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Quest

115 bytes added, 12:55, 29 May 2009
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Quests as Story
::The RPG elements we're focusing on developing more this time around are in the areas of story and character development. We really want you to feel like you can have an effect on the world -- and that the world can affect your character in turn. In the past, action-RPGs have either come down on the side of action or RPG, and we don't think that's a choice that necessarily has to be made. Our goal is to make the RPG-style story elements more engaging than they previously have been in the action-RPG genre. The main way we do this without interfering with the hack-and-slash gameplay is by making it opt-in -- if you don't care about the story, or if you’re replaying the game and have already seen the story elements, the game will still be fun, but if you do care about it, the story will bring a whole extra level of involvement to the game experience.
 
 
[[Image:Wizard_vs_King_Leoric.jpg|right|200px|[[Wizard]] meeting [[King Leoric]] in [[The Skeleton King]] quest.]]
::A central feature of this philosophy is making as few quests as possible mandatory, but having a wide variety of interesting side quests and random quests to play through if you want to. We are also doing a lot with scripted sequences and books that you can read in the game, but once again, you can completely avoid these things if they don't interest you.
* [[Escort Mission]]
* [[The Skeleton King]]
 
 
==Scripted Events==
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