Difference between revisions of "The Imprisoned Angel"

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==The Imprisoned Angel Walkthrough==
 
==The Imprisoned Angel Walkthrough==
[[File:Lerocis hunting grounds map1.jpg|thumb|right|260px|Entrance from [[Leoric's Manor]]]]From [[Leoric's Manor]] make your way down to and through level 1 of the [[Halls of Agony]] where you'll fight cultists performing rituals to summon [[Thrall]]s and [[Hellion]].  Kill the cultists first to stop the rituals and proceed with caution.  If you are on the back foot it's easy to run into dead ends here and of course more packs and with fiery grates making your path even more treacherous you can quickly become hemmed in with no safe place to retreat to.
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[[File:Lerocis hunting grounds map1.jpg|thumb|right|260px|Entrance from [[Leoric's Manor]]]]From [[Leoric's Manor]] make your way down to and through level 1 of the [[Halls of Agony]] where you'll fight cultists performing rituals to summon [[Thrall]]s and [[Hellion]].  Kill the cultists first to stop the rituals but proceed with caution.  If you are on the back foot it's easy to run into dead ends in the Halls and of course more mobs and with fiery grates making your path even more treacherous you can quickly become hemmed in with no safe place to retreat to.
  
  
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As soon as you descend the steps from the Highlands Passage into the Hold you'll be met by the ghost of [[Queen Asylla]].  She requests you free the spirits of 6 prisoners from cells throughout the Hold.  You can earn an [[achievement]] if you free them in 2 minutes or under (details below).
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As soon as you descend the steps from the Highlands Passage into the Cursed Hold you'll be met by the ghost of [[Queen Asylla]].  She requests you free the spirits of 6 prisoners from cells throughout the Hold.  You can earn an [[achievement]] if you free them in 2 minutes or under (details below).
  
  
There are quite large mixed packs down in the Hold so be sure you've cleared corridors before opening doors so you do not back into another group when trying to retreat to heal.  Using projectile skills such as [[Multishot]] can inadvertently break down doors to cells lining the corridors allowing more mobs to pour out when you may not be ready for them.  Some cells don't have doors so they'll come out and join in anyway.Use the doorways to your advantage by picking off the packs when they file out into the corridors.
+
There are quite large mixed packs down in the Hold so be sure you've cleared corridors before opening doors so you do not back into another pack when trying to retreat to heal.  Using projectile skills such as [[Multishot]] can inadvertently break down doors to cells lining the corridors allowing more mobs to pour out when you may not be ready for them.  Some cells don't have doors so they'll come out and join in anyway.Use the doorways to your advantage by picking off the packs when they file out into the corridors.
  
  

Revision as of 01:08, 27 January 2013

The Imprisoned Angel is an Act I quest in Diablo III that takes place mainly in the Halls of Agony.


Quest Information

IconAct1Quest09.png


The Imprisoned Angel Walkthrough

Entrance from Leoric's Manor
From Leoric's Manor make your way down to and through level 1 of the Halls of Agony where you'll fight cultists performing rituals to summon Thralls and Hellion. Kill the cultists first to stop the rituals but proceed with caution. If you are on the back foot it's easy to run into dead ends in the Halls and of course more mobs and with fiery grates making your path even more treacherous you can quickly become hemmed in with no safe place to retreat to.


Some corridors will be lined with massive blades which thunder down threatening to mutilate anything foolish enough to get under them. However, their bark is worse than their bite as they inflict very little damage but it still adds a bit of fun trying to fight your way down the corridors whilst avoiding them too.

Door to the Highlands Passage


Somewhere on level 2 there will be a door out to the Highlands Passage. Take this and make your way along the bridges until you come to The Cursed Hold.


As you ascend to the Highlands Passage you may find Kyr the Weaponsmith waiting for you. He will offer an event to complete which will also earn you an achievement (A Reputation Restored).


As soon as you descend the steps from the Highlands Passage into the Cursed Hold you'll be met by the ghost of Queen Asylla. She requests you free the spirits of 6 prisoners from cells throughout the Hold. You can earn an achievement if you free them in 2 minutes or under (details below).


There are quite large mixed packs down in the Hold so be sure you've cleared corridors before opening doors so you do not back into another pack when trying to retreat to heal. Using projectile skills such as Multishot can inadvertently break down doors to cells lining the corridors allowing more mobs to pour out when you may not be ready for them. Some cells don't have doors so they'll come out and join in anyway.Use the doorways to your advantage by picking off the packs when they file out into the corridors.


Prisoner Markers

As you near a cell with prisoner's remains in a yellow indicator will appear on the mini map. Once you have freed them you will need to seek out the The Warden who can always be found at the centre of the level at the crossroads. He is pretty slow so easy to avoid. He possess Jailer (as you'd expect) and Molten affixes but still, if you're the appropriate level here he and his few minions (Savage Fiend) shouldn't present a problem.


After the The Warden is dead a gate will lower allowing you access to the third level of the Halls of Agony where you must locate the Chamber of Suffering where the infamous Butcher can be found.


Before leaving the Hold you should stumble upon a scene featuring Leoric standing by as Asylla is strapped into a guillotine and beheaded by Lazarus.


You will find the same mobs on level three as the previous 2 levels of the Halls but there are many more fiery grates on the floor which you need to keep out of as they rapidly suck the life out of you, and monsters for that matter. Slowing monsters as they chase you over those grates works to your advantage.


As you approach the Chamber of Suffering you'll get a checkpoint. Once you enter the chamber you can not leave until the Butcher or you is dead. You can town portal out once he is dead and return if you need to sell and collect loot.


This is your showdown with the Act one boss, the Butcher. Details of the battle and strategy can be found on his page. There are a number of achievements associated with the fight that you can earn which are detailed below.


Once the quest is over town portal back to Tristram to hand in the quest.


Objectives in Brief


* Checkpoint reached around this stage in the quest. This means you can quit out and Resume your game at a later date and begin at this point - in effect it's a Save Game point.


Associated Achievements

The Imprisoned Angel is in some way involved in the following achievement(s).


Name Points Description Banner
<achievement type="single">Cursed Captives</achievement><achievement type="single">Don't Stand in the Fire</achievement><achievement type="single">A Brief Butchering</achievement><achievement type="single">Stunning Reversal</achievement><achievement type="single">Butchered!</achievement><achievement type="single">Butchered! (Cooperative)</achievement><achievement type="single">The Hero's New Clothes</achievement><achievement type="single">I'll be Your Wingman</achievement><achievement type="single">Pink'D</achievement><achievement type="single">Untouchable</achievement><achievement type="single">The Last of the Horadrim</achievement>


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