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Fury

20 bytes removed, 08:35, 5 April 2009
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[[Image:New Fury.JPG|thumb|left|200px|The Fury orb for the Barbarian, as seen in Blizzcast episode 8.]]
'''Fury''' is a character stat [[Resource Pool]] that [[Barbarian]]s have in place of the [[manaMana]] other classes generate. This feature was introduced in the Blizzcon (October 2008) build, and is not present in the gameplay footage from the WWI (June 2008) when the Barbarian made his debut.
Fury is built up during combat; successfully hitting enemies fills up the Barbarian's Fury bulb, enabling him to use [[Barbarian Skills|his most powerful skillsPowerful Skills]], most of which cost some Fury to use. When the Barbarian is not fighting, or not hitting enemies, his Fury steadily fades away, until it drops to nothing several seconds after a battle.
Fury changes the Barbarian's play style, making it impossible for him to use his most powerful abilities at the start of a fight. He must warm up a bit, building up his Fury with basic attacks, and only unleashing his devastating skills when the Fury bulb has filled up enough to allow him to expend the energy in violence.
::The only big Fury expenditure available in the Blizzcon build was Battle Rage, a wary cry that boosted the Barbarian’s damage by 100%, increased critical damage by 30%, and lasted for 15 seconds. (With one point in it, which was all the BlizzCon build allowed to active skills.) That was half, or more, of my total [fury], but I never minded spending it. The combat improvements were substantial, and since Rage faded away so quickly, I had a constant feeling of "use it or lose it." Whenever I finished a battle with a full Rage bulb, I tried to remember to cast this war cry, since the precious juice would all be gone by the time I got to the next battle anyway.
 
==Fury-Based Skills==
However Fury is handled, it seems sure to spur major changes to the play style of the Barbarian, from the versions of the character most fans knew in Diablo II.
 
==Fury Questions==
::'''[[Bashiok]]:''' You’re both working on a system which is the barbarian’s fury system. [How it's represented has] changed quite a bit. Can you guys go over how UI and effects are coming together to create the new fury system?
::'''[[Mike Nicholson|Mike]]:''' Yeah well it’s always an, again, an [[iterativeIterative]] process right, and one of the problems we had with one of the systems we had tried out was – it worked – but from a peripheral vision you couldn’t see what was going on. We wanted to be very clear and very bold about what was being done, so traditionally what happens is design will come to me and we’ll talk about what are the goals we need to accomplish. And then I’ll do some mockups and then I take it over to Julian and hope he can make those mockups look far better than my mockups.
::'''[[Julian Love|Julian]]:''' And I think where we’re at right now with it is the recognition that spending your fury is what we really want you to be doing, we want you to see it as a commodity to spend in order to gain access to more power, and that wasn’t really being communicated so clearly with the other one. So we’re trying to accomplish that goal of making it more, yeah, you know when to spend, you know what you’re spending but you don’t necessarily have to look directly at it. So effects plays a little bit of a role there, but I think we’re trying to not put effects in there just for effects’ sake, but only do it when we think that it’s going to help you really read and understand what’s going on.
::'''Mike:''' Let's see... if I had to use a cruel comment, one that I made myself as I was making it, oh "It's the fury traffic light". Because it's three spheres stacked vertically, and no we’re not making them three different colors, but you know as I was doing it I was like oh great, it pretty much well assures us that we are not doing different colors because it will well indeed look like a traffic light. But that’s the gist of it, because when you're playing hopefully your vision is in the center of the screen, and this is going to be to your right and down below. So you need to see a very bright graphic that kind of flashes to let you know, that even if you flick your eyes down there you’ll see I've got two or three of whatever that is to spend. Really that was the goal. Hopefully Julian and his team will ramp it up, so that, because we want it to catch your eye while you’re doing it, but not be a distraction.
 
==World of Warcraft Influence==
The D3 Barbarian's Fury works much like [http://www.worldofwar.net/wiki/Warrior#Warrior_Abilities the "Rage" property] of the Warrior class in ''World of Warcraft''. This isn't surprising, since the D3 Team has frequently cited WoW as a major influence on their design concepts in ''Diablo III'' just like WoW had heavy inspiration from Diablo II.
 
==Other Resources==
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