Difference between revisions of "Template:Monsterbox"
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| − | {|cellpadding="2" width="250px" align="right" style="border-collapse: collapse; border: none; background: #2D0606; clear:left; margin-top: 5px; margin-right: 0px; margin-bottom: 5px; margin-left: 10px; line-height: 10px; font-size: 10px;" | + | {|cellpadding="2" width="250px" align="right" style="border-collapse: collapse; border: none; background: #2D0606; clear:left; margin-top: 5px; margin-right: 0px; margin-bottom: 5px; margin-left: 10px; line-height: 10px; font-size: 10px; float:right;" |
!colspan="2" style="text-align: center; line-height: 12px; font-size: 14px;"|'''[[{{{game|Diablo}}} Monster]]''' {{editlink|Template:Monsterbox|e|www|A|A}} | !colspan="2" style="text-align: center; line-height: 12px; font-size: 14px;"|'''[[{{{game|Diablo}}} Monster]]''' {{editlink|Template:Monsterbox|e|www|A|A}} | ||
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Revision as of 07:15, 8 September 2012
| Diablo III Monster [e] | |
|---|---|
| Example
| |
| Classification: | Beasts |
| Monster Family: | Goatman |
| Role: | Cannonfodder |
Monster Stats Norm/Night/Hell/Inferno
| |
| Life: | 100/200/300 |
| Mana: | 0/0/0 |
| Armor: | 100/200/300 |
| Resistance: | 2/4/6 |
Offence Norm/Night/Hell/Inferno
| |
| Armament: | Axe |
| DPS: | 3/6/9 |
| Low Damage: | 1/2/3 |
| High Damage: | 5/10/15 |
| Range: | Melee |
| Speed: | 1.5 sec |
| Movement: | Fast |
{{Monsterbox
|game= Diablo I, Diablo II or Diablo III.
|portrait= Filename.
|portrait-width= If different than 200px, set width here.
|name= If different than article title, set here.
|classif= Beasts, Demons, Undead or Objects. REMEMBER PLURAL!
|family= Type of monster, such as "Goatman".
|role= Offensive caster, Healer, Cannonfodder etc. Link if possible.
|life= W/X/Y/Z - W = Normal, X = Nightmare, Y = Hell, Z = Inferno.
|mana= W/X/Y/Z - W = Normal, X = Nightmare, Y = Hell, Z = Inferno.
|armor= W/X/Y/Z - W = Normal, X = Nightmare, Y = Hell, Z = Inferno.
|resist= List resistances for different difficulty settings.
|armament= Weapon type. Link if possible.
|dps= Damage Per Second. W/X/Y/Z - W = Normal, X = Nightmare, Y = Hell, Z = Inferno.
|dmg_low= Low value damage. W/X/Y/Z - W = Normal, X = Nightmare, Y = Hell, Z = Inferno.
|dmg_high= High value damage. W/X/Y/Z - W = Normal, X = Nightmare, Y = Hell, Z = Inferno.
|range= Melee, Ranged, specific yards? Link if possible.
|speed= "Swing speed"/cooldown on main attack.
|movement= Movement speed.
|modifier= Monster Modifiers of the monster. Specific ones, or number of randoms. Differentiate difficulties.
|spells= Spells or Abilities of monster. Differentiate difficulties.
|found= In what area(s) can this monster be found?
|catexclude= Put a space here if categories should be excluded.
}}
{{Monsterbox
|game=
|portrait=
|portrait-width=
|name=
|classif=
|family=
|role=
|life=
|mana=
|armor=
|resist=
|armament=
|dps=
|dmg_low=
|dmg_high=
|range=
|speed=
|movement=
|modifier=
|spells=
|found=
|catexclude=
}}