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This page lists all ''Diablo III'' coverage; previews, interviews, pictures, videos, designer diaries, forum post, and more. Anything from the [[D3 Team]] that's substantial enough to warrant a news post on [[Diii.net]] gets an entry on this page. Larger interviews and other features are sometimes archived in this section one month after they go online, to ward off link rot.  
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This page lists all ''Diablo III'' coverage; previews, interviews, pictures, videos, designer diaries, forum post, and more. Anything from the [[D3 Team]] that's substantial enough to warrant a news post on [[Diii.net| Diablo: IncGamers ]] gets an entry on this page. Larger interviews and other features are sometimes archived in this section one month after they go online, to ward off link rot.  
  
 
* If you're interested in updating this page, please check out the [[Media Coverage/Guidelines]] first.
 
* If you're interested in updating this page, please check out the [[Media Coverage/Guidelines]] first.
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<b style="font-size:150%;">Media Coverage Archive:</b><br>
 
<b style="font-size:150%;">Media Coverage Archive:</b><br>
<b style="font-size:125%;">[[Media Coverage: 2008|2008]] - [[Media Coverage: 2009|2009]] - [[Media Coverage|2010]]</b>
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<b style="font-size:125%;">[[Media Coverage: 2008|2008]] - [[Media Coverage: 2009|2009]] - [[Media Coverage: 2010|2010]] - [[Media Coverage|2011]]</b>
 
