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Skill

2,147 bytes added, 19:32, 12 May 2009
Known Skills
* [[Wizard skills]]
 
==Skill Trees==
 
Skills in Diablo III are organized into skill trees. The form and function of these trees has evolved (and continues to do so) during development. Each character has three skill trees, and the game design (currently) favors specializing in one tree; a certain number of points are required to be spent in a tree before higher level skills become available, and the [[D3 Team]] is also experimenting with higher caps on certain skills, though what a character would do to enable this is unknown. It could be Clvl based, item based, points spent in a tree-based, or something else entirely.
 
Structurally the trees are similar to the skill trees found in World of Warcraft. They are displayed in tall rectangular boxes with lower level skills on top. The skills are arrayed on "tiers," each of which requires some amount of skill points spent in that tree to access. How many points and how many skills are on which tier is subject to ongoing change. New information as of May 2009[http://www.diii.net/blog/comments/diablo-iii-skill-trees-innovative-overhaul/] indicates that skills spent in any tree will count towards satisfying the tier 2 skill point requirement; a change meant to allow greater variety for low level characters.
 
* See the [[Skill tree]] page for many more details.
 
 
==Skill Display==
 
[[Image:Skill-threatening-shout.jpg|frame|Skill hover, May 2009.]]
The finer points of the skill hover have changed and evolved during the game's development, and will continue to do so. Expect further changes.
 
Hovering on a skill produces a visual like the one seen to the right. The name of the skill is displayed, along with the current and maximum points that a character may spend in it. The current function is shown, as is the increases you will enjoy with another point.
 
One prime difference from Diablo II is the slot for a [[skill rune]] that you see below the skill, in the skill tree. Only active skills (as far as is known) have slots for skill runes, and skill runes can be freely socketed and swapped in and out. (Subject to change during further development.) See the skill runes page for more details.
==Active and Passive Skills==