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** You are healed for '''2% '''of your maximum life whenever you kill an enemy while Land of the Dead is active.
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= CORPSES =
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** '''Generate: 24''' Essence.
** Summon bone spikes from the ground dealing '''150%''' weapon damage per second.
* '''Sudden Impact''' (Physical)
** Bone spikes stun enemies for '''1''' second.
* '''Path of Bones''' (Physical)
** Now unleashes a line of spikes that deals '''100%''' weapon damage. Damage is increased by up to '''100%''' for those further away.
* '''Bone Pillars''' (Poison)
** Instead strikes the target and up to two nearby enemies with large bone pillars for '''150%''' weapon damage.
* '''Frost Spikes''' (Cold)
** Leaves a frost patch that reduces the movement speed by '''60%''' for '''2''' seconds.
* '''Blood Spikes''' (Physical)
** Enemies bleed for '''50%''' weapon damage over '''2''' seconds and heal you for '''0.5%''' of your total life over the duration.
=== Siphon Blood ===
** Siphon the blood from the targeted enemy dealing '''300%''' weapon damage.
** Siphon Blood heals you for '''2%''' of your total health every second while channeled.
* '''Suppress''' (Cold)
** Enemies are also slowed by '''75%'''.
* '''Purity of Essence''' (Physical)
** Essence gained is increased to '''20''' while you are at full health.
* '''Drain Life''' (Physical)
** Increases the amount of health restored to '''6%''' but no longer restores Essence.
* '''Power Shift''' (Poison)
** Damage is increased by '''10%''' each time damage is dealt. Max '''10''' stacks.
* '''Blood Sucker''' (Physical)
** You pull in all health globes within '''40''' yards while siphoning.
=== Grim Scythe ===
** '''Generate: 12''' Essence per enemy hit
** Slash with a summoned Scythe in front of you dealing '''150%''' weapon damage as Physical.
* '''Blood Scythe''' (Physical)
** Heal for '''1%''' of your health per enemy hit.
* '''Execution''' (Physical)
** Enemies below '''20%''' health have a '''5%''' chance to be decapitated and instantly killed.
* '''Frost Scythe''' (Cold)
** Each enemy hit increases your attack speed by '''1%''' for '''5''' seconds. Max '''15''' stacks.
* '''Dual Scythes''' (Physical)
** Slash with two summoned Scythes in front of you dealing '''150%''' weapon damage as Physical and push enemies together.
* '''Cursed Scythe''' (Poison)
** Enemies hit by the scythe have a '''15%''' chance to be inflicted with a random curse.
= SECONDARY =
=== Death Nova ===
'''Base Skill'''(Poison)
* '''Cost: 20 '''Essence
** Unleash a Nova that deals '''350% '''weapon damage to all enemies within '''25 '''yards.
* '''Tendril Nova '''(Physical)
** Now heals you for '''1% '''of your health per target hit and reduces damage dealt to '''225%'''.
* '''Bone Nova '''(Physical)
** Spines radiate outward and deal '''475% '''weapon damage within '''12 '''yards.
* '''Blood Nova '''(Physical)
** Spend 10% health to unleash a Blood Nova that deals '''450% '''weapon damage to all nearby enemies within '''25 '''yards.
* '''Blight '''(Poison)
** Leave a lingering patch of blight on the ground slowing enemies by '''60% '''and causing them to deal '''15% '''less damage for '''1 '''second.
* '''Unstable Compound '''(Poison)
** Each cast increases the radius of your next Nova by '''5 '''yards up to '''2 '''times.
=== Bone Spear ===
** '''Cost: 20''' Essence
** Summon a piercing bone projectile that causes '''450% '''weapon damage to all enemies it passes through.
* '''Crystallization '''(Cold)
** Each enemy hit has their attack speed reduced by '''20% '''and your attack speed is increased by '''3% '''for '''3 '''seconds stacking up to '''10 '''times.
* '''Shatter '''(Physical)
** Instead of piercing now detonates on the first enemy hit dealing '''450% '''to all enemies within '''15 '''yards.
* '''Blighted Marrow '''(Poison)
** Damage is increased by '''15% '''for each enemy Bone Spear passes through.
* '''Blood Spear '''(Physical)
** Bone Spear turns into Blood Spear. Damage is increased to '''518% '''weapon damage at the cost of '''10% '''health.
* '''Teeth '''(Physical)
** Launches '''5 '''razor sharp teeth that deal '''300% '''weapon damage.
=== Skeleton Mage ===
** '''Cost: 40 '''Essence
** Raise a skeleton from the ground to attack your foes dealing '''400% '''weapon damage per attack. Lasts '''6 '''seconds.
