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==BackgroundClass Design==
{{Classbox
|game= Diablo III
|foes= [[Clan of the Seven Stones]], [[Tribe of the Clouded Valley]]
}}
The Witch Doctor comes from looks a bit like the an area top half of one of the [[TorajanDiablo II]] jungles called 's {{wl|[[Teganzehttp://diablo2.diablowiki.net/Flayer_Shaman Flayer Shaman]] on the southern tip }}, especially when outfitted in one of his oversized, colourful tribal masks. There is even a Flayer Shaman called {{iw|Witch_Doctor_Endugu Witch Doctor Endugu}}. Judging by the great eastern continent, just southwest of [[KurastWitch Doctor skills|skills thus far demonstrated]] (where , the WD fights a lot like a {{iwwl|Act_Three Act Three[http://diablo2.diablowiki.net/Necromancer Necromancer]}} took place in , using cunning and guile, rather than direct physical attacks. Witch Doctors possess a number of mind control spells, the ability to summon and control [[Diablo IIundead]]). You can see it located on the servants, and a variety of direct damage [[World mapelemental]] close to Kurastattacks.
[[Image:Wd-mongrel2.jpg|thumb|right|200px|Simple [[Mongrel]] and fire-enhanced Mongrel, primary minion of the WD.]]
The [[D3 Team]] has described the Witch Doctor as old, grizzled and fanatical. His magic is not clean and easy, like the fire or lightning a {{iw|Sorceress Sorceress}} can produce with a snap of her fingers. Witch Doctors get dirty. They summon [[Wall of Zombies|walls of zombies]] to rip apart enemies, they call forth undead demon hounds called [[Mongrel]]s that they can detonate to deal heavy damage to their enemies, and they fashion the skulls of the dead into explosive grenades. The D3 team discussed the Witch Doctor's design concepts in the [[WWI 2008: Denizens of Diablo Panel|Denizens of Diablo panel]] at the [[WWI 2008]].
The team felt that it wouldn't be a real Witch Doctor uses terrifying precision to assault his foewithout [[zombies]]. They go together naturally, but they didn's mind t want normal slow wandering zombies. They mashed the idea of Zombies with the Firewall of previous games and body came up with elixirs and powders evoking fires, explosions, and poisonous spirits. He can also summon and control [[undeadWall of Zombies|zombie wall]] creatures from the netherworld to combat his enemies.
[[Leonard Boyarsky]] describes the Witch Doctor: <ref>[http://uk.pc.gamespy.com/pc/diablo-iii/885172p1.html Leonard Boyarsky @ BlizzCon 2008] - Gamespy, October, 2010</ref>
::''The Witch Doctors come from the Tribe of the Five HillsDoctor is angry, someone who frequently engages in tribal warfare with both the Clan of the Seven Stones 's been broken by a life that's dealt a few too many hard knocks and the Tribe of the Clouded Valley as a ritual rather than conquestnot enough joy. The tribes use these wars to replenish their supply This is someone tired of human sacrifices their civilization revolves around. Only those taken being smacked in battle are considered worthy of the ritual sacrifice according head, so he uses his mystical powers to get into the code heads of heroism others (and honour of the tribes. The tribes define themselves by their belief in the [[Mbwiru Eikura]], which roughly translates to "[[Unformed Land|The Unformed Land]]". Their belief holds if that the truedoesn't work, sacred reality is veiled behind the physical one we normally experience. Their vitally important public ceremonies are centred upon sacrifices to the life force that flows from a swarm of locusts will get under their gods, who inhabit the Unformed Land, into this lesser physical realmskin).''
The [[Witch Doctor skill]]s were arranged in three skill trees, [[Zombie_Skill_Tree|Zombie]], [[Spirit_Skill_Tree|Spirit]], and [[Voodoo_Skill_Tree|Voodoo]], prior to 2010. They have since been arranged into one large list. The following is a very short version of it.
* [[Witch Doctor skills]] all active skills.
* [[Witch Doctor traits]] all passive skills.
Tier One Skills* [[Summon Zombie Dog]] -- The second most sacred belief of the tribes is their philosophy Witch Doctor summons a level X zombie dog to aid him. Can have up to X zombie dogs out at a time.* [[Plague of selfToads]] -sacrifice and non-individuality, Release a handful of suppressing one's selftoads that deal X-interest for the good of the tribeX poison damage to anybody who steps on them.
Tier Two Skills
[[Image:Wd-locust-swarm1.jpg|thumb|250px|[[Locust Swarm]].]]
* [[Zombie Charger]] -- A reckless, suicidal zombie deals X-X poison damage to all enemies in its way.
* [[Corpse Spiders]] -- Summon X spiders to attack nearby enemies.