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==January 2012==
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{{blz}} January 4, 2011 -- Bashiok [http://diablo.incgamers.com/blog/comments/preaching-to-the-unconverted forum posts about "concentrated coolness" as well] as [[Achievements]], characters levels, and more.
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{{int}} January 4, 2011 -- [http://diablo.incgamers.com/blog/comments/pc-gamer-preview-new-shots PC Gamer posts an updated Diablo 3 preview], including [[Blue]] quotes and two new screenshots.
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{{blz}} January 5, 2011 -- [http://diablo.incgamers.com/blog/comments/gamespot-interviews-leonard-boyarsky Leonard Boyarsky interview] with Gamespot.
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{{blz}} January 5, 2011 -- [http://diablo.incgamers.com/blog/comments/blizzards-diablo-15-anniversary-feature Blizzard marks Diablo's 15th Anniversary] by releasing a new video telling [[Diablo 3 History|the game's history]]. (Their version of several key events differs widely from that of [[Max Schaefer]] and other long-departed principles of Blizzard North.)
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{{blz}} January 6, 2011 -- [http://diablo.incgamers.com/blog/comments/leaked-diablo-iii-game-manual-pictures Leaked images show some pages] from the [[Diablo III Manual]].
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{{blz}} January 7, 2011 -- [http://diablo.incgamers.com/blog/comments/followers-viability Blizzard provides an update] on the development of the [[Followers]] to make them useful, but not too strong, in difficulties higher than [[Normal]].
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{{vid}} January 16, 2011 -- [http://diablo.incgamers.com/blog/comments/exploding-palm-and-grenade-rune-videos Datamined videos showing the runestone effects] in [[Exploding Palm]] and [[Grenade]].
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{{blz}} January 19, 2011 -- [http://diablo.incgamers.com/blog/comments/blue-on-potential-auction-house-shenanigans Bashiok insists that Blizzard will not] cheat or hack the [[RMAH]] system in Diablo III.
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{{blz}} January 20, 2011 -- [http://diablo.incgamers.com/blog/comments/diablo-3-progress-report-2 A slow month for Diablo 3 content] is greatly-enlivened by Jay Wilson's blog post explaining the major changes to the game's [[interface]] and the removal and modification of other major systems.
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==December 2011==
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{{blz}} December 1, 2011 -- [http://diablo.incgamers.com/blog/comments/real-money-auction-house-coming-to-the-diablo-3-beta Blizzard announces that a trial version] of the [[RMAH]] will soon be implemented into the [[Diablo 3 Beta]] test.
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{{blz}} December 1, 2011 -- [http://diablo.incgamers.com/blog/comments/blue-on-magic-find-in-parties-and-the-wow-d3ce-pet Bashiok makes inconclusive comments] on the [[Magic Find]] issue of a party freeloader.
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{{blz}} December 2, 2011 -- [http://diablo.incgamers.com/blog/comments/no-diablo-3-beta-keys-with-pre-orders-planned Blizzard says they have no] plans to distribute [[Diablo 3 beta]] keys with pre-orders.
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{{blz}} December 3, 2011 -- [http://diablo.incgamers.com/blog/comments/blue-on-skill-dot-and-tool-tip-simplifications Bashiok posts useful information] about skill [[Damage over Time]] and imminent skill [[tooltip]] simplification.
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{{blz}} December 8, 2011 -- [http://diablo.incgamers.com/blog/comments/dont-freak-out-simplified-diablo-3-tooltips-on-the-way Blizzard announces upcoming] "simplified" [[tool tips]] in Diablo III. [http://diablo.incgamers.com/blog/comments/blue-defends-the-simplified-tool-tips Five days later Bashiok replies] to negative feedback.
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{{blz}} December 9, 2011 -- [http://diablo.incgamers.com/blog/comments/battlenet-balance-named-live-soon Blizzard reveals] "[[Battle.net Balance]]" as the official term for a player's balance of currency that can be gained or spent on the Diablo III [[RMAH]]. Funds can also be spent on Blizzard games, merch, WoW subscriptions, and more.
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{{blz}} December 10, 2011 -- [http://diablo.incgamers.com/blog/comments/an-always-move-button-suggestion-approved A fan suggests an "always move" button] in the game, and the developers like the idea enough to add it in. More details in [[Interface#.22Always_Move.22_Button|the Controls article]].
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[[File:Black-soulstone13.jpg|thumb|400px|[[Azmodan]] in the opening cinematic.]]
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{{vid}} December 11, 2011 -- [http://diablo.incgamers.com/blog/comments/diablo-3-opening-cinematic-revealed The Diablo III Opening Cinematic] debuts, to great fan excitement. Fan reaction is largely positive, with a vote [http://diablo.incgamers.com/blog/comments/vote-what-did-you-think-of-the-diablo-iii-intro-cinematic showing that 65% love or like] the video. Only the lack of a [[release date]] with the video mars the happy glow.
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{{int}} December 13, 2011 -- [http://diablo.incgamers.com/blog/comments/blizzard-founders-interviewed-from-spike-vgas Mike Morhaime and Frank Pearce] speak from the Spike TV Video Game Awards Show.
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{{blz}} December 15, 2011 -- [http://diablo.incgamers.com/blog/comments/clarifying-delay-and-more-beta-keys Bashiok explains what's still] being developed, and why an open beta test is not in the cards.
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{{blz}} December 15, 2011 -- The BattleTag system is announced]. All Battle.net gamers must create a [[BattleTag]] one to play Diablo III Beta, and soon all other Blizzard games. Early feedback is positive, with some complaints about the [http://diablo.incgamers.com/blog/comments/battle-net-battle-tag-feedback extensive and mysterious banned word list].
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{{int}} December 16, 2011 -- [http://diablo.incgamers.com/blog/comments/leonard-boyarsky-interview Leonard Boyarsky interviewed] by GamePlanet NZ.
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{{blz}} December 17, 2011 -- [http://diablo.incgamers.com/blog/comments/beta-still-down-blue-items-no-longer-drop-early-on Blizzard announces a change] to item drop rates in the [[Beta]], and claims blue (magical) [[items]] will be much scarcer early on. Player testing does not[http://diablo.incgamers.com/forums/showthread.php?818259-Patch-8-Observations-3D-Audio-Added-Lore-Journals-(Spoiler)-Blue-Drops-Not-Changed] bear this out.
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{{blz}} December 18, 2011 -- [http://diablo.incgamers.com/blog/comments/blizzard-posts-on-rmah-issues Blizzard clarifies several] issues with the [[Auction House]] and Battle.net function.
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{{blz}} December 19, 2011 -- [http://diablo.incgamers.com/blog/comments/blizzard-holiday-fun-images Blizzard reveals their] holiday images for 2011, with two new pieces of art featuring Diablo characters.
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{{blz}} December 20, 2011 -- [http://diablo.incgamers.com/blog/comments/meet-deckard-cain-elder Amazing news as the origin] of [[Deckard Cain]]'s name is revealed, fifteen years after the fact.
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{{com}} December 23, 2011 -- The "[[accessibility]] vs. [[dumbed down]]" debate kicks into a higher gear [http://diablo.incgamers.com/blog/comments/accessibility-blizzards-new-core-value/ with discussion of World of Warcraft's ongoing changes] to make the game more accessible to players, and what that design theory means for Diablo III.
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{{blz}} December 26, 2011 -- [http://diablo.incgamers.com/blog/comments/blue-on-rmah-fees Bashiok responds to criticism] of the [[RMAH]] fee system in Diablo 3 by stressing that costs are as low as Blizzard can make them.
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{{blz}} December 26, 2011 -- [http://diablo.incgamers.com/blog/comments/d3s-gore-inaccessible Bashiok says that there is not] any less-gore option in Diablo III, to the surprise of many [[accessible]]-bashing players.
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{{vid}} December 27, 2011 -- [http://diablo.incgamers.com/blog/comments/rain-of-vengeance-rune-effects-videos A movie shows all five runestone effects] of the [[Demon Hunter]]'s [[Rain of Vengeance]] skill.
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{{blz}} December 27, 2011 -- [http://diablo.incgamers.com/blog/comments/blue-on-d3-region-unlocking-global-rmah-issues-and-more Bashiok shares new info] on [[region locking]] in Diablo III.
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{{int}} December 30, 2011 -- Two [[Sword of Justice]] [http://diablo.incgamers.com/blog/comments/diablo-comic-creators-interviewed creator interviews].
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==November 2011==
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Coming soon.
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==October 2011==
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Coming soon.
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==September 2011==
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{{blz}} September 7, 2011 -- Bashiok [http://blues.incgamers.com/Posts/1/1/4/10/117066/friends-and-family-test-and-nda#postId_304900 says] closed beta is close to release, F&F beta has begun, no NDA.
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==August 2011==
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==July 2011==
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{{oth}} July 16, 2011 -- New [http://diablo.incgamers.com/blog/comments/new-followers-info-from-pc-gamer information about many of the skills] for the [[Followers]] is revealed by PC Gamer magazine.
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{{blz}} July 15, 2011 -- [[@Diablo]] all-but [http://diablo.incgamers.com/blog/comments/diablo-all-but-confirms-a-diablo-iii-armory confirms an Armory system] for Diablo III. Fans expect it to be revealed on August 1st, with the other [[Battle.net]] features.
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{{com}} July 14, 2011 -- The [[Diablo Podcast]] [http://diablo.incgamers.com/blog/comments/the-diablo-podcast-22-a-dungeon-journal-for-d3 discusses World of Warcraft's Dungeon Journal], and the ramifications for such a system in Diablo III. Plus much debate about the benefits that [[UI]] [[mods]] have brought to WoW, and what their total absence from Diablo III might mean for the game's [[interface]].
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{{blz}} July 12, 2011 -- Bashiok [http://diablo.incgamers.com/blog/comments/august-1st-will-come%E2%80%A6-the-wait-will-go-on%E2%80%A6 dashes hopes and dreams by (very ambiguously) stating] that the upcoming August 1st Battle.net system reveals will not be the last ones before the beta.
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{{blz}} July 8, 2011 -- [http://diablo.incgamers.com/blog/comments/blizzard-on-high-level-barbarian-skill-cooldowns Bashiok drops the word] that the three skills in Tier Seven of the Barbarian skills all have 120 second [[cooldowns]]. Much debate ensues, including an episode of [http://diablo.incgamers.com/blog/comments/the-diablo-podcast-21-d3%E2%80%99s-endless-skill-cooldowns The Diablo Podcast], where all the guests are accepting of the system, providing the skills are powerful enough to warrant the long delay between casts. Bashiok [http://diablo.incgamers.com/blog/comments/blizzard-calms-the-masses-on-skill-cooldowns adds much more explanation] a few days later.
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{{blz}} July 8, 2011 -- A [http://diablo.incgamers.com/blog/comments/diablo-iii-job-senior-producer-live-operations job opening for a Senior Producer of Live Operations] on the Diablo III team seems a promising development to many fans eager for the game's launch.
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{{com}} July 8, 2011 -- The [[Diablo Podcast]] presents [http://diablo.incgamers.com/blog/comments/the-diablo-podcast-20-weekly-news-attack another weekly news attack], with Flux and Elly.
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{{blz}} July 8, 2011 -- Bashiok [http://diablo.incgamers.com/blog/comments/wows-new-dungeon-guide-coming-to-d3 defends the WoW Dungeon Journal] and states that no such system will be included in the initial launch of Diablo III.
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{{blz}} July 7, 2011 -- [http://diablo.incgamers.com/blog/comments/playable-d3-demo-confirmed-for-gamescom-2011 Bashiok delivers explanations] about Diablo III's controls and [[interface]].
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{{blz}} July 5, 2011 -- A playable demo is (at last) [http://diablo.incgamers.com/blog/comments/playable-d3-demo-confirmed-for-gamescom-2011 confirmed for Gamescom 2011]. A day later Bashiok tentatively states that it will be the Blizzcon 2010 demo build, rather than a new 2011 game demo.
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{{oth}} July 3, 2011 -- The [[D3Here]] saga comes to a rapid conclusion, when [http://diablo.incgamers.com/blog/comments/d3here-blog-gone-but-not-entirely he shuts down his blog], Flux offers to collect additional questions and transmit his replies (to preserve his anonymity), and [http://diablo.incgamers.com/blog/comments/last-round-of-d3here-answers does so in D3Here's last public outburst]. As big a story as D3Here's questions is the debate over the ethics and appropriateness of the largest Diablo 3 fansite providing a podium to D3Here, and a 100+ comment thread rages about it (sadly lost to a forum move/script change).
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{{vid}} July 3, 2011 -- [http://diablo.incgamers.com/blog/comments/memories-of-blizzard-includes-some-memories-of-diablo Blizzard posts the winners] in their "Memories of Blizzard" fan video contest. One Diablo memory-holder is included.
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{{com}} July 1, 2011 -- The [[Diablo Podcast]] begins their [http://diablo.incgamers.com/blog/comments/the-diablo-podcast-19-recent-news-rundown-with-elly weekly news attack podcasts] with [[Flux]] and [[Elly]] talking about recent news developments.
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==June 2011==
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{{oth}} June 30, 2011 -- A [http://diablo.incgamers.com/blog/comments/merch-alert-the-book-of-cain very interesting piece of merchandise], the [[Book of Cain]], appears on Amazon.com, and other Amazon portals around the world. [http://diablo.incgamers.com/blog/comments/book-of-cain-recalled The listing is pulled] from Amazon.com (but not Amazon Canada, Germany, UK, etc) just a few days later, without any explanation or public comment by Blizzard.
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{{oth}} June 30, 2011 -- The [[D3Here]] saga begins, with [http://diablo.incgamers.com/blog/comments/d3-qa-tester-reveals-clever-fakery a guy claiming to be a Diablo III play-tester] answering reader questions with his alleged inside info.
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{{com}} June 29, 2011 -- The [[Diablo Podcast]] delves into [http://diablo.incgamers.com/blog/comments/the-diablo-podcast-18-monk-skill-changes conversation about recent changes] to the [[Monk skills]] and his [[Spirit]] resource system.
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{{pic}} June 29, 2011 -- New [http://diablo.incgamers.com/blog/comments/new-demon-hunter-artwork Demon Hunter artwork is released] via the Sons of the Storm Blizzard artist website.
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{{blz}} June 28, 2011 [-- [http://diablo.incgamers.com/blog/comments/town-portals-return-sorta Bashiok reveals that Town Portals are back in Diablo III], in some limited fashion. This months after they were ruled out of the game for numerous reasons, all covered in the [[Town Portal]] article.
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{{blz}} June 25, 2011 -- Blizzard's [http://diablo.incgamers.com/blog/comments/sc2-and-wow-gamescom-but-no-d3 European Starcraft 2 and World of Warcraft twitter feeds confirm] that both games will have playable demos at August's Gamescom convention. There's no word about Diablo III. (Not until weeks later, when the Polish B.net portal [http://diablo.incgamers.com/blog/comments/playable-d3-demo-confirmed-for-gamescom-2011 confirms that a playable D3 demo] will be at the show. Critics add this episode to the long, long list of Bliz Irvine PR's failures to adequately communicate important info to the fans in a timely manner.)
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{{com}} June 24, 2011 -- The [[Diablo Podcast]] discusses [http://diablo.incgamers.com/blog/comments/the-diablo-podcast-17-d3-on-b-net-paid-features paid features in online gaming], RMT, and what sorts of "value added" services Diablo III might include.
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{{com}} June 20, 2011 -- The Diablo Podcast discusses the WoW [[Auction House]] and speculates on Diablo III's trading system.
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{{oth}} June 18, 2011 -- [http://diablo.incgamers.com/blog/comments/d3-fansite-invite-event-in-july-august-beta-start/ Word leaks of a press event] set for Blizzard Irvine in late July, at which the [[Diablo 3 Beta]] build will be play-tested and Diablo III's B.net features will be revealed. The big news will break on August 2nd, after the [[NDA]] is lifted.
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{{com}} June 17, 2011 -- The [[Diablo Podcast]] delves into [http://diablo.incgamers.com/blog/comments/the-diablo-podcast-14-items-and-item-modifiers/ items and item modifiers in Diablo III]. Quite a few prefixes and suffixes have been seen thus far in screenshots, and there are big changes from Diablo II.
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{{pic}} June 15, 2011 -- Diablo3.cc reports [http://diablo.incgamers.com/blog/comments/mysterious-symbols-in-blizzard-headquarters/ on the mysterious symbols] they saw affixed to the walls inside Blizzard Irvine during their recent visit. No explanations about the symbols are forthcoming from Blizzard.
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{{blz}} June 15, 2011 -- [http://diablo.incgamers.com/blog/comments/blue-on-the-monks-milk/ Bashiok jokes about the] Monk's [[Spirit]] resource and it's resemblance to milk, or some other viscous liquid.
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{{blz}} June 14, 2011 -- Bashiok [http://diablo.incgamers.com/blog/comments/blue-on-spirit-auras-and-shouts-rune-effects/ shares out detailed information] about the [[Monk skills]], [[combos]], and his [[Spirit]] [[resource]].
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{{pic}} June 11, 2011 -- New [http://diablo.incgamers.com/blog/comments/new-soulstone-artwork/ Diablo III artwork spotted] in the Blizzard Irvine museum goes online. [[http://diablo.incgamers.com/blog/comments/the-black-soulstone/ Two days later more details]] about the "[[Black Soulstone]]" come courtesy of KuangTu of Diablo3.cc.
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{{blz}} June 11, 2011 -- Bashiok is [http://diablo.incgamers.com/blog/comments/blue-on-item-upgrades-and-gear-sets/ taunted into answering some real questions], and he provides a lot of info about [[gear sets]] and other [[item]] issues.
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[[File:Salvage box2010.jpg|frame|The [[Nephalem Cube]].]]
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{{blz}} June 11, 2011 -- Bashiok [http://diablo.incgamers.com/blog/comments/blue-on-the-salvage-cube-and/ teases about the spoilery name] of the [[salvage cube]]. Then [http://diablo.incgamers.com/blog/comments/blue-on-armor-dyes-and-the-nephalem-cube/ confirms that it is called] the [[Nephalem Cube]] a day later.
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{{com}} June 10, 2011 -- [[The Diablo Podcast]] #13 features three interviews with Blizzcon attendees, all focused on their play [http://www.diablopodcast.com/the-diablo-podcast-13-blizzcon-pvm-demo/ experiences with the Diablo III PvM demo]. First time jitters were had by all.
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{{oth}} June 6, 2011 -- A [http://diablo.incgamers.com/blog/comments/diablo-murloc-wow-pet-for-blizzcon-2011/ likely Blizzcon pet is spotted] on the WoW test real; it's [[Murkablo]], a [[Diablo]]-themed [[Murloc]].
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{{oth}} June 6, 2011 -- The first gaming peripherals [[merch]] debut for Diablo III, with [http://diablo.incgamers.com/blog/comments/merch-alert-steel-series-diablo-iii-peripherals/ custom headphones and a sexy glowing mouse] from Steelseries. Early reviews for the $70 mouse and $120 headset [http://diablo.incgamers.com/blog/comments/d3-mouse-headset-play-test/ appear a few days later].
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{{oth}} June 6, 2011 -- Flux and Wolfpaq go way indepth on Runestone changes and skill issues, on [http://diablo.incgamers.com/blog/comments/the-diablo-podcast-12-runestones/ The Diablo Podcast #12].
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{{blz}} June 4, 2011 -- Official [http://diablo.incgamers.com/blog/comments/diablo-iiis-item-colors/ confirmation of the changes to item colors] in Diablo III comes from Bashiok. [[Items#Item_Quality_and_Color|Orange for legendary and set items]], yellow for rares, and no golden items at all. Some fans are unhappy with the lack of classic golden uniques, though a fan vote shows only mild outrage at the changes.
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{{oth} June 4, 2011 -- Diablo III on a [[console]] rumors continue as [http://diablo.incgamers.com/blog/comments/diablo-3-coming-to-the-ps3/ Blizzard posts D3 team job openings for PlayStation 3 programmers].
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{{com}} June 3, 2011 -- [[The Diablo Podcast]] discusses likely [http://diablo.incgamers.com/blog/comments/the-diablo-podcast-episode-11-guilds/ Guild and Clan support in Diablo III], with comparisons to Diablo II, WoW, and other contemporary RPGs.
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{{pic}} June 2, 2011 -- Prompted [http://diablo.incgamers.com/blog/comments/the-diablo-facebook-ransom-is-paid-part-xviiii/ by fan complaints] about the lameness of the one-million likes pay off, Blizzard throws up a new piece of [http://diablo.incgamers.com/blog/comments/the-diablo-facebook-ransom-is-paid-part-xx/ Tyrael artwork on their Facebook page].
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{{pic}} June 1, 2011 -- New [http://diablo.incgamers.com/blog/comments/new-demon-hunter-art-in-imaginefx-magazine/ female Demon Hunter artwork], plus news of an upcoming Diablo III art book, via [http://www.imaginefx.com/02287754333235059445/imaginefx-issue-69.html ImagineFX Magazine].
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==May 2011==
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{{pic}} May 31, 2011 -- The [http://diablo.incgamers.com/blog/comments/diablo-facebook-one-million-likes/ Diablo Facebook page hits 1,000,000] "likes," priming fan interest for the milestone media release.  [http://diablo.incgamers.com/blog/comments/the-diablo-facebook-ransom-is-paid-part-xviiii/ Which turns out to be] five Diablo III wallpapers, all using artwork long since released. Fan disappointment ensues.
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{{pic}} May 29, 2011 -- The [http://diablo.incgamers.com/blog/comments/the-diablo-facebook-ransom-is-paid-part-xviii/ 18th Diablo Facebook ransom] is paid, with two pieces of not-new artwork and a screenshot as well.
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{{blz}} May 25, 2011 -- [http://diablo.incgamers.com/blog/comments/the-talisman-removed-from-diablo-iii-for-now/ Bashiok reveals that] the [[Talisman]] (and [[Charms]]) are out of Diablo III for the release. The feature may return in a patch or expansion, if they can find a way to make it more compelling.
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{{vid}} May 25, 2011 -- Blizzard posts a new [http://eu.blizzard.com/diablo3/world/systems/runestones.xml Runestones info page], with [http://diablo.incgamers.com/blog/comments/new-runestones-details-and-videos/ five awesome videos], each showing off one class skill in unaltered form, then with all five runestone effects. Bashiok replies to comments about them [http://diablo.incgamers.com/blog/comments/blue-comments-on-the-runestone-videos/ a day later].
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{{pic}} May 24, 2011 -- The [http://diablo.incgamers.com/blog/comments/the-diablo-facebook-ransom-is-paid-part-xvii/ 17th Facebook ransom pays off] big time, with concept art of a new [[Spectral Warrior]] monster, artwork of the female [[Barbarian]], [[Caldeum]] desert artwork, and a [[PvP]] screenshot.
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{{pic}} May 23, 2011 -- A new [http://diablo.incgamers.com/blog/comments/diablo-iii-item-tool-tip-gallery/ gallery of item tool tip photos is posted], via photos taken of the Blizzcon 2010 PvM demo.
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{{oth}} May 21, 2011 -- [[BlizzCon 2011]] tickets go on sale the morning of the 21st and [http://diablo.incgamers.com/blog/comments/blizzcon-tix-going-going-gone/ sell out in seconds]. The same is true of the [http://diablo.incgamers.com/blog/comments/last-chance-for-blizzcon-tix-tonight/ second batch on the 25th].
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{{pic}} May 19, 2011 -- The [http://diablo.incgamers.com/blog/comments/skeleton-king-facebook-reward/ 16th Diablo Facebook ransom] is paid with new images of the [[Skeleton King]].
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[[File:Templar-concept1-2.jpg|thumb|250px|Templar concept arts.]]
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{{blz}} May 12-15, 2011 -- Diablo III's [[Followers]] system is [http://diablo.incgamers.com/blog/comments/new-follower-video/ leaked via movie], then the next day fully-revealed via [http://us.blizzard.com/diablo3/world/systems/followers.xml official website], [http://diablo.incgamers.com/blog/comments/followers-interviews-commence/ interviews] and [http://diablo.incgamers.com/blog/comments/another-interview-plus-more-screens/ interviews] and [http://diablo.incgamers.com/blog/comments/more-followers-interviews-non-english-additions/ interviews], and [http://diablo.incgamers.com/blog/comments/more-blue-posts-on-followers/ forum posts] and [http://diablo.incgamers.com/blog/comments/more-blue-posts-on-followers posts] and posts, and [http://diablo.incgamers.com/blog/comments/followers-artwork-and-interface-shots/ artwork]. Fan reaction is mixed -- most fans like the NPC design and skills system for the [[Scoundrel]], [[Enchantress]], and [[Templar]], but the fact that D3's mercs are only useful in normal difficulty is a hard pill to swallow.
 +
** [http://diablo.incgamers.com/blog/comments/vote-what-cometh-from-unicorn-day/ A vote before the system reveal] showed that 72% of fans wanted D3 mercs to be as strong or stronger than they were in D2.
 +
** A [http://diablo.incgamers.com/blog/comments/vote-d3s-item-color-choices/ vote after the system reveal] shows only a 35% approval, with most fans disappointed that mercs are only useful on normal, or that there are mercs in the game at all.
 +
 +
{{blz}} May 9, 2011 -- [http://diablo.incgamers.com/blog/comments/diablo-3-beta-details-announced/ The Diablo community finally] received concrete word from Blizzard regarding the Diablo III [[beta]] test during the Activision-Blizzard conference call on that same day. The timeframe given was the third quarter of 2011, later clarified by [[Bashiok]] [http://forums.battle.net/thread.html?topicId=27808130648&pageNo=1&sid=3000#9 to mean July 1st to September 30th]. Fan anticipation was acute, with a huge throng in [http://diablo.incgamers.com/blog/comments/live-diablo-iii-chat-during-todays-atvi-conference-call/ Diablo: IncGamers' live chat], but chained to reason, as shown by the consensus correct choice on [http://diablo.incgamers.com/blog/comments/vote-why-do-you-deserve-a-spot-in-the-diablo-iii-beta/ a vote asking when the beta] was likely to start. The start date was also discussed that evening on [http://diablo.incgamers.com/blog/comments/the-diablo-podcast-episode-8-beta-date-revealed/ The Diablo Podcast #8].
 +
 +
{{com}} May 9, 2011 -- [http://diablo.incgamers.com/blog/comments/the-diablo-podcast-7-interview-with-new-york-times-reporter-seth-shiesel/ The seventh Diablo podcast from IncGamers] surfaces, and it includes an excellent [http://www.diablopodcast.com/the-diablo-podcast-episode-7/ interview with Seth Schiesel], who was the [http://diablo.incgamers.com/blog/comments/diablo-iii-previewed-in-the-new-york-times/ author of a New York Times] [http://www.nytimes.com/2011/04/27/arts/video-games/diablo-iii-from-blizzard-a-preview.html?_r=1 interview with Jay Wilson].
 +
 +
{{blz}} May 8, 2011 -- [http://diablo.incgamers.com/blog/comments/blue-on-useless-traits/ Bashiok responds to a fan] about "useless" [[traits]], revealing that three traits have been removed from the game (with the possibility of more), being [[Just...Stay...Dead!]], [[Demonsbane]], and also [[Beast Hunter]], including rationale behind how Blizzard handles the traits.
 +
 +
{{pic}} May 8, 2011 -- [http://diablo.incgamers.com/blog/comments/the-diablo-facebook-ransom-is-paid-part-xv/ A delicious facebook update (numbering fifteen) is released] showing the amazing interpretation of [[Diablo]] from [[Glowei]], in addition to two screenshots featuring the [[Wizard]] and [[Demon Hunter]] (casting [[Fan of Knives]]) in Act I.
 +
 +
{{int}} May 7, 2011 -- [http://diablo.incgamers.com/blog/comments/matt-uelmens-torchlight-2-music-debuts/ Flux secures an interview] with [[Matt Uelmen]], former Blizzard [[music]] composer, now working for [[Runic Games]]. He gives some interesting insights into the process of creating music for video games.
 +
 +
{{blz}} May 6, 2011 -- [http://diablo.incgamers.com/blog/comments/diablo-teases-unicorn-day/ @Diablo cruelly teases about the diablo beta by offering] 5,911 winning points to someone participating in the hashtag twitter promotion. It is widely accepted specualtion that 5,911 points refers to [[Unicorn Day]], the 9th of May, where the Blizzard conference call will be held speaking in one manner or another of the Diablo III [[beta]].
 +
 +
{{int}} May 5, 2011 -- [http://diablo.incgamers.com/blog/comments/frank-pearce-on-mobile-phone-gaming/ In an interview with Frank Pearce], the subject of [http://networking.itbusinessnet.com/articles/viewarticle.jsp?id=1480523 mobile phone gaming emerges] where Pearce makes speculation as to what Diablo III fans may be able to look forward to in terms of apps, citing the armory and [[Auction House]] apps for [[World of WarCraft]]. General fan reaction is very positive.
 +
 +
{{pic}} May 4, 2011 -- [http://diablo.incgamers.com/blog/comments/blizzards-facebook-one-million-likes-artwork/ Diablo (from [[Diablo II]]) is featured] in Blizzard's Facebook one-million likes wallpaper.
 +
 +
{{pic}} May 3, 2011 -- [http://diablo.incgamers.com/blog/comments/all-hail-the-skeleton...-queen/ While not official game art,] Varquynne finds a pic called "Skeleton Queen" by current Blizzard artist [[Oliver Chipping]].
 +
 +
{{blz}} May 3, 2011 -- [http://diablo.incgamers.com/blog/comments/blue-offers-diablo-iii-interface-explanations/ Bashiok offers an explanation] on the changes to the [[skill]] hotbar on the [[interface]], and it proves to be almost as confusing to explain as [[item]] tiers.
 +
 +
{{pic}} May 2, 2011 -- [http://diablo.incgamers.com/blog/comments/the-diablo-facebook-ransom-is-paid-part-xiv/ The fourteenth facebook installment] is released, showing a rather odd version of the [[goatman]] in concept art, along with a pleasant screenshot of the [[Witch Doctor]] casting his [[Firebat]] [[spell]].
 +
 +
{{pic}} May 2, 2011 -- [http://diablo.incgamers.com/blog/comments/blizzcon-2011-diablo-is...-socketed/ Another BlizzCon graphic] featuring [[Diablo]] is shown on the Blizzard [[BlizzCon]] website; this time it is an animated flash file showing a mysterious four-sectioned hole in Diablo's animated chest. Speculation ranges from humorous to absurd.
 +
 +
{{int}} May 1, 2011 -- [http://diablo.incgamers.com/blog/comments/jay-wilson-diablo3.cc-interview-full-transcript/ The full interview] with [[Jay Wilson]] from diablo3.cc is posted, and expands on what was commented on before.
 +
 +
<br>
 +
<br>
 +
 +
==April 2011==
 +
 +
{{blz}} April 29, 2011 -- [http://diablo.incgamers.com/blog/comments/blue-on-no-item-binding-and-legendary-set-items/ Bashiok dips into the bnet forums] to speak on why BoE was dropped from the game, and also elaborates a bit on how set items will function in Diablo III, revealing that they are all of [[legendary]] quality.
 +
 +
{{int}} April 29, 2011 -- [http://diablo.incgamers.com/blog/comments/jay-wilson-interview-diablo3.cc/ An interview with Jay Wilson surfaces], conducted by Chinese fansite [[diablo3.cc]], discusses key bindings, [[BoE]] being dropped from the game, [[Set Items]], and more. Kuangtu also posts new photos of Jay Wilson from the interview, [http://diablo.incgamers.com/forums/showthread.php?p=7862254 which are, of course, DiabLOLed] to great effect.
 +
 +
{{com}} April 27, 2011 -- [http://diablo.incgamers.com/blog/comments/the-diablo-podcast-episode-4-the-blizzcon-arena-demo/ The fourth episode] of [http://www.diablopodcast.com/the-diablo-podcast-episode-4/ the Diablo Podcast] debuts, centering on the subject of the [[arena]] demo from [[BlizzCon 2010]].
 +
 +
{{int}} April 26, 2011 -- [http://diablo.incgamers.com/blog/comments/diablo-iii-previewed-in-the-new-york-times/ A preview emerges by] [http://www.nytimes.com/2011/04/27/arts/video-games/diablo-iii-from-blizzard-a-preview.html?_r=1 the New York Times with Jay Wilson], offering fans a commentary on trade, and also a tantalizing quote by [[Jay Wilson]] about how the game is in the final stretch. Those who are not excited are those who followed [[StarCraft II]]'s development, realizing that "the final stretch" can extend well past the horizon into cosmic space where time has no meaning.
 +
 +
{{pic}} April 26, 2011 -- [http://diablo.incgamers.com/blog/comments/the-diablo-facebook-ransom-is-paid-part-xiii/ The thirteenth episode of Facebook likes] reveals concept art for [[Caldeum]] guards, and a screenshot of an [[arena]] battle which is nearly identical to all the other arena screenshots.
 +
 +
{{vid}} April 25, 2011 -- [http://diablo.incgamers.com/blog/comments/the-history-of-blizzard-in-video-form/ Machinima assembles] a [http://www.youtube.com/watch?v=cdBtkZJSmd4 History of Blizzard video] which manages to cover much more than the 20th Anniversary video from Blizzard itself.
 +
 +
{{com}} April 25, 2011 -- [http://diablo.incgamers.com/blog/comments/the-diablo-podcast-episode-3-blizzcon/ The Diablo podcast returns] to speak about [[BlizzCon]] with fellow convention goers [http://www.diablopodcast.com/the-diablo-podcast-episode-3/ Dana, Exile, and Neinball].
 +
 +
{{com}} April 23, 2011 -- [http://diablo.incgamers.com/blog/comments/diablo-iii-demo-system-specs-revealed/ The demo specs were revealed] for the machines running Diablo III at G-Star in Korea. It is widely accepted that these specs have no true bearing on the final [[system requirements]] for Diablo III, as the game had yet to be optimized at that point.
 +
 +
{{blz}} April 22, 2011 -- [http://diablo.incgamers.com/blog/comments/diablo-and-blue-posts-to-pass-the-time/ Bashiok replies to a fan's question] about whether or not the game plays differently from 2008 to 2011, and also [[@Diablo]] comments in a sarcastic tone to a request for a new monster description, and some shallow commentary on [[lore]].
 +
 +
{{pic}} April 21, 2011 -- [http://diablo.incgamers.com/blog/comments/the-diablo-facebook-ransom-is-paid-part-xii/ Another facebook milestone is reached], the twelfth to be exact, revealing concept art for the [[Unburied]] monster, in addition to another screenshot featuring the [[Demon Hunter]] and her [[Entangling Shot]].
 +
 +
{{blz}} April 19, 2011 -- [http://diablo.incgamers.com/blog/comments/the-diablo-iii-beta-only-be-a-small-part-of-the-whole-game/ This posting by Bashiok] is rather a milestone in the development process of Diablo III as, for the first time, semi-specific details about the Diablo III [[beta]] are released.
 +
 +
{{blz}} April 19, 2011 -- [http://diablo.incgamers.com/blog/comments/blue-on-d3s-breakpoints/ Bashiok breaks up a slappy fan-fight] on the [[battle.net]] forums on the subject of {{iw|Breakpoints breakpoints] in Diablo III.
 +
 +
{{com}} April 18, 2011 -- [http://diablo.incgamers.com/blog/comments/the-diablo-podcast-episode-two/ The second DiabloCast] emerges, where [[Flux]] and [[Elly]] continue their interview with [[Max Schaefer]], this time [http://www.diablopodcast.com/the-diablo-podcast-episode-two/ pointing the mic at Torchlight] and aspects behind designing that type of game.
  
