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User:Leord/Witch Doctor

3 bytes added, 16:17, 10 June 2009
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Necromancer Replacement?
[[Jay Wilson]] commented further on this and detailed what makes the Witch Doctor different than the Necromancer in an interview with 1up.com in December 2008. [http://www.1up.com/do/previewPage?pager.offset=1&cId=3172030&p=1]
::We wanted to create a class whose pets were not his primary source of damage output. [...] Most Necromancer builds are very pet heavy. The pets do a lot of the damage, and a lot of mechanics are built around debuffing [[debuff]]ing the enemy so your pets can be better against them or taking advantage of the bodies your pets create by blowing them up with corpse explosion.
::The Witch Doctor's pets are more of a distraction -- they're his form of [[crowd control]]. [...] We wanted to have this general notion of a character who controlled all things slimy and gross, like zombies, bats, snakes, and spiders, but he didn't rely on them -- he just throws them out there. [...] Each element is like that, where it's another distraction while the source of primary damage is the Witch Doctor himself. This makes him play very differently than the Necromancer, which was intentional.
 
 
==Attributes and Skills==
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