Difference between revisions of "Skeletal Executioner"
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− | + | Remove commentation on the sections you need. | |
− | Skeletal Executioners are a larger, more powerful version of | + | <br> |
+ | <br> | ||
+ | <div style="clear:both;"></div> | ||
+ | ==Diablo III Monster== | ||
+ | {{Monsterbox | ||
+ | |game= Diablo III | ||
+ | |portrait= Mon-skeletal-executioner2.jpg | ||
+ | <!--|portrait-width= 200px--> | ||
+ | <!--|name= Monstername--> | ||
+ | |classif= Undead | ||
+ | |family= Skeleton | ||
+ | |role= Power-attacker | ||
+ | |life= Unknown | ||
+ | |mana= Unknown | ||
+ | |armor= Unknown | ||
+ | |resist= Unknown | ||
+ | |armament= None | ||
+ | |dps= Unknown | ||
+ | |dmg_low= Unknown | ||
+ | |dmg_high= Unknown | ||
+ | |range= [[Melee]] | ||
+ | |speed= Slow | ||
+ | |movement= Slow | ||
+ | |modifier= None | ||
+ | |spells= None | ||
+ | |found= [[Tristram Cathedral]]<br>[[Leoric Highlands]] | ||
+ | }}Skeletal Executioners are a larger, more powerful version of [[skeleton]]s, instantly recognizable by their red hoods, huge shoulder pads, and the massive headsmen axes they wield. [[Undead]] or not, those axes are heavy, and the executioners drag them behind, leaving a trail of sparks. They only pick up the axes when they are about to use them, and they use both arms to deliver vicious overhead chops with their weapons. Their attack rate is fairly slow, and if you can dodge their first swipe you can almost always finish them off before they can take a second one. | ||
− | + | ||
− | Skeletal executioners have a short range charge attack that they finish with a devastating chop of their axes. Being hit by one won't actually kill a character in a single blow, but it's quite painful. | + | Skeletal executioners have a short range charge attack that they finish with a devastating chop of their axes. Being hit by one won't actually kill a character in a single blow, but it's quite painful. |
+ | |||
+ | |||
+ | As with many undead, it's usually possible to avoid the hits quite easily against one, but when they stack up, the threat becomes more significantly. Try to keep your back free ant take them out one by one, or use some [[AoE]] damage to kill many at once, while still not being swarmed. | ||
+ | |||
+ | <!-- | ||
+ | ===Spells and Abilities=== | ||
+ | --> | ||
+ | |||
+ | <!-- | ||
+ | ===Known X Types=== | ||
+ | Use on a "family" monster article. | ||
+ | * Can be used in "Goatman" or the like | ||
+ | * Display the different types of enemies, like weapon/equipment carried, or behaviour difference. | ||
+ | * Example: Warrior, Archer, Mage | ||
+ | --> | ||
+ | <!-- | ||
+ | ===Known Subtypes=== | ||
+ | Use on a a "family" monster article, or a "sub-family" monster article. | ||
+ | * Can be used in "Goatman" or the like | ||
+ | * Can be used in "Goatman Shaman" or the like | ||
+ | * Use for things like clan/colouring of same type of enemy | ||
+ | * Example: Moon Clan, Blood Clan, Death Clan | ||
+ | --> | ||
+ | |||
+ | ===Related Monsters=== | ||
+ | * [[Skeleton]] | ||
+ | * [[Skeletal Archer]] | ||
+ | * [[Skeletal Executioner]] | ||
+ | * [[Skeletal Shieldman]] | ||
+ | * [[Skeletal Summoner]] | ||
+ | |||
+ | <!-- | ||
+ | ===Famous Monsters=== | ||
+ | List any "character" monster, such as King Leoric for skeletons and the Butcher for Overlords. | ||
+ | --> | ||
+ | |||
+ | ==Background== | ||
+ | Skeletal Executioners are just regular [[Skeleton]]s with great axes. They are subject to the same rules of existence as their less advanced versions. | ||
+ | * '''[[Skeletal Executioner|Skeleton Lore]]''' | ||
+ | |||
+ | <!-- | ||
+ | ==Diablo I Monster== | ||
+ | Add this section if you need to discuss Diablo I game monsters of the same name/type. | ||
+ | --> | ||
+ | <!-- | ||
+ | ==Diablo II Monster== | ||
+ | Add this section if you need to discuss Diablo II game monsters of the same name/type. | ||
+ | --> | ||
+ | <!-- | ||
+ | ==Development== | ||
+ | Notes from development of monster. Might have changed between games, or during Alpha/Beta/Release stages. | ||
+ | * Appearance | ||
+ | * Concepts | ||
+ | * How the unit evolved | ||
+ | --> | ||
+ | |||
+ | <!-- | ||
+ | ==Trivia== | ||
+ | Fun facts. If you add a trivia fact, also add the it to the Category:Trivia. | ||
+ | --> | ||
==Media== | ==Media== | ||
− | [http://www.diii.net/gallery/showgallery.php?si=skeletal+executioner | + | You can find pictures in the Diablo 3 screenshot and picture gallery: |
+ | * [http://www.diii.net/gallery/ Diablo 3 screenshots and pictures] | ||
+ | * [http://www.diii.net/gallery/showgallery.php?si=skeletal+executioner Skeletal Executioner gallery search] | ||
+ | [[Image:Mon-skeletal-executioner1.jpg|left|thumb|Executioners.]] | ||
+ | <!-- | ||
+ | <gallery> | ||
+ | Image:Diablo_III_Logo.jpg|Pic 1 | ||
+ | Image:Diablo_III_Logo.jpg|Pic 2 | ||
+ | Image:Diablo_III_Logo.jpg|Pic 3 | ||
+ | </gallery> | ||
+ | --> | ||
+ | <!-- | ||
+ | ==Related Links== | ||
+ | List any links that would be useful for further reading on this particular monster. Try to avoid double links with the "Refereces" section below. | ||
+ | --> | ||
− | + | <!-- | |
+ | ==References== | ||
+ | List of references to make the article. Internal or external links. | ||
+ | --> | ||
− | + | {{Monster navbox}} | |
− |
Revision as of 16:29, 18 November 2008
Remove commentation on the sections you need.