==November 2010==
+
{{int}} April 17, 2011 -- [http://diablo.incgamers.com/blog/comments/kevin-martens-interview-atomic-gamer/ Kevin Martens performs] his spectacular voodoo [http://www.atomicgamer.com/articles/1235/diablo-iii-interview in an interview with Atomic Gamer]. [[Kevin Martens| Martens]] speaks of what makes the Diablo franchise last as long as it does, Diablo on consoles and smartphones, and more.
Coming soon...
 
  
 +
{{pic}} April 17, 2011 -- [http://diablo.incgamers.com/blog/comments/diablo-iii-at-g-star-pictures-and-videos/ Pictures emerge from the G-Star] Korean gaming convention, by the player [http://vaders.blog.me/80119287073 named "Vader], showing off some [[interface]] shots in addition to a [[death]] screen, and more.
  
==October 2010==
+
{{blz}} April 16, 2011 -- [http://diablo.incgamers.com/blog/comments/blue-on-unchanging-skill-runes/ Bashiok comments on] unchanging [[skill]] [[runes]] in Diablo III after a fan voices concern that the base skill won't be represented or used within the game.
  
{{blz}} October 27, 2010 -- [http://diablo.incgamers.com/blog/comments/blue-on-online-single-player-diablo-iii/ Bashiok discusses the offline single player] mode of Diablo III and why they'll be doing all they can to discourage players from using it.  
+
{{blz}} April 15, 2011 -- [http://diablo.incgamers.com/blog/comments/diablo-on-synergies-health-orobs-in-the-arena-and-d1s-story/ @Diablo returns to comment on] [[synergy|synergies]], [[health orb]]s in the [[arena]], and also [http://www.youtube.com/watch?v=JHwBZaiiZFA plugs a youtube video] offering a summary of [[Diablo]] I's storyline in a humorous fashion.
  
{{blz}} October 27, 2010 -- [http://diablo.incgamers.com/blog/comments/blue-defends-blizzards-game-design-philosophy/ Bashiok defends Blizzard's] "endless iteration" game design approach.
+
{{pic}} April 15, 2011 -- [http://diablo.incgamers.com/blog/comments/the-diablo-facebook-ransom-is-paid-part-xi/ The eleventh edition of facebook likes] shows off a fancy torture device, in addition to a screenshot that does not contain the torture device. However, a high-resolution shot of an as-of-yet unnamed [[Monk]] [[skill]] can be seen in the screenshot.
  
{{blz}} October 27, 2010 -- [http://diablo.incgamers.com/blog/comments/blue-on-traits/ Bashiok on respecing traits] and why the [[Lucky]] trait is cool.
+
{{blz}} April 14, 2011 -- [http://diablo.incgamers.com/blog/comments/diablo-on-armor-dye-and-item-modifiers/ @Diablo speaks out about] [[armor]] [[dye]] and [[item]] [[modifier]]s. Not much in the way of new info, but it is revealed that not all of the armor dyes have been...revealed.
  
 +
{{oth}} April 14, 2011 -- [http://diablo.incgamers.com/blog/comments/fired-diablo-iii-play-tester-reveals...-not-very-much-actually/ A "report" from a supposed playtester for Diablo III] surfaces, on 4chan of course, about details on the game. It is widely assumed to be completely fake, but Blizzard never offers a confirmation or rejection.
  
===Blizzcon 2010 ===
+
{{blz}} April 14, 2011 -- [http://diablo.incgamers.com/blog/comments/blue-explains-how-dungeons-are-randomized-or-not/ Bashiok covers the subject of] when and how the game is randomized, and the differences in randomization between the "overworld" and in a dungeon. He also talks smack about the cowardly [[Fallen]], ironically represented by one himself in the [[battle.net]] forums.
  
BlizzCon 2010 took place October 22-23, 2010, at the Anaheim Convention Center. The D3 developers told us this would be the "[http://diablo.incgamers.com/blog/comments/next-up-biggest-diablo-iii-blizzcon-ever/ biggest Blizzcon ever]" in terms of Diablo II information, and it was indeed quite mighty with the [[Demon Hunter]]'s debut, [[Arena]] Battles, the [[Talisman]], [[traits]], the new [[skill tree]]s, and much more. Check the [http://diablo.incgamers.com/categories/category/blizzcon-2010/ Blizzcon 2010 news category] to see every single news item related to Blizzcon; this Media Coverage page archives the items with substantial content.  
+
{{pic}} April 13, 2011 -- [http://diablo.incgamers.com/blog/comments/new-diablo-artwork-for-blizzcon-2011/ New artwork for Diablo emerges] for BlizzCon 2011, showing Big Red himself taking center stage, in all of his/her/its fiery glory.
  
====Panels====
+
{{blz}} April 13, 2011 -- [http://diablo.incgamers.com/blog/comments/blizzard-really-wants-you-to-promote-their-games-for-free/ Blizzard ramps up] their [http://forums.battle.net/thread.html?sid=3000&topicId=27805290420&forumId=12007&postId=278027481724#0 twitter campaign by introducing the hashtag program]. These run sporadically to mixed fan reaction, before being largely forgotten/abandoned by mid-June.
Though [http://diablo.incgamers.com/blog/comments/blue-why-not-more-diablo-iii-blizzcon-panels/ fans were upset] at the math of 3 Diablo panels vs. 8 WoW and 7 SC2 at Blizzcon, the content and depth of the two Diablo III content panels was exceptional. The Open Q&A was less useful, but such events are always full of "noob" questions of little value to fans who have been following the game closely.
 
* [[Gameplay Panel Blizzcon 2010]]
 
* [[Crafting Sanctuary]]
 
* [[BlizzCon_2010_Panel:_Open_Q%26A|Open Q&A Panel]]
 
  
====Blizzcon 2010 Diablo III Developer Interviews ====
+
{{blz}} April 12, 2011 -- [http://diablo.incgamers.com/blog/comments/blizzcon-ticket-sale-date-announced/ The sales date for] [[BlizzCon]] tickets [http://us.blizzard.com/blizzcon/en/event-info/blizzcon-tickets is announced], so fans can be prepared to not get to buy tickets on both May 21st, and also May 25th, 2011.
* [http://diablo.incgamers.com/blog/comments/blizzcon-video-interview-jay-wilson-direct-tv/ Jay Wilson video interview] with Direct TV live from the show.
 
* [http://diablo.incgamers.com/blog/comments/blizzcon-2010-interview-jay-wilson-diablo-esp/ Jay Wilson video interview] with Diablo 3 ESP, fully transcribed by Diii.net.
 
* [http://diablo.incgamers.com/blog/comments/blizzcon-interview-jay-wilson-g4tv/ Jay Wilson video interview] with G4TV.
 
* [http://diablo.incgamers.com/blog/comments/jay-wilson-interview-blizzcon-program/ Jay Wilson interview] from the Blizzcon program covers the Demon Hunter, skills/traits, and the battle arena.
 
* [http://www.gameplanet.co.nz/pc/games/156898.Diablo-III/features/135958.20101024.Diablo-III-Interview-with-Jay-Wilson/page1/ Jay Wilson interview] with GamePlanet.
 
* [http://diablo.incgamers.com/blog/comments/blizzcon-video-interview-leonard-boyarsky-game-pron/ Leonard Boyarsky video interview] with Game Pron.
 
* [http://diablo.incgamers.com/blog/comments/blizzcon-video-interview-leonard-boyarsky-direct-tv/ Leonard Boyarsky video interview] with Direct TV.
 
* [http://diablo.incgamers.com/blog/comments/blizzcon-video-interview-julian-love-and-jason-bender-gamespot/ Julian Love and Jason Bender video interview] with Gamespot.
 