* '''Gift of Death '''(Physical)
** Risen Skeletons leave a corpse behind when they die or expire.
* '''Singularity '''(Physical)
** Consumes all Essence to summon a powerful minion. The minion’s damage is increased by '''3% '''for every point of Essence consumed.
* '''Life Support '''(Physical)
** Risen Mages cost '''10% '''health to cast but lasts an additional '''2 '''seconds.
* '''Contamination '''(Poison)
** Raise a contaminated mage that channels an aura of decay for '''175% '''weapon damage for its duration.
* '''Skeleton Archer '''(Cold)
** Raise a Skeleton Archer that deals '''400% '''weapon damage.
** Skeleton Archers increase your attack speed by '''3% '''for '''5 '''seconds each time they deal damage. Max '''10 '''stacks.
= BLOOD & BONE =
=== Bone Armor ===
** '''Cooldown: 10 '''seconds
** Rip bones from nearby enemies, dealing '''150% '''weapon damage, and create armor that reduces damage taken by '''3% '''per enemy hit up to a maximum of '''10 '''enemies. Bone Armor lasts '''60 '''seconds.
* '''[Placeholder] Increased Damage '''(Physical)
** Damage dealt to enemies is increased by '''200%'''.
* '''[Placeholder] Immunity''' (Physical)
** Your armor absorbs all incoming damage for '''5 '''seconds and grants immunity to all control impairing effects.
* '''Dislocation '''(Physical)
** Enemies hit are also stunned for '''2 '''seconds.
* '''Thy Flesh Sustained '''(Physical)
** '''Cost: 20% '''Health
** Increases your Life per Second by '''10% '''per target hit.
* '''Reap of Anguish '''(Physical)
** Bone Armor also increases your movement speed by '''1%''' for each enemy hit.
=== Bone Spirit ===
** Launch a Bone Spirit that will seek enemies. Deals '''4000% '''damage on impact.
** ''You gain a charge every 15 seconds and can store up to 3 charges. Recharge time is reduced by 1 second for each corpse you consume.''
* '''Possession '''(Physical)
** Bone Spirit will now charm the target for '''10 '''seconds at the cost of '''10% '''health.
* '''Panic Attack '''(Poison)
** Enemies within '''10 '''yards are feared for '''2 '''seconds when Bone Spirit detonates.
* '''Poltergeist '''(Cold)
** Increases the maximum number of charges to 4.
* '''Unfinished Business '''(Cold)
** Bone Spirit explodes dealing '''1250% '''weapon damage to all enemies within '''10 '''yards on detonation.
* '''Astral Projection '''(Cold)
** Damage is increased by '''15% '''for each enemy that Bone Spirit passes through while seeking its target.
=== Blood Rush ===
** '''Cost: 5% '''Health
** Shed your mortal flesh and reappear up to '''50 '''yards away.
* '''Transfusion '''(Physical)
** Heals for '''2% '''of your maximum health for every enemy passed through.
* '''Hemostasis '''(Physical)
** Removes the health cost.
* '''Metabolism '''(Physical)
** Blood Rush now has '''2 '''charges, but its health cost is doubled.
* '''Potency '''(Physical)
** Increases your armor by '''100% '''for '''2 '''seconds after casting.
* '''Molting '''(Physical)
** Leaves a corpse at your original location when used.
=== Simulacrum ===
** '''Cooldown: 120 '''seconds
** Create a Simulacrum made of blood that will duplicate your Essence Spenders for '''15 '''seconds.
* '''Reservoir''' (Physical)
** Your maximum Essence is increased by '''100% '''while your Simulacrum is active.
* '''Cursed Form '''(Physical)
** While active, your curse skills now apply all three curses.
* '''[Placeholder] Blood Debt '''(Physical)
** Life costs for skills are reduced by '''75% '''while Simulacrum is active.
* '''Blood and Bone '''(Physical)
** Now also creates a Simulacrum of Bone, but the duration is reduced to '''10 '''seconds.
* '''Self Sacrifice '''(Physical)
** If you would die with a Simulacrum active, instead the Simulacrum is destroyed and you are fully healed.
= REANIMATION =
=== Land of the Dead ===
** '''Cooldown: 120 '''seconds
** All corpse skills can be used at will for '''5 '''seconds.
* '''Invigoration '''(Physical)
** Your skills do not cost Essence while Land of the Dead is active.
* '''Frozen Lands '''(Cold)
** Enemies in the Land of the Dead are periodically frozen.
* '''Plaguelands '''(Poison)
** Land of the Dead deals up to '''5,000% '''weapon damage to enemies over its duration.
* '''Land of Plenty '''(Physical)
*
* '''Shallow Graves '''(Physical)
** Every '''10 '''enemies killed extends the duration by '''1 '''second up to a maximum of '''2 '''seconds.
=== Command Skeletons ===
** '''Active: '''Command your skeletal minions to attack the target and increase their damage by '''50% '''for '''5 '''seconds.
