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− | * '''Find all "animal" type monsters in the [[:Category:Animals|Animal Category]].'''
| + | For a full list of Animal monsters, check out the '''[[:Category:Animals|Animals Category]]'''. You can also go to the Diablo 2 Wiki to the find '''{{iw|Category:Animals Diablo 2 Animals}}'''. |
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− | You can also go to the '''Diablo 2 Wiki''' to the find '''{{iw|Category:Animals Diablo 2 Animals}}'''. | |
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Revision as of 17:04, 19 November 2008
Animal is one of the three classifications of monsters in Diablo II. All monsters belong to one of the classifications in Diablo II, and certain spells or items are more effective against different types of monsters.
It's not known if these classifications will return in Diablo III, but we're using it since it's a convenient way to sort things, until official information is released.
The three classifications of monsters we use in Diablo III are:
- Animals - Feral, unintelligent enemies.
- Demons - Mostly Sinister, sentient monsters from Hell.
- Objects - Stationary obstacles, like traps.
- Undead - Varying types of re-animated corpses, mostly from humans.
The Animal classification is all monsters that generally seem to be more part of nature or the environment than direct creations of Hell. They are all distinguished by a lack of intelligence, and instead have mostly feral instincts, or basic "hunter" type behaviour. Some of these animals does indeed come from the Burning Hells, however, but they are tools for mayhem used by other Demons.
A few "animal" type enemies can also be humanoid creatures, that are just not demons. Humans are included in that.
For a full list of Animal monsters, check out the Animals Category. You can also go to the Diablo 2 Wiki to the find Diablo 2 Animals.
Boss and Champion Special Boss Modifiers
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Uniques Modifiers
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Strong CC (Limit 1): Knockback -- Nightmarish -- Vortex -- Jailer
Defensive (Limit 1): Avenger(C) -- Health Link(C) -- Horde(B) -- Illusionist -- Missile Dampening(B) -- Shielding
Aggressive (No Limit): Arcane Enchanted -- Desecrator -- Electrified -- Fast -- Fire Chains(C) -- Frozen Pulse* -- Frozen -- Molten -- Mortar -- Plagued -- Poison Enchanted* -- Reflects Damage -- Teleporter -- Waller
(B) = Boss Only modifier. -- (C) = Champion Only modifier -- * = Reaper of Souls only
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Removed Modifiers
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Ballista -- Cold Aura -- Die Together -- Doppelganger -- Extra Health -- Invulnerable Minions(B) -- Life Link -- Magical -- Mirrored -- Multishot -- Mythical -- Powerful -- Stoneskin -- Vampiric
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Key Quest Uniques and their Special Modifiers
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Act One Uniques
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Araneae - Web Spit
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Leoric - Summon Skeleton, Teleport Strike, Triple Cleave
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The Butcher - Smash, Grappling Hook, Spear, Frenzy Charge
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Act Two Uniques
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Maghda - Forcefield, Summoning Ritual, Punish, Moth Dust, Teleport.
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Zoltan Kulle - Fiery Boulder, Time Bubble, Ceiling Collapse, Energy Twister,Vanish, Creepy Laugh
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Belial - Phase One: Triple Fireball, Summon Vipers. Phase Two: Poison Meteors, Ground Pound, Lightning Strike, Lightning Breath.
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Act Three Uniques
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Ghom - Acid Slime, Sneeze, Gas Cloud, Chomp.
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Siegebreaker - Triple Hit, Charge, Leg Stomp, Grab and Throw.
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Cydaea - Pain Bolts, Web Trap, Spider Pits.
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Azmodan - Bellyflop, Laser Attack, Falling Corpses, Demon Gate, Pool of Destruction, Globe of Annihilation.
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Act Four Uniques
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Rakanoth - Cleave, Teleport Strike, Blade Strike, Volley, Summon Minion.
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Izual - Frost Nova, Frozen, Summon Minions.
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Diablo - Phase One: Claw Rip, Charge, Hell Spikes, Shadow Vanish Grab, Curse of Destruction, Ring of Fire, Ground Stomp, Curse of Anguish, Curse of Hatred.
Phase Two: Shadow Clone. Phase Three: Overdrive, Lightning Breath.
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