Difference between revisions of "Dark Vessel"
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Image:Mon-dark-vessel4.jpg|5 Vessels in a circle. | Image:Mon-dark-vessel4.jpg|5 Vessels in a circle. | ||
File:Cultist-circle-summoner2.jpg|8 Cultist summoners. | File:Cultist-circle-summoner2.jpg|8 Cultist summoners. | ||
+ | File:Mon-dark-vessel5.jpg|Dark Vessels meet a female Monk | ||
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List any links that would be useful for further reading on this particular monster. Try to avoid double links with the "References" section below. | List any links that would be useful for further reading on this particular monster. Try to avoid double links with the "References" section below. | ||
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==References== | ==References== |
Revision as of 06:30, 23 February 2011
Dark Vessels are human cultists that are letting themselves be overtaken by a demonic presence, distorting them to a dangerous vaguely human-looking creature of great power. The Vessel itself is harmless until it turn into an Activated Vessel.
They are commonly seen in circles of from 4 to 8 cultists, all holding staves and chanting as they attempt to call forth a demonic presence. Players are advised to kill them quickly, before they can become hosts for the much more dangerous demons.
Contents
Diablo III Monster
Diablo III Monster [e] | |
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Dark Vessel | |
Classification: | Demons |
Monster Family: | Cultist |
Role: | Monster Spawner |
Monster Stats Norm/Night/Hell/Inferno
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Life: | Unknown |
Mana: | None |
Armor: | Unknown |
Resistance: | Unknown |
Offence Norm/Night/Hell/Inferno
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Armament: | None |
DPS: | None |
Low Damage: | None |
High Damage: | None |
Range: | N/A |
Speed: | N/A |
Movement: | Stationary |
Forgotten Tombs |
These human mages are commonly found standing motionless, amidst various other types of "Dark" enemies. Vessels are harmless in their human form, but become very dangerous melee fighters if they manage to pull a demonic entity into themselves. In that form they are known as Activated Vessels, and are ferocious fighters.
Dark Vessels look a bit like Dark Cultists, and probably shares the background story of regular Cultists, but Vessels lean on tall crooks, and remain motionless until they transform, while Cultists are mage-like enemies who cast a variety of spells and summon demons.
Spells and Abilities
Related Monsters
Background
Dark Vessels look a bit like Dark Cultists, and probably shares the background story of regular Cultists. Humans that in despair have turned to the Prime Evils for strength and power, and in the end are corrupted and used as cheap tools of the powerful demons.
The spikes that pokes out of their backs are called "Teeths of Diablo", and are indeed a metal spike inserted into the flesh of the willing recipient. The spike does not seem to cause internal haemorrhaging but instead some sort of perverse corruption of both soul and body.
Development
Dark Vessels were among the first monsters seen for Diablo 3, as they were presented in the June WWI 2008 gameplay video. They did not change during the rest of 2008.
Media
You can find pictures in the Diablo 3 screenshot and picture gallery:
8 Vessels in a summoning circle to transform into Activated Vessels.
References
Monsters of Diablo III[e] Beasts Beasts: Superunique Demons Demons: Superunique Humans Humans: Superunique Undead Undead: Superunique Objects Bosses Boss Mods Monster Info Fanmade |
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Beasts | Bat - Beast - Blood Hawk - Demonic Hellflyer - Electric Eel - Khazra - Lacuni - Lamprey - Quill Fiend - Rockworm - Sand Monster - Sand Shark - Sand Wasp - Scavenger - Spider - Spiderling - Swarm - Withermoth - Wood Wraith - |
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Demons |
Armored Destroyer - Dark Berserker - Deceiver - Fallen - Ghoul - Hellion - Thrall |
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Undead |
Accursed - Bone Reaver - Brigand - Dune Dervish - Ghost - Ghoul - Grotesque - Morlu Caster - Risen Dead - Skeleton - Skeleton Mage - Unburied - Wraith - Wretched Mother |
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Primary Quest Uniques |
Act One Bosses:
Araneae -
Skeleton King -
The Warden -
The Butcher
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Uniques Modifiers |
Strong CC (Limit 1): Knockback -- Nightmarish -- Vortex -- Jailer | ||||
Removed Modifiers |
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Act One Uniques | Araneae - Web Spit | Leoric - Summon Skeleton, Teleport Strike, Triple Cleave | The Butcher - Smash, Grappling Hook, Spear, Frenzy Charge | ||
Act Two Uniques | Maghda - Forcefield, Summoning Ritual, Punish, Moth Dust, Teleport. | Zoltan Kulle - Fiery Boulder, Time Bubble, Ceiling Collapse, Energy Twister,Vanish, Creepy Laugh | Belial - Phase One: Triple Fireball, Summon Vipers. Phase Two: Poison Meteors, Ground Pound, Lightning Strike, Lightning Breath. | ||
Act Three Uniques | Ghom - Acid Slime, Sneeze, Gas Cloud, Chomp. | Siegebreaker - Triple Hit, Charge, Leg Stomp, Grab and Throw. | Cydaea - Pain Bolts, Web Trap, Spider Pits. | Azmodan - Bellyflop, Laser Attack, Falling Corpses, Demon Gate, Pool of Destruction, Globe of Annihilation. | |
Act Four Uniques | Rakanoth - Cleave, Teleport Strike, Blade Strike, Volley, Summon Minion. | Izual - Frost Nova, Frozen, Summon Minions. | Diablo - Phase One: Claw Rip, Charge, Hell Spikes, Shadow Vanish Grab, Curse of Destruction, Ring of Fire, Ground Stomp, Curse of Anguish, Curse of Hatred. Phase Two: Shadow Clone. Phase Three: Overdrive, Lightning Breath. |
Monster Info |
Monsters Basics -
Bosses -
Boss Modifiers -
Champions -
Quest bosses -
Teeth of Diablo -
Fan-made monsters
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