Difference between revisions of "Template:Monsterbox"

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m (updating with inferno diff.)
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|{{{role|Non-specific}}}
 
|{{{role|Non-specific}}}
 
|-
 
|-
!colspan="2"|<div style="float:left; text-align: left; padding: 0 0 0 0; color:white;">Monster Stats</div><div style="float:right; text-align: right; padding: 0 0 0 0; color:white;">Normal/Night/Hell</div>
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!colspan="2"|<div style="float:left; text-align: left; padding: 0 0 0 0; color:white;">Monster Stats</div><div style="float:right; text-align: right; padding: 0 0 0 0; color:white;">Norm/Night/Hell/Inferno</div>
 
|-
 
|-
 
|Life:
 
|Life:
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|{{{resist|None}}}
 
|{{{resist|None}}}
 
|-
 
|-
!colspan="2"|<div style="float:left; text-align: left; padding: 0 0 0 0; color:white;">Offence</div><div style="float:right; text-align: right; padding: 0 0 0 0; color:white;">Normal/Night/Hell</div>
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!colspan="2"|<div style="float:left; text-align: left; padding: 0 0 0 0; color:white;">Offence</div><div style="float:right; text-align: right; padding: 0 0 0 0; color:white;">Norm/Night/Hell/Inferno</div>
 
|-
 
|-
 
|Armament:
 
|Armament:
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  |family=          Type of monster, such as "Goatman".
 
  |family=          Type of monster, such as "Goatman".
 
  |role=            Offensive caster, Healer, Cannonfodder etc. Link if possible.
 
  |role=            Offensive caster, Healer, Cannonfodder etc. Link if possible.
  |life=            X/Y/Z - X = Normal, Y = Nightmare, Z = Hell.
+
  |life=            W/X/Y/Z - W = Normal, X = Nightmare, Y = Hell, Z = Inferno.
  |mana=            X/Y/Z - X = Normal, Y = Nightmare, Z = Hell.
+
  |mana=            W/X/Y/Z - W = Normal, X = Nightmare, Y = Hell, Z = Inferno.
  |armor=          X/Y/Z - X = Normal, Y = Nightmare, Z = Hell.
+
  |armor=          W/X/Y/Z - W = Normal, X = Nightmare, Y = Hell, Z = Inferno.
 
  |resist=          List resistances for different difficulty settings.
 
  |resist=          List resistances for different difficulty settings.
 
  |armament=        Weapon type. Link if possible.
 
  |armament=        Weapon type. Link if possible.
  |dps=            Damage Per Second. X/Y/Z - X = Normal, Y = Nightmare, Z = Hell.
+
  |dps=            Damage Per Second. W/X/Y/Z - W = Normal, X = Nightmare, Y = Hell, Z = Inferno.
  |dmg_low=        Low value damage. X/Y/Z - X = Normal, Y = Nightmare, Z = Hell.
+
  |dmg_low=        Low value damage. W/X/Y/Z - W = Normal, X = Nightmare, Y = Hell, Z = Inferno.
  |dmg_high=        High value damage. X/Y/Z - X = Normal, Y = Nightmare, Z = Hell.
+
  |dmg_high=        High value damage. W/X/Y/Z - W = Normal, X = Nightmare, Y = Hell, Z = Inferno.
 
  |range=          Melee, Ranged, specific yards? Link if possible.
 
  |range=          Melee, Ranged, specific yards? Link if possible.
 
  |speed=          "Swing speed"/cooldown on main attack.
 
  |speed=          "Swing speed"/cooldown on main attack.

Revision as of 01:11, 29 November 2011


Diablo III Monster [e]
Diablo III Logo.jpg
Example
Bosshead.png          Boss          Bosshead.png
Classification: Beasts
Monster Family: Goatman
Role: Cannonfodder
Monster Stats
Norm/Night/Hell/Inferno
Life: 100/200/300
Mana: 0/0/0
Armor: 100/200/300
Resistance: 2/4/6
Offence
Norm/Night/Hell/Inferno
Armament: Axe
DPS: 3/6/9
Low Damage: 1/2/3
High Damage: 5/10/15
Range: Melee
Speed: 1.5 sec
Movement: Fast
Monster Modifiers
None
Spells/Abilities
Charge (Night/Hell)
Found In
Tristram Cathedral



{{Monsterbox
|game=            Diablo I, Diablo II or Diablo III.
|portrait=        Filename.
|portrait-width=  If different than 200px, set width here.
|name=            If different than article title, set here.
|classif=         Beasts, Demons, Undead or Objects. REMEMBER PLURAL!
|family=          Type of monster, such as "Goatman".
|role=            Offensive caster, Healer, Cannonfodder etc. Link if possible.
|life=            W/X/Y/Z - W = Normal, X = Nightmare, Y = Hell, Z = Inferno.
|mana=            W/X/Y/Z - W = Normal, X = Nightmare, Y = Hell, Z = Inferno.
|armor=           W/X/Y/Z - W = Normal, X = Nightmare, Y = Hell, Z = Inferno.
|resist=          List resistances for different difficulty settings.
|armament=        Weapon type. Link if possible.
|dps=             Damage Per Second. W/X/Y/Z - W = Normal, X = Nightmare, Y = Hell, Z = Inferno.
|dmg_low=         Low value damage. W/X/Y/Z - W = Normal, X = Nightmare, Y = Hell, Z = Inferno.
|dmg_high=        High value damage. W/X/Y/Z - W = Normal, X = Nightmare, Y = Hell, Z = Inferno.
|range=           Melee, Ranged, specific yards? Link if possible.
|speed=           "Swing speed"/cooldown on main attack.
|movement=        Movement speed.
|modifier=        Monster Modifiers of the monster. Specific ones, or number of randoms. Differentiate difficulties.
|spells=          Spells or Abilities of monster. Differentiate difficulties.
|found=           In what area(s) can this monster be found?
|catexclude=      Put a space here if categories should be excluded.
}}


{{Monsterbox
|game=
|portrait=
|portrait-width=
|name=
|classif=
|family=
|role=
|life=
|mana=
|armor=
|resist=
|armament=
|dps=
|dmg_low=
|dmg_high=
|range=
|speed=
|movement=
|modifier=
|spells=
|found=
|catexclude=
}}