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The '''Barbarian''' is a [[melee]]-oriented class witth great physical powers, and uses [[fury]] instead of [[mana]] as a [[resourcepool]].
The class also exists for [[Diablo II]] and [[Diablo I]]:
The Barbarian character himself is the same individual from [[Diablo II]].
It is said that when the world was very young the tribes of the [[Northern Steppes]] were given sacred charge. Somewhere deep within the great mountain [[Mount Arreat|mountain Arreat]], lies a source of great power, crucial to the well-being of all humanity. The tribes act as guardians of this artifactartefact, and through this sacred duty, have shaped their way of life in observance of this power.
Steeped in mystery and tradition, these people refer to themselves as the '''Children of [[Bul-Kathos]]''', the great and ancient king. To better protect their lands from outside forces they adopted a nomadic lifestyle, frequently moving within the confines of the Steppes and maintaining few permanent settlements. Isolating themselves from the world outside their territories, they eschew the use of magic and complex machinery, as they believe these things can only weaken the resolve developed over so many years.
The Children of Bul-Kathos have developed a kinship with the land and have learned to harness the primal energies in nature to enhance their own substantial physical prowess. Because of this, and their freedom from the trappings of the outside world, the [[Western Kingdoms]] has historically referred to these tribes as barbarians, an epithet that belies the rich cultural and spiritual history these people possess. Although some trade with these curious folk, they do so only along the outmost borders of their lands. All intrusions into the territory surrounding [[Mount Arreat]] are forbidden, and warriors from the northern tribes are quick to thwart any incursions.
Every attempt at conquest has always been met with fierce and decisive resistance in an account of one skirmish, hordes of Barbarian tribesmen silently appeared where none had been but moments before. Their bodies painted in mysterious designs, the tribesmen descended on the invaders, howling as the charged like the fierce mountain winds. Fully half of the trespassing soldiers immediately dropped their weapons and fled, the remainder were set upon by the Northmen with a fervor fervour that none of the battle-hardened invaders had ever witnessed. No quarter was asked and none was given, but in the end, when the outlanders sounded a full retreat, no chase was given either... at least none that could be observed.
A number of Barbarians started roving the lands outside the Steppes, prepared for war and seeking information regarding the recent activities of the [[Prime Evil]]s before the conflict that ended with the destruction of the [[Worldstone]] and [[Mount arreat]].
In his personal history the Barbarian defeated [http://diablo2.diablowiki.net/Baal Baal], only to learn from [[Tyrael]] that the [[Worldstone]] was corrupted and would have to be destroyed. The destruction of the Worldstone blasted [[Mount Arreat]] to rubble, destroying the remainder of Baal's army and saving the Barbarian lands from their invasion.
Twenty years later, when [[Diablo III]] takes place, the Barbarian lands are largely deserted, and the only remains of Mt. Arreat, formerly the symbol of the lands and the source of the Barbarians' spiritual strength, is a huge crater.
<gallery>
Image:Barb-concept1.jpg|Pic 1Male Barbarian in battle.Image:Barbarians.jpg|Pic 2Male and female barbs.Image:Barb-f-pose1.jpg|Pic 3Female ingame barb.Image:Barb-1.jpg|Pic 4Male ingame barb.
</gallery>