Difference between revisions of "Dune Thresher"
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==References== | ==References== | ||
+ | * [http://www.diii.net/gallery/showphoto.php?photo=3109&cat=546 Dune Thresher screenshot] | ||
* [[Writings of Abd al-Hazir: Entry no. 0004]] | * [[Writings of Abd al-Hazir: Entry no. 0004]] | ||
* [[Writings of Abd al-Hazir: Entry no. 0005]] | * [[Writings of Abd al-Hazir: Entry no. 0005]] |
Revision as of 11:44, 21 August 2009
Dune Threshers are large subterranean creatures that "swim" under the surface of deserts, attacking victims. Dune Threshers are animal type monsters.
Contents
Diablo III Monster
Diablo III Monster [e] | |
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Dune Thresher | |
Classification: | Animals |
Monster Family: | Dune thresher |
Role: | Stealth Attacker |
Monster Stats Norm/Night/Hell/Inferno
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Life: | Unknown |
Mana: | None |
Armor: | Unknown |
Resistance: | Unknown |
Offence Norm/Night/Hell/Inferno
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Armament: | Fangs, Claws |
DPS: | Unknown |
Low Damage: | Unknown |
High Damage: | Unknown |
Range: | Melee |
Speed: | Fast |
Movement: | Fast |
Outside Caldeum |
Dune Threshers are mostly located north of Caldeum, which would imply that the game will take us to the surrounding desert areas. They are the croco-sharks of the sand and represent a great threat to anyone wandering the desert. Well, besides heroes like the average player in Diablo III. Above two primary front legs these beasts are equipped with a second pair of appendages in the form of gigantic talons which supplement its leap-and-bite attack. The beasts are very fast and most dangerous.
The animation shows the monster basically swimming under the sand, with the "shark fins" sticking up, implying that it probably travels quite fast when in sand.
As you can see here, a pretty nice hole is left after where the Dune Thresher jumps out. The splashes on him as both from the toads (the green) and his own blood (the red).
Spells and Abilities
- Sand Burrowing - The Dune Thresher is able to dig itself down into the sands of deserts and transport itself quite rapidly under the surface of the sand, and is also capable of making a spring attack from under the dunes up onto the surface.
Known Subtypes
Related Monsters
- Scavenger (used for hunting Threshers)
Background
These beasts travel silently under the dunes, and attack surprised land-based victims, dragging them down under the surface. Due to the fact that the Threshers attack from the sand, many believe that they are safe as long as they travel on solid rock. This is a dangerous misunderstanding, as it's quite common for the Thresher to attack quite far up on the rock and literary drag their victim with them down below the sand dunes, likely suffocating the victim, unless it's killed before that. The attack is made with a jump from the sandy depths up unto the rocks. Professional Thresher-hunter Franklin Burroughs says that an experienced hunter could possibly survive such an attack, but the average city-dweller would be "lunch".
When hunting, it will generally not chew it's pray, but rather let the effective juices of it's digestive system take care of it, essentially melting the pray alive.
The Dune Thresher uses the rhythmic sound of footsteps to determine what creature is a potential meal, and where they are. Experienced hunters will adapt by walking slightly more irregular as well as careful, regardless if it's on rock or on the dunes.
These Dune Threshers once lived in the more settled locales, but was driven away to the deep desert wastes of the Borderlands a long time ago. The average city dweller will rarely ever see a Thresher. Every so often, however, whether due to injury or old age, one of these unholy beasts ventures to the edge of civilization to feast on the frail human animal. When this happens a professional hunter is called in to put an end to the threat.
When hunting a Dune Thresher, direct combat is inadvisable. It's much easier, as well as safer, to rely on hunting Scavengers, subduing them and using them as baits. Other burrowing animals could potentially also be used, but the thresher needs to be interested in the movements of the animals, and the scavengers have the added advantage of hurting the Thresher from within it's stomach, often killing the beast before they themselves expire due to the acid contents of the Thresher stomach. If they fail to cause lethal damage to the Thresher, it's possible to use attached chains to drag the monster up to permanently disable it.