** '''Passive: '''Raise skeletons from the ground every '''2 '''seconds to a max of '''7''' skeletons. Skeletal minions deal '''50% '''weapon damage per attack.
* '''Enforcer '''(Physical)
** Reduces the active Essence cost to '''25'''.
* '''Dark Mending '''(Physical)
** Skeletal minions will heal you for '''0.5% '''of your total health per hit while being commanded.
* '''Freezing Grasp '''(Cold)
** The target of your command is frozen for '''3 '''seconds.
* '''Kill Command '''(Poison)
** Now commands your skeletons to explode, dealing '''80% '''weapon damage to enemies within''' 15 '''yards.
* '''Frenzy '''(Physical)
** Commanded skeletons go into a frenzy, gaining '''25% '''increased attack speed for the duration.
=== Command Golem ===
** '''Active: '''Command the Golem to the targeted location where it collapses into a pile of '''5 '''corpses.
** '''Passive: '''Raise a Flesh Golem to fight for you. Flesh Golem deals '''450% '''weapon damage per attack.
* '''Bone Golem '''(Physical)
** '''Active: '''The Golem becomes a tornado of bone carrying all nearby enemies to the targeted location and rooting them in place for '''2 '''seconds.
* '''Blood Golem''' (Physical)
** '''Active: '''The Golem sacrifices itself healing you for '''25% '''of your health and reconstructs at the targeted location. As the Golem reconstructs, veiny tendrils damage nearby enemies for '''450% '''weapon damage.
* '''Flesh Consuming Golem '''(Poison)
** '''Active: '''The Golem consumes corpses at the targeted location increasing its damage by '''30% '''per corpse.
* '''Decay Golem '''(Poison)
** '''Active: '''Command the Golem to the targeted location where it collapses into a pile of '''8''' corpses.
* '''Ice Golem '''(Cold)
** '''Active: '''Command the Golem to the targeted location where it freezes enemies for '''3 '''seconds and increases their chance to be critically struck by '''10% '''for '''10 '''seconds.
=== Army of the Dead ===
** '''Cooldown: 120 '''seconds
** Raise a massive skeletal army to pummel the targeted location dealing '''3000% '''weapon damage in a '''15 '''yard radius.
* '''Catatonic Grasp '''(Poison)
** Hands raise from the ground and immobilize enemies in place for '''5 '''seconds.
* '''Frozen Army '''(Cold)
** Weapon damage increased to '''3600% '''and they attack all enemies in a line.
* '''Unconventional Warfare''' (Physical)
** Skeletons will rise from the ground and attack random targets for '''4 '''seconds.
* '''[Placeholder]''' '''Death Valley '''(Physical)
** The skeletal army knocks all effected enemies towards the center.
* '''Dead Storm '''(Physical)
** Raise a storm of the dead that surround you damaging enemies for '''2000% '''weapon damage over '''5 '''seconds.
= CURSES =
=== Decrepify ===
** '''Cost: 10 '''Essence
** A crippling curse that reduces the enemy units’ movement speed by '''75%''' and reduces damage done by '''20% '''for '''30 '''seconds.
* '''Opportunist''' (Physical)
** Gain a '''3% '''movement speed increase for every enemy cursed.
* '''Borrowed Time '''(Physical)
** Gain '''1% '''cooldown reduction for every enemy cursed.
* '''Wither '''(Physical)
** Damage reduction increased to '''30%''', but no longer reduces movement speed.
* '''Dizzying Curse''' (Physical)
** Cursed enemies have a '''10% '''chance to be stunned for '''2 '''seconds when hit.
* '''Enfeeblement '''(Physical)
** Increase the potency of the movement speed reduction for the first '''5 '''seconds.
=== Frailty ===
** '''Cost: 10 '''Essence
** A crippling curse that kills enemies with less than '''15% '''health. Lasts '''30 '''seconds.
* '''[Placeholder]''' '''Essence Return '''(Physical)
** Gain '''2 '''essence when a cursed enemy dies.
* '''Volatile Death '''(Physical)
** Cursed enemies explode for '''100% '''weapon damage on death.
* '''Scent of Blood '''(Physical)
** Cursed enemies take '''15% '''increased damage from your minions.
* '''Aura of Frailty '''(Physical)
** Becomes an aura that curses all enemies within '''15 '''yards.
** The range of this effect is increased by '''50% '''of your gold pickup radius.
* '''Early Grave '''(Physical)
** Triggers at '''18% '''life but costs '''10% '''of your life.
=== Leech ===
** '''Cost: 10 '''Essence
** Curse the target area. Cursed enemies have a chance to heal the attacker when they are struck for '''1% '''of their total health. Lasts '''30 '''seconds.