* [http://diablo.incgamers.com/blog/comments/blizzcon-2010-interview-julian-love-atomix/ Julian Love video interview] with Atomix. Full transcript by Diii.net.
 
* [http://diablo.incgamers.com/blog/comments/exclusive-blizzcon-interview-lead-technical-artist-julian-love/ Julian Love interview] with Diii.net. Covers the Blizzcon demo, fan reactions, and more.
 
* [http://interviews.slashdot.org/story/10/10/25/1711255/Julian-Love-Lead-Technical-Artist-for-Diablo-3 Julian Love interview] with SlashDot.
 
* [http://www.gameonmac.com/game/1/features/177/Diablo-III-Julian-Love-Interview.html Julian Love interview] with GameOnMac.
 
* [http://www.vg247.com/2010/10/27/interview-diablo-iiis-jason-bender-and-christian-lichtner-talk-demon-hunters-pvp-blizzard-on-consoles-tons-more/ Jason Bender and Christian Lichtner interview] with VG247.
 
* [http://www.blizzplanet.com/blog/comments/blizzcon-2010-interview-with-diablo-3-art-director-and-lead-world-designer Jason Bender and Christian Lichtner interview].
 
* [http://diablo.incgamers.com/blog/comments/blizzcon-2010-interview-christian-lichtner-and-jason-bender-the-escapist/ Christian Lichtner and Jason Bender interview] with The Escapist.
 
* [http://www.ausgamers.com/features/read/2975113 Leonard Boyarsky and Dave Adams interview] with AusGamers.
 
* [http://diablo.incgamers.com/blog/comments/blizzcon-2010-interview-kevin-martens-and-alex-mayberry/ Kevin Martens and Alex Mayberry] interview with GameUK.
 
  
====Blizzcon 2010 Hands-On Reports====
+
{{int}} April 12, 2011 -- [http://diablo.incgamers.com/blog/comments/the-diablo-podcast-episode-one/ The incgamer's Diablo Podcast emerges] for its [http://www.diablopodcast.com/the-diablo-podcast-episode-one/ first episode], with an interview with Max Schaefer on the subjects surrounding Diablo III development by [[Blizzard North]]. The fact that D3 was originally planned as an MMORPG is greeted with a great deal of debate.
'''PvM Demo Reports: '''
 
* [http://diablo.incgamers.com/blog/comments/hands-on-from-blizzcon-quests-and-dungeons/ Diii.net's mega Quests & Dungeons] report.
 
* [http://diablo.incgamers.com/blog/comments/hands-on-from-blizzcon-mega-pvm-report-barbarian/ Diii.net's mega Barbarian] report.
 
* [http://diablo.incgamers.com/blog/comments/hands-on-from-blizzcon-mega-pvm-report-demon-hunter/ Diii.net's mega Demon Hunter] report.
 
* [http://diablo.incgamers.com/blog/comments/hands-on-from-blizzcon-mega-pvm-report-monk/ Diii.net's mega Monk] report.
 
* [http://diablo.incgamers.com/blog/comments/hands-on-from-blizzcon-mega-pvm-report-witch-doctor/ Diii.net's mega Witch Doctor] report.
 
* [http://diablo.incgamers.com/blog/comments/hands-on-from-blizzcon-mega-pvm-report-wizard/ Diii.net's mega Wizard] report.
 
  
* [http://games.slashdot.org/story/10/10/28/1613240/emDiablo-3em-Hands-On SlashDot offers a] very detailed write up.
+
{{blz}} April 10, 2011 -- [http://diablo.incgamers.com/blog/comments/diablos-wild-friday/ @Diablo goes on a micro-post spree], following the subjects of [[Witch Doctor]] [[skill]]s and builds, balancing mechanics, and also life [[leech]] in Diablo III.
* [http://gamrreview.vgchartz.com/preview/24178/diablo-iii/82496/ VGChartz with a] good first-timer report.
 
* [http://www.stuff.co.nz/technology/games/4307236/Preview-Diablo-III Gameplanet NZ gives] a thorough report.
 
* [http://www.telegraph.co.uk/technology/video-games/8083376/BlizzCon-2010-Diablo-III-hands-on-preview.html Telegraph UK with] a short report.
 
* [http://diablo.incgamers.com/blog/comments/blizzcon-2010-hands-on-pc-gamer/ PC Gamer's hands-on] report.
 
* [http://www.tentonhammer.com/diablo3/classes/preview/demonhunter Ten Ton Hammer briefly] covers the Demon Hunter.
 
* [http://www.shacknews.com/onearticle.x/66166 ShackNews with a] short report.
 
* [http://www.videogamer.com/pc/diablo_3/preview-2782.html VideoGamer with a] brief report.
 
* [http://kotaku.com/5671713/hands+on-with-diablo-iiis-demon-hunter-double-crossbows-all-the-way Kotaku covers the] Demon Hunter quickly.
 
* [http://www.1up.com/do/previewPage?cId=3182049 1up.com with a] short write-up.
 
* [http://news.filefront.com/blizzcon-2010-diablo-iii-demon-hunter-class-hands-on-preview/ FileFront's Demon Hunter] article is quick and to the point.
 
* [http://www.joystiq.com/2010/10/24/diablo-3-preview/ Joystiq writes briefly] about the PvM and PvP.
 
* [http://gameinformer.com/b/news/archive/2010/10/24/hands-on-with-diablo-iii-demon-hunter-class.aspx GameInformer covers] the Demon Hunter briefly.
 
* [http://www.fearnet.com/news/b20750_first_look_we_get_handsy_with_diablo.html FearNet offers a] first time report.
 
  
'''Battle Arena Reports:'''
+
{{blz}} April 9, 2011 -- [http://diablo.incgamers.com/blog/comments/official-d3-korean-twitter-reveals-new-arena-info-the-limits-of-google-tran/ The official Korean Diablo twitter account] reveals no new information, besides that an official Blizzard twitter account exists for Korea.
* [http://diablo.incgamers.com/blog/comments/hands-on-from-blizzcon-mega-pvp-arena-report/ Diii.net's Arena report] covers everything in ridiculous detail.
 
* [http://diablo.incgamers.com/blog/comments/pvp-arena-screens-and-hands-on-play-report/ Diii.net's quick PvP] notes and Arena screenshots.
 
* [http://www.shacknews.com/onearticle.x/66153 ShackNews] short PvP discussion.
 
* [http://www.gamespot.com/events/blizzcon2010/story.html?sid=6282905 Gamespot] short PvP discussion.
 
* [http://www.diablo-source.com/article/news/view/?id=739 Diablo Source] short PvP discussion.
 
* [http://www.warcry.com/news/view/104649-BlizzCon-2010-Hands-On-Diablo-III-PvP Warcry.com] short PvP discussion.
 
* [http://kotaku.com/5672068/diablo-iii-arena-battles-will-devour-your-soul Kotaku] short PvP discussion.
 
* [http://diablo.incgamers.com/blog/comments/new-pvp-haWnds-on-report/ Warcry's PvP report].
 
  
====Screenshots and Movies====
+
{{pic}} April 9, 2011 -- [http://diablo.incgamers.com/blog/comments/the-diablo-facebook-ransom-is-paid-part-x/ The tenth edition of facebook likes] hits the wall, showing off concept art for a [[goatman]] spearman, in addition to a screenshot featuring [[Arcane Orb]] post-kablooey.
* [[Cinematic:_Demon_Hunter|The Demon Hunter's debut cinematic]].
 
* [[Gameplay:_Blizzcon_2010| Blizzard's official 14 minute gameplay movie]]. Includes much PvM, Demon Hunter and multiplayer, plus Battle Arena footage.
 
  
* [http://diablo.incgamers.com/blog/comments/huge-ninja-recorded-arena-gameplay/ Fan-recorded 15 minutes] of PvP action.
+
{{blz}} April 8, 2011 -- [http://diablo.incgamers.com/blog/comments/blue-on-rushing-and-obtaining-materials-without-salvaging/ Bashiok posts on the subject] of rushing (and why it may be acceptable to a point), and also comments on [[salvage| salvaging]] materials as drops instead of, well, salvage.
* [http://diablo.incgamers.com/blog/comments/15-more-minutes-of-arena-ninja-cam-from-blizzcon/ Another 15 minutes of PvP], this one with much better play.
 
  
* [http://diablo.incgamers.com/blog/comments/demon-hunter-screenshots-and-hands-on-report/ Demon Hunter screenshots]. [http://diablo.incgamers.com/blog/comments/new-demon-hunter-screenshots/ Second batch]. [http://diablo.incgamers.com/blog/comments/more-demon-hunter-screenshots/ Third batch]. Other [http://diablo.incgamers.com/blog/comments/new-blizzcon-presskit-diablo-iii-screenshots/ non-DH screenshots].
+
{{blz}} April 7, 2011 -- [http://diablo.incgamers.com/blog/comments/bashiok-on-box-art-leaks-and-maximum-level-expansion-complaints/ The Polish April Fool's box art] is denied by Bashoik and debunked by fans who recognize it as WoW fan art.
* [http://diablo.incgamers.com/blog/comments/pvp-arena-screens-and-hands-on-play-report/ Battle Arena screenshots]. Second batch [http://diablo.incgamers.com/blog/comments/pvp-arena-screenshots-blizzcon-press-kit/ from the Press kit].
 
* [http://diablo.incgamers.com/blog/comments/more-blizzcon-artworks-and-imagery/ New assorted artwork]. [http://diablo.incgamers.com/blog/comments/new-monster-arts-from-blizzcon-2010/ New monster artwork].
 
  
 +
{{blz}} April 6, 2011 -- [http://diablo.incgamers.com/blog/comments/blue-on-max-clvl-60-arguments/ That same day, Bashiok emerges from his long beastly slumber] to make very elaborate arguments for the [[level]] 60 hard cap in Diablo III.
  
===October, Pre-Blizzcon===
+
{{pic}} April 5, 2011 -- [http://diablo.incgamers.com/blog/comments/diablo-iii-box-art-leaked/ A latent April Fool's Day grenade] blows up amongst the Diablo community when a fake concept box for Diablo III appears from a Polish website. The graphic is very unimpressive, and yet somehow manages to fool a large portion of the community.
  
{{oth}} October 22, 2010 -- The eve of [[Blizzcon 2010]]! The team at diablo.incgamers.com posts [http://diablo.incgamers.com/blog/comments/diablo-3-blizzcon-2010/ coverage and updates for the event], also collected nicely in the section above.  
+
{{pic}} April 1, 2011 -- [http://diablo.incgamers.com/blog/comments/the-diablo-facebook-ransom-is-paid-part-ix/ The ninth edition of the facebook likes campaign] was a missed April Fool's opportunity, but featured another stunning concept from Brom of an [[Activated Vessel]], and another Act I screenshot.
  
{{blz}} October 19, 2010 -- Rounding out the [http://diablo.incgamers.com/blog/comments/male-barbarian-gear-set-preview/ final gear set preview] before [[Blizzcon 2010]] is the male [[Barbarian]].
+
{{oth}} April 1, 2011 -- [http://diablo.incgamers.com/blog/comments/new-horadric-cube-smartphone-ap/ April First appears in all its glory, all its horror], as Blizzard announces their [http://us.blizzard.com/diablo3/media/horadrapp/ Horadric Cube smartphone app], [http://diablo.incgamers.com/blog/comments/new-starcraft-and-warcraft-features-revealed/ in addition to] [http://us.blizzard.com/en-us/games/console/ StarCraft II on kinect], while World of WarCraft receives a [http://us.battle.net/wow/en/game/dungeon-helper/ dungeon helper] and [http://us.battle.net/wow/en/game/dungeon/tomb-of-immortal-darkness the tomb of immortal darkness]. Diablo fans around the globe wet their collective one-piece pajamas in jealousy. Later in the day, [http://diablo.incgamers.com/blog/comments/new-wow-and-sc2-patch-notes/ a set of very funny patch notes appear] for [http://us.battle.net/sc2/en/forum/topic/2325614706?page=1#0 SC2] and [http://us.battle.net/wow/en/forum/topic/2325684862?page=1#0 WoW].
  
{{com}} October 15, 2010 -- [http://diablo.incgamers.com/blog/comments/comparing-d2-to-d3-gear-sets/ D2 gear sets vs. D3 gear sets] spawns a huge debate about how the armor *should* look.
+
<br>
 +
==March 2011 ==
  
{{blz}} October 14, 2010 -- Blizzard riles up more fans with [http://diablo.incgamers.com/blog/comments/male-wizard-gear-set-preview/ a preview of the gear set] for the male [[Wizard]], fanning the flames of the [[Wizard#Male_Wizard_Controversy|previous controversy]] with the character design. Much [http://diablo.incgamers.com/blog/comments/more-on-the-male-wizard-gear-set/ criticism and fan remixes ensue]. More [http://diablo.incgamers.com/blog/comments/male-wizard-gear-set-remixes-keep-on-coming/ remixes and even fan art]. Finally, [http://diablo.incgamers.com/blog/comments/vote-the-wizards-starfish-hat.-yes-or-no/ a fan vote reveals]... a lot of ambivalence, tending towards disapproval.
+
{{vid}} March 31, 2011 -- [http://diablo.incgamers.com/blog/comments/new-footage-shows-many-new-rune-effects/ Another video appears] showing [[Leap Attack]], [[Ancient Spear]], [[Mirror Image]] with a crimson [[rune]], and many others. The video takes place in an [[arena]] battle.
  
{{blz}} October 13, 2010 -- [http://diablo.incgamers.com/blog/comments/female-witch-doctor-gear-set/ The female Witch Doctor] is shown sporting an interesting mask in this gear set preview. A [http://diablo.incgamers.com/blog/comments/reworked-improved-female-wd-gear-set/ fan remix a few days later] creates more debate.
+
{{vid}} March 30, 2011 -- [http://diablo.incgamers.com/blog/comments/blizzard-zombie-bears-and-fetish-warriors-revealed/ A ninja'd video from] [[BlizzCon 2010]] appears on youtube, showing off [[Blizzard]], [[Zombie Bears]], and [[Fetish Army]].
  
{{com}} October 13, 2010 -- [http://diablo.incgamers.com/blog/comments/diablo-iii-should-have-pentagrams/Should Diablo III have Pentagrams]]? Blizzard has been removing many elements of real world culture and religion from WoW and D3, including crosses and pentagrams. Is this a bad thing?
+
{{com}} March 29, 2011 -- [http://diablo.incgamers.com/blog/comments/vote-how-varied-was-your-diablo-ii-pvm-play-experience/ A poll appears] on Diablo: IncGamers asking players how they played the [[PVE]] game. Large numbers of them chose the option of experimentation along with several favorite [[character]]s and builds.
  
{{com}} October 12, 2010 -- [http://diablo.incgamers.com/blog/comments/the-blacksmiths-wagon-upgrade-progression-pointless-or-brilliant/ Artisan's upgrade pace] debated, with dozens of useful reader comments.
+
{{blz}} March 28, 2011 -- [http://diablo.incgamers.com/blog/comments/diablo-not-ready-to-make-a-beta-announcement/ @Diablo announces that] Blizzard is not ready to make a [[beta]] announcement, despite the paradox. The community is shocked and surprised that Blizzard requires more time.
  
