Difference between revisions of "Champion"
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* '''Possessed''' took much more damage to finish off, though they didn't appear to have 12x the hit points of their normal types, as they do in Diablo 2. If they added any more special bonuses they weren't noticeable during the combat. | * '''Possessed''' took much more damage to finish off, though they didn't appear to have 12x the hit points of their normal types, as they do in Diablo 2. If they added any more special bonuses they weren't noticeable during the combat. | ||
− | In addition to their inherent Champion class bonuses, some of the Diablo 3 Champions spawned with boss modifiers as well. More testing will be required to figure out the rules for this; if some always get bonus modifiers, how randomly they are assigned, etc. These modifiers made the Champions considerably more difficult. | + | |
+ | ===Boss Modifiers=== | ||
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+ | In addition to their inherent Champion class bonuses, some of the Diablo 3 Champions spawned with [[boss modifiers]] as well. Champion packs at Blizzcon 2010 were spotted with Vortex, Molten, and other offensive mods, as well as the dreaded Health Link. | ||
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+ | More testing will be required to figure out the rules for this; if some always get bonus modifiers, how randomly they are assigned, etc. These modifiers made the Champions considerably more difficult. | ||
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[[category:monsters]] | [[category:monsters]] | ||
[[category:bosses]] | [[category:bosses]] | ||
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Revision as of 09:32, 3 November 2010
Champions are higher quality versions of monsters, found alone or in small groups scattered throughout the world of Diablo 3. Champions are (generally) less powerful than bosses, but are much stronger than normal monsters, and spice up the play experience by presenting players with a greater challenge.
There are numerous types of champions, many of them repeating the champion varieties found in later versions of Diablo 2. See the champions information in the Diablo 2 section of this wiki for full details on those.
Diablo 3 Champions
Diablo 2 features five types of Champion monsters: Berzerker, Champion, Fanatic, Ghostly, and Possessed.
So far, three of those types (Champion, Fanatic, Possessed) have been seen in Diablo 3, along with one new type; Frenzied. It's not known how precisely the Diablo 3 versions emulate the Diablo 2 versions with the same names, but they seemed fairly similar to players who encountered them in the Blizzcon 2009 demo.
- Champions were like mini-bosses; much the same as the normal monsters of their type, but harder hitting, faster, and blessed with many more hit points.
- Fanatics were faster than usual. It's presumed they are similar to the Diablo 2 Berzerkers, who gained 100% more speed and 70% more Attack Rating.
- Frenzied were very fast but also took a long time to kill, unlike their D2 versions.
- Possessed took much more damage to finish off, though they didn't appear to have 12x the hit points of their normal types, as they do in Diablo 2. If they added any more special bonuses they weren't noticeable during the combat.
Boss Modifiers
In addition to their inherent Champion class bonuses, some of the Diablo 3 Champions spawned with boss modifiers as well. Champion packs at Blizzcon 2010 were spotted with Vortex, Molten, and other offensive mods, as well as the dreaded Health Link.
More testing will be required to figure out the rules for this; if some always get bonus modifiers, how randomly they are assigned, etc. These modifiers made the Champions considerably more difficult.
Monsters of Diablo III[e] Beasts Beasts: Superunique Demons Demons: Superunique Humans Humans: Superunique Undead Undead: Superunique Objects Bosses Boss Mods Monster Info Fanmade |
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Beasts | Bat - Beast - Blood Hawk - Demonic Hellflyer - Electric Eel - Khazra - Lacuni - Lamprey - Quill Fiend - Rockworm - Sand Monster - Sand Shark - Sand Wasp - Scavenger - Spider - Spiderling - Swarm - Withermoth - Wood Wraith - |
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Demons |
Armored Destroyer - Dark Berserker - Deceiver - Fallen - Ghoul - Hellion - Thrall |
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Undead |
Accursed - Bone Reaver - Brigand - Dune Dervish - Ghost - Ghoul - Grotesque - Morlu Caster - Risen Dead - Skeleton - Skeleton Mage - Unburied - Wraith - Wretched Mother |
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Primary Quest Uniques |
Act One Bosses:
Araneae -
Skeleton King -
The Warden -
The Butcher
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Uniques Modifiers |
Strong CC (Limit 1): Knockback -- Nightmarish -- Vortex -- Jailer | ||||
Removed Modifiers |
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Act One Uniques | Araneae - Web Spit | Leoric - Summon Skeleton, Teleport Strike, Triple Cleave | The Butcher - Smash, Grappling Hook, Spear, Frenzy Charge | ||
Act Two Uniques | Maghda - Forcefield, Summoning Ritual, Punish, Moth Dust, Teleport. | Zoltan Kulle - Fiery Boulder, Time Bubble, Ceiling Collapse, Energy Twister,Vanish, Creepy Laugh | Belial - Phase One: Triple Fireball, Summon Vipers. Phase Two: Poison Meteors, Ground Pound, Lightning Strike, Lightning Breath. | ||
Act Three Uniques | Ghom - Acid Slime, Sneeze, Gas Cloud, Chomp. | Siegebreaker - Triple Hit, Charge, Leg Stomp, Grab and Throw. | Cydaea - Pain Bolts, Web Trap, Spider Pits. | Azmodan - Bellyflop, Laser Attack, Falling Corpses, Demon Gate, Pool of Destruction, Globe of Annihilation. | |
Act Four Uniques | Rakanoth - Cleave, Teleport Strike, Blade Strike, Volley, Summon Minion. | Izual - Frost Nova, Frozen, Summon Minions. | Diablo - Phase One: Claw Rip, Charge, Hell Spikes, Shadow Vanish Grab, Curse of Destruction, Ring of Fire, Ground Stomp, Curse of Anguish, Curse of Hatred. Phase Two: Shadow Clone. Phase Three: Overdrive, Lightning Breath. |
Monster Info |
Monsters Basics -
Bosses -
Boss Modifiers -
Champions -
Quest bosses -
Teeth of Diablo -
Fan-made monsters
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