Difference between revisions of "Teleporter"
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[[Teleporter]] is a [[Boss Modifier]] found on Champions, Bosses, and their minions in Diablo III. It enables the monsters to instantly teleport right next to your hero, bringing the party to you, and can be quite dangerous for ranged characters who are trying to stay out of reach of the enemies. | [[Teleporter]] is a [[Boss Modifier]] found on Champions, Bosses, and their minions in Diablo III. It enables the monsters to instantly teleport right next to your hero, bringing the party to you, and can be quite dangerous for ranged characters who are trying to stay out of reach of the enemies. | ||
+ | [[File:Teleporter-skeleton-summoner2.jpg|thumb|400px|Blue is the lift off, yellow is the landing.]] | ||
Teleporter is basically the reverse of [[Vortex]], which yanks the player right in next to the monsters. Both modifiers can be limited by terrain, and walls or other impassable obstacles can stop the movement before it reaches its goal. | Teleporter is basically the reverse of [[Vortex]], which yanks the player right in next to the monsters. Both modifiers can be limited by terrain, and walls or other impassable obstacles can stop the movement before it reaches its goal. | ||
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Teleporter can work on more than one monster at a time, yanking the whole pack of Champions or the Boss and one or more of his minions all at once. | Teleporter can work on more than one monster at a time, yanking the whole pack of Champions or the Boss and one or more of his minions all at once. | ||
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+ | It's essential to husband your defenses when dealing with a Teleporter. Wise players make sure to keep some resource of one of their [[panic button]] skills available, so they can use it instantly if they need to when the boss suddenly warps right on top of them. | ||
While the two properties have similar effects, Teleporter is generally less dangerous than [[Vortex]] since Teleporter brings the boss to you. Thus at least it's not Vortex, pulling your character back into the middle of all the enemies, and potentially a killing zone of [[Molten]], [[Plagued]], [[Arcane Enchanted]], and other [[AoE]] sources of despair. | While the two properties have similar effects, Teleporter is generally less dangerous than [[Vortex]] since Teleporter brings the boss to you. Thus at least it's not Vortex, pulling your character back into the middle of all the enemies, and potentially a killing zone of [[Molten]], [[Plagued]], [[Arcane Enchanted]], and other [[AoE]] sources of despair. | ||
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<gallery> | <gallery> | ||
File:Teleporter-skeletal-summoner.jpg|Skeletal Summoner with Teleporter. | File:Teleporter-skeletal-summoner.jpg|Skeletal Summoner with Teleporter. | ||
− | File:Vortex-teleporter.jpg|Teleporter | + | File:Vortex-teleporter.jpg|Teleporter + Melee + Horde = Despair |
</gallery> | </gallery> | ||
Latest revision as of 04:19, 23 February 2013
Teleporter is a Boss Modifier found on Champions, Bosses, and their minions in Diablo III. It enables the monsters to instantly teleport right next to your hero, bringing the party to you, and can be quite dangerous for ranged characters who are trying to stay out of reach of the enemies.
Teleporter is basically the reverse of Vortex, which yanks the player right in next to the monsters. Both modifiers can be limited by terrain, and walls or other impassable obstacles can stop the movement before it reaches its goal.
Teleporter
- Monster Level Minimum: 3
- Available to: All
- Damage Type: N/A.
- Additional Resistances: 'None.
Strategy[edit | edit source]
Teleporter kicks in regularly, and is not predicated on the monster landing a hit on the target. Naturally, since that's the whole point; to make the boss dangerous even to ranged attackers who are saying out of reach and out of range.
Teleporter can work on more than one monster at a time, yanking the whole pack of Champions or the Boss and one or more of his minions all at once.
It's essential to husband your defenses when dealing with a Teleporter. Wise players make sure to keep some resource of one of their panic button skills available, so they can use it instantly if they need to when the boss suddenly warps right on top of them.