Diablo III Monster
Diablo III Monster [e] | |
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Skeletal Executioner | |
Classification: | Undead |
Monster Family: | Skeleton |
Role: | Power-attacker |
Monster Stats Norm/Night/Hell/Inferno
| |
Life: | Unknown |
Mana: | Unknown |
Armor: | Unknown |
Resistance: | Unknown |
Offence Norm/Night/Hell/Inferno
| |
Armament: | None |
DPS: | Unknown |
Low Damage: | Unknown |
High Damage: | Unknown |
Range: | Melee |
Speed: | Slow |
Movement: | Slow |
Leoric Highlands |
Skeletal Executioners are a larger, more powerful version of skeletons, instantly recognizable by their red hoods, huge shoulder pads, and the massive headsmen axes they wield. Undead or not, those axes are heavy, and the executioners drag them behind, leaving a trail of sparks. They only pick up the axes when they are about to use them, and they use both arms to deliver vicious overhead chops with their weapons. Their attack rate is fairly slow, and if you can dodge their first swipe you can almost always finish them off before they can take a second one.
Skeletal executioners have a short range charge attack that they finish with a devastating chop of their axes. Being hit by one won't actually kill a character in a single blow, but it's quite painful.
As with many undead, it's usually possible to avoid the hits quite easily against one, but when they stack up, the threat becomes more significantly. Try to keep your back free ant take them out one by one, or use some AoE damage to kill many at once, while still not being swarmed.
Related Monsters
Background
Skeletal Executioners are just regular Skeletons with great axes. They are subject to the same rules of existence as their less advanced versions.
Media
You can find pictures in the Diablo 3 screenshot and picture gallery:
Monsters of Diablo III[e] Beasts Beasts: Superunique Demons Demons: Superunique Humans Humans: Superunique Undead Undead: Superunique Objects Bosses Boss Mods Monster Info Fanmade |
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Beasts | Bat - Beast - Blood Hawk - Demonic Hellflyer - Electric Eel - Khazra - Lacuni - Lamprey - Quill Fiend - Rockworm - Sand Monster - Sand Shark - Sand Wasp - Scavenger - Spider - Spiderling - Swarm - Withermoth - Wood Wraith - |
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Demons |
Armored Destroyer - Dark Berserker - Deceiver - Fallen - Ghoul - Hellion - Thrall |
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Undead |
Accursed - Bone Reaver - Brigand - Dune Dervish - Ghost - Ghoul - Grotesque - Morlu Caster - Risen Dead - Skeleton - Skeleton Mage - Unburied - Wraith - Wretched Mother |
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Primary Quest Uniques |
Act One Bosses:
Araneae -
Skeleton King -
The Warden -
The Butcher
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Uniques Modifiers |
Strong CC (Limit 1): Knockback -- Nightmarish -- Vortex -- Jailer | ||||
Removed Modifiers |
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Act One Uniques | Araneae - Web Spit | Leoric - Summon Skeleton, Teleport Strike, Triple Cleave | The Butcher - Smash, Grappling Hook, Spear, Frenzy Charge | ||
Act Two Uniques | Maghda - Forcefield, Summoning Ritual, Punish, Moth Dust, Teleport. | Zoltan Kulle - Fiery Boulder, Time Bubble, Ceiling Collapse, Energy Twister,Vanish, Creepy Laugh | Belial - Phase One: Triple Fireball, Summon Vipers. Phase Two: Poison Meteors, Ground Pound, Lightning Strike, Lightning Breath. | ||
Act Three Uniques | Ghom - Acid Slime, Sneeze, Gas Cloud, Chomp. | Siegebreaker - Triple Hit, Charge, Leg Stomp, Grab and Throw. | Cydaea - Pain Bolts, Web Trap, Spider Pits. | Azmodan - Bellyflop, Laser Attack, Falling Corpses, Demon Gate, Pool of Destruction, Globe of Annihilation. | |
Act Four Uniques | Rakanoth - Cleave, Teleport Strike, Blade Strike, Volley, Summon Minion. | Izual - Frost Nova, Frozen, Summon Minions. | Diablo - Phase One: Claw Rip, Charge, Hell Spikes, Shadow Vanish Grab, Curse of Destruction, Ring of Fire, Ground Stomp, Curse of Anguish, Curse of Hatred. Phase Two: Shadow Clone. Phase Three: Overdrive, Lightning Breath. |
Monster Info |
Monsters Basics -
Bosses -
Boss Modifiers -
Champions -
Quest bosses -
Teeth of Diablo -
Fan-made monsters
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