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Caltrops

109 bytes removed, 16:29, 8 April 2012
beta patch 15 update
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==Background==
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[[File:Diablo_III_Logo.jpg|thumb|200px|right|Caltrops in action.]]
The Demon Hunter sets a trap on the ground that goes off when an enemy wanders too close. All nearby enemies are slowed.
==Skillrune Skill Rune Effects==
The following is a very quick summary. See the [[Caltrops rune effects]] page for a more thorough description of rune effects, or any of the individual rune pages for numbers, screenshots, blue quotes, and much more.
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==Skill Design==
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==Synergies==
The following [[Demon Hunter passives]] provide a benefit to Caltrops, runed or not:{{Passive skills header}}
{{Demon Hunter Passive Numbing Traps}}
{{Demon Hunter Passive Perfectionist}}
{{Demon Hunter Passive Custom Engineering}}
==Development==
'''Caltrops''' was first seen at the [[July 2011 Press Event]], where it was a level 1 skill. Unfortunately, no information about the skill's function was available. In  ===Beta===When the [[beta]] started in September 2011, Caltrops was changed to level 2, and then level 3. The skill system was once again overhauled for the [[Beta Patch 13]], and Caltrops was classified as a Defensive skill and moved up to level 4.
Image:Diablo_III_Logo.jpg|Skill use 4
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==Related Articles==
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==References==
* [http://diablo.incgamers.com/forums/showthread.php?p=7960229#post7960229 Zediono's translation of JudgeHype's pre-beta report] -- IncGamers 1st Aug 2011* [http://diablo.incgamers.com/forums/showthread.php?p=8009356#post8009356 HardRock's Demon Hunter Skills and Their Rune Effects] -- IncGamers 6th Sep 2011* [http://us.battle.net/d3/en/class/demon-hunter/active/ Demon Hunter Active Skills] -- — Blizzard's Official Diablo III 12th Sep 2011Site
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