Difference between revisions of "The Warden"
(Undo revision 60648 by Diabloadmi (talk)) |
m |
||
Line 1: | Line 1: | ||
− | '''The Warden''' is a mini-boss in | + | [[Image:Thewarden.jpg|thumb|right|250px|The Warden in combat.]] |
+ | [[File:Cursed hold map.png|thumb|right|250px|[[The Cursed Hold map]]]] | ||
+ | '''The Warden''' ({{wl|[http://diablonut.incgamers.com/npc/98879-the-warden db]}}) is a [[Superunique]] [[Skeleton]] mini-boss found in [[The Cursed Hold]] in [[Act I]]. | ||
+ | He is involved in the quest [[The Imprisoned Angel]] and will appear after all the spirits of the prisoners have been released for [[Queen Asylla]]. | ||
− | + | There are no achievements associated with killing him. | |
− | |||
− | The Warden | + | <mob>The Warden</mob> |
− | |||
− | |||
− | + | ==The Warden Fight == | |
− | + | The Warden spawns in the middle of a cross-shaped intersection of flooring within the Hold, with steep drop-offs which [[Savage Fiend]]s will climb up to attack the player. The spawning of the Warden will be preceded by an omnipresent voiceover within the game, where he says "Am I alone here? Must I do this myself? So be it. Face me, and repent". Once the voiceover ends, the Warden will pop up in the center of the cross-shaped area to attack the player. | |
− | + | He possess [[Jailer]] (as you'd expect) and [[Molten]] affixes but still, if you're the appropriate level here he and his few minions ([[Savage Fiend]]) shouldn't present a problem. Even so it is best not to engage him in the centre of the intersection. | |
− | [[ | ||
− | |||
− | + | ==Gallery== | |
− | |||
− | + | <gallery> | |
+ | File:The warden3.jpg|[[Molten]] trails | ||
+ | File:The warden2.jpg|Can't be a jailer without [[Jailer]] | ||
+ | File:The warden1.jpg|As with all mobs with Molten, on death they explode | ||
+ | File:The warden4.jpg|It's wise to stand clear of the explosion | ||
+ | </gallery> | ||
− | |||
− | |||
− | |||
− | |||
The Warden's battle begins at 9:25 of the first video, and continues into part two. | The Warden's battle begins at 9:25 of the first video, and continues into part two. | ||
Line 41: | Line 39: | ||
</center> | </center> | ||
− | |||
− | |||
{{Monster navbox|bosses}} | {{Monster navbox|bosses}} | ||
[[Category:Undead]] | [[Category:Undead]] | ||
+ | [[Category:Superuniques]] | ||
+ | [[Category:Skeletons]] | ||
[[Category:Monsters]] | [[Category:Monsters]] | ||
[[Category:Bosses]] | [[Category:Bosses]] | ||
[[Category:Act I]] | [[Category:Act I]] | ||
+ | |||
+ | __NOTOC__ |
Revision as of 18:22, 30 January 2013
The Warden (db) is a Superunique Skeleton mini-boss found in The Cursed Hold in Act I.
He is involved in the quest The Imprisoned Angel and will appear after all the spirits of the prisoners have been released for Queen Asylla.
There are no achievements associated with killing him.
<mob>The Warden</mob>
The Warden Fight
The Warden spawns in the middle of a cross-shaped intersection of flooring within the Hold, with steep drop-offs which Savage Fiends will climb up to attack the player. The spawning of the Warden will be preceded by an omnipresent voiceover within the game, where he says "Am I alone here? Must I do this myself? So be it. Face me, and repent". Once the voiceover ends, the Warden will pop up in the center of the cross-shaped area to attack the player.
He possess Jailer (as you'd expect) and Molten affixes but still, if you're the appropriate level here he and his few minions (Savage Fiend) shouldn't present a problem. Even so it is best not to engage him in the centre of the intersection.
Gallery
The Warden's battle begins at 9:25 of the first video, and continues into part two.
Monsters of Diablo III[e] Beasts Beasts: Superunique Demons Demons: Superunique Humans Humans: Superunique Undead Undead: Superunique Objects Bosses Boss Mods Monster Info Fanmade |
---|
Primary Quest Uniques |
Act One Bosses:
Araneae -
Skeleton King -
The Warden -
The Butcher
|
---|