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Inventory

2,492 bytes added, 02:49, 5 April 2009
Development
[[image:D3-Inventory.jpg|thumb|150px|Old interface.]]
During [[WWI 2008]] and [[BlizzCon 2008]], the inventory was similar to that of [[World of WarCraft]], with one slot for each item, and a possibility to expand the inventory space by adding up to four bags to your character. Smaller items also stacked up to five in a stack in order to save space. It started with 12 slots, but could progressively be upgraded to 30 slots.
 
You can see a detailed shot by Vikkz of the previous inventory layout to the right.
''Please note that the area Vikkz labelled "left hand" is actually '''right hand''' slot on the screen and vice-versa.''
The evolution of the Inventory was discussed during Blizzcast #8, in March 2009. [http://www.diii.net/blog/comments/blizzcast-8-live-with-diablo-iii-goodies]
 
::'''[[Bashiok:]]''' Since people saw the game at BlizzCon, the interface and the UI has actually changed dramatically.. ...What are the changes that have come about since then?
 
::'''[[Mike Nicholson|Mike]]:''' Well one of the biggest things involved in Diablo are items, right? We’ve experimented with a few things and one of the big things that everyone liked from Diablo, as an entity, were the large objects right. While it was more efficient to go with a WoW style one size fits all icon, which is what most people have seen, we really wanted to see what we could do and so we went back and reevaluated the system and we’ve decided split it into large and small objects. That brings up the question of Tetris inventory all over again, and a lot of people are opposed to that, some people like it, some people don’t. So what we did we ended up tabbing the inventory, so now you have your large items, and then you have a tab for small items, and there’s a third tab for quest items. That way all the items can coexist nicely with each other without the frustration, which w as one of the complaints about the old system is the frustration in trying to fit everything into your pack.
 
::'''Bashiok: '''And are we still going to see the bag system coming back, the expandable [inventory] with the bags, or is it a set inventory size for each tab?
 
::'''Mike: '''Current design right now is to have bags. You’ll get bags and they will expand, you know kind of like in WoW, except you’re not going to open up separate windows. You’ll start off your inventory with say… you know, eight slots, right, and then you’ll get a new bag and that has ten, so two more slots will open up within that tab, but you’ll never have multiple tabs. Like you won’t have two or three “large” tabs.
 
::'''Bashiok: '''Right, and is that working out pretty well so far? It’s been in testing for a while.
 
::'''Mike: '''Yeah, most people seem to really like it. I mean the feedback has been pretty good, personally I love it, because it lets you do both, it lets you have the large icons but it eliminates the frustration that people voiced about having different sized items within your inventory.
 
::'''Bashiok: '''And you can really see the artwork as it is now with the larger icons...
 
::'''Mike: '''Oh yeah, very much so.
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