Difference between revisions of "Ghostly Orb"
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| − | [[ | + | '''Ghostly Orbs''' acts as a sort of trap in a dungeon environment, such as a trap on a treasure chest. They do no damage, only summoning [[Wraith]]s. Ghostly Orbs are [[object]] type [[monster]]s. |
| + | <br> | ||
| + | <br> | ||
| + | ==Diablo III Monster== | ||
| + | <div style="clear:both;"></div> | ||
| + | {{Monsterbox | ||
| + | |game= Diablo III | ||
| + | |portrait= Mon-ghostly-orb.jpg | ||
| + | |portrait-width= 106px | ||
| + | <!--|name= Monstername--> | ||
| + | |classif= Objects | ||
| + | |family= Ghostly Orb | ||
| + | |role= [[Caster]], Summoner | ||
| + | |life= Unknown | ||
| + | |mana= Unknown | ||
| + | |armor= Unknown | ||
| + | |resist= Unknown | ||
| + | |armament= None | ||
| + | |dps= None | ||
| + | |dmg_low= None | ||
| + | |dmg_high= None | ||
| + | |range= None | ||
| + | |speed= None | ||
| + | |movement= None | ||
| + | |modifier= None | ||
| + | |spells= [[Wraith|Summon Wraith]] | ||
| + | |found= [[Forgotten Tombs]] | ||
| + | }}Ghostly Orbs are a sort of monster generator, creating a [[Wraith]] every few seconds until they are destroyed. They've only been seen in the [[WWI 2008]] [[gameplay movie]], when four of them emerge from the floor in a trapped room and begin producing Wraiths as soon as they are active. | ||
| − | + | It's not yet known if they can turn out wraiths indefinitely, have a set number they may generate or cast spells with [[mana]]. Nor is it known if wraiths are worth experience or can drop items when they come from a Ghostly Orb. | |
| − | It's | + | |
| + | ===Spells and Abilities=== | ||
| + | * [[Wraith|Summon Wraith]] | ||
| + | This spell will continuously summon a [[Wraith]] every few seconds until destroyed. It's unknown if there are any other limits, such as a number of charges or a [[mana]] value. It seems likely they will continue forever. | ||
| + | |||
| + | |||
| + | |||
| + | ===Known Trap Types=== | ||
| + | * [[Ghostly Orb]] - Summons [[Wraith]]s. | ||
| + | |||
| + | |||
| + | <!-- | ||
| + | ===Known Subtypes=== | ||
| + | Use on a a "family" monster article, or a "sub-family" monster article. | ||
| + | * Can be used in "Goatman" or the like | ||
| + | * Can be used in "Goatman Shaman" or the like | ||
| + | * Use for things like clan/colouring of same type of enemy | ||
| + | * Example: Moon Clan, Blood Clan, Death Clan | ||
| + | --> | ||
| + | |||
| + | |||
| + | ===Related Monsters=== | ||
| + | * [[Wraith]] - Summoned continuously. | ||
| + | |||
| + | |||
| + | <!-- | ||
| + | ===Famous Monsters=== | ||
| + | List any "character" monster, such as King Leoric for skeletons and the Butcher for Overlords. | ||
| + | --> | ||
| + | |||
| + | |||
| + | ==Background== | ||
| + | The reason this type of objects exist is to work as a magical trap to protect the riches of old magicians. If the wrong hands tries to access a treasure, these contraptions turn against the would-be thief. | ||
| + | |||
| + | |||
| + | ==Diablo I Monster== | ||
| + | There were no similar monsters in Diablo I. | ||
| + | |||
| + | |||
| + | ==Diablo II Monster== | ||
| + | The only similar monsters in [[Diablo II]] were the chained tortured souls in Act IV, hell. | ||
| + | |||
| + | <!-- | ||
| + | ==Development== | ||
| + | Notes from development of monster. Might have changed between games, or during Alpha/Beta/Release stages. | ||
| + | * Appearance | ||
| + | * Concepts | ||
| + | * How the unit evolved | ||
| + | --> | ||
| + | |||
| + | <!-- | ||
| + | ==Trivia== | ||
| + | Fun facts. If you add a trivia fact, also add the it to the Category:Trivia. | ||
| + | --> | ||
==Media== | ==Media== | ||
| − | + | You can find pictures in the Diablo 3 screenshot and picture gallery: | |
| + | * [http://www.diii.net/gallery/ Diablo 3 screenshots and pictures] | ||
| + | * [http://www.diii.net/gallery/showgallery.php?mcats=540&si=ghostly+orb&what=allfields&name=&when=0&whenterm=&condition=and Ghostly Orbs gallery search] | ||
| + | |||
| + | |||
| + | <gallery> | ||
| + | Image:Mon-ghostly-orb.jpg|Ghostly Orb. | ||
| + | Image:Mon-wraith1.jpg|Ghostly orbs summoning [[Wraith]]s. | ||
| + | </gallery> | ||
| + | |||
| + | |||
| + | <!-- | ||
| + | ==Related Links== | ||
| + | List any links that would be useful for further reading on this particular monster. Try to avoid double links with the "References" section below. | ||
| + | --> | ||
| + | |||
| + | <!-- | ||
| + | ==References== | ||
| + | List of references to make the article. Internal or external links. | ||
| + | --> | ||
| − | |||
| − | + | {{Monster navbox|object}} | |
| − | |||
Latest revision as of 15:50, 2 June 2010
Ghostly Orbs acts as a sort of trap in a dungeon environment, such as a trap on a treasure chest. They do no damage, only summoning Wraiths. Ghostly Orbs are object type monsters.
