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1,967 bytes added, 04:54, 4 April 2009
Item Quality
==Item Quality==
We'll still see The [[D3 Team]] has confirmed that there will be magical blue items, rare yellow items, and golden unique itemsin Diablo III. We might see sets as wellSet Items aren't in yet, but the team wants to improve has said they're thinking about them from how they worked in D2. We Runewords will not see Runewords return in D3Diablo III, and probably won't see crafted Crafted items eitherseem unlikely to return, though there is a new type of item making system the team has not yet revealed. Purple items were seen dropped in early gameplay videos, but it's not known if those were a new type of item with new stat arrangements, or just a different color they were testing for will be some known item type. The team has mentioned method to "legendarycraft" or create/customize items a few times, but ; itjust won's not clear if this t involve a Horadric Cube-like object. There is an actual also known to be at least one other type of item (better than rare or unique?) or if itthat's just a generic term for a really good item of whatever typenot yet been revealed.
[[Jay Wilson]] spoke on this issue in Blizzcast #8, in March 2009. [http://www.diii.net/blog/comments/blizzcast-8-live-with-diablo-iii-goodies] His comments on color confirmed various item types, while opening a whole new can of worms on the color scheme.
 
::'''Bornakk: '''Have you settled on a particular color scheme for item drops?
 
::'''Jay Wilson: '''We've kind of gone round and round on color scheme. I know with World of Warcraft when they decided on a color scheme to fit quality, they were taking that from Diablo 2 and other MMOs, but they chose a color set that they felt was easier to read. We actually tried to emulate that for awhile, I think actually our announcement build or maybe our BlizzCon build was actually using a color scheme very similar to World of Warcraft and we generally found we just didn’t like it, it didn’t feel Diablo. So something as simple as that didn’t feel Diablo anymore.
 
::Color scheme is pretty solid right now, it follows very closely to the Diablo 2 color scheme. We slightly shifted some of the hues to help, especially with color blindness, to try and get some of the more problematic combinations. We took out, for example, uniques were gold, we’ve changed their color I think we did purple which is a bit of a nod to World of Warcraft but the problem was gold and yellow were really close. Even though the gold lettering was unique and everything it was often very difficult to tell the two apart. So we just did that not to get away from Diablo but to try and fix that kind of readability issue. What we found is that if we try and get too far from Diablo it doesn't feel right, so right now magic items are blue, rare items are yellow, unique items I think they're purple – I'm operating off memory here but they might be different actually because I think we use purple for something else for an item type we haven’t announced yet. Then if we do set items they'll be green, we haven't made a call on set items yet.
 
Fans were just about unanimous in their disapproval of the color change from gold to purple for uniques. Most fans think uniques should stay gold and if something must change, it should be rares, to purple or some other color that won't be confused with gold.
==Item Variety==