{{blz}} October 8, 2010 -- [http://diablo.incgamers.com/blog/comments/blue-on-act-lengths-in-diablo-iii/ Bashiok confirms] that [[Act IV]] will be a finale, like it was in Diablo II, and thus will be the shortest of the acts.
+
{{blz}} March 28, 2011 -- [http://diablo.incgamers.com/blog/comments/d2-ladder-reset-is-done/ Bashiok announces that] the [[ladder]] reset is completed for Diablo II.
  
{{blz}} October 7, 2010 -- Blizzard [http://diablo.incgamers.com/blog/comments/female-barbarian-gear-set-preview/ showcases a gear set] for the female [[Barbarian]]. Discussion of her face's [http://diablo.incgamers.com/blog/comments/female-barbarian-facial-evolution/ evolution to a prettier, softer] form was debated. Most fans [http://diablo.incgamers.com/blog/comments/vote-female-barbarian-new-or-old/ approved of the change], as a vote proves.
+
{{int}} March 28, 2011 -- [http://diablo.incgamers.com/blog/comments/bobby-kotick-is-misunderstood/ Mike Morhaime and Frank Pearce speak about Bobby Kotick], a fellow who is adored world-wide for his compassion, intelligence, and business ethic. Morhaime and Pearce defend his good name [http://www.mcvuk.com/features/902/INTERVIEW-Blizzardx in an interview with MCV UK].
  
 +
{{int}} March 27, 2011 -- [http://diablo.incgamers.com/blog/comments/blizzard-considering-a-blizzard-university/ Frank Pearce comments on the subject] of a "Blizzard University" in [http://www.gamasutra.com/view/news/33624/Pearce_Blizzard_Has_Considered_Equivalent_To_Pixar_University.php this article from GamaSutra]. It is supposed that there will be a class revolving around usage of the word "soon".
  
{{blz}} October 7, 2010 -- [http://diablo.incgamers.com/blog/comments/blue-no-death-penalties-required-in-d3/ Bashiok argues at length]] against [[death]] penalties in Diablo III.
+
{{pic}} March 26, 2011 -- [http://diablo.incgamers.com/blog/comments/tracing-blizzards-dna/ An interesting chart showing the "lineage"] of former [[Blizzard]] employees [http://www.pcgamer.com/2011/03/24/20-years-of-blizzard-blizzards-dna-2/ is released by PC Gamer].
  
{{pic}} October 6, 2010 -- The [http://diablo.incgamers.com/blog/comments/female-wizard-gear-set-preview/ next of the gear set previews] continues with the female [[Wizard]].
+
{{blz}} March 25, 2011 -- [http://diablo.incgamers.com/blog/comments/diablo-on-set-items-and-the-maybe-return-of-town-portals/ Bashiok speaks up on the subject of] item tiers (again), [[hardcore]] death in [[arena]], a mysterious comment on [[Town Portals]], and more.
  
{{blz}} October 6, 2010 -- [http://diablo.incgamers.com/blog/comments/barbarians-fury-resource-decay/ Bashiok explains] why they're happy with the current state of [[Fury]], arrived at after long experimentation.
+
{{pic}} March 24, 2011 -- [http://diablo.incgamers.com/blog/comments/the-diablo-facebook-ransom-is-paid-part-viii/ The facebook like campaign] reaches another milestone, and fans are greeted by concept art for [[Horrify]] and an unrelated screenshot featuring the [[Demon Hunter]] shooting a [[Bolo Shot]].
  
{{int}} October 1, 2010 -- Diablo creator [http://diablo.incgamers.com/blog/comments/dave-brevik-on-diablo-i/ Dave Brevik interviewed] on Diablo I.
+
{{int}} March 22, 2011 -- [http://diablo.incgamers.com/blog/comments/max-schaefer-charge-shot/ Max Schaefer comments once more] on Torchlight, [[Diablo]] III, and consoles [http://www.charge-shot.com/2011/03/torchlight-grind-talk-with-max-schaefer.html in this interview] with Charged Shot.
  
 +
{{blz}} March 22, 2011 -- [http://diablo.incgamers.com/blog/comments/when-you-receive-your-diablo-iii-beta-key/ Bashiok speaks on how to] enter the [[beta]] and how the beta keys will be given, and [[Flux]] is threatened multiple times for a very attention-grabby headline. Shenanigans ensue.
  
==September 2010==
+
{{blz}} March 22, 2011 -- [http://diablo.incgamers.com/blog/comments/d2-ladder-reset-march-28th/ The Diablo II ladder tale] finds itself entering another chapter when it is announced that the reset will occur March 28th.
  
{{blz}} September 30, 2010 -- Blizzard ramps up the excitement for Diablo III @ [[Blizzcon 2010]] by posting sneak peaks of character [[gear sets]] (note: not the same as [[Set items|item set]]s) [http://diablo.incgamers.com/blog/comments/male-witch-doctor-gear-set-revealed/ starting with the] male [[Witch Doctor]]. A later post [http://diablo.incgamers.com/blog/comments/male-witch-doctor-concepts-to-in-game-comparison/ compares his facial evolution], from concept art to the final game look.
+
{{pic}} March 21, 2011 -- [http://diablo.incgamers.com/blog/comments/the-diablo-facebook-ransom-is-paid-part-vii/ The facebook like campaign] produces pixels again with viper concept art by Brom in addition to a screenshot of [[arena]] play.
  
[[File:Shield-barb2-lol.jpg|thumb|250px|Class-specific weapon confusion.]]
+
{{int}} March 21, 2011 -- [http://diablo.incgamers.com/blog/comments/diablo-3-to-cannibalize-wow-players/ Frank Pearce speaks on the subject of] cannibalizing the [[World of WarCraft]] fanbase by releasing Diablo III in [http://www.gamasutra.com/view/news/33623/Blizzards_Pearce_Diablo_III_Could_Cannibalize_WoW_Before_Titan.php this interview with GamaSutra].
{{blz}} September 29, 2010 -- [http://diablo.incgamers.com/blog/comments/diablo-iiis-class-specific-weapon-oddities/ Another Bashiok post] on [[class-specific weapons]] stirs up the usual confusion and controversy. With [http://diablo.incgamers.com/blog/comments/more-on-class-weapon-restrictions/ a follow-up] 2 days later. And a fan vote [http://diablo.incgamers.com/blog/comments/vote-diablo-iiis-class-restricted-weapons/ showing general disapproval] of class-specific weapons.
 
  
{{int}} September 25, 2010 -- [http://www.computerandvideogames.com/article.php?id=266271&skip=yes Jay Wilson @ CVG].
+
{{com}} March 21, 2011 -- [http://diablo.incgamers.com/blog/comments/diablos-fb-page-likejacked-expect-new-images-galore/ Argument ensues when the facebook] "likes" begin to quicken their pace in dramatic fashion.
  
{{blz}} September 21, 2010 -- One of the biggest announcements of the year was made, when [[Bashiok]] revealed that Diablo III's [[maximum level]] was going to be 60. This change was explained and discussed in numerous posts, on [http://diablo.incgamers.com/blog/comments/diablo-iiis-maximum-level-announced-60/ the 21st], more [http://diablo.incgamers.com/blog/comments/more-clvl-60-replies-and-debate/ on the 22nd], more [http://diablo.incgamers.com/blog/comments/d3-difficulty-and-end-game-debate/ end game stuff on the 22nd], achievements [http://diablo.incgamers.com/blog/comments/more-on-d3s-end-game-and-achievements on the 23rd], why not [http://diablo.incgamers.com/blog/comments/im-clvl-60...-now-what/ more levels just for fun] on the 26th, [http://diablo.incgamers.com/blog/comments/another-blue-defense-of-max-clvl-60/ and another discussion] on October 13th.
+
{{blz}} March 18, 2011 -- [http://diablo.incgamers.com/blog/comments/diablo-on-item-tags-auction-house-boss-modifiers-and-revenge/ Bashiok posts a flurry of responses] on the subjects of alt'ing for items, trade and pvp concepts, the [[Barbarian]]'s [[Revenge]] skill, and more. @Diablo later returns to [http://diablo.incgamers.com/blog/comments/diablo-takes-its-revenge/ further clarify the use of revenge].
** A [http://diablo.incgamers.com/blog/comments/vote-diablo-iiis-clvl-60-level-cap/ site vote on Diii.net found] nearly 50% of readers very supportive of the Clvl 60 change, with just 16% opposing it.
 
  
{{blz}} September 18, 2010 -- [http://diablo.incgamers.com/blog/comments/runestones-deserve-more-respecs/ Bashiok engages a long debate] about respecs and replayability in D2 and D3.
+
{{blz}} March 18, 2011 -- [http://diablo.incgamers.com/blog/comments/blue-of-few-words/ Bashiok responds to] a fairly odd question from a fan about [[character]] movement directions.
  
{{blz}} September 18, 2010 -- [http://diablo.incgamers.com/blog/comments/diablo-3-has-no-passive-skills/ Bashiok drops a bombshell] and reveals that [[passive skills]] are out of the Diablo III [[skill trees]]. (Not until Blizzcon were [[traits]] explained.)
+
{{pic}} March 17, 2011 -- [http://diablo.incgamers.com/blog/comments/the-diablo-facebook-ransom-is-paid-part-vi/ The facebook like campaign] bears rosy sweet blooms of [[Hydra]] concept art goodness, along with a screenshot chiefly featuring [[Activated Vessel]]s.
  
{{oth}} September 10, 2010 -- Blizzard updates the [[Diablo III]] page with [http://diablo.incgamers.com/blog/comments/blizzards-new-health-globes-page/ information about the new health system].
+
{{blz}} March 17, 2011 -- [http://diablo.incgamers.com/blog/comments/why-we-will-never-see-a-jay-wilson-b.net-forum-post/ Bashiok speaks at (great) length] on why Diablo III developers don't comment on the forums, and general responses to questions and comments about PR. [[Flux]] is indicted on charges of shenanigans. [[Bashiok]] also [http://diablo.incgamers.com/blog/comments/blue-defends-the-end-of-dev-forum-posting/ comments on it later].
  
{{blz}} September 9, 2010 -- [http://diablo.incgamers.com/blog/comments/combat-and-relaxed-character-stances/ All characters will have] relaxed stances in town; the Monk's aggressive one in a recent video was just a [[WiP]].
+
{{blz}} March 16, 2011 -- [http://diablo.incgamers.com/blog/comments/memories-of-blizzard-video-contest/ Blizzard announces their contest] where contestants must make a video detailing their memories of Blizzard.
  
{{blz}} September 8, 2010 -- Bashiok [http://diablo.incgamers.com/blog/comments/more-changes-to-runestones/ sprinkles some information about new rune effects] and Flux relays an "unofficial" conversation with Bashiok regarding the recent skill [[rune]] changes.
+
{{com}} March 16, 2011 -- [http://diablo.incgamers.com/blog/comments/vote-will-you-compete-on-the-d3-pveladder/ Diablo: IncGamers posits to gamers] whether or not they'd play in a Diablo III ladder season, with the results being heavily skewed towards "no".
  
{{com}} September 7, 2010 -- [http://diablo.incgamers.com/blog/comments/great-art-vs.-screenshots-a-case-study/ Comparing video game graphics to works of art]; the more realistic ones are not the most popular or ageless. Hence Blizzard's stylized artistic approach, as exemplified by Diablo III.
+
{{int}} March 15, 2011 -- [http://diablo.incgamers.com/blog/comments/max-schaefer-cgmonthly-plus-torchlights-console-controls/ Max Schaefer comments on] the threat of the looming, yet never impending, release of Diablo III getting in the way of Torchlight's success, and also speaks on how controls can and should operate on console versions of [[ARPG]]s in [http://www.cgmonthly.com/freearticles/interviews/item/18774-through-hell-by-torchlight.html this interview with cgmonthly].
  
{{blz}} September 4, 2010 -- [http://diablo.incgamers.com/blog/comments/haunt-grows-ghostlier/ Haunt grows ghostlier]. Bashiok offers another graphical update about a skill we've never really seen.
+
{{blz}} March 15, 2011 -- [http://diablo.incgamers.com/blog/comments/blizzard-fan-fiction-2011-winners-announced/ The winners of the fan fiction contest] are revealed. In related news: Diablo stories have no representation.
  
{{blz}} September 3, 2010 -- [http://diablo.incgamers.com/blog/comments/blue-post-on-weapon-specific-skills/ Bashiok on weapon options], dual-wielding vs. two-handed vs. one-handed weapon options.
+
{{blz}} March 15, 2011 -- [http://diablo.incgamers.com/blog/comments/blue-on-balancing-pvp-and-pve-separately/ Bashiok speaks at length] on the philosophy behind balancing [[PVP]] and [[PVE]] separately, stating that PVP balance shouldn't ever affect PVE.
  
 +
{{vid}} March 14, 2011 -- [http://diablo.incgamers.com/blog/comments/the-art-controvery-returns/ The art controversy shows its colorful head] once more in the form of another edited gameplay video uploaded to youtube.
  
==August 2010==
+
{{blz}} March 12, 2011 -- [http://diablo.incgamers.com/blog/comments/no-d3-pax-east/ Bashiok decrees that] Diablo won't be showing its face at PAX East.
  
{{oth}} August 30, 2010 -- Blizzard updates the Diablo III website with a page [http://diablo.incgamers.com/blog/comments/official-crafting-page/ detailing the new crafting system].
+
{{pic}} March 11, 2011 -- [http://diablo.incgamers.com/blog/comments/the-diablo-facebook-ransom-is-paid-part-v/ The Diablo facebook campaign yields goodies] for the fifth time, showing concept art of the [[Treasure Seeker]] and a screenshot featuring the [[Monk]] in Act II. [http://diablo.incgamers.com/blog/comments/blue-on-the-treasure-seeker// Bashiok comments on the treasure seeker] later in the day.
  
{{int}} August 28, 2010 -- [http://diablo.incgamers.com/blog/comments/gamestm-magazine-99-interviews-chris-metzen/ GamesTM magazine interviews] Blizzard lore/story/art guy [[Chris Metzen]].
+
{{blz}} March 10, 2011 -- [http://diablo.incgamers.com/blog/comments/diablo-bashiok-on-gear-set-looks/ Bashiok returns to the scene of the crime] to once again confuse fans out of their wits about the item tier system. Perhaps visual aids are in order.
  
{{blz}} August 26, 2010 -- [http://diablo.incgamers.com/blog/comments/why-not-a-pick-everything-up-button-in-d3/ Bashiok explains why] there's not a "pick up everything" button in Diablo III.
+
{{blz}} March 10, 2011 -- [http://diablo.incgamers.com/blog/comments/diablo-on-d3-conventions-patch-changes-and-awesomeness/ @Diablo makes micro-remarks] on the subject of [[BlizzCon]], the [[Gargantuan]], [[boss]]es, and item [[nerf]]ing via patches.
  
