Difference between revisions of "Illusionist (Boss modifier)"

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==Development==
 
==Development==
  
The modifiers that evolved into [[Horde]] and [[Illusionist]] seem to have shared properties during development. During Blizzcon demos in 2008, 2009, and 2010 modifiers called [[Doppleganger]] and [[Mirrored]] were seen, each of which seemed to encompass some elements of both Illusionist and Horde.  
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The modifiers that evolved into [[Horde]] and {{wl|[http://www.diablowiki.net/Illusionist_(Boss_modifier) Illusionist]}} seem to have shared properties during development. During Blizzcon demos in 2008, 2009, and 2010 modifiers called [[Doppleganger]] and [[Mirrored]] were seen, each of which seemed to encompass some elements of both Illusionist and Horde.  
 
 
Only through continuing play-testing did the developers arrive at the precise and different versions of these two similar abilities in the final game.
 
 
 
  
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Only through continuing play-testing did the developers arrive at the precise and different versions of these two similar abilities in the final game.
  
 
==Media==
 
==Media==

Revision as of 23:15, 9 July 2012

Illusionist desert wasps look scary.

Illusionist is a Boss Modifier found on Champions and Bosses in Diablo III.

Monsters with this property will create numerous duplicates of themselves periodically, all but filling the screen with multiple identical enemies. The copies look and act just like the original, but their attacks do not deal damage. While technically they are harmless, and have very low hit points so can be killed quickly, especially by AoE attacks, they are very distracting visually.

The Illusionist property works very much like the Wizard's Mirror Image skill, with multiple copies creating visual havoc, but not doing any actual damage.

Illusionist

  • Monster Level Minimum: 14
  • Available to: Bosses and Champions.
  • Damage Type: N/A.
  • Additional Resistances: None.


Strategy

The property functions largely as a distraction, since the illusion versions do not deal any damage with their attacks. However, since they look identical to the "real" monsters, it's hard for a player to know which ones to ignore and which ones to watch out for.

This is especially true with enemies that fire projectiles, such as the Desert Wasps seen in the screenshot to the right. The Illusion wasps have a silvery glow that gives them away, but their tiny wasp projectiles are identical to the normal version, requiring a player to dodge them all just to be sure.

Though Illusion versions do not do damage, they have physical mass and can serve as obstacles, blocking characters from moving to or escaping from the real monsters.


Development

The modifiers that evolved into Horde and Illusionist seem to have shared properties during development. During Blizzcon demos in 2008, 2009, and 2010 modifiers called Doppleganger and Mirrored were seen, each of which seemed to encompass some elements of both Illusionist and Horde.

Only through continuing play-testing did the developers arrive at the precise and different versions of these two similar abilities in the final game.

Media