Contents
Diablo III Monster[edit | edit source]
| Diablo III Monster [e] | |
|---|---|
| |
| Ghostly Orb | |
| Classification: | Objects |
| Monster Family: | Ghostly Orb |
| Role: | Caster, Summoner |
Monster Stats Norm/Night/Hell/Inferno
| |
| Life: | Unknown |
| Mana: | Unknown |
| Armor: | Unknown |
| Resistance: | Unknown |
Offence Norm/Night/Hell/Inferno
| |
| Armament: | None |
| DPS: | None |
| Low Damage: | None |
| High Damage: | None |
| Range: | None |
| Speed: | None |
| Movement: | None |
Ghostly Orbs are a sort of monster generator, creating a Wraith every few seconds until they are destroyed. They've only been seen in the WWI 2008 gameplay movie, when four of them emerge from the floor in a trapped room and begin producing Wraiths as soon as they are active.
It's not yet known if they can turn out wraiths indefinitely, have a set number they may generate or cast spells with mana. Nor is it known if wraiths are worth experience or can drop items when they come from a Ghostly Orb.
Spells and Abilities[edit | edit source]
This spell will continuously summon a Wraith every few seconds until destroyed. It's unknown if there are any other limits, such as a number of charges or a mana value. It seems likely they will continue forever.
Known Trap Types[edit | edit source]
- Ghostly Orb - Summons Wraiths.
Related Monsters[edit | edit source]
- Wraith - Summoned continuously.
Background[edit | edit source]
The reason this type of objects exist is to work as a magical trap to protect the riches of old magicians. If the wrong hands tries to access a treasure, these contraptions turn against the would-be thief.
Diablo I Monster[edit | edit source]
There were no similar monsters in Diablo I.
Diablo II Monster[edit | edit source]
The only similar monsters in Diablo II were the chained tortured souls in Act IV, hell.
Media[edit | edit source]
You can find pictures in the Diablo 3 screenshot and picture gallery:
Ghostly orbs summoning Wraiths.
| Monsters of Diablo III[e] Beasts Beasts: Superunique Demons Demons: Superunique Humans Humans: Superunique Undead Undead: Superunique Objects Bosses Boss Mods Monster Info Fanmade |
|---|
| Beasts | Bat - Beast - Blood Hawk - Demonic Hellflyer - Electric Eel - Khazra - Lacuni - Lamprey - Quill Fiend - Rockworm - Sand Monster - Sand Shark - Sand Wasp - Scavenger - Spider - Spiderling - Swarm - Withermoth - Wood Wraith - |
|---|
| Demons |
Armored Destroyer - Dark Berserker - Deceiver - Fallen - Ghoul - Hellion - Thrall |
|---|
| Undead |
Accursed - Bone Reaver - Brigand - Dune Dervish - Ghost - Ghoul - Grotesque - Morlu Caster - Risen Dead - Skeleton - Skeleton Mage - Unburied - Wraith - Wretched Mother |
|---|
| Primary Quest Uniques |
Act One Bosses:
Araneae -
Skeleton King -
The Warden -
The Butcher
|
|---|
|
| |||||
|---|---|---|---|---|---|
| Uniques Modifiers |
Strong CC (Limit 1): Knockback -- Nightmarish -- Vortex -- Jailer | ||||
| Removed Modifiers |
| ||||
|
| |||||
| Act One Uniques | Araneae - Web Spit | Leoric - Summon Skeleton, Teleport Strike, Triple Cleave | The Butcher - Smash, Grappling Hook, Spear, Frenzy Charge | ||
| Act Two Uniques | Maghda - Forcefield, Summoning Ritual, Punish, Moth Dust, Teleport. | Zoltan Kulle - Fiery Boulder, Time Bubble, Ceiling Collapse, Energy Twister,Vanish, Creepy Laugh | Belial - Phase One: Triple Fireball, Summon Vipers. Phase Two: Poison Meteors, Ground Pound, Lightning Strike, Lightning Breath. | ||
| Act Three Uniques | Ghom - Acid Slime, Sneeze, Gas Cloud, Chomp. | Siegebreaker - Triple Hit, Charge, Leg Stomp, Grab and Throw. | Cydaea - Pain Bolts, Web Trap, Spider Pits. | Azmodan - Bellyflop, Laser Attack, Falling Corpses, Demon Gate, Pool of Destruction, Globe of Annihilation. | |
| Act Four Uniques | Rakanoth - Cleave, Teleport Strike, Blade Strike, Volley, Summon Minion. | Izual - Frost Nova, Frozen, Summon Minions. | Diablo - Phase One: Claw Rip, Charge, Hell Spikes, Shadow Vanish Grab, Curse of Destruction, Ring of Fire, Ground Stomp, Curse of Anguish, Curse of Hatred. Phase Two: Shadow Clone. Phase Three: Overdrive, Lightning Breath. | ||
| Monster Info |
Monsters Basics -
Bosses -
Boss Modifiers -
Champions -
Quest bosses -
Teeth of Diablo -
Fan-made monsters
|
|---|