{{blz}} August 25, 2010 -- [http://diablo.incgamers.com/blog/comments/blue-info-on-level-14-gems/ Bashiok shares many] details about [[gems]] and upgrading. He returns with [http://diablo.incgamers.com/blog/comments/more-blue-info-on-crafting-gems/ more updates the next day].
+
{{blz}} March 9, 2011 -- [http://diablo.incgamers.com/blog/comments/blue-on-combat-rune-swapping-and-two-handed-weapons/ Bashiok comments on] combat stats such as [[dodge]], the process of swapping [[rune]]s, and [[weapon]] choices.
  
{{oth}} August 24, 2010 -- [http://diablo.incgamers.com/blog/comments/blizzard-art-museum-show-in-taiwan/ A Blizzard art show] debuts at an art gallery in Taiwan.
+
{{blz}} March 9, 2011 -- [http://diablo.incgamers.com/blog/comments/diablo-ii-ladder-reset/ Bashiok weighs in] on [[ladder]] resets for Diablo II.
  
{{blz}} August 24, 2010 -- [http://diablo.incgamers.com/blog/comments/barbarian-and-witch-doctor-cinematic-trailers/ Bashiok crushes the hopes of fans] that ask about retroactive machinima-style class trailers for the [[Barbarian]] and [[Witch Doctor]], saying that (while being a nice idea) it would be a poor use of resources.  
+
{{pic}} March 9, 2011 -- [http://diablo.incgamers.com/blog/comments/a-better-look-at-the-ranger-demon-hunters-evolution/ Early Ranger/Demon Hunter concept art] is revealed by [[Phroilan Gardner]], repeat offender.
  
{{blz}} August 21, 2010 -- [http://diablo.incgamers.com/blog/comments/more-information-on-armor-dyeing/ Bashiok adds details] to the new info about [[Armor Dye]]s, just revealed by Jay Wilson at Gamescom.  
+
{{blz}} March 9, 2011 -- [http://diablo.incgamers.com/blog/comments/blizzards-twentieth-anniversary-timeline/ Blizzard shows off] the underwhelming Blizzard timeline for their 20th anniversary, being referred to by one fan as a "WarCraft wankfest".
  
{{blz}} August 21, 2010 -- [http://diablo.incgamers.com/blog/comments/do-low-res-characters-matter/ Bashiok argues that low-res character models] on the official site don't matter.
+
{{blz}} March 8, 2011 -- [http://diablo.incgamers.com/blog/comments/blue-on-diablo-iiis-development-stage/ Bashiok comments on the development stage] of Diablo III, following confusion surrounding the [http://diablo.incgamers.com/blog/comments/diablo-iiis-development-is-technically-completed/ Morhaime/Pearce comments] earlier in the week.
  
{{blz}} August 21, 2010 -- [http://diablo.incgamers.com/blog/comments/diablo-3-facebook-integration/ Bashiok gives new details] about D3's planned [[Facebook]] integration.
+
{{blz}} March 8, 2011 -- [http://diablo.incgamers.com/blog/comments/diablo-on-clown-costumes/ @Diablo continues to confuse fans] by attempting to explain the item tier system.
  
{{blz}} August 20, 2010 -- [http://diablo.incgamers.com/blog/comments/no-dps-displays-in-diablo-iii/ Bashiok confirms no DPS charts] will be displayed in Diablo III. Though [[weapons]] list their [[DPS]], along with min-max damage.
+
{{blz}} March 7, 2011 -- [http://diablo.incgamers.com/blog/comments/blue-on-the-barbarians-tribal-tattoo/ Bashiok reveals that] the [[Barbarian]]'s signature blue warpaint will reappear as an actual [[item]] look.
  
{{blz}} August 19, 2010 --[http://diablo.incgamers.com/blog/comments/blue-posts-on-red-monster-outlines-and-the-chat-interface/ Bashiok on improved chat] controls and the [[red target outline]].
+
{{pic}} March 4, 2011 -- [http://diablo.incgamers.com/blog/comments/new-claw-viper-concept-art/ New claw viper art] is revealed by ex-Blizzard employee [[Phroilan Gardner]].
  
 +
{{pic}} March 3, 2011 -- [http://diablo.incgamers.com/blog/comments/the-diablo-facebook-ransom-is-paid-part-iv/ New screenshot and artwork] via the Facebook "likes" campaign, including the ever-creepy [[Tristram]] cathedral.
  
===Gamescom 2010===
+
{{blz}} March 1, 2011 -- [http://diablo.incgamers.com/blog/comments/diablo-on-gems-zoom-and-blizzard-jobs/ @Diablo speaks on the subject of] [[gem]]s, zoom, and Blizzard jobs.
The Gamescom show in Cologne, Germany ran from August 18-21, and featured a ton of new Diablo III news. [http://diablo.incgamers.com/blog/comments/d3-feature-announcement-at-gamescom/ Earlier in the month] Blizzard had promised to reveal a new Diablo III feature at the show, and they held a press conference as soon as the show began to present the [[Artisans]], as well as the concept of [[crafting]] from [[recipes]] using [[materials]] obtained from the [[salvage cube]]. Gamescom 2010 also brought new interviews, screenshots, artwork, and more.
 
  
====Jay Wilson Interviews====
+
{{int}} March 1, 2011 -- [http://diablo.incgamers.com/blog/comments/diablo-iiis-development-is-technically-completed/ Mike Morhaime and Frank Pearce speak about] how Diablo III is technically completed [http://www.liberation.fr/medias/01012322152-la-tendance-est-aux-jeux-sur-mobile-et-reseau-social in a French interview].  
[[File:Npc-artisan-blacksmith1s.jpg|thumb|175|The [[Blacksmith]].]]
 
* [http://diablo.incgamers.com/blog/comments/jay-wilson-interview-4players.de/ Jay Wilson speaks with 4players.de] from Gamescom.
 
* [http://diablo.incgamers.com/blog/comments/jay-wilson-interview-indiablo.de-part-one/ Jay Wilson speaks with in.Diablo.de ]from Gamescom.
 
* [http://diablo.incgamers.com/blog/comments/jay-wilson-interview-indiablo.de-part-two/ Jay Wilson speaks with Diablo3.net.pl] from Gamescom.
 
* [http://diablo.incgamers.com/blog/comments/jay-wilson-interview-gamona/ Jay Wilson speaks with Gamona] from Gamescom.
 
* [http://diablo.incgamers.com/blog/comments/jay-wilson-interview-gamespot-au/ Jay Wilson speaks with Gamespot.au] from Gamescom.
 
* [http://diablo.incgamers.com/blog/comments/jay-wilson-interview-tweakers.net/ Jay Wilson speaks with Tweakers.net] from Gamescom.
 
* [http://diablo.incgamers.com/blog/comments/jay-wilson-interview-pcgames.de/ Jay Wilson speaks with PCGames.de] from Gamescom.
 
* [http://diablo.incgamers.com/blog/comments/jay-wilson-interview-g4tv/ Jay Wilson speaks with G4TV] from Gamescom.
 
* [http://diablo.incgamers.com/blog/comments/jay-wilson-interview-eurogamers/ Jay Wilson speaks with Eurogamer] from Gamescom.
 
  
====Artisan Infos====
+
{{blz}} March 1, 2011 -- [http://diablo.incgamers.com/blog/comments/blue-on-mf-exploits-in-groups/ Bashiok details arguments] surrounding [[Magic Find]].
* [http://diablo.incgamers.com/blog/comments/artisan-presentation-video-gamescom/ The Artisan introduction video] narrated by [[Jay Wilson]]. Also [http://diablo.incgamers.com/blog/comments/full-gamescom-jay-wilson-presentation-video/ video of his live narration] from the show.
 
  
* The [http://diablo.incgamers.com/blog/comments/diablo-iii-caravan-faq/ official Artisan FAQ] is released. A week later, a fairly [http://us.blizzard.com/diablo3/world/systems/crafting.xml low-info official Crafting page] is added to the official site.
 
  
* [http://diablo.incgamers.com/blog/comments/todays-blue-posts-on-artisans/ Bashiok answers over a dozen questions] about Artisans and their likely effect on the game [[economy]].
+
<br>
 +
==February 2011 ==
  
* [http://diablo.incgamers.com/blog/comments/blue-posts-on-recipe-trading-item-properties-and-the-monks-resource/ Bashiok with more answers] about crafting and salvaging.
+
{{blz}} February 26, 2011 -- [http://diablo.incgamers.com/blog/comments/blue-on-pvp-balance/ Bashiok argues for] balance in the [[PvP]] [[Arena]] play... just not too much.
  
* General gaming site coverage of the Artisan presentation. [http://www.destructoid.com/gc-10-crafting-in-diablo-iii-181746.phtml Destructoid], [http://play.tm/interview/31519/jay-wilson-talks-diablo-iii/ Play.tm], [http://www.digitalspy.com/gaming/levelup/a263411/live-blog-gamescom-2010-diablo-iii-conference.html Digital Spy], [http://www.incgamers.com/News/24648/diablo-3-gamescom-media IncGamers], [http://pc.ign.com/articles/111/1113849p1.html IGN], [http://www.gameplanet.co.nz/pc/games/156898/features/135475.20100819.Diablo-III-screens-information-revealed-at-GamesCom/ GamePlanetNZ], [http://www.neoseeker.com/news/14673-diablo-iii-wants-you-to-get-crafty-with-artisans/ NeoSeeker], [http://g4tv.com/thefeed/blog/post/706971/Blizzards-Reveals-New-Diablo-III-Details.html G4TV], [http://www.escapistmagazine.com/news/view/102875-Diablo-III-Adds-Pseudo-WoW-Crafting The Escapist], [http://gamescom.gamespot.com/story/6273927/diablo-iii-qanda-panel Gamespot], [http://multiplayerblog.mtv.com/2010/08/18/delving-into-the-diablo-3-crafting-system/ Mtv], [http://www.cinemablend.com/games/GamesCom-2010-Diablo-III-Artisan-And-Crafting-Trailer-26448.html GameBlend], [http://exophase.com/pc/diablo-iii-artisans-revealed-in-new-video-17694.htm ExoPhase], [http://www.joystiq.com/2010/08/18/diablo-3-adds-artisans-to-craft-items-for-you/ Joystiq], [http://www.devicemag.com/2010/08/18/blizzard-reveals-artisans-in-diablo-3-at-this-years-gamescom/ Device Mag], and [http://www.godisageek.com/2010/08/gamescom-2010-diablo-iii-artisan-walkthrough/ God is a Geek].
+
{{pic}} February 22, 2011 -- [http://diablo.incgamers.com/blog/comments/the-diablo-facebook-ransom-is-paid-part-iii/ New screenshot and artwork] via the Facebook "likes" campaign.
  
====Hands-On Play Reports====
+
{{com}} February 20, 2011 -- [http://diablo.incgamers.com/blog/comments/on-the-drawing-board-21-the-demon-hunters-resources-revealed/ The Demon Hunter's] dual-[[resource]]s, [[Hatred]] and [[Discipline]], are evaluated with info from the recent [[D3 Team]] interviews.
* [http://diablo.incgamers.com/blog/comments/hands-on-from-gamescom/ Judge Hype reports] on some play time. (French translation.)
 
* [http://diablo.incgamers.com/blog/comments/hands-on-from-austin-war3-tournament/ Another hands-on report]. (From an event in Austin, Texas, but it's the same weekend and the same game demo build.)
 
* [http://diablo.incgamers.com/blog/comments/d3-demo-hands-on-from-austin-texas/ Two more lengthy] fan hands-on reports.
 
* [http://diablo.incgamers.com/blog/comments/d3-demo-hands-on-impressions-from-austin-part-three/ A third hands-on report] from the event.
 
  
====Screenshots and Visuals====
+
{{blz}} February 19, 2011 -- [http://diablo.incgamers.com/blog/comments/blue-on-macro-and-diablo-iiis-combat/ Bashiok on Diablo III's less] "spiky," "macro" style of [[combat]] damage.  
* [http://diablo.incgamers.com/blog/comments/artisan-presentation-video-gamescom/ The Artisan introduction video] narrated by [[Jay Wilson]]. Also [http://diablo.incgamers.com/blog/comments/full-gamescom-jay-wilson-presentation-video/ video of his live narration] from the show.
 
  
* [http://diablo.incgamers.com/blog/comments/gamescom-hq-ninja-gameplay-video/ High quality fan-shot] video of a Monk working through the demo.  
+
{{int}} February 18, 2011 -- [http://diablo.incgamers.com/blog/comments/the-male-demon-hunter-debuts-plus-developer-interviews/ The male Demon Hunter at last] debuts, with screenshots, concept art, and four new developer interviews with [http://www.gamestar.de/specials/spiele/2321087/diablo_3.html Gamestar], [http://www.diablofans.com/topic/23770-diablofans-presents-the-male-demon-hunter/ DiabloFans], [http://www.gameplanet.co.nz/pc/games/156898/features/136557.20110218.Diablo-IIIs-Jason-Bender-Christian-Lichtner/ GamePlanetNZ], and [http://www.gamespot.com/pc/rpg/diablo3/news.html?sid=6299786&tag=topslot;thumb;1&mode=previews Gamespot]. His [http://diablo.incgamers.com/blog/comments/male-demon-hunter-animation-is-live/ animation is added] a few days later, and a vote finds that nearly [http://diablo.incgamers.com/blog/comments/vote-the-male-demon-hunters-look/ 80% of 2200 voters] "love" or "like" the character's look.
  
* A second [http://diablo.incgamers.com/blog/comments/gamescom-ninja-gameplay-footage-2/ ninja-video, of much lower] quality.
+
[[File:D3-early-bone-screenshot1.jpg|thumb|350px|2005 shot from [[Blizzard North]]'s early D3.]]
 +
{{pic}} February 17, 2011 -- [http://diablo.incgamers.com/blog/comments/the-first-screenshots-from-blizzard-norths-version-of-diablo-iii/ The first screenshots ever] leaked from [[Diablo III: Blizzard North version|Blizzard North's version of Diablo III]] appear, via Kotaku. Fan comments are legion, and largely positive. A vote on Diablo: IncGamers reveals that [http://diablo.incgamers.com/blog/comments/vote-which-d3-art-style-do-you-prefer1/ a slight majority of fans prefer the look] of the 2005 version of the game.
  
* Six [http://diablo.incgamers.com/blog/comments/six-new-caravan-screenshots/ Artisan screenshots] feature the [[Blacksmith]].
+
{{pic}} February 15, 2011 -- [http://diablo.incgamers.com/blog/comments/the-diablo-facebook-ransom-is-paid-part-ii/ The second pair of Facebook] images are released, for 25k more "likes."
* Three [http://diablo.incgamers.com/blog/comments/new-act-one-screenshots/ new combat action screenshots].
 
  
* [http://diablo.incgamers.com/blog/comments/blizzards-booths-at-gamescon-2010/ Photos of Blizzard's booth] and the Diablo III demo machines from Gamescom.
+
{{blz}} February 12, 2011 -- [http://diablo.incgamers.com/blog/comments/new-skill-rune-effects-revealed/ @Diablo reveals a pair of] new [[runestone]] effects.
  
