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Pinpoint Barrier

918 bytes added, 02:35, 10 June 2012
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[[File:IconEnergyArmor.png|left]]'''[Pinpoint Barrier is a rune effect in [Energy Armor]]''' is , a Utility [[Wizard skill]] unlocked at [[clvl|Level]] 22. * This is an [[Armor spell]]. Only one Armor spell can be active at a time.
An This rune effect grants a 5% bonus to [[Alabaster critical hit chance]] while Energy Armor is active. Note that various rune effects, skill bonuses, and some item bonuses only trigger on [[critical hits]], so this effect should be paired with those. Using it with equipment that increases [[critical hit damage]] is also a good idea.  ==Skill RuneEffects==Refer to the [[Energy Armor rune effects]] placed article for thorough descriptions of all five rune effects in it this skill, including screenshots, videos, strategy tips, and other related information. {{skill description header}}<skill subcat="Armor spell" class="Wizard">Energy Armor</skill><skill class="Wizard" rune="Pinpoint Barrier">Energy Armor</skill>   ==Media== Screenshots and movies will alter be added post-release.  ==Development== Prior to the skill revision in February 2012, this rune effect was enabled by the [[Alabaster Rune]], granting the following way.effect with a level 7 runestone:
{{Wizard_Skillrune_Pinpoint Barrier}}
 
 
{{Skill navbox Diablo III|Wizard|conjuration}}
 
[[category:Wizard skills]]
[[category:Wizard rune effects]]
[[category:runes]]