Difference between revisions of "Cold Aura"
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'''Cold Aura''' is a [[boss modifier]] in [[Diablo]] III and, as the name implies, is an [[aura]] similar to what was seen in Diablo II with the [[Paladin]]'s {{iw|Freezing_Aura Freezing Aura}}. | '''Cold Aura''' is a [[boss modifier]] in [[Diablo]] III and, as the name implies, is an [[aura]] similar to what was seen in Diablo II with the [[Paladin]]'s {{iw|Freezing_Aura Freezing Aura}}. | ||
− | The aura radiates outwards from the monster, | + | The aura radiates outwards from the monster, [[slow]]ing and chilling any players caught in its radius. It is currently unknown if it stacks with the [[frozen]] modifier and, if so, what additional effects it would have on the player. Cold Aura may be a potentially lethal modifier for a melee character if spawned in addition to other modifiers, such as [[doppelganger]] or [[teleporting]]. |
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[[category:bosses]] | [[category:bosses]] | ||
[[category:monsters]] | [[category:monsters]] | ||
− | [[category: | + | [[category:Boss Modifiers]] |
− | {{Monster navbox}} | + | {{Monster navbox|modifiers}} |
Latest revision as of 00:49, 6 April 2012
Cold Aura is a boss modifier in Diablo III and, as the name implies, is an aura similar to what was seen in Diablo II with the Paladin's Freezing Aura.
The aura radiates outwards from the monster, slowing and chilling any players caught in its radius. It is currently unknown if it stacks with the frozen modifier and, if so, what additional effects it would have on the player. Cold Aura may be a potentially lethal modifier for a melee character if spawned in addition to other modifiers, such as doppelganger or teleporting.
Monsters of Diablo III[e] Beasts Beasts: Superunique Demons Demons: Superunique Humans Humans: Superunique Undead Undead: Superunique Objects Bosses Boss Mods Monster Info Fanmade |
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Beasts | Bat - Beast - Blood Hawk - Demonic Hellflyer - Electric Eel - Khazra - Lacuni - Lamprey - Quill Fiend - Rockworm - Sand Monster - Sand Shark - Sand Wasp - Scavenger - Spider - Spiderling - Swarm - Withermoth - Wood Wraith - |
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Demons |
Armored Destroyer - Dark Berserker - Deceiver - Fallen - Ghoul - Hellion - Thrall |
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Undead |
Accursed - Bone Reaver - Brigand - Dune Dervish - Ghost - Ghoul - Grotesque - Morlu Caster - Risen Dead - Skeleton - Skeleton Mage - Unburied - Wraith - Wretched Mother |
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Primary Quest Uniques |
Act One Bosses:
Araneae -
Skeleton King -
The Warden -
The Butcher
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Uniques Modifiers |
Strong CC (Limit 1): Knockback -- Nightmarish -- Vortex -- Jailer | ||||
Removed Modifiers |
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Act One Uniques | Araneae - Web Spit | Leoric - Summon Skeleton, Teleport Strike, Triple Cleave | The Butcher - Smash, Grappling Hook, Spear, Frenzy Charge | ||
Act Two Uniques | Maghda - Forcefield, Summoning Ritual, Punish, Moth Dust, Teleport. | Zoltan Kulle - Fiery Boulder, Time Bubble, Ceiling Collapse, Energy Twister,Vanish, Creepy Laugh | Belial - Phase One: Triple Fireball, Summon Vipers. Phase Two: Poison Meteors, Ground Pound, Lightning Strike, Lightning Breath. | ||
Act Three Uniques | Ghom - Acid Slime, Sneeze, Gas Cloud, Chomp. | Siegebreaker - Triple Hit, Charge, Leg Stomp, Grab and Throw. | Cydaea - Pain Bolts, Web Trap, Spider Pits. | Azmodan - Bellyflop, Laser Attack, Falling Corpses, Demon Gate, Pool of Destruction, Globe of Annihilation. | |
Act Four Uniques | Rakanoth - Cleave, Teleport Strike, Blade Strike, Volley, Summon Minion. | Izual - Frost Nova, Frozen, Summon Minions. | Diablo - Phase One: Claw Rip, Charge, Hell Spikes, Shadow Vanish Grab, Curse of Destruction, Ring of Fire, Ground Stomp, Curse of Anguish, Curse of Hatred. Phase Two: Shadow Clone. Phase Three: Overdrive, Lightning Breath. |
Monster Info |
Monsters Basics -
Bosses -
Boss Modifiers -
Champions -
Quest bosses -
Teeth of Diablo -
Fan-made monsters
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