===August, Pre-Gamescom===
+
{{blz}} February 11, 2011 -- [http://diablo.incgamers.com/blog/comments/blue-on-slow-development-and-fan-discontent/ Bashiok tirelessly defends] Blizzard's very slow, iteration-heavy game design philosophy.  
{{blz}} August 11, 2010 -- [http://diablo.incgamers.com/blog/comments/health-globe-details-revealed-plus-boss-monsters/ Bashiok provides information] about [[Health Globes]] and [[monster]] nomenclature.
 
  
{{blz}} August 10, 2010 -- [http://diablo.incgamers.com/blog/comments/siegebreaker-and-difficulty/ Bashiok on adjusting the] difficulty curve through hell and into the [[end game]].
+
{{blz}} February 11, 2011 -- [http://diablo.incgamers.com/blog/comments/blizzards-twentieth-anniversary-coverage/ Blizzard kicks off their] 20th anniversary celebration with a shiny page that has no real content.  
  
{{blz}} August 6, 2010 -- [http://diablo.incgamers.com/blog/comments/updates-on-fury-instability-and-other-resources/ Changes to resource systems] for the [[Barbarian]] and [[Wizard]] are commented on by Bashiok.  Balls of [[Fury]] get tossed out and we say goodbye to [[Instability]].
+
{{blz}} February 10, 2011 -- [http://diablo.incgamers.com/blog/comments/blue-2011-not-out-of-the-question-after-all/ One of the WoW community managers] answers 20 questions about what the Blizzard CMs do in their jobs.  
  
{{blz}} August 4, 2010 -- [http://diablo.incgamers.com/blog/comments/fourth-difficulty-denied-think-bigger/ Bashiok shoots down] a "4th difficulty" suggestion and says they've got bigger and better ideas to spice up the [[end game]].
+
{{blz}} February 9, 2011 -- [http://diablo.incgamers.com/blog/comments/activision-blizzard-q4-2010-investor-conference-call/ The 4Q 2010 Activision/Blizzard conference call] creates a huge controversy by seeming to rule out any Blizzard game releases in 2011. That conclusion is [http://diablo.incgamers.com/blog/comments/blue-2011-not-out-of-the-question-after-all/ disputed by Bashiok] later that day, then in a more formal forum post, [http://diablo.incgamers.com/blog/comments/blizzards-goal-is-to-release-diablo-iii-in-2011/ then by Rob Pardo] later that week. All say that D3 may still be released in 2011, and that Tom Tippl's investor legalese was misunderstood in the conference call.
  
{{blz}} August 4, 2010 -- [http://diablo.incgamers.com/blog/comments/a-new-witch-doctor-skill-revealed/ Bashiok confirms a new skill] for the [[Witch Doctor]] called [[Poison Dart]].
+
{{vid}} February 9, 2011 -- [http://diablo.incgamers.com/blog/comments/jason-bender-video-interview-pvp-with-g4tv/ A short video interview] on G4TV includes zero new info from [[Jason Bender]].
  
 +
{{pic}} February 9, 2011 -- [http://diablo.incgamers.com/blog/comments/the-diablo-facebook-ransom-is-paid-part-i/ The first Facebook screenshot/artwork] is released, creating some annoyance for fans who had expected never-before-seen imagery.
  
==July 2010==
+
{{oth}} February 9, 2011 -- [http://diablo.incgamers.com/blog/comments/diablo-iii-cinematic-introduction-re-scored/ A fan re-scores] the [[Cinematic: WWI 2008|Diablo III cinematic introduction]], creating a whole different viewing experience.
  
{{blz}} July 30, 2010 -- [http://diablo.incgamers.com/blog/comments/vote-how-do-you-want-your-name-in-the-game/ A community poll finds] that most fans would want their name used for an item in the game, though "No to using fan names in games." comes in a very strong second. (A handful of of prominent Diablo 2 fansite people had their online handles used for {{iw|Mercs Mercenary Names in Diablo 2}}, setting precedent.)
+
{{blz}} February 9, 2011 -- [http://diablo.incgamers.com/blog/comments/blue-on-defense-and-combat-changes-in-d3/ Bashiok explains the big changes] to [[defense]], [[resistance]], and [[blocking]] in Diablo III. [http://diablo.incgamers.com/blog/comments/blue-on-defense-and-combat-changes-in-d3-part-ii/ Lots of follow-up posts] are added a couple of days later.
  
[[File:Easter-sc2-diablo3s.jpg|frame|Diablo as an SC2 [[Easter Egg]].]]
+
{{blz}} February 8, 2011 -- [http://diablo.incgamers.com/blog/comments/diablo-on-combat-text-and/ @Diablo on NPC deaths] and [[critical hit]] displays.
{{blz}} July 28, 2010 -- The best Starcraft 2 [[Easter Egg]] is found; [http://diablo.incgamers.com/blog/comments/diablo-is-a-starcraft-2-easter-egg/ a burning Diablo on one] of the single player mission levels. A [[Deckard Cain]] Easter Egg [http://diablo.incgamers.com/blog/comments/deckard-cain-in-stacraft-2/ is found the next day].
 
  
{{oth}} July 27, 2010 -- [[StarCraft 2]]'s [http://diablo.incgamers.com/blog/comments/starcraft-2-launch-day/ launch day blows up].
+
{{blz}} February 7, 2011 -- [http://diablo.incgamers.com/blog/comments/diablo-facebook-likes-for-looks/ The Diablo Facebook page] "looks for likes" program kicks off, promising new images for every 25,000 likes from 550k to 1 million. Updates commence at a pace of about one per week.
  
{{oth}} July 26, 2010 -- [http://diablo.incgamers.com/blog/comments/order-direct-tv-for-virtual-blizzcon/ Ordering information] for the streaming feed from [[BlizzCon 2010]] is posted.
+
{{blz}} February 7, 2011 -- [http://diablo.incgamers.com/blog/comments/blizzcon-2011-announced/ Blizzcon 2011 is announced] for October 21-22, once again in the Anaheim Convention Center.
  
{{blz}} July 26, 2010 -- [http://diablo.incgamers.com/blog/comments/monster-wall-teaser/ Bashiok provides a teasing photo] of the Diablo "monster wall." Much fan analysis ensues.
+
{{blz}} February 5, 2011 -- [http://diablo.incgamers.com/blog/comments/blue-on-items-matching-or-not/ Bashiok comments on how Diablo III] will avoid (or not) the "[[clown clothing]]" look that often afflicts characters in Diablo II.
  
{{blz}} July 24, 2010 -- Bashiok [http://diablo.incgamers.com/blog/comments/glowing-dungeon-doors-and-skill-transformations/ discusses character appearance change], and why skills can't change it entirely.
+
{{com}} February 4, 2011 -- [http://diablo.incgamers.com/blog/comments/upon-closer-inspection-5-items-in-store-vs.-items-equipped/ How similar will the items your character] wears look to items in the inventory or on the ground? Quite similar, in most cases, as this article discusses.
  
{{blz}} July 24, 2010 -- Blizzard [http://diablo.incgamers.com/blog/comments/more-melee-weapon-types/ tweets about melee weapon types], and turns it into a [[fifth character]] tease.
+
{{oth}} February 2, 2011 -- [http://diablo.incgamers.com/blog/comments/demons-real-life-vs.-video-games/ Demons in real life vs. computer games]. A huge fan debate over an article by a guy who used Diablo to overcome his fear of the supernatural goes some distance towards explaining why [http://diablo.incgamers.com/blog/comments/diablo-iii-should-have-pentagrams/ Blizzard has worked to remove] all of the crosses, [[pentagram]]s, and other Christian references from WoW and D3.
  
{{blz}} July 23, 2010 -- [http://diablo.incgamers.com/blog/comments/blizzard-gamescom-2010/ Blizzard announces that] they will attend the [[GamesCom]] show in Cologne, Germany, August 22-23. It takes several more [http://diablo.incgamers.com/blog/comments/diablo-3-demo-gamescom/ weeks of Bashiok teasing] before it's confirmed that Diablo 3 will be one of the playable titles.
 
  
{{blz}} July 23, 2010 -- The [http://diablo.incgamers.com/blog/comments/staves-vs.-staffs-and-visual-character-customization/ D3 Team debates "staffs" vs. "staves"] for the plural of staff. Most fans clearly prefer "staves," judging by the comments.
+
<br>
  
{{blz}} July 22, 2010 -- [http://diablo.incgamers.com/blog/comments/dungeons-please-plus-d1-cd-keys/ Blizzard tweets a tease about] glowing dungeon entrances/exits. [[Bashiok]] elaborates in a [http://diablo.incgamers.com/blog/comments/glowing-dungeon-doors-and-skill-transformations/ forum follow-up a few days later].
+
==January 2011==
  
{{blz}} July 22, 2010 -- The Starcraft 2 Diablo-themed [[Easter Eggs]] continue, with [http://diablo.incgamers.com/blog/comments/sc2-ce-avatar-diablo-3-themed-space-marine/ a burning Terran Marine].
+
{{int}} January 24, 2011 -- [http://diablo.incgamers.com/blog/comments/bashiok-explains-higher-difficulty-and-ai-improvements/ Bashiok discusses higher difficulty level monster] AI changes and improvements with [[Flux]]. The non-transcript contains some interesting tidbits.
  
{{oth}} July 20, 2010 -- An interview with Diablo 2 soundtrack composer Matt Uelmen [http://diablo.incgamers.com/blog/comments/diablo-3-symphony-soundtrack-rumor-confirmed-5-years-later/ confirms a "recording of the Diablo 3 soundtrack" rumor] from five years before.
+
{{pic}} January 20, 2011 -- [http://diablo.incgamers.com/blog/comments/female-monk-cosplay-action-shots/ Very cool light show photos] of [[Christina Estrada]] in her [[Blizzcon 2010]] costume contest winning female Monk [[cosplay]] outfit are discovered.
  
{{blz}} July 18, 2010 -- [http://diablo.incgamers.com/blog/comments/diablo-3-decals-sc2-achievement/ Diablo decals are found] for [[StarCraft 2]] over B.net, the first Diablo-related [[Easter Egg]] in SC2. (But not the last.)
+
{{com}} January 20, 2011 -- [[Shrines]] enter the discussion. [http://diablo.incgamers.com/blog/comments/on-the-drawing-board-20-shrines/ Can their largely-irrelevant role in Diablo II be improved upon] this time around?
  
{{blz}} July 17, 2010 -- [http://diablo.incgamers.com/blog/comments/wds-wont-just-wear-leaves-after-all/ Blizzard teases that the] Witch Doctor's armor will vary more than expected.
+
{{blz}} January 20, 2011 -- [http://diablo.incgamers.com/blog/comments/diablo-on-demon-hunter-sentries/ The Demon Hunter's new] skill, [[Sentry]] is revealed via a pair of [[@Diablo]] tweets.
  
{{blz}} July 16, 2010 -- [http://diablo.incgamers.com/blog/comments/answers-to-common-community-questions-about-battlenet-real-id/ Blizzard announces their new/updated plans] for [[Real ID]] on [[Battle.net]], with the wildly-unpopular mandatory "post with your real name" features removed.
+
{{blz}} January 19, 2011 -- [http://diablo.incgamers.com/blog/comments/blizzard-holiday-card-2010-winners-announced-plus-scandal/ Blizzard reveals the winners] of their 2010 Holiday Card Contest, and amusingly includes one entry that reused official Diablo II artwork from 2004. (Blizzard sticks the newest CM hires and interns with judging fan contests, and they tend not to know anything Blizzard did before WoW.)
  
{{int}} July 16, 2010 -- [http://diablo.incgamers.com/blog/comments/gamasutra-interviews-matt-uelmen/ Matt Uelmen interview with GamaSutra] covers his time working on the music of D1, D2, and WoW.
+
[[File:Barb-fem-concept1.jpg|right|thumb|200px|Strong and sexy?]]
 +
{{blz}} January 19, 2011 -- [http://diablo.incgamers.com/blog/comments/diablo-on-character-customization-and-sexy-barbarians/ @Diablo disputes a fan's claim] that the female [[Barbarian]] is not sexy.
  
{{blz}} July 14, 2010 -- A [[stash|shared stash]] is [http://diablo.incgamers.com/blog/comments/shared-stash-still-just-a-dream/ still planned for Diablo 3], but has not been implemented into the game yet.
+
{{blz}} January 18, 2011 -- [http://diablo.incgamers.com/blog/comments/starcraft-2-finally-has-chat-channels/ Starcraft II finally gets chat channels], plus a retrospective of the B.net chat for all Blizzard titles.
  
{{oth}} July 14, 2010 -- Fans vote the [[Witch Doctor]] their [http://diablo.incgamers.com/blog/comments/vote-least-popular-diablo-3-character/ least anticipated Diablo 3 character].
+
{{com}} January 17, 2011 -- [http://diablo.incgamers.com/blog/comments/upon-closer-inspection-4-class-silhouette-previews/ Class silhouettes are compared] to the final versions and found... to represent early concept art, not the finished model.
  
{{blz}} July 12, 2010 -- [http://diablo.incgamers.com/blog/comments/demons-do-not-need-loincloths-diablo-is-a-demon/ Blizzard debates demon anatomy] and loin cloth-wearing.
+
{{blz}} January 14, 2011 -- @Diablo [http://diablo.incgamers.com/blog/comments/diablo-on-items-itamz-and-iteems/ with a burst of tweets] on [[items]], [[skills]], [[runes]], and more.
  
{{blz}} July 9, 2010 -- [http://diablo.incgamers.com/blog/comments/disintegrate-runestone-surprising/ @Diablo teases that Wizard] spell [[Disintegrate]] has very odd effects with [[Runestone]]s.
+
{{blz}} January 13, 2011 -- [http://diablo.incgamers.com/blog/comments/male-demon-hunter-coming-soon/ Bashiok says the] male [[Demon Hunter]] is nearly ready to reveal. Two weeks later the [http://diablo.incgamers.com/blog/comments/male-demon-hunter-coming....-next-month.-maybe/ reveal was pushed back] since his animations needed more work. [http://diablo.incgamers.com/blog/comments/gender-bender-animations/ Additional explanation came] the next day. (Yet when he was revealed, it was all in artwork and still shots that showed us nothing of his movement style.)
  
{{oth}} July 8, 2010 -- [http://diablo.incgamers.com/blog/comments/diablo-2010-anniversary-mosaic-result/ The Diablo 2 Tenth Anniversary] Community Mosaic Project kicks off. Official page here: [[Diablo 2010 Anniversary Mosaic]].
+
{{blz}} January 13, 2011 -- Bashiok [http://diablo.incgamers.com/blog/comments/runestone-info-galore/ provides detailed answers] to five questions about [[runestone]]s.
  
