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User:Leord/Witch Doctor

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Their most current war created an intense social upheaval among the tribes due to an incident, of which details are lacking, but might be the reason the Witch Doctor has travelled west to [[Tristram]].
==Character Design==
The '''Witch Doctor''', abbreviated '''WD''', is a new character class in ''Diablo III''. Hailing from the [[Torajan]] Jungles, southwest of [[Kurast]] in the region called [[Teganze]], the Witch Doctor looks a bit like the top half of one of [[Diablo II]]'s {{wl|[http://diablo2.diablowiki.net/Flayer_Shaman Flayer Shaman]}}, especially when outfitted in one of his oversized, colourful tribal masks. Judging by the [[Witch Doctor skills|skills thus far demonstrated]], the WD fights a lot like a {{wl|[http://diablo2.diablowiki.net/Necromancer Necromancer]}}, using cunning and guile, rather than direct physical attacks. Witch Doctors possess a number of mind control spells, the ability to summon and control [[undead]] servants, and a variety of direct damage [[elemental]] attacks.
[[Image:Wd-mongrel2.jpg|thumb|right|200px|Simple [[Mongrel ]] and fire-enhanced Mongrel, primary minion of the WD.]]The [[D3 Team ]] has described the Witch Doctor as old and grizzled and fanatical. His magic is not clean and easy, like the fire or lightning a {{iw|Sorceress Sorceress}} can produce with a snap of her fingers. Witch Doctors get dirty. They summon [[Wall of Zombies|walls of zombies]] that rip apart attacking enemies, they call forth undead demon hounds called [[Mongrel]]s that they can detonate to deal heavy damage to their enemies, and they fashion the skulls of the dead into explosive grenades. The D3 team discussed the Witch Doctor's design concepts in the [[WWI 2008: Denizens of Diablo Panel|Denizens of Diablo panel]] at the [[WWI 2008]].
::''For the Witch Doctor, we wanted to get a rich, voodoo vibe. We wanted to avoid straight up master-caster feel. He's not just conjuring things out of thin air. WDs don't just channel magic. They take real world objects and infuse them with voodoo magic. Our spell descriptions for the WD were like, "He's going to throw a shrunken head filled with a chemical concoction." Or "He's going to create insect swarms by blowing voodoo dust from his palms." Or "He's going to sprinkle dust in the air and cause illusions and frighten monsters away."''
:Of course youThe team felt that it wouldn're not t be a real witch doctor unless you're doing Witch Doctor without [[zombies]]. WD and zombies They go together naturally. We , but they didn't want normal slow wandering zombies either, so we took . They mashed the typical zombie concept and smashed them up idea of Zombies with other skill ideas. Like firewall, we smashed that with zombies the Firewall of previous games and came up with [[Wall of Zombies|zombie wall]].
Leonard Boyarsky [http://uk.pc.gamespy.com/pc/diablo-iii/885172p1.html describes the Witch Doctor]:
: :''The Witch Doctor is angry, someone who's been broken by a life that's dealt a few too many hard knocks and not enough joy. This is someone tired of being smacked in the head, so he uses his mystical powers to get into the heads of others (and if that doesn't work, a swarm of locusts will get under their skin).''
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