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Inventory

24 bytes added, 13:25, 7 April 2009
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The picture to the right show how the inventory window is laid out in Diablo III. While the details of this display have evolved during the game's development, the basic form seems set.
The [[paper doll ]] is on top, with shoulders and pants added to the item slots we saw in Diablo II. The [[Talisman]] is seen below the paper doll on the right, while an empty space on the lower left must be reserved for some future feature.
Below the paper doll is the inventory grid, which has repeatedly changed in form and function. One feature returning from Diablo II is the [[gold ]] counter, with the amount of coin a character is carrying shown numerically, and no inventory space required to hold the money.
One thing the designers have stressed is their desire to fit in a lot of inventory storage, while keeping the items large enough for players to appreciate the graphics. The newly-added inventory tab system was inspired by this goal, and the tab for large items allows them to fill boxes big enough for their details to remain visible. Small items look okay in smaller boxes.
There are no charms [[charm]]s in Diablo III, and as far as is known, no other items that force a trade-off between storage space and bonus stats.
===Bag Slots===
[[Image:Inv-bag1.jpg|thumb|The large and small tabs.]]
The slots in [[Diablo III ]] bags work very differently from the inventory slots in [[Diablo II]]. Diablo III is moving away from the "Tetris-style" inventory of different sized items, in preference for a more World of Warcraft style storage system with items fitting into slots, and additional bags increasing the storage capacity of each character.
The inventory storage has changed numerous times during development, and will likely change again. The most recent information was released on March 30, 2009, with the Blizzcast BlizzCast #8 [http://www.diii.net/blog/comments/blizzcast-8-live-with-diablo-iii-goodies/]. As of that date, a character's storage space is divided into three separate tabs, opened by clicking them below the paperdoll[[paper doll]]. Each tab has its own color colour scheme and art style (I.E Stitched Borders on Small Item Tab/Pouch), The Three Tabs are:
Each Tab will have a bag assigned to it, each bag will have a predetermined number of slots. Players will start with standard bags in each tab, which will likely only hold a small % of the maximum possible. (In the Blizzcon BlizzCon build, October 2008, with a slightly different inventory system, new characters had 10 out of a maximum of 30 spaces available.) As players progress, they will find larger bags, which add more storage spaces to the inventory. It's not known if one type of bag will add spaces to each tab; for instance a bag might give 6 large slots and 12 small, or there might be different bags for each inventory tab. Nothing is known about quest item storage limits either; it might be necessary to finish a quest or abandon it, before new quest items could be picked up?  
==Stash==
Since no specifics or screenshots of the stash have yet been revealed, we can only take them at their word.
 
::'''Mike: '''Oh yeah, very much so.
 
 
==Fan Requests==
Image:D3-Inventory5.jpg|Pouch view and more.
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