Difference between revisions of "Blessed Shrine"

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Blessed Shrines (formerly known as Desecrated Shrines) provide a defensive bonus to characters by reducing all damage taken by 25% for the duration of the bonus. This bonus is calculated after all other damage decrease bonuses, and thus reduces the apparent damage taken by a quarter.
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Blessed Shrines (formerly known as Desecrated Shrines) provide a defensive bonus to characters by reducing all damage taken by 25% for the duration of the bonus. This bonus is calculated after all other damage decrease bonuses, and thus reduces the apparent damage taken by one quarter.
  
  
==General Shrine information==
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==Shrines in Diablo III==
  
'''Shrines''' are randomly-located, randomly-spawned objects that characters can click to receive temporary buffs.  Shrine effects pass to all players in the area when they are first triggered. All shrine benefits last for 2 minutes, and characters can benefit from multiple different shrines at once. Shrine bonuses and durations do not stack, and hitting a second shrine of the same type will simply reset the time to the full two minute duration.
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'''Shrines''' are randomly-located, randomly-spawned objects that characters can click to receive temporary buffs.  Shrine effects pass to all players in the area when they are first triggered. All shrine benefits last for 120 seconds, and characters can benefit from multiple different shrines at once. Shrine bonuses and durations do not stack, and hitting a second shrine of the same type will simply reset the time to the full two minute duration.
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* [[Blessed Shrine]] - Reduces all damage taken by 25% for 120 seconds.
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* [[Empowered Shrine]] – Increased [[resource]] regeneration and reduced [[cooldowns]] for 120 seconds.
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* [[Enlightened Shrine]] - +25% [[Experience]] gain from monster kills for 120 seconds.
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* [[Fleeting Shrine]] – Increased movement speed and adds 25 yards to [[gold]] and [[health orb]] [[pickup radius]] for 120 seconds.
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* [[Fortune Shrine]] - +25% to [[Magic Find]] and [[Gold Find]] for 120 seconds.
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* [[Frenzied Shrine]] - Increases attack speed by 25% for 120 seconds.
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===Super Shrines in Reaper of Souls===
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This new class of shrines provide huge benefits for just 30 seconds. These were first seen in the Blizzcon 2013 RoS demo and may change in function before the game is released.
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* [[Conduit Shrine]] - Grants players a zapping electrical property that kills most monsters instantly.
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* [[Consecrated Shrine]] - Reduces all cooldowns to zero for 30 seconds.
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* [[Power Shrine]] - Grants 400% bonus to damage output for 30 seconds.
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* [[Shield Shrine]] - Grants 30 seconds of total immunity to damage and debuffs.
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* [[Speed Shrine]] - Movement speed increased to maximum for 30 seconds.
  
* [[Blessed Shrine]] - Reduces all damage taken by 25%.
 
* [[Empowered Shrine]] – Increased [[resource]] regeneration and reduced [[cooldowns]]. (Added in [[Patch 1.0.5]].)
 
* [[Enlightened Shrine]] - +25% [[Experience]]. (This shrine did not appear in [[Inferno]] prior to v1.0.5.)
 
* [[Fleeting Shrine]] – Increased movement speed and adds 25 yards to [[gold]] and [[health orb]] pickup [[radius]]. (Added in [[Patch 1.0.5]].)
 
* [[Fortune Shrine]] - A +25% bonus to [[Magic Find]] and [[Gold Find]]. This bonus stacks on top of other MF/GF bonuses from equipment, [[Nephalem Valor]] stacks, and [[Paragon]] levels. After Patch v1.08 it gained the ability to boost above the 300% MF/GF cap.
 
* [[Frenzied Shrine]] - Increases attack speed by 25%.
 
  
  

Revision as of 09:23, 12 November 2013

Blessed Shrines (formerly known as Desecrated Shrines) provide a defensive bonus to characters by reducing all damage taken by 25% for the duration of the bonus. This bonus is calculated after all other damage decrease bonuses, and thus reduces the apparent damage taken by one quarter.


Shrines in Diablo III

Shrines are randomly-located, randomly-spawned objects that characters can click to receive temporary buffs. Shrine effects pass to all players in the area when they are first triggered. All shrine benefits last for 120 seconds, and characters can benefit from multiple different shrines at once. Shrine bonuses and durations do not stack, and hitting a second shrine of the same type will simply reset the time to the full two minute duration.


Super Shrines in Reaper of Souls

This new class of shrines provide huge benefits for just 30 seconds. These were first seen in the Blizzcon 2013 RoS demo and may change in function before the game is released.

  • Conduit Shrine - Grants players a zapping electrical property that kills most monsters instantly.
  • Consecrated Shrine - Reduces all cooldowns to zero for 30 seconds.
  • Power Shrine - Grants 400% bonus to damage output for 30 seconds.
  • Shield Shrine - Grants 30 seconds of total immunity to damage and debuffs.
  • Speed Shrine - Movement speed increased to maximum for 30 seconds.