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Quest

53 bytes added, 12:48, 29 May 2009
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Adventures
::Adventures are an expansion on a lot of the randomness from D1 and D2. They allow us to place a scripted event almost anywhere in game world. You could come across a particular area in the outdoor world with a variety of possible elements in it. One game it could be a old abandoned house to explore. Maybe it's infested with crazy [[undead]] guys, and as you clean it out you learn the story of the family who lived there. Another game that same area might instead have a clearing where a cult is performing a summoning ritual. Another game might feature a caravan that needs protection from marauding monsters, or escort to the nearest town. Another game you might find a boss monster there. Or you might just get random monsters. The idea is that every time you go through the game we want you to see something different. We want to provide randomization everywhere, to make things so replayable. To make it fun to keep coming back to.
 
[[Image:Follower_interaction.jpg|right|thumb|200px]]
Since that early panel discussion the team has backed off of strictly defining Quests vs. Adventures. vs. Events. They seem to be using the names a bit more elastically now, as evidenced by Jay Wilson's reply to a question in a December 2008 [http://www.1up.com/do/previewPage?pager.offset=2&cId=3172030&p=1 interview with 1up.com].
Jay also disclosed that the adventures (or events) are pre-scripted and written just for that area of the dungeon. Basically, the [[D3 Team]] writes, say, 15 possible mini-quests/adventures/events for a dungeon area, of which only a few will spawn in any given game. This makes the content semi-random; players will see different events in an area each time they play it, and will need to play a given area many times to see every possible event in it. And since the team can add in more such events during patches, the content can be perpetually refreshed. It's also possible that rare events might be incorporated; ones that would only spawn ever few hundred games, making it possible for players to get surprises months or even years after the game's release.
 
==Class-Specific Quests==
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