Difference between revisions of "The Imprisoned Angel"

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==The Imprisoned Angel Walkthrough==
 
==The Imprisoned Angel Walkthrough==
Make your way through level 1 of the [[Halls of Agony]] where you'll fight cultists performing rituals to summon [[Thrall]]s and [[Hellion]].  Some corridors will be lined with massive blades which thunder down threatening to mutilate anything foolish enough to get under them.  However, their bark is worse than their bite as they inflict very little damage but it still adds a bit of fun trying to make your way down the corridors whilst avoiding them.
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From [[Leoric's Manor]] make your way down to and through level 1 of the [[Halls of Agony]] where you'll fight cultists performing rituals to summon [[Thrall]]s and [[Hellion]].  Some corridors will be lined with massive blades which thunder down threatening to mutilate anything foolish enough to get under them.  However, their bark is worse than their bite as they inflict very little damage but it still adds a bit of fun trying to make your way down the corridors whilst avoiding them.
 
[[File:Halls of agony9.jpg|left|thumb|200px|Door to the [[Highlands Passage]]]]
 
[[File:Halls of agony9.jpg|left|thumb|200px|Door to the [[Highlands Passage]]]]
 
[[File:Queen alyssa.jpg|right|thumb|100px|[[Queen Asylla]]]]
 
[[File:Queen alyssa.jpg|right|thumb|100px|[[Queen Asylla]]]]
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* Find level 2 and the exit to [[Highlands Passage]]'''<nowiki>*</nowiki>'''
 
* Find level 2 and the exit to [[Highlands Passage]]'''<nowiki>*</nowiki>'''
 
* Enter the [[Cursed Hold]]
 
* Enter the [[Cursed Hold]]
* Talk to Queen Asylla
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* Talk to Queen Asylla'''<nowiki>*</nowiki>'''
 
* Free the six prisoner's remains
 
* Free the six prisoner's remains
 
* Kill the [[The Warden]]
 
* Kill the [[The Warden]]

Revision as of 03:50, 23 January 2013

The Imprisoned Angle is an Act I quest in Diablo III that takes place mainly in the Halls of Agony.


Quest Information

IconAct1Quest09.png


The Imprisoned Angel Walkthrough

From Leoric's Manor make your way down to and through level 1 of the Halls of Agony where you'll fight cultists performing rituals to summon Thralls and Hellion. Some corridors will be lined with massive blades which thunder down threatening to mutilate anything foolish enough to get under them. However, their bark is worse than their bite as they inflict very little damage but it still adds a bit of fun trying to make your way down the corridors whilst avoiding them.

Door to the Highlands Passage

Somewhere on level 2 there will be a door out to the Highlands Passage. Take this and make your way along the bridges until you come to The Cursed Hold.


As soon as you descend the steps into the Hold you'll be met by the ghost of Queen Asylla. She requests you free the spirits of 6 prisoners from cells throughout the Hold. You can earn an achievement if you free them in 2 minutes or under (details below).


There are quite large mixed packs down here so be sure you've cleared corridors before opening doors so you do not back into another group when trying to retreat to heal. Using projectile skills such as Multishot can inadvertently break down doors to cells lining the corridors allowing more mobs to pour out when you may not be ready for them. Some cells don't have doors so they'll come out and join in anyway.


Use the doorways to your advantage by picking off the packs when they file out into the corridors.


Prisoner Markers
As you near a cell with prisoner's remains in a yellow indicator will appear on the mini map.


Once you have freed them you will need to seek out the The Warden who can always be found at the centre of the level at the crossroads. He is pretty slow so easy to avoid. He possess Jailer (as you'd expect) and Molten affixes but still, if you're the appropriate level here he and his few minions (Savage Fiend) shouldn't present a problem.


After the The Warden is dead a gate will lower allowing you access to the third level of the Halls of Agony where you must locate the Chamber of Suffering where the infamous Butcher can be found.


You will find the same mobs on this level as the previous 2 levels of the Halls but there are many more fiery grates on the floor which you need to keep out of as they rapidly suck the life out of you, and monsters for that matter.


As you approach the Chamber of Suffering you'll get a checkpoint. Once you enter the chamber you can not leave until the Butcher or you is dead. You can town portal out once he is dead and return if you need to sell and collect loot.


This is your showdown with the Act one boss, the Butcher. Details of the battle and strategy can be found on his page. There are a number of achievements associated with the fight that you can earn detailed below.


Once the quest is over town portal back to Tristram to hand in the quest.


Objectives in Brief


* Checkpoint reached around this stage in the quest. This means you can quit out and Resume your game at a later date and begin at this point - in effect it's a Save Game point.


Associated Achievements

The Imprisoned Angel is in some way involved in the following achievement(s).


Name Points Description Banner
<achievement type="single">Cursed Captives</achievement><achievement type="single">Don't Stand in the Fire</achievement><achievement type="single">A Brief Butchering</achievement><achievement type="single">Stunning Reversal</achievement><achievement type="single">Butchered!</achievement><achievement type="single">Butchered! (Cooperative)</achievement><achievement type="single">The Hero's New Clothes</achievement><achievement type="single">I'll be Your Wingman</achievement><achievement type="single">Pink'D</achievement><achievement type="single">Untouchable</achievement><achievement type="single">The Last of the Horadrim</achievement>


Media