* '''Transmittable '''(Physical)
** Enemies that die while cursed will spread the curse to a nearby unaffected target.
* '''Sanguine End '''(Physical)
** Whenever a cursed enemy dies, you are healed for '''200%''' of your Life per Kill.
* '''Cursed Ground '''(Physical)
** Now curses the ground, healing you for '''0.5% '''of your maximum life every second for each enemy in the cursed area.
* '''Blood Flask''' (Physical)
** Whenever a cursed enemy dies your potion cooldown is reduced by '''1 '''second.
* '''Osmosis''' (Physical)
** Each cursed enemy increases your life regeneration by '''751 '''per second.
= CORPSES =
=== Corpse Explosion ===
* '''Base Skill '''(Physical)
** Target an area exploding all corpses within '''11''' yards dealing '''150% '''weapon damage to enemies within '''20 '''yards.
* '''Final Embrace '''(Physical)
** Corpses pull themselves towards the nearest enemy before exploding, but Corpse Explosion now costs '''3% '''life per corpse.
* '''Close Quarters '''(Poison)
** Now explodes corpses close to you, dealing '''200% '''weapon damage to enemies within '''20 '''yards.
* '''Bloody Mess '''(Physical)
** Explosion radius is increased to '''25 '''yards.
* '''Dead Cold '''(Cold)
** Freeze all enemies caught in the explosion for '''2 '''seconds.
* '''Shrapnel '''(Poison)
** Corpses now explode away from you, hitting all targets in a cone.
=== Corpse Lance ===
* '''Base Skill '''(Physical)
** Target an enemy to summon projectiles from nearby corpses that cause '''750%''' weapon damage to the target.
* '''Brittle Touch '''(Cold)
** Enemies become brittle increasing their chance to be crit by '''5% '''for '''5 '''seconds each time they are hit with Corpse Lance.
* '''Blood Lance '''(Physical)
** Spend '''5% '''of your total health to launch an additional lance from yourself towards the target that deals '''250% '''weapon damage.
* '''Visceral Impact '''(Physical)
** Stuns the target for '''3 '''seconds.
* '''Shredding Splinters '''(Poison)
** Each lance slows the target by '''10% '''and reduces its damage by '''6% '''for '''10 '''seconds. Stacks up to '''5 '''times.
* '''Ricochet '''(Physical)
** Corpse Lance has a '''20% '''chance to ricochet to one additional target.
=== Devour ===
* '''Base Skill''' (Physical)
** Consume corpses within '''60 '''yards to restore '''10 '''Essence per corpse.
* '''Ruthless '''(Physical)
** Additionally consumes your minions for '''10 '''Essence per minion killed.
* '''Voracious '''(Physical)
** Reduces all Essence costs by '''2% '''for each corpse consumed for '''5 '''seconds.
* '''Devouring Aura '''(Physical)
** Becomes an aura that consumes all corpses within '''15 '''yards to restore '''11 '''Essence per corpse.
** The range of this effect is increased by '''50% '''of your gold pickup radius.
* '''Satiated '''(Physical)
** Increases maximum life by '''2% '''for '''2 '''seconds for each corpse devoured.
* '''Cannibalize '''(Physical)
** Each corpse consumed also restores '''3% '''health.
=== Revive ===
* '''Base Skill '''(Physical)
** Target an area reviving up to '''10 '''corpses within '''20 '''yards for '''15''' seconds.
* '''Oblation''' (Physical)
** Increases the damage of revived creatures by '''20% '''but each Revive now costs '''3% '''health.
* '''Personal Army '''(Physical)
** Damage taken is reduced by '''1% '''for each revived minion active.
* '''Recklessness '''(Cold)
** Revived minions deal an additional '''150% '''damage but last 6 seconds. Damage dealt is turned into Cold.
* '''[Placeholder] Horrific Return''' (Poison)
** When you revive a corpse, enemies within '''20''' yards run in fear for '''3''' seconds.
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= PASSIVES =
=== Fueled by Death ===