Difference between revisions of "Teleporter"
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This modifier allows the boss to teleport after a certain interval, which appears to coincide with the [[cooldown]] on the [[Wizard]]'s [[teleport]] [[spell]] (which is roughly six seconds). Unlike Diablo II, however, bosses with teleport do not appear to replenish [[health]] upon teleportation. When added with a modifier such as [[vampirific]], it would be incredibly unfair to the player, but perhaps poetic justice served after years of being pummeled by characters loaded to the gills with life [[leech]]. | This modifier allows the boss to teleport after a certain interval, which appears to coincide with the [[cooldown]] on the [[Wizard]]'s [[teleport]] [[spell]] (which is roughly six seconds). Unlike Diablo II, however, bosses with teleport do not appear to replenish [[health]] upon teleportation. When added with a modifier such as [[vampirific]], it would be incredibly unfair to the player, but perhaps poetic justice served after years of being pummeled by characters loaded to the gills with life [[leech]]. | ||
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[[category:monsters]] | [[category:monsters]] | ||
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− | {{Monster navbox}} | + | {{Monster navbox|modifiers}} |
Revision as of 00:52, 6 April 2012
Teleporting is a returning boss modifier from Diablo II.
This modifier allows the boss to teleport after a certain interval, which appears to coincide with the cooldown on the Wizard's teleport spell (which is roughly six seconds). Unlike Diablo II, however, bosses with teleport do not appear to replenish health upon teleportation. When added with a modifier such as vampirific, it would be incredibly unfair to the player, but perhaps poetic justice served after years of being pummeled by characters loaded to the gills with life leech.
Monsters of Diablo III[e] Beasts Beasts: Superunique Demons Demons: Superunique Humans Humans: Superunique Undead Undead: Superunique Objects Bosses Boss Mods Monster Info Fanmade |
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Beasts | Bat - Beast - Blood Hawk - Demonic Hellflyer - Electric Eel - Khazra - Lacuni - Lamprey - Quill Fiend - Rockworm - Sand Monster - Sand Shark - Sand Wasp - Scavenger - Spider - Spiderling - Swarm - Withermoth - Wood Wraith - |
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Demons |
Armored Destroyer - Dark Berserker - Deceiver - Fallen - Ghoul - Hellion - Thrall |
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Undead |
Accursed - Bone Reaver - Brigand - Dune Dervish - Ghost - Ghoul - Grotesque - Morlu Caster - Risen Dead - Skeleton - Skeleton Mage - Unburied - Wraith - Wretched Mother |
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Primary Quest Uniques |
Act One Bosses:
Araneae -
Skeleton King -
The Warden -
The Butcher
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Uniques Modifiers |
Strong CC (Limit 1): Knockback -- Nightmarish -- Vortex -- Jailer | ||||
Removed Modifiers |
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Act One Uniques | Araneae - Web Spit | Leoric - Summon Skeleton, Teleport Strike, Triple Cleave | The Butcher - Smash, Grappling Hook, Spear, Frenzy Charge | ||
Act Two Uniques | Maghda - Forcefield, Summoning Ritual, Punish, Moth Dust, Teleport. | Zoltan Kulle - Fiery Boulder, Time Bubble, Ceiling Collapse, Energy Twister,Vanish, Creepy Laugh | Belial - Phase One: Triple Fireball, Summon Vipers. Phase Two: Poison Meteors, Ground Pound, Lightning Strike, Lightning Breath. | ||
Act Three Uniques | Ghom - Acid Slime, Sneeze, Gas Cloud, Chomp. | Siegebreaker - Triple Hit, Charge, Leg Stomp, Grab and Throw. | Cydaea - Pain Bolts, Web Trap, Spider Pits. | Azmodan - Bellyflop, Laser Attack, Falling Corpses, Demon Gate, Pool of Destruction, Globe of Annihilation. | |
Act Four Uniques | Rakanoth - Cleave, Teleport Strike, Blade Strike, Volley, Summon Minion. | Izual - Frost Nova, Frozen, Summon Minions. | Diablo - Phase One: Claw Rip, Charge, Hell Spikes, Shadow Vanish Grab, Curse of Destruction, Ring of Fire, Ground Stomp, Curse of Anguish, Curse of Hatred. Phase Two: Shadow Clone. Phase Three: Overdrive, Lightning Breath. |
Monster Info |
Monsters Basics -
Bosses -
Boss Modifiers -
Champions -
Quest bosses -
Teeth of Diablo -
Fan-made monsters
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