{{blz}} July 7, 2010 -- An @Diablo tweet [http://diablo.incgamers.com/blog/comments/diablo-twitter-a-d2-boss-returning/ about a "memorable" returning D2 monster] sets off a deluge of speculation.
+
{{blz}} January 11, 2011 -- [http://diablo.incgamers.com/blog/comments/wizards-disintegrate-too-fast-for-love/ Bashiok defends the] Wizard skill [[Disintegrate]] from accusations of being overpowered and unbalanced.
  
[[File:Realid-penny-arcade1.jpg|thumb|350px|[http://www.penny-arcade.com/comic/2010/7/9/ Penny Arcade] weighs in on Real ID.]]
+
{{blz}} January 11, 2011 -- [http://diablo.incgamers.com/blog/comments/blue-on-diablo-3-pet-control/ Bashiok reports that] Diablo III pets and minions won't have direct control in their AI.
{{blz}} July 7, 2010 -- The [[Real ID]] B.net [http://diablo.incgamers.com/blog/comments/real-id-comes-to-the-b.net-forums/ forum debacle begins with the official] announcement and much angry user feedback, over two very busy days.
 
# [http://diablo.incgamers.com/blog/comments/b.net-forums-real-id-reactions/ Dozens] and [http://diablo.incgamers.com/blog/comments/real-id-on-b.net-follow-ups/ dozens] of opinion pieces ensue, along with Blizzard explanations.
 
# A [http://diablo.incgamers.com/blog/comments/vote-real-id-on-the-b.net-forums/ community vote reveals] overwhelming opposition.
 
# [http://diablo.incgamers.com/blog/comments/rumour-blizzard-realid-unpopular-internally/ Rumors of intense internal opposition] surface.
 
# [http://diablo.incgamers.com/blog/comments/penny-arcade-on-real-id/ Penny Arcade weighs] in.
 
# The [http://diablo.incgamers.com/blog/comments/eff-criticise-blizzards-real-id/ EFF voices their] opposition.
 
# And Blizzard quickly buckles under the combined weight of the criticism and [http://diablo.incgamers.com/blog/comments/blizzard-buckles-on-real-id/ rescinds the real names on the forums] requirement.
 
  
{{blz}} July 6, 2010 -- The most [http://diablo.incgamers.com/blog/comments/epic-barbarian-armor/ epic Barbarian armor] completed? A few days later, Bashiok [http://diablo.incgamers.com/blog/comments/epic-armor-is-a-bad-thing/ explains that "epic armor" refers] to the appearance being the coolest of all armor options, not necessarily the best statistically.
+
{{oth}} January 9, 2011 -- [http://diablo.incgamers.com/blog/comments/the-earliest-diablo-iii-monsters/ Two monsters designed for ] in the first, [[Blizzard North]] version of [[Diablo III: Blizzard North version|Diablo III]], are revealed.
  
{{blz}} July 4, 2010 -- [http://diablo.incgamers.com/blog/comments/zombie-vomit-and-animal-themed-armors/ Recent tweets on the 4 player max] for co-op, and animal-themed armors. [http://diablo.incgamers.com/blog/comments/twitter-with-more-on-animal-armors-and-amusing-bugs/ Follow-ups explain] the 4 player max and explain that the animal themes are cosmetic.
+
{{blz}} January 8, 2011 -- [http://diablo.incgamers.com/blog/comments/torchlight-to-xbox-diablo-3-console-preview/ Torchlight X-box port announced], with info on how the controls will be converted. Insight into the Diablo III [[console]] project?
  
{{blz}} July 2, 2010 -- [http://diablo.incgamers.com/blog/comments/skill-rune-effects/ Bashiok confirms that Mercs] are still in the game, and that skill runes still do cool things.
+
{{blz}} January 7, 2011 -- [http://diablo.incgamers.com/blog/comments/night-lighting-in-act-ii/ Bashiok on lighting differences] in the Act 2 desert.
  
{{blz}} July 1, 2010 -- [http://diablo.incgamers.com/blog/comments/max-level-and-more-on-skill-caps/ Bashiok takes back all of his] June comments about max skill caps, and teases a "99 vs. 100" max level debate.
+
{{blz}} January 6, 2011 -- [http://diablo.incgamers.com/blog/comments/diablos-evolving-historical-canon/ Bashiok on what's now] considered "canon" and what is not.
  
 +
{{vid}} January 6, 2011 -- A [http://diablo.incgamers.com/blog/comments/huge-ninja-recorded-arena-gameplay/ giant fan-recorded video] of 17 minutes of [[Arena]] battle from Blizzcon pops up and is greeted with delight. [http://diablo.incgamers.com/blog/comments/15-more-minutes-of-arena-ninja-cam-from-blizzcon/ Another 14-minute Arena video] recorded by the same guys shows up a week later.
 +
* See the [[Gameplay Video]] page for links to all gameplay videos, official and unofficial.
  
 +
{{blz}} January 5, 2011 -- [http://diablo.incgamers.com/blog/comments/diablo-on-charged-bolt-and-the-end-game/ @Diablo on Charged Bolt changes] and end game skill variety. A follow-up/explanation [http://diablo.incgamers.com/blog/comments/diablo-clarifies-difficulty-levels/ was issued the next day].
  
See the 2010 Archive for the first six months of 2010.
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<br>
  
 
==Older News==
 
==Older News==

Latest revision as of 09:28, 27 March 2012

This page lists all Diablo III coverage; previews, interviews, pictures, videos, designer diaries, forum post, and more. Anything from the D3 Team that's substantial enough to warrant a news post on Diablo: IncGamers gets an entry on this page. Larger interviews and other features are sometimes archived in this section one month after they go online, to ward off link rot.

  • If you're interested in updating this page, please check out the Media Coverage/Guidelines first.
  • Jump back to the earlier years of Media Coverage, archived to keep down the page size. Links right below here.


If you are new to Diablo or Diablo III development, you can read up on the topic here:

  • Diablo 3 Basics - The light source of all known Diablo III data in one fact sheet.


Media Coverage Archive:
2008 - 2009 - 2010 - 2011




January 2012[edit | edit source]

  • Blue Post: January 20, 2011 -- A slow month for Diablo 3 content is greatly-enlivened by Jay Wilson's blog post explaining the major changes to the game's interface and the removal and modification of other major systems.


December 2011[edit | edit source]

  • Blue Post: December 9, 2011 -- Blizzard reveals "Battle.net Balance" as the official term for a player's balance of currency that can be gained or spent on the Diablo III RMAH. Funds can also be spent on Blizzard games, merch, WoW subscriptions, and more.
Azmodan in the opening cinematic.
  • Blue Post: December 15, 2011 -- The BattleTag system is announced]. All Battle.net gamers must create a BattleTag one to play Diablo III Beta, and soon all other Blizzard games. Early feedback is positive, with some complaints about the extensive and mysterious banned word list.
  • Blue Post: December 17, 2011 -- Blizzard announces a change to item drop rates in the Beta, and claims blue (magical) items will be much scarcer early on. Player testing does not[1] bear this out.
  • Blue Post: December 19, 2011 -- Blizzard reveals their holiday images for 2011, with two new pieces of art featuring Diablo characters.


November 2011[edit | edit source]

Coming soon.


October 2011[edit | edit source]

Coming soon.



September 2011[edit | edit source]

  • Blue Post: September 7, 2011 -- Bashiok says closed beta is close to release, F&F beta has begun, no NDA.


August 2011[edit | edit source]


July 2011[edit | edit source]

  • Blue Post: July 8, 2011 -- Bashiok drops the word that the three skills in Tier Seven of the Barbarian skills all have 120 second cooldowns. Much debate ensues, including an episode of The Diablo Podcast, where all the guests are accepting of the system, providing the skills are powerful enough to warrant the long delay between casts. Bashiok adds much more explanation a few days later.
  • Blue Post: July 5, 2011 -- A playable demo is (at last) confirmed for Gamescom 2011. A day later Bashiok tentatively states that it will be the Blizzcon 2010 demo build, rather than a new 2011 game demo.
  • Other: July 3, 2011 -- The D3Here saga comes to a rapid conclusion, when he shuts down his blog, Flux offers to collect additional questions and transmit his replies (to preserve his anonymity), and does so in D3Here's last public outburst. As big a story as D3Here's questions is the debate over the ethics and appropriateness of the largest Diablo 3 fansite providing a podium to D3Here, and a 100+ comment thread rages about it (sadly lost to a forum move/script change).
  • Video: July 3, 2011 -- Blizzard posts the winners in their "Memories of Blizzard" fan video contest. One Diablo memory-holder is included.


June 2011[edit | edit source]

  • Commentary: June 20, 2011 -- The Diablo Podcast discusses the WoW Auction House and speculates on Diablo III's trading system.
  • Other: June 18, 2011 -- Word leaks of a press event set for Blizzard Irvine in late July, at which the Diablo 3 Beta build will be play-tested and Diablo III's B.net features will be revealed. The big news will break on August 2nd, after the NDA is lifted.
  • Picture: June 15, 2011 -- Diablo3.cc reports on the mysterious symbols they saw affixed to the walls inside Blizzard Irvine during their recent visit. No explanations about the symbols are forthcoming from Blizzard.
  • Other: June 6, 2011 -- Flux and Wolfpaq go way indepth on Runestone changes and skill issues, on The Diablo Podcast #12.

{{oth} June 4, 2011 -- Diablo III on a console rumors continue as Blizzard posts D3 team job openings for PlayStation 3 programmers.




May 2011[edit | edit source]

  • Blue Post: May 25, 2011 -- Bashiok reveals that the Talisman (and Charms) are out of Diablo III for the release. The feature may return in a patch or expansion, if they can find a way to make it more compelling.
Templar concept arts.
  • Blue Post: May 6, 2011 -- @Diablo cruelly teases about the diablo beta by offering 5,911 winning points to someone participating in the hashtag twitter promotion. It is widely accepted specualtion that 5,911 points refers to Unicorn Day, the 9th of May, where the Blizzard conference call will be held speaking in one manner or another of the Diablo III beta.
  • Picture: May 2, 2011 -- Another BlizzCon graphic featuring Diablo is shown on the Blizzard BlizzCon website; this time it is an animated flash file showing a mysterious four-sectioned hole in Diablo's animated chest. Speculation ranges from humorous to absurd.



April 2011[edit | edit source]

  • Blue Post: April 29, 2011 -- Bashiok dips into the bnet forums to speak on why BoE was dropped from the game, and also elaborates a bit on how set items will function in Diablo III, revealing that they are all of legendary quality.
  • Interview: April 26, 2011 -- A preview emerges by the New York Times with Jay Wilson, offering fans a commentary on trade, and also a tantalizing quote by Jay Wilson about how the game is in the final stretch. Those who are not excited are those who followed StarCraft II's development, realizing that "the final stretch" can extend well past the horizon into cosmic space where time has no meaning.
  • Commentary: April 23, 2011 -- The demo specs were revealed for the machines running Diablo III at G-Star in Korea. It is widely accepted that these specs have no true bearing on the final system requirements for Diablo III, as the game had yet to be optimized at that point.
  • Blue Post: April 22, 2011 -- Bashiok replies to a fan's question about whether or not the game plays differently from 2008 to 2011, and also @Diablo comments in a sarcastic tone to a request for a new monster description, and some shallow commentary on lore.
  • Blue Post: April 19, 2011 -- This posting by Bashiok is rather a milestone in the development process of Diablo III as, for the first time, semi-specific details about the Diablo III beta are released.
  • Blue Post: April 16, 2011 -- Bashiok comments on unchanging skill runes in Diablo III after a fan voices concern that the base skill won't be represented or used within the game.
  • Picture: April 15, 2011 -- The eleventh edition of facebook likes shows off a fancy torture device, in addition to a screenshot that does not contain the torture device. However, a high-resolution shot of an as-of-yet unnamed Monk skill can be seen in the screenshot.
  • Blue Post: April 14, 2011 -- Bashiok covers the subject of when and how the game is randomized, and the differences in randomization between the "overworld" and in a dungeon. He also talks smack about the cowardly Fallen, ironically represented by one himself in the battle.net forums.
  • Picture: April 13, 2011 -- New artwork for Diablo emerges for BlizzCon 2011, showing Big Red himself taking center stage, in all of his/her/its fiery glory.
  • Picture: April 5, 2011 -- A latent April Fool's Day grenade blows up amongst the Diablo community when a fake concept box for Diablo III appears from a Polish website. The graphic is very unimpressive, and yet somehow manages to fool a large portion of the community.


March 2011[edit | edit source]

  • Commentary: March 29, 2011 -- A poll appears on Diablo: IncGamers asking players how they played the PVE game. Large numbers of them chose the option of experimentation along with several favorite characters and builds.
  • Blue Post: March 28, 2011 -- @Diablo announces that Blizzard is not ready to make a beta announcement, despite the paradox. The community is shocked and surprised that Blizzard requires more time.
  • Blue Post: March 22, 2011 -- Bashiok speaks on how to enter the beta and how the beta keys will be given, and Flux is threatened multiple times for a very attention-grabby headline. Shenanigans ensue.
  • Blue Post: March 22, 2011 -- The Diablo II ladder tale finds itself entering another chapter when it is announced that the reset will occur March 28th.
  • Commentary: March 16, 2011 -- Diablo: IncGamers posits to gamers whether or not they'd play in a Diablo III ladder season, with the results being heavily skewed towards "no".
  • Blue Post: March 15, 2011 -- Bashiok speaks at length on the philosophy behind balancing PVP and PVE separately, stating that PVP balance shouldn't ever affect PVE.
  • Blue Post: March 9, 2011 -- Blizzard shows off the underwhelming Blizzard timeline for their 20th anniversary, being referred to by one fan as a "WarCraft wankfest".



February 2011[edit | edit source]

2005 shot from Blizzard North's early D3.
  • Blue Post: February 11, 2011 -- Blizzard kicks off their 20th anniversary celebration with a shiny page that has no real content.
  • Blue Post: February 9, 2011 -- The 4Q 2010 Activision/Blizzard conference call creates a huge controversy by seeming to rule out any Blizzard game releases in 2011. That conclusion is disputed by Bashiok later that day, then in a more formal forum post, then by Rob Pardo later that week. All say that D3 may still be released in 2011, and that Tom Tippl's investor legalese was misunderstood in the conference call.
  • Blue Post: February 7, 2011 -- The Diablo Facebook page "looks for likes" program kicks off, promising new images for every 25,000 likes from 550k to 1 million. Updates commence at a pace of about one per week.



January 2011[edit | edit source]

  • Blue Post: January 19, 2011 -- Blizzard reveals the winners of their 2010 Holiday Card Contest, and amusingly includes one entry that reused official Diablo II artwork from 2004. (Blizzard sticks the newest CM hires and interns with judging fan contests, and they tend not to know anything Blizzard did before WoW.)
Strong and sexy?
  • Commentary: January 17, 2011 -- Class silhouettes are compared to the final versions and found... to represent early concept art, not the finished model.
  • Blue Post: January 11, 2011 -- Bashiok reports that Diablo III pets and minions won't have direct control in their AI.


Older News[edit | edit source]

Earlier headlines and articles are archived on the Media Coverage Archive pages: