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Arena

401 bytes added, 11:24, 30 January 2011
Arena Rewards and Achievements
==Arena Rewards and Achievements==
The developers have been vague about what sorts of rankings and rewards arena players can look forward to. They have stressed that the basic game is about PvE; players will need to battle monsters to obtain their equipment and experience. This equipment can be put to excellent use in the Battle Arena, and there will be rewards for the winner, but probably not of anything concretethese will be achievements and arena ranking, rather than items or experience.
Arena rewards will come from higher rankingsbe earned by wins in regulation, and perhaps 3v3 team duels against qualified opponents. Players will be able to create their own 1v1 or [[achievementsFFA]]. Jason Bender spoke about this from Blizzcon 2010. <ref>games[http://wwwdiablo.vg247incgamers.com/2010blog/10comments/27/interview-diablo-iiison-jasoncharms-benderbugs-and-christian-lichtner-talk-demon-hunters-pvp-blizzard-onthe-consoles-tons-morearena/ Jason Bender @ Blizzcon 2010] , but those will not qualify for the same sort of achievements, since win-fixing would be easily done when playing friends rather than anonymously- VG24/7selected opponents of a similar skill rank. October 24, 2010</ref>
In a panel, some of your fellow Diablo III devs were discussing the fact that the game’s PVP reward system isn’t based Jason Bender spoke about this from Blizzcon 2010. <ref>[http://www.vg247.com/2010/10/27/interview-diablo-iiis-jason-bender-and-christian-lichtner-talk-demon-hunters-pvp-blizzard-on loot or gold or other traditional Diablo standbys-consoles-tons-more/ Jason Bender @ Blizzcon 2010] - VG24/7. InsteadOctober 24, it’s all about earning titles, achievements, and the like. Why’d you decide to go that route instead of giving players new toys for all their hard work?2010</ref>
JB: It’s definitely more of :''In a Call of Duty-style progression speaking very generally. Part panel, some of your fellow Diablo III devs were discussing the reason is fact that we want to make sure you’re playing PVP for the right reasons. We want game’s PVP to be inherently funreward system isn’t based on loot or gold or other traditional Diablo standbys. And Diablo is primarily a PVE game – cooperative with lots of lootInstead, right? We don’t think the best way to get loot should be to grind in PVP and be like “Wellit’s all about earning titles, I don’t really like PVPachievements, but it’s where I get and the best lootlike.” We really want Why’d you decide to make sure you’re playing PVP just because it’s fun and go that route instead of giving players new toys for bragging rights. We intend to support it, but really, PVE and cooperative is where the loot’s at.all their hard work?
::JB: It’s definitely more of a Call of Duty-style progression speaking very generally. Part of the reason is that we want to make sure you’re playing PVP for the right reasons. We want PVP to be inherently fun. And Diablo is primarily a PVE game – cooperative with lots of loot, right? We don’t think the best way to get loot should be to grind in PVP and be like “Well, I don’t really like PVP, but it’s where I get the best loot.” We really want to make sure you’re playing PVP just because it’s fun and for bragging rights. We intend to support it, but really, PVE and cooperative is where the loot’s at.
==Arena Matchmaking==