We currently lack information to tell whether or not the meat of a Thresher is at all edible, or if the only reason to hunt them would be to diminish their murdering attacks.
Development
The Dune Thresher was shown in September 2008 in the Writings of Abd al-Hazir: Entry no. 0004 and Entry no. 0005. It was included in the GamesCom 2009 demo as well.
Media
You can find pictures in the Diablo 3 screenshot and picture gallery:
Witch Doctor casting Plague of Toads on a Thresher.
Related Links
GamesCom 2009 [e]
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NPCs / Monsters:
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Levels:
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Items & Objects:
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Quests:
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Other Stuff:
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These are all major updates from the GamesCom 2009 demo. (u) - Updated (not new article) |
References
- Dune Thresher screenshot
- Writings of Abd al-Hazir: Entry no. 0004
- Writings of Abd al-Hazir: Entry no. 0005
Monsters of Diablo III[e] Beasts Beasts: Superunique Demons Demons: Superunique Humans Humans: Superunique Undead Undead: Superunique Objects Bosses Boss Mods Monster Info Fanmade |
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Beasts | Bat - Beast - Blood Hawk - Demonic Hellflyer - Electric Eel - Khazra - Lacuni - Lamprey - Quill Fiend - Rockworm - Sand Monster - Sand Shark - Sand Wasp - Scavenger - Spider - Spiderling - Swarm - Withermoth - Wood Wraith - |
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Demons |
Armored Destroyer - Dark Berserker - Deceiver - Fallen - Ghoul - Hellion - Thrall |
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Undead |
Accursed - Bone Reaver - Brigand - Dune Dervish - Ghost - Ghoul - Grotesque - Morlu Caster - Risen Dead - Skeleton - Skeleton Mage - Unburied - Wraith - Wretched Mother |
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Primary Quest Uniques |
Act One Bosses:
Araneae -
Skeleton King -
The Warden -
The Butcher
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Uniques Modifiers |
Strong CC (Limit 1): Knockback -- Nightmarish -- Vortex -- Jailer | ||||
Removed Modifiers |
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Act One Uniques | Araneae - Web Spit | Leoric - Summon Skeleton, Teleport Strike, Triple Cleave | The Butcher - Smash, Grappling Hook, Spear, Frenzy Charge | ||
Act Two Uniques | Maghda - Forcefield, Summoning Ritual, Punish, Moth Dust, Teleport. | Zoltan Kulle - Fiery Boulder, Time Bubble, Ceiling Collapse, Energy Twister,Vanish, Creepy Laugh | Belial - Phase One: Triple Fireball, Summon Vipers. Phase Two: Poison Meteors, Ground Pound, Lightning Strike, Lightning Breath. | ||
Act Three Uniques | Ghom - Acid Slime, Sneeze, Gas Cloud, Chomp. | Siegebreaker - Triple Hit, Charge, Leg Stomp, Grab and Throw. | Cydaea - Pain Bolts, Web Trap, Spider Pits. | Azmodan - Bellyflop, Laser Attack, Falling Corpses, Demon Gate, Pool of Destruction, Globe of Annihilation. | |
Act Four Uniques | Rakanoth - Cleave, Teleport Strike, Blade Strike, Volley, Summon Minion. | Izual - Frost Nova, Frozen, Summon Minions. | Diablo - Phase One: Claw Rip, Charge, Hell Spikes, Shadow Vanish Grab, Curse of Destruction, Ring of Fire, Ground Stomp, Curse of Anguish, Curse of Hatred. Phase Two: Shadow Clone. Phase Three: Overdrive, Lightning Breath. |
Monster Info |
Monsters Basics -
Bosses -
Boss Modifiers -
Champions -
Quest bosses -
Teeth of Diablo -
Fan-made monsters
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