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Quest

No change in size, 12:30, 8 June 2009
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[[Image:Wizard_vs_King_Leoric.jpg|right|200px|thumb|[[Wizard]] meeting [[King Leoric]] in [[The Skeleton King]] quest.]]
The areas of story and character development will now be in focus, and the team wants the players to feel like they are having an effect on the world, which can also affect the character. They don't want the game to be ''either'' action or RPG, the two can mix. The story elements just need to be more engaging "without interfering with the hack-and-slash gameplay". It's possible for players to opt out if they don't care about it, "but if you do care about it, the story will bring a whole extra level of involvement to the game experience," Boyarsky said. As few as possible quests will be mandatory, and instead having a lots of voluntary quests and random quests if you want to.
The team is also "doing a lot with scripted sequences and books that you can read in the game, but once again, you can completely avoid these things if they don't interest you."
[[Image:Wizard_vs_King_Leoric.jpg|right|200px|thumb|[[Wizard]] meeting [[King Leoric]] in [[The Skeleton King]] quest.]]
Specifics about quests related to the lore/story of the game is not given out yet but it was discussed in the [[WWI_2008:_D3_Lore_and_Environmental_Art_Panel|WWI 2008 Lore and Environmental Art Panel]], when a fan asked if there would be quests to obtain special items, such as the [[Horadric Cube]]. The team at the panel said they "look into the story and lore and we want that to drive the gameplay and quests."
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