appears in the Highlands. It comprises a small set of bridges that lead from the Halls of Agony to the Cursed Hold which in turn sits atop level 3 of the Halls of Agony. The exact configuration isn't seen on any maps but the Halls and the Hold are obviously all linked underground in some way.

It was first revealed in the Blizzcon 2010 demo.


Areas and Dungeons within Highlands Passage[edit | edit source]


Quests in Highlands Passage[edit | edit source]


Events in Highlands Passage[edit | edit source]


Common Monsters found in Highlands Passage[edit | edit source]


Special Monsters found in Highlands Passage[edit | edit source]

The following Superunique monsters can but might not always appear in Highlands Passage:


Notable NPCs[edit | edit source]


Checkpoints[edit | edit source]

Checkpoints are respawn points. Players who die appear back at the last checkpoint they reached. Players can also leave the game and resume at the last checkpoint at a later date. In effect they are a 'save game' feature. The following Checkpoints appear in Highlands Passage



Associated Achievements[edit | edit source]

Highlands Passage is in some way involved in the following achievement(s).


Name Points Description Banner
<achievement type="single">There Will Definitely Be Blood</achievement>


Gallery[edit | edit source]