Difference between revisions of "Poison Mage"
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===Related Monsters=== | ===Related Monsters=== | ||
− | The [[Frozen | + | The [[Frozen Mage]]s are identical monsters who attack with cold instead of poison. |
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==Background== | ==Background== | ||
− | [[Image:Mon-poison-mage1.jpg| | + | [[Image:Mon-poison-mage1.jpg|left|thumb|Standing behind a skeleton protector.]] |
Nothing is known of the lore or origin of these monsters. | Nothing is known of the lore or origin of these monsters. | ||
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==Previous Appearances== | ==Previous Appearances== | ||
Poison Mages are reminiscent of other Mage enemies in Diablo II, but they aren't visually related to anything we've seen before. | Poison Mages are reminiscent of other Mage enemies in Diablo II, but they aren't visually related to anything we've seen before. | ||
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+ | If anything they actually look like something we have seen before: [[Baal]]. They have insect legs and the horn like spindles on their backs. The relationship with Baal might be purely coincidental. | ||
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− | + | {{Monster navbox|demons}} | |
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Latest revision as of 00:37, 6 April 2012
The name of this monster is not confirmed, but they were seen in the BlizzCon 2009 demo. They look just like the Frozen Mage, but have green blood and projectiles, so "Poison Mage" seems a fairly safe guess. The name will be updated or confirmed when we have more information, and like the "frozen mage" it's probably just a working title anyway, to be replace by something less generic in the final game.
Contents
Diablo III Monster[edit | edit source]
Diablo III Monster [e] | |
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Poison Mage | |
Classification: | Demons |
Monster Family: | Mage |
Role: | Caster |
Monster Stats Norm/Night/Hell/Inferno
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Life: | Medium |
Mana: | Unlimited |
Armor: | Medium |
Resistance: | Unknown |
Offence Norm/Night/Hell/Inferno
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Armament: | Spells |
DPS: | Unknown |
Low Damage: | Unknown |
High Damage: | Unknown |
Range: | Ranged |
Speed: | Medium |
Movement: | Very Slow |
Less common than their Frozen Mage cousins, the Poison Mages were found in the same tombs beneath the Act 2 desert surface. Their attacks were similar, but used poison rather than chilling ice balls.
When killed the Poison Mages broke into scattered limbs, just like the Frozen Mages. They burst with a splat of green gore, and left a puddle of green blood behind, in addition to their cockroach legs.
Spells and Abilities[edit | edit source]
- Triple Poison Ball
The only attack they were seen to use in the Blizzcon build was the triple poison ball projectile. It's quite possible that these monster mages are something like the Vampires were in Diablo II. Those monsters could only use Fireballs in Act I, added Firewall in Act 2, and the higher level versions of them in Act 3 could cast Meteor as well.
With that history, it's not going too far out on a limb to expect Poison Mages to possess Acid Cloud or other such poison spells when/if they are encountered later in the game.
Related Monsters[edit | edit source]
The Frozen Mages are identical monsters who attack with cold instead of poison.
Background[edit | edit source]
Nothing is known of the lore or origin of these monsters.
Previous Appearances[edit | edit source]
Poison Mages are reminiscent of other Mage enemies in Diablo II, but they aren't visually related to anything we've seen before.
If anything they actually look like something we have seen before: Baal. They have insect legs and the horn like spindles on their backs. The relationship with Baal might be purely coincidental.
Development[edit | edit source]
The Poison Mage was first seen at the GamesCom 2009 demo and shortly after that at BlizzCon 2009.
Media[edit | edit source]
You can find pictures in the Diablo 3 screenshot and picture gallery:
References[edit | edit source]
Screenshots only.
Monsters of Diablo III[e] Beasts Beasts: Superunique Demons Demons: Superunique Humans Humans: Superunique Undead Undead: Superunique Objects Bosses Boss Mods Monster Info Fanmade |
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Beasts | Bat - Beast - Blood Hawk - Demonic Hellflyer - Electric Eel - Khazra - Lacuni - Lamprey - Quill Fiend - Rockworm - Sand Monster - Sand Shark - Sand Wasp - Scavenger - Spider - Spiderling - Swarm - Withermoth - Wood Wraith - |
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Demons |
Armored Destroyer - Dark Berserker - Deceiver - Fallen - Ghoul - Hellion - Thrall |
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Undead |
Accursed - Bone Reaver - Brigand - Dune Dervish - Ghost - Ghoul - Grotesque - Morlu Caster - Risen Dead - Skeleton - Skeleton Mage - Unburied - Wraith - Wretched Mother |
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Primary Quest Uniques |
Act One Bosses:
Araneae -
Skeleton King -
The Warden -
The Butcher
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Uniques Modifiers |
Strong CC (Limit 1): Knockback -- Nightmarish -- Vortex -- Jailer | ||||
Removed Modifiers |
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Act One Uniques | Araneae - Web Spit | Leoric - Summon Skeleton, Teleport Strike, Triple Cleave | The Butcher - Smash, Grappling Hook, Spear, Frenzy Charge | ||
Act Two Uniques | Maghda - Forcefield, Summoning Ritual, Punish, Moth Dust, Teleport. | Zoltan Kulle - Fiery Boulder, Time Bubble, Ceiling Collapse, Energy Twister,Vanish, Creepy Laugh | Belial - Phase One: Triple Fireball, Summon Vipers. Phase Two: Poison Meteors, Ground Pound, Lightning Strike, Lightning Breath. | ||
Act Three Uniques | Ghom - Acid Slime, Sneeze, Gas Cloud, Chomp. | Siegebreaker - Triple Hit, Charge, Leg Stomp, Grab and Throw. | Cydaea - Pain Bolts, Web Trap, Spider Pits. | Azmodan - Bellyflop, Laser Attack, Falling Corpses, Demon Gate, Pool of Destruction, Globe of Annihilation. | |
Act Four Uniques | Rakanoth - Cleave, Teleport Strike, Blade Strike, Volley, Summon Minion. | Izual - Frost Nova, Frozen, Summon Minions. | Diablo - Phase One: Claw Rip, Charge, Hell Spikes, Shadow Vanish Grab, Curse of Destruction, Ring of Fire, Ground Stomp, Curse of Anguish, Curse of Hatred. Phase Two: Shadow Clone. Phase Three: Overdrive, Lightning Breath. |
Monster Info |
Monsters Basics -
Bosses -
Boss Modifiers -
Champions -
Quest bosses -
Teeth of Diablo -
Fan-made monsters
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