While the two properties have similar effects, Teleporter is generally less dangerous than Vortex since Teleporter brings the boss to you. Thus at least it's not Vortex, pulling your character back into the middle of all the enemies, and potentially a killing zone of Molten, Plagued, Arcane Enchanted, and other AoE sources of despair.
Development[edit | edit source]
During Diablo 3's development, Teleporter worked much as the modifier did in Diablo II. In that game it enabled bosses to phase to a random location somewhere on the screen, healing themselves in the process. The function was similar in early Diablo III, making this a not very dangerous but potentially very annoying modifier. It was most annoying when manifested on a ranged attacker, which would constantly pop here and there around the screen, moving out of range while continuing to fire at the player.
Bashiok alluded to this modifier in a forum post from August 2010:[1]
At some point between then and release, the developers changed the property to make it much more dangerous, without creating anything new to approximate the aggravating "can't catch me" vibe of the original.
Media[edit | edit source]
The Teleporter property does not change the appearance of bosses and champions. It's only visible on their tooltip hover text, or when they *bamf* from one location to stand almost on top of your character, in a flash of yellow light.
Monsters of Diablo III[e] Beasts Beasts: Superunique Demons Demons: Superunique Humans Humans: Superunique Undead Undead: Superunique Objects Bosses Boss Mods Monster Info Fanmade |
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Beasts | Bat - Beast - Blood Hawk - Demonic Hellflyer - Electric Eel - Khazra - Lacuni - Lamprey - Quill Fiend - Rockworm - Sand Monster - Sand Shark - Sand Wasp - Scavenger - Spider - Spiderling - Swarm - Withermoth - Wood Wraith - |
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Demons |
Armored Destroyer - Dark Berserker - Deceiver - Fallen - Ghoul - Hellion - Thrall |
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Undead |
Accursed - Bone Reaver - Brigand - Dune Dervish - Ghost - Ghoul - Grotesque - Morlu Caster - Risen Dead - Skeleton - Skeleton Mage - Unburied - Wraith - Wretched Mother |
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Primary Quest Uniques |
Act One Bosses:
Araneae -
Skeleton King -
The Warden -
The Butcher
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Uniques Modifiers |
Strong CC (Limit 1): Knockback -- Nightmarish -- Vortex -- Jailer | ||||
Removed Modifiers |
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Act One Uniques | Araneae - Web Spit | Leoric - Summon Skeleton, Teleport Strike, Triple Cleave | The Butcher - Smash, Grappling Hook, Spear, Frenzy Charge | ||
Act Two Uniques | Maghda - Forcefield, Summoning Ritual, Punish, Moth Dust, Teleport. | Zoltan Kulle - Fiery Boulder, Time Bubble, Ceiling Collapse, Energy Twister,Vanish, Creepy Laugh | Belial - Phase One: Triple Fireball, Summon Vipers. Phase Two: Poison Meteors, Ground Pound, Lightning Strike, Lightning Breath. | ||
Act Three Uniques | Ghom - Acid Slime, Sneeze, Gas Cloud, Chomp. | Siegebreaker - Triple Hit, Charge, Leg Stomp, Grab and Throw. | Cydaea - Pain Bolts, Web Trap, Spider Pits. | Azmodan - Bellyflop, Laser Attack, Falling Corpses, Demon Gate, Pool of Destruction, Globe of Annihilation. | |
Act Four Uniques | Rakanoth - Cleave, Teleport Strike, Blade Strike, Volley, Summon Minion. | Izual - Frost Nova, Frozen, Summon Minions. | Diablo - Phase One: Claw Rip, Charge, Hell Spikes, Shadow Vanish Grab, Curse of Destruction, Ring of Fire, Ground Stomp, Curse of Anguish, Curse of Hatred. Phase Two: Shadow Clone. Phase Three: Overdrive, Lightning Breath. |
Monster Info |
Monsters Basics -
Bosses -
Boss Modifiers -
Champions -
Quest bosses -
Teeth of Diablo -
Fan-made monsters
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