* [[Haunt]] -- Haunt an enemy with a spirit dealing X arcane damage over X seconds. If the target dies, the spirit will automatically haunt another nearby target.
Tier Four Skills
* [[Firebats] -- A swarm of fiery bats burn enemies in front of you for X fire damage per second.
* [[Locust Swarm]] -- A plague of locusts assault enemies dealing X damage per second over X seconds. The locusts will jump to additional nearby targets.
Tier Six Skills* [[Leonard BoyarskyGargantuan]] describes -- Summon a large level X zombie follower to fight for you.* [[Mass Confusion]] -- Incite paranoia in enemies, causing some to fight for the Witch Doctor: <ref>for X seconds.* [http://uk.pc.gamespy.com/pc/diablo[Pit of Fire]] -- A gang of fetishes go tribal, causing X-iii/885172p1X fire damage to all enemies caught in their ceremony.html Leonard Boyarsky @ BlizzCon 2008* [[Spirit Walk] ] -- GamespyEnter the spirit realm, October, 2010</ref>allowing unhindered movement for X seconds.
[[File:Wd-male-masks1.jpg|frame]]
The facial look of the Witch Doctor, male and female, may be almost irrelevant in the game, since most characters will always have one of the masks ([[helms]]) on them. These are far more obscuring of the face than the headgear of any of the other classes. It's not yet known how exactly alike the masks are for male and female WDs.
[[File:Wd-male-faces1.jpg|left|frame]]
The Male Witch Doctor's face has evolved quite a bit during the game's development, at least judging from the few pieces of concept art we've been shown. The earliest version of the character was a sort of wildman of the swamp; he doesn't appear to have been brown-skinned, and the oddest part was that he carried a little shrunken monster in a backpack, somewhat like the Fetish Shaman found in Diablo II.
This mini-WD was something of a sidekick, and would assist the WD in combat. One example given during a Blizzcon panel was that when the WD was stunned, the mini-WD would stand up in the backpack and beat him on the head to try and wake him up.
==Necromancer Replacement?==
But the key is that we don’t necessarily want to... we don’t want to cannibalize an existing gameplay mechanic. So when you take health globes that are already important, and you make them even more important, then that doesn’t really create gameplay. For the WD, the health globes weren’t that important a lot of times, since he very rarely took damage with his pets, so for him by enhancing his desire for health globes, we’re really putting gameplay where it wasn’t. So whatever we’re designing a class that’s what we look at.
==DevelopmentClass Background== The Witch Doctor class was unveiled at comes from the an area of the [[WWI 2008Torajan]]jungles called [[Teganze]] on the southern tip of the great eastern continent, together just southwest of [[Kurast]] (where {{iw|Act_Three Act Three}} took place in [[Diablo II]]). You can see it located on the [[World map]] close to Kurast. The fearsome Witch Doctor of the [[umbaru]] is believed to be a legend by many, but [[Abd al-Hazir]] has seen them with his own eyes, documented in the [[BarbarianWritings of Abd al-Hazir: Entry no. 0013|thirteenth entry]] of his [[Writings of Abd al-Hazir|writings]]. Besides The Witch Doctor uses terrifying precision to assault his foe's mind and body with elixirs and powders evoking fires, explosions, and poisonous spirits. He can also summon and control [[undead]] creatures from the netherworld to combat his enemies. Witch Doctors come from the Tribe of the Five Hills, who frequently engages in tribal warfare with both the Clan of the Seven Stones and the Tribe of the Clouded Valley as a ritual rather than conquest. The tribes use these wars to replenish their supply of human sacrifices their civilization revolves around. Only those taken in battle are considered worthy of the ritual sacrifice according to the code of heroism and honour of the tribes. The tribes define themselves by their belief in the [[Mbwiru Eikura]], which roughly translates to "[[Unformed Land|The Unformed Land]]". Their belief holds that the true, sacred reality is veiled behind the physical one we normally experience. Their vitally important public ceremonies are centred upon sacrifices to the life force that flows from their gods, who inhabit the Unformed Land, into this lesser physical realm. Witch Doctors are finely attuned to this Unformed Land and are able to train their minds to perceive it through a few name changes combination of rituals and the use of selected roots and herbs found in the jungles. They call the state in which they interact with this other world the [[Ghost Trance]]. The second most sacred belief of the tribes is their philosophy of self-sacrifice and non-individuality, of suppressing one's self-interest for spellsthe good of the tribe. Their most current war created an intense social upheaval among the tribes due to an incident, not much had changed for of which details are lacking, but might be the reason the Witch Doctor by mid June 2009has traveled west to [[Tristram]].
===Official Character Lore===
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{{Class navbox|Witch Doctor}}
{{Class navbox|WD}}