Difference between revisions of "Guardian Spirits"

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Revision as of 16:12, 13 June 2012

Guardian Spirits

Where: Stinging Winds Act II

Trigger: Speak with the dying Necromancer

Mob Details: Bone Warrior, Deathly Haunt, Ghezrim (superunique),

Completion Details: Kill Ghezrim.

The dying necromancer tells the hero a tale of Ghezrim, a foul demon, who had been locked away inside of two soul prisons on the plateau where the event takes place. The necromancer was about to destroy Ghezrim before cultists in the desert mortally wounded him. He, then, asks assistance to dispose of Ghezrim.

The prisons lie on either side of a building with no door. Clicking on one will spawn a group of bone warriors, basic melee skeletons, and also two or three deathly haunts who have a slowing attack. Click on both stones and destroy the undead in order to proceed to the final stage of the event.

Ghezrim will spawn shortly after the second wave of monsters have been eliminated. Ghezrim is a skeletal mage with a lightning attack, and has the electrified boss modifier. He is a bit more difficult for a melee class due to the tight quarters, but the fight is very straight-forward and shouldn't take long, even in higher difficulty settings. Once Ghezrim is dead, the event will automatically complete.

It is worth noting that the stairs on the approach to the event is often home to vicious elite packs of lacuni.

Reward(s): Gold / Experience / Achievement



Media

A video of the event: